Archived from groups: alt.games.the-sims (
More info?)
I rename hacks all the time to track where I got them and who made them - no
problemo!
--
Morituri Nolumus Mori
MM
"Maxon" <jen.magson@NOSPAMntlworld.com> wrote in message
news:qKime.598$iy2.495@newsfe1-gui.ntli.net...
> Yup - you can rename everything, except the objects, with abandon (oh -
> don't know about hacks though but you'd unlikely to want to change them
> anyway). I have renamed some objects in the past but since I started
making
> them I realise that the internal name of the object is supposed to match
the
> external one and that renaming can cause problems.
>
> Best wishes
> Maxon
>
>
> "Bluegenie2" <me@fuil.com> wrote in message
> news:8NmdnfKUDfF49ATfRVn-2A@comcast.com...
> >
> > "Madame Mim" <mad.mim@S.P.A.M.bigpond.net.au> wrote in message
> > news:qq%le.4769$BR4.4648@news-server.bigpond.net.au...
> > > She isn't.
> > >
> > >
> > >
> > > I've seen objects stop working in my game when all I did was rename
> them.
> > > It
> > > doesn't always happen, but often enough to make it not worth the
while.
> > > BG2
> > > explained it to me once that the object actually carries a record of
> it's
> > > name inside it. If you change it's external name after creation it can
> get
> > > some sort of identity crisis and stop working.
> > >
> > > --
> > > Morituri Nolumus Mori
> > >
> > > MM
> >
> > Exactly!!! The objects structure are based on the name the creator
> > originally named them. You can rename the object using simpe by opening
> it
> > in simpe and using the 'Save as' option, but if you rename it thru
windows
> > explorer then it messes it up.
> > Not absolutely sure here, but I think it does not work the same for
floors
> > and walls, as I think they can be renamed okay. Still with floors and
> > walls, I open them in simpe and use the 'Save as' option to rename them
> > myself.
>
>