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TS2: Objects constantly breaking - problem solved!

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  • Video Games
Last response: in Video Games
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Anonymous
March 18, 2005 3:00:53 PM

Archived from groups: alt.games.the-sims (More info?)

A while ago, I posted a problem I was having with one house, where just
about every object in the house would break everytime it was used. I
finally found what the problem is and how to solve it. So, I'm posting this
in case anyone else has the same problem.

Problem: Several objects on a lot break after every use.

Affects: It mainly seems to affect electronic and plumbing objects, but it
puts the piano out of tune as well.

Cause: The "boolprop testingCheatsEnabled true" cheat. One of the options
allows you to spawn something called a "Break Inducer" which causes
breakable objects to break after use. This is a clear example of how
experimenting with this cheat can screw up your game.

How to reproduce problem:
1 -> ctrl-shift-c, enter "boolprop testingCheatsEnabled true"
2 -> shift-click on any Sim on the lot
3 -> click Spawn...
4 -> click Break Inducer

How to solve problem:
1 -> ctrl-shift-c, enter "boolprop testingCheatsEnabled true"
2 -> shift-click on any Sim on the lot
3 -> click Spawn...
4 -> click More...
5 -> click Break Suppressor
and optionally, you should turn the boolprop cheat back off. This is done
the same way as turning it on, just substitute "false" for "true"

I hope this helps anyone else with the same problem.

More about : ts2 objects constantly breaking problem solved

Anonymous
March 19, 2005 6:22:33 PM

Archived from groups: alt.games.the-sims (More info?)

I have said many times... "avoid" this cheat.




"Schfooge" <schfooge@NOSPAMFORME.rogers.com> wrote in message
news:bvednZbsrr_clKbfRVn-pQ@rogers.com...
>A while ago, I posted a problem I was having with one house, where just
>about every object in the house would break everytime it was used. I
>finally found what the problem is and how to solve it. So, I'm posting this
>in case anyone else has the same problem.
>
> Problem: Several objects on a lot break after every use.
>
> Affects: It mainly seems to affect electronic and plumbing objects, but it
> puts the piano out of tune as well.
>
> Cause: The "boolprop testingCheatsEnabled true" cheat. One of the options
> allows you to spawn something called a "Break Inducer" which causes
> breakable objects to break after use. This is a clear example of how
> experimenting with this cheat can screw up your game.
>
> How to reproduce problem:
> 1 -> ctrl-shift-c, enter "boolprop testingCheatsEnabled true"
> 2 -> shift-click on any Sim on the lot
> 3 -> click Spawn...
> 4 -> click Break Inducer
>
> How to solve problem:
> 1 -> ctrl-shift-c, enter "boolprop testingCheatsEnabled true"
> 2 -> shift-click on any Sim on the lot
> 3 -> click Spawn...
> 4 -> click More...
> 5 -> click Break Suppressor
> and optionally, you should turn the boolprop cheat back off. This is done
> the same way as turning it on, just substitute "false" for "true"
>
> I hope this helps anyone else with the same problem.
>
>
!