Tom's Hardware > Forum > Games General > Games General Discussions > Converting Real-Life Floor Plans to Sims 2 - Scale?

Converting Real-Life Floor Plans to Sims 2 - Scale?

Forum Games General : Games General Discussions - Converting Real-Life Floor Plans to Sims 2 - Scale?

Tom's Hardware: Over 1.4 million members in 6 different countries available to answer all your high-tech questions. Sign up now! Its free!
Word :    Username :           
 

Archived from groups: alt.games.the-sims (More info?)

 

For those of you who build your Sims houses based on floor plans from
real houses: What scale do you use? I find that objects seem to be
built on the scale 1 square of lot = 3 ft (or 1 m for you metric types),
but when I plan out space on that basis from given measurements, the
rooms come out too small for the objects that I want/need to put in
them; a better scale for space seems to be about 2 sq = 5 ft. Am I
missing something when I work at the smaller (1 sq = 3 ft) scale, that
would let me fit everything in? Or does this perceived discrepancy
between space scale and object scale really exist?

--
Jeff Zeitlin
jzeitlin@cyburban.com

Sponsored Links
Register or log in to remove.

Archived from groups: alt.games.the-sims (More info?)

 

Jeff Zeitlin wrote:
> For those of you who build your Sims houses based on floor plans from
> real houses: What scale do you use? I find that objects seem to be
> built on the scale 1 square of lot = 3 ft (or 1 m for you metric
> types), but when I plan out space on that basis from given
> measurements, the rooms come out too small for the objects that I
> want/need to put in them; a better scale for space seems to be about
> 2 sq = 5 ft. Am I missing something when I work at the smaller (1 sq
> = 3 ft) scale, that would let me fit everything in? Or does this
> perceived discrepancy between space scale and object scale really
> exist?

I don't really use a scale. I use 1/4 inch graph paper to draw it off,
considering one square on the graph paper to equal one square in the game.
Look at your house plans. You can tell which windows are one tile and which
are two tile. The area between the window and the door is probably one
square, maybe two squares from a window to the corner of the room. Hallways
must always be at least two squares wide, bathrooms must be at least 2x3,
with 3x3 more workable. Remember that your staircase will need a minimum of
5 squares.

Keep in mind, too, the size of the furnishings. Single beds are 1x3 and
need a 2x3 area to be usable. Double beds are 2x3, but need an area 4x4 in
order to be usable. Adding a dresser (2x4) means a usable bedroom should be
a minimum of 4x6.

Not all house plans convert to sims houses well, but with a little
adaptation, most will work. I usually take along a house plan book, my
graph paper, a pencil and a ruler when I go babysit my grandchildren. I
then slip the finished sim plan into the house plan book next to the real
house. That way, I've got the exterior picture to go by when I'm doing
roofs and patios and such.

Jeanie

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

"Jeff Zeitlin" <jzeitlin@cyburban.com> wrote in message
news:h62r61du1n2ggtcgak71o0o6hng75if94l@4ax.com...
> For those of you who build your Sims houses based on floor plans from
> real houses: What scale do you use? I find that objects seem to be
> built on the scale 1 square of lot = 3 ft (or 1 m for you metric types),
> but when I plan out space on that basis from given measurements, the
> rooms come out too small for the objects that I want/need to put in
> them; a better scale for space seems to be about 2 sq = 5 ft. Am I
> missing something when I work at the smaller (1 sq = 3 ft) scale, that
> would let me fit everything in? Or does this perceived discrepancy
> between space scale and object scale really exist?
>
> --
> Jeff Zeitlin
> jzeitlin@cyburban.com

I just eye-ball-it.Real houses and sim houses are so different that trying
to force a scale on it would be futile. I mainly just get an Idea of the
house and make it as close to the floor plan as I can. Maybe oneday they
will give us adjustable pitches for roofs ,then I could realy "go to town"
,not to mention stairs with landings.

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

"Jeanie" <Nobody@home.com> wrote in message
news:Gjgbe.20225$NU4.8667@attbi_s22...

