Hi folks,
I've been looking to upgrade my video card, however my budget isn't nearly what it used to be, so I was hoping someone could clear up a few things for me. I've been using my X1900XTX for quite a while now, however running WoW in WotLK has been very annoying since in raids I have to turn my settings to the bare minimum if i want to run at 1920x1200 (I have a 24" widescreen LCD, it would be a shame not to ). Anyways, I'm tryin' to find out if the HD 4830 would be a large enough upgrade over my current (and functioning) card to warrant the $100 or not. I might end up going with an 8800GT instead, but not totally sure. Either way, if I can get a decent comparison of my card and the 4830 I can make that decision later.
I've looked around for old X1900XTX reviews, however there's one thing I'm stuck on... and that's Universal Shaders. The old reviews and specs talk about Pixel/Vertex shaders and Pixel Shader processors, however I have no clue what a "Universal Shader" is compared to these, so it's hard to compare stat for stat.
Anywho, I'll also be snagging another 2GB of memory in the meantime (for 4GB total), so I'll see how much that helps.
Thanks in advance.
I've been looking to upgrade my video card, however my budget isn't nearly what it used to be, so I was hoping someone could clear up a few things for me. I've been using my X1900XTX for quite a while now, however running WoW in WotLK has been very annoying since in raids I have to turn my settings to the bare minimum if i want to run at 1920x1200 (I have a 24" widescreen LCD, it would be a shame not to ). Anyways, I'm tryin' to find out if the HD 4830 would be a large enough upgrade over my current (and functioning) card to warrant the $100 or not. I might end up going with an 8800GT instead, but not totally sure. Either way, if I can get a decent comparison of my card and the 4830 I can make that decision later.
I've looked around for old X1900XTX reviews, however there's one thing I'm stuck on... and that's Universal Shaders. The old reviews and specs talk about Pixel/Vertex shaders and Pixel Shader processors, however I have no clue what a "Universal Shader" is compared to these, so it's hard to compare stat for stat.
Anywho, I'll also be snagging another 2GB of memory in the meantime (for 4GB total), so I'll see how much that helps.
Thanks in advance.