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Tom's Hardware > Forum > Graphics & Displays > Graphics Cards > Ray Tracing possible with GT300?

Ray Tracing possible with GT300?

Forum Graphics & Displays : Graphics Cards Ray Tracing possible with GT300?

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http://thepriorart.wordpress.com/2 [...] graph-200/

article on ray tracing, advantage of hexacore processors and whether its possible with GT300

what do you guys think?

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and by possible i mean efficient enough for real-time ray tracing for games

Reply to tastelikecrab

Well i havent read the article yet but unless there has been a huge break through recently then real time ray tracing at anywhere near fast enough speeds for gaming isnt going to happen yet.

Mactronix

Reply to mactronix

30 fps @ 1080 is a good start but needs 3x that to rock my world.

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Reply to Mousemonkey

yep. thats not brilliant performance esp on that powerful workstation hardware. but as stated in the article, its possible there will be algorithms using extra CPU cores in addition to GPU power. the next generation CPUS are going to be mostly 4C/8T so thats quite a bit of computer power that is going unused in games.

Reply to tastelikecrab

Hopefully this time around the extra cores wont just be for show and there will actually be games etc that use them.

Mactronix

Reply to mactronix

Doubt we'll see ray-tracing anytime soon. Tracing secondary rays is simply too heavy a task for current components, and as far as I'm concerned, rasterization is still fine. Heck, I remember in the late 90's when people wanted Ray Tracing because soft shadows were impossible to do...

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Reply to gamerk316
- 0 +

If ray-tracing supports quad cpus will non-native cores work efficiently? Such as intel q6xxx series an 9xxx series.

Reply to invisik

yes. it will scale up to 4 threads very well. i7 will perform better of course,because of HT.

but the non-native wont be an issue.

Reply to tastelikecrab

I could care less; tracing secondary rays for every part of every object (essentially, every pixel) is simply too computationally complex, especially for a X86 CPU, which does not do nearly as well with parallel tasks.

We have no where near the processing power that real time ray tracing requires. Besides, Rasterization is fine.

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Reply to gamerk316
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