>
> Not all house plans convert to sims houses well, but with a little
> adaptation, most will work. I usually take along a house plan book, my
> graph paper, a pencil and a ruler when I go babysit my grandchildren. I
> then slip the finished sim plan into the house plan book next to the real
> house. That way, I've got the exterior picture to go by when I'm doing
> roofs and patios and such.
>
Cooo. Such dedication! 8)))

Roofs are the big bugbear when you are trying to keep to a plan. The angle
of slope can make mincemeat of an exterior view. It is a pity we don;t have
more than once choice of roof slope. <sigh>
Oh, stop moaning, Granny! As someone pointed out, the building tools alone
knock spots of some of the so-called house design programs you can buy. And
when you add furniture and can cruise the rooms at ground level!!!

Then there are the straight stairs.....

Granny.

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

"Persival" <noemail@nomail.com> wrote in message
news:drmbe.21530$r53.11434@attbi_s21...
>

>> --
>> Jeff Zeitlin
>> jzeitlin@cyburban.com
>
> I just eye-ball-it.Real houses and sim houses are so different that trying
> to force a scale on it would be futile. I mainly just get an Idea of the
> house and make it as close to the floor plan as I can. Maybe oneday they
> will give us adjustable pitches for roofs ,then I could realy "go to town"
> ,not to mention stairs with landings.
>

Oh bum. I just said that before reading your post. Sorry for repeating.

It is true though. I have had a neighbourhood af all the houses I have lived
in and none of them looked normal from the outside and all had to be tweaked
with a few extra square feet somewhere or other.

Then, if you do manage to get furniture and size almost exact it is almosty
impossible for more than one Sim to inhabit the building at a time.
My 1950s prefab was a case in point. One by three square corridor with three
doors off? Two square toilet, and a kitchen with a built-in table?
The unhappy house stretched a bit wider and a bit deeper until the furniture
was correct and even then the built-in pantry had to go. Couldn;t even get a
deep-freeze to fit in the right place.

The roof, of course, looked terribly wrong. But the gooseberry patch and
compost heap was okay.

GG

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

Some house plans translate easily into sim houses, and some are
impossible. Others get greatly distorted if you try to make a usable
sim house. I find that using 2'6" to 3' is generally about right for
the translation. In sims 2, the sims will be able to use chairs placed
against a wall (wall,chairs,table,chairs, open space), and sometimes
can get through diagonal corners. Sometimes they will pass each other
in a one wide walkway, but sometimes not.

I generally use furnishings to help scale a room. If you want a
useable double bed, then the room has to be 4x4, for example. However,
the sims have used a double bed with the headboard in a bay window
(where the floorspace next to the headboard is cut at a diagonal to
make a half-space. Often, I mimic closets by putting a 1x2 bump out of
the room, which can be used for a dresser.

Getting a very sim-usable house that looks more or less like a normal
house is a bit of an art and a bit of a learned skill. And learning to
use that silly roofing tool is a trial. One thing I had to work on was
to learn Not to try to "fix" a problem area by making more space
(making stuff larger). I guess I had to unlearn some bad habits
acquired in sim1 house building!

I have found it very helpful to try to keep floor plans as small as is
"workable". And to run some "trial" sims in the house as future
ghosts, operating mostly in autonomous mode at triple speed. This
gives good visual feedback on how well the sims pathfinding works with
a house layout. And, it makes the house much less expensive when the
permanent family moves in!

An example of a house inspired by a real floor plan and layout is my
"Colonial Victorian' that I uploaded a while ago to the sims2.com site.
Alas, I don't have a link to the actual floor plans for comparison.
But if you take a look at the house, you'll see that all the rooms
are--individually--quite compact. Yet the layout is very usuable (and
is one of my favorite houses because of that). If you want to look at
it, search for "ghosts" and lots without families.

Are you having in specific problems we could help you with?

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

"DeAnn" <diwan@mitre.org> wrote in message
>
> An example of a house inspired by a real floor plan and layout is my
> "Colonial Victorian' that I uploaded a while ago to the sims2.com site.
> Alas, I don't have a link to the actual floor plans for comparison.
> But if you take a look at the house, you'll see that all the rooms
> are--individually--quite compact. Yet the layout is very usuable (and
> is one of my favorite houses because of that). If you want to look at
> it, search for "ghosts" and lots without families.
>
> Are you having in specific problems we could help you with?

Errr. Not really 8)))
I give my Sims rather a lot of space according to you, unless I am building
the Edwardian/Vic terraced houses where I run true to form. But even there I
cheat as nobody has has to slum it in a single house in the terrace for very
long. I am soon taking a sledgehammer to the wall and giving them an arch or
door into the house next door..

