I want to kick off a discussion about the absence of a 2560x1600 "Nvidia 3D Vision Ready" monitor on the market.
Resolution
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As the owner of a Dell 30" 2560x1600 (and I'm sure other owners will agree) I don't want to go back to a lower resolution or screen size. 1080 "HD" may be high res from a couch 2 meters away, but at desktop distances of 50 to 60cm the higher pixel density offered by 2560x1600 is certainly noticable and much appreciated.
3D Vision Ready
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Nivdia is pushing 3D and publishes a list of compatible displays on its website at http://www.nvidia.com/object/GeFor [...] ments.html but any of these displays would be a big step down in resolution.
Does anybody know whether Dell might be considering a 3D Vision compatable upgrade to their 30" 3008WFP?
Thanks
PS this forum has a very arbitrary list of "subsections" from which I have to select one in order to post. So I'm selecting Nvidia.
You'd have to run at 120 FPS to get smooth gameplay which is not going to be possible on a few games, and going to require Quad SLI or Tri 285's on a lot of other games.
Personally I'd be happy with a 1920x1200 which I could use for 3D gaming AND as my secondary monitor.
You'd have to run at 120 FPS to get smooth gameplay which is not going to be possible on a few games, and going to require Quad SLI or Tri 285's on a lot of other games.
Personally I'd be happy with a 1920x1200 which I could use for 3D gaming AND as my secondary monitor.
Hi, for just to clarify:
You don't need to get 120 frames per second from the game or 3D application, just 120 Hz refresh rate (actually just more than 100 Hz for some region) to be able to have an acceptable 3D sensation (and which will not give you headaches).
Of coarse if the game can output 120 fps, actually it will mean 60 fps of unique stereoscopic assembled images that the 3D Ready monitor will display it at 120 Hz horizontal refresh rate.
Actually besides of just assembling two images from different angles that forms, for example, 60 raw (?) stereoscopic frames per second; I think that the 3D Vision driver will do more altering to the outputs of the game and send some embedded signatures matching the refresh rate via IR signals to the active goggles that will react upon that. And due to that, not just some monitors that are just interpolating the input refresh rate to high refresh rates to give more than 100 Hz, but only the monitors that won't break that synchronization delivering the "untouched" input signals are 3D Ready.
So you don't have to get 120 fps to be able to use nVidia 3D Vision enabled stereoscopic; but of coarse everyone will agree that with the more fps you will get the more smoother gameplay you will receive.
Actually if you can get a non-active but just anaglyph (red/cyan) glasses from nVidia for the 3D Vision Discover; you can get a sneak peek (with 3D Vision Discover, there isn't a need of 120 Hz monitor; but you will not have the fully same sensation as 3D Vision) until more 3D Ready monitors came out and then you can fully immerse in this re-engineered and amazing 3d sensation.