Unfortunately, the move away from fixed HW must have eluded him, and bigger player than nVidia and ATI has overshadowed D3D.
He said not opengl, which Implies? And maybe it was a slip of the tongue, or just his thought process, but he did mention C++ first
Gpus are going the way of the FSB, no doubt about it. nVidias G200s transistor count didnt match its ability in gaming at all, if you take historically how theyve manged transistor count vs perf in gaming in the past.
But, here you have a whole OS diverging from the old ways, new HW complying to that, the DX model doing it as well, and it isnt enough?
Moneys talking here, plain to see.I think alot of them are worried currently, as theyve poured more and more into consoles, and have left the PC market behind more and more. Consoles have hit their archetectural limits, and havnt and dont use the wider based structure we see in PC gaming because of their limitations of their fixed function.
So, how do they get around this?
Head in the same direction everyone else is, but currently, until a new arch is made for consoles, theyre stuck.
Traditionally, PCs have led in all this, and I find it as no surprise theyll lead here as well.
Remember, LRB is coming, and even if it underperforms, and even if MMO is doing quite well, they wont point there, instead theyll have cloud, and also itll be dumbed down.
This is what they want. If you as a gamer want this too, thats ok with me, but its not for me, but you cant stop the wind of change