I don't mind the roof tools any more. In fact, some houses I have gone along
the 'most irregular' ground plan just so i can add side roofs ending up with
a unorthodox appearance. I don;t bother with added gables, though. 8(
And I soon got bored with making curved roofs. None of them looked logical
unless you were thinking about the Steiner architecture in Dornocht..
Dornacht? Dornocht - whatever. Concrete, curvy and very organic/crystal
looking.

Ah well. Plod on..... I am running my Sims less and less and building more
and more. 8)

Granny.
>

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

The thing is we had different roof slopes in Sims 1 - I wonder if it was
more difficult to do with Sims 2. I'd like it back too. I've been building
a lot of university buildings - large you know - and the roof can end up
being enormous if you're not careful.

Best wishes
Maxon


"Granny Grumpling" <marrowjam@[reallywild]blueyonder.co.uk> wrote in message
news:yOmbe.19775$G8.9593@text.news.blueyonder.co.uk...
>
> "Persival" <noemail@nomail.com> wrote in message
> news:drmbe.21530$r53.11434@attbi_s21...
> >
>
> >> --
> >> Jeff Zeitlin
> >> jzeitlin@cyburban.com
> >
> > I just eye-ball-it.Real houses and sim houses are so different that
trying
> > to force a scale on it would be futile. I mainly just get an Idea of the
> > house and make it as close to the floor plan as I can. Maybe oneday they
> > will give us adjustable pitches for roofs ,then I could realy "go to
town"
> > ,not to mention stairs with landings.

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

Granny Grumpling wrote:
> "Jeanie" <Nobody@home.com> wrote in message
> news:Gjgbe.20225$NU4.8667@attbi_s22...
>
>>
>> Not all house plans convert to sims houses well, but with a little
>> adaptation, most will work. I usually take along a house plan book,
>> my graph paper, a pencil and a ruler when I go babysit my
>> grandchildren. I then slip the finished sim plan into the house
>> plan book next to the real house. That way, I've got the exterior
>> picture to go by when I'm doing roofs and patios and such.
>>
> Cooo. Such dedication! 8)))
>
> Roofs are the big bugbear when you are trying to keep to a plan. The
> angle of slope can make mincemeat of an exterior view. It is a pity
> we don;t have more than once choice of roof slope. <sigh>
> Oh, stop moaning, Granny! As someone pointed out, the building tools
> alone knock spots of some of the so-called house design programs you
> can buy. And when you add furniture and can cruise the rooms at
> ground level!!!
>
> Then there are the straight stairs.....
>
> Granny.

I know. Those damned straight stairs......

Yesterday, I spent over two hours trying to follow three different tutorials
(not at the same time!) on how to make bent stairs with the modular stairs.
All the tutorials are for circular stairs, though, and I just wanted mine to
go up halfway, bent, then continue to the second floor. Apparently, this is
beyond my rather limited range of intelligence. What's worse, I'd like to
have them inside a house on a foundation with a front veranda.

I guess I can't have everything I want. LOL In this case, I got the
veranda but no bent steps.

Jeanie

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

> I generally use furnishings to help scale a room. If you want a
> useable double bed, then the room has to be 4x4, for example.
> However, the sims have used a double bed with the headboard in a bay
> window (where the floorspace next to the headboard is cut at a
> diagonal to make a half-space. Often, I mimic closets by putting a
> 1x2 bump out of the room, which can be used for a dresser.
>
> Getting a very sim-usable house that looks more or less like a normal
> house is a bit of an art and a bit of a learned skill. And learning
> to use that silly roofing tool is a trial. One thing I had to work
> on was to learn Not to try to "fix" a problem area by making more
> space (making stuff larger). I guess I had to unlearn some bad habits
> acquired in sim1 house building!

This is something I do, as well. When you have two bedrooms with an
adjoining wall, you can make it much more interesting by putting that 2
square jog between the rooms for dressers. Now that there is the clothes
rack you can use as a dresser, it's even neater. If you use the moveobjects
on cheat, you can hang curtains over it, making it look like closets did
back when I was a kid -- they all had curtains instead of doors. I've
discovered that putting the two bedrooms across from each other at the end
of a 2 square wide hallway, with the "closets" butting together at the end
of the hall makes for a very workable plan, also.
>
> I have found it very helpful to try to keep floor plans as small as is
> "workable". And to run some "trial" sims in the house as future
> ghosts, operating mostly in autonomous mode at triple speed. This
> gives good visual feedback on how well the sims pathfinding works with
> a house layout. And, it makes the house much less expensive when the
> permanent family moves in!

