TS2: Little tip on chancecards

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If you type in the debug cheat, hold shift, leftclick on SPAWN->Chance
Card Tester, you can set options for chancecards. You can force them
on and make them recurr every single day, or, if like me, you used to
save every time before someone went to work so that if a chance card
popped up and it went badly, you go could exit and reenter the game,
well... all that trouble can now be saved. Simply click the tester
box, force chance card success, and you'll never have a negative
chance card effect again... I had to do something because it was
annoying me extremely... the time to save the game was getting longer
too, with a new EP and more downloads, and exiting and reentering the
household multiple times just because a chancecard got your sim fired
or cost a poor up and coming sim 10,000 simoleons was getting
*extremely* tedious! Now I can actually play the game as it was meant,
without constant interruption.

Hope someone finds it useful :)
 
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"Guardian Pegasus"
<Pope.Been-a-Dick.Adolf.Panzer.Rat.Nazinger.Torquemada.II@holysee.va> wrote
in message news:6vdga1ptv5fovkikjivifu23toubk85vei@4ax.com...
> If you type in the debug cheat, hold shift, leftclick on SPAWN->Chance
> Card Tester, you can set options for chancecards. You can force them
> on and make them recurr every single day, or, if like me, you used to
> save every time before someone went to work so that if a chance card
> popped up and it went badly, you go could exit and reenter the game,
> well... all that trouble can now be saved. Simply click the tester
> box, force chance card success, and you'll never have a negative
> chance card effect again... I had to do something because it was
> annoying me extremely... the time to save the game was getting longer
> too, with a new EP and more downloads, and exiting and reentering the
> household multiple times just because a chancecard got your sim fired
> or cost a poor up and coming sim 10,000 simoleons was getting
> *extremely* tedious! Now I can actually play the game as it was meant,
> without constant interruption.
>
> Hope someone finds it useful :)

Can you tell me: are chancecards totally random or is there some rationale
behind the 'correct' answers? Does using your common sense in answering help
or does it all depend on the throw of the dice?

I like chance cards because it introduces an unexpected element into the
game. I like that because after a while, it becomes very predictable
otherwise. So I won't use your cheats :)

Yvette
 
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On Thu, 9 Jun 2005 14:48:07 +0200, "Yvette Hoitink" <hoitink @ home .
nl (spaces added to avoid spam)> wrote:

>Can you tell me: are chancecards totally random or is there some rationale
>behind the 'correct' answers? Does using your common sense in answering help
>or does it all depend on the throw of the dice?

-Common sense makes no difference... since it seems to me that every
chancecard has 4 options. Two positive and two negative. One positive
and negative for each choice. Far as I can tell, wether you get a
positive or negative one is pretty randomized.

-Anyone can get a chancecard at any time (except in every odd step
[there are 10 steps in most or all careers] of the university careers)

-But they can only get that chancecard once... UNLESS you move them
out, and onto a new lot. Sometimes when I've established a new sim,
and they get a 20, 40 or 50,000 simoleon chancecard, I move them out,
buy a bigger lot, and get the same chancecard again and cash in again
:p

>I like chance cards because it introduces an unexpected element into the
>game. I like that because after a while, it becomes very predictable
>otherwise. So I won't use your cheats :)

I like the unexpected, I just don't think it's fair they should lose
their job when they're nearing the top :-\
 
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Guardian Pegasus wrote:
> -Common sense makes no difference... since it seems to me that every
> chancecard has 4 options. Two positive and two negative. One positive
> and negative for each choice. Far as I can tell, wether you get a
> positive or negative one is pretty randomized.

I don't think it is random, I have had about 10 chance cards and I think
I've only ever had a bad result from one. Maybe it's sort of a 75/25 chance
for one option and a 25/75 for the other.
 
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"Guardian Pegasus"
<Pope.Been-a-Dick.Adolf.Panzer.Rat.Nazinger.Torquemada.II@holysee.va> wrote
in message news:43fga1plb0t0hv5fosa4g1hn7ohfcpibt6@4ax.com...
> On Thu, 9 Jun 2005 14:48:07 +0200, "Yvette Hoitink" <hoitink @ home .
> nl (spaces added to avoid spam)> wrote:
>
[snip chance cards are random]

Thanks for your explanation. The time I safe from reasoning what the better
alternative is, I can now spend on re-building the carreer of my sim that
got fired because I made the wrong choice :)

>>I like chance cards because it introduces an unexpected element into the
>>game. I like that because after a while, it becomes very predictable
>>otherwise. So I won't use your cheats :)
>
> I like the unexpected, I just don't think it's fair they should lose
> their job when they're nearing the top :-\

Yeah, I hate it when that happens but it does happen in real life too. They
good thing is they already have all of their skills in place so it's easy to
get back to the tip.

