rambus, the technology that delay intel's x64 architecture, it had been faulty by letting intel miss the opportunity to catch on amd and made worse/bad product in the last half of 2000s. also it delays the appearance 64 os cause the trouble we have today(driver conflict, hardware support issue still continue on today's windows 7)
first off we all know rambus was the first ram type that use clockrate(speed) instead of depanding on meory size to boost performance(computer menufacturer use only 64mb pc800 when comes with in windows xp combo). that was the major reason why intel was push behind the schedule developing of x64 architecture they were hoping that can prolong 32bit x86 to 2010 with intel's original plan (10ghz x86 netbursts/w "1"gigabyte rambus pc 5000 5ghz on a flagship gaming computer in fiction timeline of 2010, compare to what we have today........imagine that timeframe........zomg...)
however rambus faces its major downfall after raise of dual data rate and x64. eventually disappeared from public audience soon after intel decide to abandon netburst and adapt core architecture. its failure were also because of lacking support for 64bit computing. purely speed but extremely small cache and tiny bandwidth(only 16bit bus). due to these lack feature it is forbidden to run 64bit enviorment. which was the reason intel forced to abandoned rambus
nevertheless, it is still on xbox 360/playstation 3 to continue its "pitiful" lifespan with 32bit "only" operating system(again, limitation....) cell/powerpc g5 were not truly 64bit risc processor due to convertion for xdr dram. using pae(xbox360 and a modded windows 2000 for the gaming interface.....) and "overdose" clockrate to overcome the problem. but again, that can work on console, not on pc.
if not for these idiotic clockrate supporter we may have a better day and better computing enviroment than we are today
again, even though i hate amd fanboy but i'd agree with them.
clockrate is non important!!
first off we all know rambus was the first ram type that use clockrate(speed) instead of depanding on meory size to boost performance(computer menufacturer use only 64mb pc800 when comes with in windows xp combo). that was the major reason why intel was push behind the schedule developing of x64 architecture they were hoping that can prolong 32bit x86 to 2010 with intel's original plan (10ghz x86 netbursts/w "1"gigabyte rambus pc 5000 5ghz on a flagship gaming computer in fiction timeline of 2010, compare to what we have today........imagine that timeframe........zomg...)
however rambus faces its major downfall after raise of dual data rate and x64. eventually disappeared from public audience soon after intel decide to abandon netburst and adapt core architecture. its failure were also because of lacking support for 64bit computing. purely speed but extremely small cache and tiny bandwidth(only 16bit bus). due to these lack feature it is forbidden to run 64bit enviorment. which was the reason intel forced to abandoned rambus
nevertheless, it is still on xbox 360/playstation 3 to continue its "pitiful" lifespan with 32bit "only" operating system(again, limitation....) cell/powerpc g5 were not truly 64bit risc processor due to convertion for xdr dram. using pae(xbox360 and a modded windows 2000 for the gaming interface.....) and "overdose" clockrate to overcome the problem. but again, that can work on console, not on pc.
if not for these idiotic clockrate supporter we may have a better day and better computing enviroment than we are today
again, even though i hate amd fanboy but i'd agree with them.
clockrate is non important!!