This is absolutely true. If you are using the game just for building
purposes (and I do have one neighborhood I use just for that with no sims in
it at all -- it's called Mortgage Row) you can build wonderfully complex
houses with roof decks everywhere, houses in hillsides, houses on stilts,
all sorts of wonderful things. But they simply aren't very useful for
playing the game. The smaller the better if you are actually going to play.
With this games ability to get close in on your sims, it is impossible to
keep an eye on everything in a humongous house. If it takes them a sim hour
to get from the bedroom on the third floor to the carpool or school bus,
they'll miss it. Having bathrooms with only one door is inviting trouble.
That sort of thing.

Jeanie

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

"DeAnn" <diwan@mitre.org> wrote:

[Much interesting snipped]

>Are you having in specific problems we could help you with?

No, none that wasn't really implicit in the original message. It turns
out that you and I are doing about the same thing, and have come to much
the same conclusions.

My original posting was prompted by an attempt to duplicate a floor plan
printed in the newspaper for a $200,000 house in the Poconos; while I
had to cheat on some minor appearance items, I was able to build and
fully furnish and decorate the house - including closets (though without
doors in some cases) - for ยง150,000. That included some minimal
landscaping and an in-ground pool (not part of what was in the
newspaper) and converting a large ground-floor room which was the garage
in the original plans into a recreation room.

In order to get it to work - i.e., so that Sims could live in it - I had
to work on the basis of 2 sq = 5 ft for space, and then place items.
The family room is a little crowded, but not to the point of looking
unpleasant; I could easily move any of the stereo, the TV and game
console, or the chess table and chairs into the rec room instead.

From the Sim point of view, there's probably a lot of waste space;
certainly there is in the master bedroom (odd-shaped room above the rec
room). I was, however, able to fiddle with the roofing tools to get
something that didn't look unlike the newspaper photograph of the front
elevation of the house. The plan was also a very good match for the
original - only one other serious flaw that I could identify; even at
the 2:5 space scale, the dining deck (10 ft wide, 8 ft deep in the
original) is too small to actually allow dining. I've put two outdoor
tables and four chairs there for appearance, but there's no way to get
to two of the chairs, unless a Sim can walk around a dining chair that's
against a wall.


--
Jeff Zeitlin
jzeitlin@cyburban.com

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

"Jeanie" <Nobody@home.com> wrote in
news:BCtbe.16917$c24.356@attbi_s72:

> Yesterday, I spent over two hours trying to follow three different
> tutorials (not at the same time!) on how to make bent stairs with
> the modular stairs. All the tutorials are for circular stairs,
> though, and I just wanted mine to go up halfway, bent, then
> continue to the second floor. Apparently, this is beyond my
> rather limited range of intelligence. What's worse, I'd like to
> have them inside a house on a foundation with a front veranda.
>
> I guess I can't have everything I want. LOL In this case, I got
> the veranda but no bent steps.
>
There is a tutorial for "bent steps" as you call them on this
website:

http://mikeinside.modthesims2.com/ [...] index.html

--
Mike
He's as blind as he can be
Just sees what he wants to see
Nowhere Man can you see me at all?
- Lennon & McCartney, "Nowhere Man"

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

>> I guess I can't have everything I want. LOL In this case, I got
>> the veranda but no bent steps.
>>
> There is a tutorial for "bent steps" as you call them on this
> website:
>
> http://mikeinside.modthesims2.com/ [...] index.html

Thank you! That's exactly what I needed!

Jeanie

Reply to Anonymous
- 0 +

I know this posting is old, but I always us a standard size for certain rooms and areas. 6x6 = bedrooms; 4x4 = full/jackandjill baths; 4x6 = master baths; 3x3 = for half-baths, 6x8 = formal dining rooms and master bedrooms with fireplace. 4/5-tiles = wide for the hallways and foyers(depends on how many doors for the front door) and 2x3 = closets. Hopefully this was helpfull for any others who might want help.

Reply to nakiew
Tom's Hardware > Forum > Games General > Games General Discussions > Converting Real-Life Floor Plans to Sims 2 - Scale?
Go to:

There are 645 identified and unidentified users. To see the list of identified users, Click here.

Sponsored links
  • Ask the community now
  • Publish
Ad
They won a badge
Join us in greeting them