Alrighty, so I bought this game (Red Alert 3) about a month ago but my computer didn't meet the requirements so my bro went out and bought a new video card (Geforce 8400 GS for PCI) and more memory.
I installed the game and it loaded perfectly but 2 seconds after actually playing it I got the Blue screen of death and it restarted.
So I did a little research and thought my power supply was the problem. I realized the graphics card min req. was 400W so I went out and bought a new one yesterday (550W), reinstalled the game and was still having the same problem. I uninstalled and reinstalled the graphics driver in safe mode, nothing happened. At this point I really have no idea what the problem could be. sad.gif Could anyone help me figure out whats going on?
Computer Specs:
Compaq Presario,Windows XP SP3
CPU: AMD Athlon XP 2800+, 2.08GHz
MB: ASUS A7V8X-LA
RAM: 1.43GB
Loading Dump File [C:\WINDOWS\Minidump\Mini031609-05.dmp]
Mini Kernel Dump File: Only registers and stack trace are available
Symbol search path is: *** Invalid ***
************************************************************
****************
* Symbol loading may be unreliable without a symbol search path. *
* Use .symfix to have the debugger choose a symbol path. *
* After setting your symbol path, use .reload to refresh symbol locations. *
************************************************************
****************
Executable search path is:
************************************************************
*********
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
************************************************************
*********
Unable to load image ntoskrnl.exe, Win32 error 0n2
*** WARNING: Unable to verify timestamp for ntoskrnl.exe
*** ERROR: Module load completed but symbols could not be loaded for ntoskrnl.exe
Windows XP Kernel Version 2600 (Service Pack 3) UP Free x86 compatible
Product: WinNt, suite: TerminalServer SingleUserTS Personal
Machine Name:
Kernel base = 0x804d7000 PsLoadedModuleList = 0x8055b1c0
Debug session time: Mon Mar 16 17:01:31.406 2009 (GMT-5)
System Uptime: 0 days 2:37:48.164
************************************************************
*********
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
************************************************************
*********
Unable to load image ntoskrnl.exe, Win32 error 0n2
*** WARNING: Unable to verify timestamp for ntoskrnl.exe
*** ERROR: Module load completed but symbols could not be loaded for ntoskrnl.exe
Loading Kernel Symbols
............................................................
...
............................................................
....
..
Loading User Symbols
Loading unloaded module list
.................
************************************************************
*******************
* *
* Bugcheck Analysis *
* *
************************************************************
*******************
Use !analyze -v to get detailed debugging information.
BugCheck 1000007F, {d, 0, 0, 0}
***** Kernel symbols are WRONG. Please fix symbols to do analysis.
*** WARNING: Unable to verify timestamp for nv4_disp.dll
*** ERROR: Module load completed but symbols could not be loaded for nv4_disp.dll
************************************************************
*************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
************************************************************
*************
************************************************************
*************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
************************************************************
*************
************************************************************
*********
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
************************************************************
*********
************************************************************
*********
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
************************************************************
*********
Probably caused by : nv4_disp.dll ( nv4_disp+398d30 )
UNEXPECTED_KERNEL_MODE_TRAP_M (1000007f)
This means a trap occurred in kernel mode, and it's a trap of a kind
that the kernel isn't allowed to have/catch (bound trap) or that
is always instant death (double fault). The first number in the
bugcheck params is the number of the trap (8 = double fault, etc)
Consult an Intel x86 family manual to learn more about what these
traps are. Here is a *portion* of those codes:
If kv shows a taskGate
use .tss on the part before the colon, then kv.
Else if kv shows a trapframe
use .trap on that value
Else
.trap on the appropriate frame will show where the trap was taken
(on x86, this will be the ebp that goes with the procedure KiTrap)
Endif
kb will then show the corrected stack.
Arguments:
Arg1: 0000000d, EXCEPTION_GP_FAULT
Arg2: 00000000
Arg3: 00000000
Arg4: 00000000
Debugging Details:
------------------
***** Kernel symbols are WRONG. Please fix symbols to do analysis.
************************************************************
*************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
************************************************************
*************
************************************************************
*************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
************************************************************
*************
************************************************************
*********
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
************************************************************
*********
************************************************************
*********
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
************************************************************
*********
ADDITIONAL_DEBUG_TEXT:
Use '!findthebuild' command to search for the target build information.
If the build information is available, run '!findthebuild -s ; .reload' to set symbol path and load symbols.
Happens sometimes with games, first thing to do is reinstall the game and drivers. Download driver sweeper and delete your drivers through device manager then run driver sweep to look for nvidia graphics driver and remove them. Reboot and install the new drivers.
Message edited by The_Blood_Raven on 03-17-2009 at 11:48:37 AM
^^ That would be a good thing to do,also if u dont know how to do a clean install here is how :
1_Go to control panel and uninstall the driver from there
2_Reboot and go to safemode and open driver sweeper and click on clean(this removes some files which werent deleted)
3_Boot normally and Install the new driver
BSOD sometimes happens in games,dont take it very serious if doesnt happen randomly.
try a motherboard bios update. thats a geforce 8400gs "PCI". it might help.
I wouldn't recommend updating the BIOS until all other possibilities are ruled out. There's always the chance of rendering the motherboard dead from a bad BIOS flash.
You posted "RAM: 1.43GB" Does that meet the minimum requirements for the 8400gs? Not sure about Nvidia, but my ATI 3870 w/ 512MB uses system RAM for games.
The only requirements (that I know of) for the card are:
Window XP ,2000, and Vista
Installation software requires CD-ROM or DVD-ROM drive
VGA or DVI compatible monitor
A minimum recommended 400W system power supply (with 12V current rating of 20A).
PCI-compatible motherboard
512MB RAM;
50MB hard drive space
I meet all of those.
Message edited by annam072001 on 03-18-2009 at 02:46:29 AM
I have the same problem with ra3 ONLY. I have the same (Geforce 8400 GS for PCI) in a comp with 1g of Ram and a Athlon processor. I have updated video card driver too.
When I use an ea games tool called easy check, or something like that, it displays all system requirements and checks against your comp. Everything passes except for the processor. Game needs 2.2ghz processor. My processor reads 2.19 ghz.
I am going to guess that it's either processor issue or something with the sound card drivers. I have a nf series audio built onto a abit nf-7 motherboard. Can't figure out what driver I need. Nvidia's website doesn't help me out. Any ideas?
I think that maybe the processor is getting too hot.