This thread is going to be a long story: It will be seperated into multiple pages/threads.
Index: History, The Weapons, The stratagy, The Battles
1.)"Create DX11 grand Supremacy! Laser HD5870 authoritative evaluation: What is DX11 doing to the overall landscape?"
contents: Chapters
First chapter the game to run more efficiently! DirectX 11-round analysis
Section revolutionary DirectX 10 Review
Section transitional DirectX 10.1 Review
Section III, the birth of the new DirectX 11 for high-efficiency game was born
Section IV Interpretation of key technologies 1: ShaderModel 5.0
Section V read two key technologies: multi-threaded processing
Section VI Interpretation of 3 key technologies: two new texture compression formats
Chapter II DirectCompute 11: more than a general purpose computing
Section DirectCompute with the Stream / CUDA / OpenCL the relationship between the
Section II of the difference between versions DirectCompute 10/10.1/11
Section III DirectCompute 11 new effects: the order has nothing to do transparency
Section IV DirectCompute 11 new effects: the back-end processing of the depth of field rendering
Section V DirectCompute 11 new effects: high-definition rendering back-end processing of the ambient light shielding
Chapter III of the DX11's full-resolution ATI Dumen stunt Tessellation
Section deja vu Tessellation techniques
Section 2002 R200: Tessellation of the originator of N-Patch and TruForm
Section 2005 Xenos: Tessellation landing XBOX360 console
The fourth quarter 2007 R600: Tessellation Stooping to Conquer
Section V in 2009 RV870: Tessellation was formally incorporated into DX11, thoroughly transform
Section VI DX11 version Tessllation Improvement
Section VII Tessllation game in DX11 application example of
Chapter IV DX11 games measurement + Video
Section DX11 game is not far away: the first four quarter 4
Section DX11 masterpiece, "Alien vs Predator"
III DX11 masterpiece, "Colin McRae: DiRT 2"
Section IV DX11 RTS gaming "BattleForge"
V DX11 game engine, "Frostbite Engine 2"
Section VI DX11 game engine "Cry Engine 3"
Chapter's first DX11 GPU: RV870 Core Architecture Analysis
Section RV870 core architecture plans and specifications for full table
Section II is a single-chip RV870 actually "dual-core" GPU
Section III RV870 core control engine
Section IV characteristics of RV870 Stream Processor Specification Analysis
V RV870 texture units and cache
Section VI RV870 grating units and anti-aliasing
Section VII even more energy-efficient high-frequency third-generation GDDR5
Chapter VI ATI Eyefinity three-screen / six-screen display technology analysis
Section I simply enhance the resolution reached the maximum
Section 3 Screen Projection Screen Matrox Technology Review
ATI's RV870 III stunning design supports up to six-screen output
Section IV flexible three-screen list of the six-screen output of the program
Section V three-screen / six-screen display and powerful effects at the output to play the game
VII edit screen real test HD5870 3 games
Section VIII HD5870 three-screen / six-screen video showing the practical application of
Chapter VII of the HD5870 card in-kind analysis
Section AMD's official HD5870 high-definition Mito Awards
II HD5870 graphics cards in kind: Appearance Appreciation
III HD5870 graphics cards in kind: the lightest high-end cards
IV HD5870 graphics Dismantling: 40nm core and GDDR5 memory
Section V HD5870 graphics power: Digital Phase 4 +1 +2
Chapter VIII of the graphics performance test
Section test platform and methods of description
II DX9C theoretical performance tests: 3DMark06
Theory of Section DX10 performance test: 3DMark Vantage
Section IV DX10 rendering performance test: fill rate and the maps
V DX10 game: "Crysis: Warhead"
Section VI DX10 Game: "World in Conflict: Soviet assault"
Section VII DX10 game: "Resident Evil 5"
Section VIII DX10.1 game: "Tom Clancy's Hawk hit the sky"
IX DX10.1 game: "STALKER: Clear Sky"
Section X DX10.1 game: "Far Cry 2"
Section XI DX9C Games: "Street Fighter 4"
12th Festival DX9C game: "Need for Speed 13: variable"
13th Festival DX9C physical game: "The Mirror's Edge"
XIV OpenGL game: "Enemy Territory: Quake War"
Chapter IX Summary and Performance Summary Results
Section tests high-end graphics card power consumption
Section II test scores summarized: HD5870 PK GTX285
Section III test scores summarized: HD5870 PK HD4870X2
Section IV test scores summarized: HD5870 PK GTX295
V pairs of card showdown: HD5870 CF PK GTX295 SLI
Chapter Full Summary
Test Section Editor Notes from: quite the perfect high-end cards
Full-text Summary Section Outlook: pioneers innovative ATI
3.)HD5870 no longer lonely! The first DX11 game is big test
"In November 2006, the first DirectX 10 graphics card GeForce 8800GTX release, had not even the shadow of any DX10 games until 7 months after the first DX10 game "Lost Planet" was released.
In November 2007, the first DirectX 10.1 graphics card Radeon HD3870 release of DX10.1 when players and the industry did not attract attention, 5 months after the first DX10.1 game "Assassin's Creed," released the results because the well-known reasons will soon be "harmony" of the.
September 23, 2009, the first DirectX 11 graphics card Radeon HD5870 released on the same day, EA's first RTS gaming "BattleForge" After an hour of downtime maintenance, it formally joined to the DX11 support, which is probably DirectX hardware and software combination of the fastest time the!"
Next-up: Page 2, More History and related articles The Battles continue...
In fact, the main reason for this status quo, or in the manufacturing process. When the recognition of a new generation of TSMC's 40nm process, when less than Ichiban, AMD has been trying to create RV740 core, although this led directly to HD4770 "paper release", but also the use of new technology for the AMD mature accumulated valuable experience, AMD can be quickly with the 40nm transistors to produce 2.11 billion and 1.04 billion transistors RV870 core of the RV840 core, "mouse" RV740 made an indelible contribution.
"In contrast rival NVIDIA, the AMD 40nm DX11 when the army arrives, actually still use low-end of the GT220 and GT210 core 40nm technology to test the feasibility of the DX10.1, integrated HDMI sound card such outdated technology as a selling point of publicity. The long-awaited as the core of the GT300 is too much, 40nm process to less skilled because the rumors of a yield less than 2%, may be issued only in March next year. NVIDIA has always been a conservative strategy of calm finally generational occasion will not work."