makotech222 said:
"Processor Phenom II X4 940 "
Are you effing kidding me? WOW runs perfect on an old single core you dont need to upgrade your CPU at ALL. Something else is to fault, could be your ram, but its Definitely not the cpu or gpu or monitor. youre getting bad advice.
Theres no such thing as a cpu bottleneck resolution. Getting a bigger monitor will not increase your fps at all, it would stay the same if your cpu is the bottleneck.
You are a moron, and you need to learn how to read before you open your mouth.
First, Wow has changed a lot over the years. What used to run it on high no longer does the job. A slow single core with an old GPU will not run the game on high settings any more. The game is also more CPU dependant than GPU.
Here is some data regarding that:
http://www.xbitlabs.com/articles/video/display/mainstre...
Second, you have no understanding of the concept of bottlenecking at all. No, it is impossible to get "more" fps by upgrading the display. No one ever said you could do that. But you better believe there is such a thig as a CPU limited resolution. Just read any single GPU review in teh last 5 years if you want proof.
A GPU renders the picture of what you see. It makes this picture based on instructons from the CPU. These instructions are things like AI, particle effects, position of characters, weather variables, what textures to use ect. These varriables are resolution independant. Regardless of what resolution you play at they MUST be computed. Certain games alllow you to change some settings to reduce the load of these variables, but most do not as they result in a fundamental change to the gameplay.
The GPU is merely given these variables and asked to produce a picture that fits. Almost no "gameplay" proceessing is done by the GPU (though some games can use it for some physics). However, the GPU is ENTIRELY dependant on resolution. How many pictures it has to draw, how high quality of textures to use, what lighting effects, etc.
Thus, we get what is called a bottleneck. The CPU is producing teh instruction set for each frame as fast as it can. What is displayed by teh GPU is the rendering of each fram as fast as it can.
The CPU is chugging along, not caring whatresolution the game is set at. The time it takes the GPU to render a frame is entriely independant (for simplicities sake) of the CPU. If teh resolution is low, the GPU can produce a frame far quicker than the CPU can ask for it. Thus the FPS is almsot entirely dictated by the CPU. At larger resolutions the GPU takes longer to create a frame than it takes teh CPU to ask for it. Thus the FPS is dictated by how quick the GPU can draw what is asked for.
It is far more complicated than that, as the CPU and GPU do share some tasks.. but that is the quick and dirty..
Thus, If you play at what we call a CPU limited resolution you are not using the power of teh GPU and regardless of how fast the GPU is made it cannot increase FPS becasue it is bottlenecked severely by the CPU. In a severe situation like this it is possible to increase resolution and NOT lose any performance. Which is what we are talking about here.
There is no such thing as free FPS, but there is sure such a thing as wasting power..