Lots of different changes have taken place, with the ability of more to come.
While we used to game at 11x7 or 12x10, and that was the norm not long ago, and 12x10 is still ranked No.1 res for steam, were seeing gpus often able to play at the current highest res of 25x16.
Gpu perf growth is often seen as much as 100% from gen to gen, and theres alot of shrinks yet to be had, as gpus has just now caught up with cpus in process nodes, and Ive been hearing theyre prepping for 16nm and lower. Gpus, usually shrink in half nodes as well, so in reality, we do see 100% perf in full node shrinks, which leaves alot of perf yet to be had.
Theres been talk of higher res, but as with everything else, the process tech has to lead the way for this to happen. Were seeing oleds, 120 instead of 60 etc, and as nodes get better, and smaller, itll transfer into the screens we use.
As for devving on consoles vs PCs, heres the problem I have with anyone pointing the finger only at PCs. Since each console is pretty much proprietary in use and dev, they all have to be ported from one to the other anyways. And, since M$ has been doing a better job from DX10 on up for making gpus less static for HW solution seen on gpus, it also makes for easier porting and dev development for PC games, and thus makes it less proprietary, and why the general consensus about , say, Physx is only really pushed by diehard fans of nVidia who dont see all the negative aspects of it being so proprietary.
As for mem usage, and amounts needed, who cares? Is it pricing our gpus outta reach? Really? Today, when we see more bang for the buck from our gpus than weve ever seen?
Most PC gamers complain about games to come that WILL challenge their setups, not the other way around. The introduction of DX11, W7 and all it brings into the gaming environment, and the available usage of memory etc and the gpgpu acceleration will become the norm, and people (average Joe) will start seeing the benefits of having gpus instead of lame IGPs in their PCs, which should spur sales of gpus, and possibly (most likely) PC gaming as well, since we'll see more gfx power in the average rig. We wont see Intel ignoring it as in the past, as they too will finally have a monetary interest in both gpgpu usage and PC gaming with the coming of LRB.
Heres a nice link for DX11 and what itll mean for us
http://www.legitreviews.com/article/1001/1/
And for the naysayers as to the availability of early impact and games for DX11
http://www.slideshare.net/repii/your-game-needs-direct3...
Back onto his comments on Gddr. Its well known around here its been used as a selling point for lessor cards, and why he mentions top cards is a mystery, unless thats his way of not pointing a finger specifically at the reviewed product. Thats my take, but why add such things as 25x16 will be the max, or 1 gig of Gddr is all we'll ever need, it sounds so prophetic, like the ram comment from Gates.
It seems the writer is taking a bad idea of sticking too much memory on a card that cant or never will use it before its a dinosaur, and transferring it into PC gaming in general, and using that card as the norm, as if there wont be any improvements down the road. Bad article