Tom's Hardware > Forum > Graphic & Displays > Graphics Cards > Real Time Ray Tracing?
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Not so fast, my friends
http://techon.nikkeibp.co.jp/artic [...] 29/172373/
Anyone waiting on lil ol LRB has awhile yet to wait for LRB, or anything else to do this

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
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He is talking about the power needed to do supercool graphics.

------------------------------ I'm a git, deal with it.

Antec 1200,PC Power & Cooling 750,Gigabyte DS4-x48,Intel Q9550@3.4 W/Xigmatek S1283,8GB OCZ DDR2 800,ATI 4870X2,X-FI>CA 640C amp>Tannoy R300/Senn 595's
Reply to strangestranger

It might be, that M$ is heading in the heterogenous direction of using both Rasterization and RT, as seen with the compute shaders, MT etc abilities on DX11 and W7. Maybe break up requirements in game for each, sending out MT for each.

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
Tom's Hardware > Forum > Graphic & Displays > Graphics Cards > Real Time Ray Tracing?
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