The tessellation unit currently built into existing ATI cards, by the way, is not DX11- compatible, and is only capable of some of the capabilities the new standard requires.
The tessellation unit currently built into existing ATI cards, by the way, is not DX11- compatible, and is only capable of some of the capabilities the new standard requires.
and is only capable of some of the capabilities something better then nothing
and yeh tessellator more effective now with DX11
Quote :
Joel Hruska Said tessellator is used in XBox 360 games but has been ignored by PC game developers, even when porting games that originated on the XBox to begin with. The tessellation unit currently built into existing ATI cards
and
Quote :
DirectX 11 Support for hardware tessellation will be an explicit part of the DirectX standard for the first time. To date, ATI's HD 2000, 3000, and 4000 series have all contained a hardware tessellation unit
Honestly I'm not sure that it's really important whether or not the currently available hardware will support DX11 or not. We're probably at least a year away from any DX11 games being released and by that time the current hardware probably won't have enough juice to run them in DX11 mode anyways.
i dont think dx11 will be in the field even in 2010. we dont really have a standalone fully optimized dx10 games even now. i think developers are not much worried about dx11. they are worried about how to make the game look like crysis in much more efficient way .. it should be more like that. the graphics in crysis is mind blowing even in dx9 mode. developers can still do much more tweaks and tricks in dx9... thats why i think dx11 implementation is still a long way to go
i dont think dx11 will be in the field even in 2010. we dont really have a standalone fully optimized dx10 games even now. i think developers are not much worried about dx11. they are worried about how to make the game look like crysis in much more efficient way .. it should be more like that. the graphics in crysis is mind blowing even in dx9 mode. developers can still do much more tweaks and tricks in dx9... thats why i think dx11 implementation is still a long way to go
you've missede point, tessellation makes you gfx look stunning without the performance hit so if the 4870 can do some of it you would have better gfx than crysis at a reasonable FPS, so its good news for all that have ati cards
The tesselation unit in the older cards is not compatable with DX11. Tesselation is a hell of a lot harder than just turning it on, if thegames are not coded to use tesselation it wont matter anyway.
I don't have the link on me (its on my work PC, oddly enough...), but both ATI and M$ have stated that the tesselator on the XBOX360 GPU, and ATI 2000, 3000, and 4000 series is NOT compatable with DX11.