Yvette
 
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Where are these chancecards? I haven't seen them.

--
--Cuth
 
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On Thu, 09 Jun 2005 15:14:35 GMT, "Will Bradshaw"
<spam@beasolutions.com> wrote:

>I don't think it is random, I have had about 10 chance cards and I think
>I've only ever had a bad result from one. Maybe it's sort of a 75/25 chance
>for one option and a 25/75 for the other.

In other words... random :p hehe, because it just "seems" that way. I
don't know, we could do a statistical survey, press the same card like
10 times and see if we get a trend.
 
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On Thu, 09 Jun 2005 16:00:14 GMT, Cuthbert Gurdlestone
<chgurdlestone1154@earthlink.net> wrote:

>Where are these chancecards? I haven't seen them.

You know the boxes that come up with a special event in your sim's
job? And you have to click one of two options, or ignore?
 
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Guardian Pegasus wrote:
> On Thu, 09 Jun 2005 16:00:14 GMT, Cuthbert Gurdlestone
> <chgurdlestone1154@earthlink.net> wrote:
>
>
>>Where are these chancecards? I haven't seen them.
>
>
> You know the boxes that come up with a special event in your sim's
> job? And you have to click one of two options, or ignore?

Aaah...

So what's the harm with clicking ignore? Doesn't seem to hurt anything.

I can never resist choosing, though....

--
--Cuth
 
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"Will Bradshaw" <spam@beasolutions.com> wrote in message
news:v1Zpe.2213$m4.1841@newsfe3-gui.ntli.net...
> Guardian Pegasus wrote:
>> -Common sense makes no difference... since it seems to me that every
>> chancecard has 4 options. Two positive and two negative. One positive
>> and negative for each choice. Far as I can tell, wether you get a
>> positive or negative one is pretty randomized.
>
> I don't think it is random, I have had about 10 chance cards and I think
> I've only ever had a bad result from one. Maybe it's sort of a 75/25
> chance for one option and a 25/75 for the other.
>
>
Cor! I gave up playing them after a while. I was being clobbered almost
every time.
Now it's flipped back to 50-50ish. Perhaps - it is random, which is why
casino owners are all so rich.

Granny.
 
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On Thu, 09 Jun 2005 16:58:16 GMT, Cuthbert Gurdlestone
<chgurdlestone1154@earthlink.net> wrote:

>Aaah...
>
>So what's the harm with clicking ignore? Doesn't seem to hurt anything.
>
>I can never resist choosing, though....

It can get your sim fired, cost them skillpoints, or thousands of
simoleons :p
 

deb

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"Guardian Pegasus"
<Pope.Been-a-Dick.Adolf.Panzer.Rat.Nazinger.Torquemada.II@holysee.va> wrote
in message news:6vdga1ptv5fovkikjivifu23toubk85vei@4ax.com...
> If you type in the debug cheat, hold shift, leftclick on SPAWN->Chance
> Card Tester, you can set options for chancecards. You can force them
> on and make them recurr every single day, or, if like me, you used to
> save every time before someone went to work so that if a chance card
> popped up and it went badly, you go could exit and reenter the game,
> well... all that trouble can now be saved. Simply click the tester
> box, force chance card success, and you'll never have a negative
> chance card effect again... I had to do something because it was
> annoying me extremely... the time to save the game was getting longer
> too, with a new EP and more downloads, and exiting and reentering the
> household multiple times just because a chancecard got your sim fired
> or cost a poor up and coming sim 10,000 simoleons was getting
> *extremely* tedious! Now I can actually play the game as it was meant,
> without constant interruption.
>
> Hope someone finds it useful :)

It would be a lot easier to choose "Ignore" :eek:)
--
deb
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.... once again, road-runner leaves coyote in the dust ...
 
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On Fri, 10 Jun 2005 07:33:29 -0400, "deb" <deb@whoknew.com> wrote:

>It would be a lot easier to choose "Ignore" :eek:)

Yeah but then you'd not get any benefits, either :p