NVidia and DX11

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Theres rumors starting to emerge that nVidia currently wont have any high end DX11 solution.
This is all speculation, and we'll know how it all turns out with their release of their cards.
The rumor goes as follows:
Since they wont have a high end DX11 card, theyll only be releasing low mid end solutions at low low price points.
This, in effect, will discourage devs from DX11 paths into new games, as the low end cards wont help much obviously, and even ATIs high end may nt do alot, as is often seen with new DX releases.
These rumors come from the East, but by nVidia people, not ATI people.
I hope these rumors are nothing more than that, just rumors
Im not trying to flame, start wars, or anything of the kind, but nVidia has shown in the past, when their cards arent ready (ala the original DX10) or more recently (the removal of DX10.1 from AC, and the shunning of it) the lack of DX10,1 thats been out for quite some time, I find these rumors as possible. Thoughts?

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Well, looks like I'm going ATI for sure this round.

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Reply to annisman

I highly doubt they will do this or one major reason. They missed out on DX 10.1 and while there wasn't a huge amount of games for it (mostly do to the fact DX11 was around the corner) they were still seen as 'behind the times' in some way. If they don't step up they will lose people who are undecided on who to go with because ATI will look more current and future proof.

Also they won't be discourage to many devs simply because the all powerful Microsoft is laying down the law for DX 11 because they need it to boost sells on Windows 7, and they need content for that. Even Nvidia doesn't have the power to sway the pull devs will feel from Windows because they know if they don't come out with content people will think it's a dud and not buy it later on.

ATI is catching up in sells and in card performance, they can't afford to give people another excuse to get ATI cards and DX11 is a big one in the hardcore market as we all know people like us want the latest and greatest in their cases.

Reply to darkvine

lol @ this thread. for a company who relies mainly on brute force, you'd actually believe nvidia wont do high end?

Reply to wh3resmycar

Problem with that is, the all powerful M$ relented originally on DX10, thus the need for DX10.1 to begin with, as nVidias card werent capable. And still arent. The called back some of the original DX10 because of nVidias lack of hardware ability.
And we all saw how M$ touted DX10 and Vista together.
Also, theres never been so slow an uptake onto a new DX model before this happened, as it went hand in hand, as they removed the best performance enhancing ability of DX10 by removing the now DX10.1 one less pass option using 4xAA

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Its not that they wont do high end, its that theyll do it in their own time, and thats been a problem, as the other things Ive already pointed out are already done

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

jaydeejohn wrote :

And still arent. The called back some of the original DX10 because of nVidias lack of hardware ability.



yeah but since then ATI has had a jump start. If Nvidia says now Microsoft will simply say "to hell with you these other guys are already on board and making them." They have to much riding on DX11 to not get hardware support from someone, even if it means relaying ATI to deliver a amazing line up.

Reply to darkvine

http://bbs.chiphell.com/viewthread [...] a=page%3D1
http://forum.beyond3d.com/showthre [...] ost1320832
http://forum.beyond3d.com/showthre [...] ost1320818
http://www.anandtech.com/showdoc.aspx?i=3320&p=8
http://blogs.msdn.com/ptaylor/arch [...] -dx10.aspx
Above are thoughts, decisions made, actions taken and other proofs and ideas of how things have been, and possibly may be where theyre heading. I hope not.
But each link shows certain things of which has shown manipulation 1 way or another, which Im sure is feeding this current rumor.

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

In Taylors blog, it was clear that the ATI shaders were better at doing DX10 (as it was then at the time, before they removed the DX10.1 part) than nVidias, so, they ended up taking the lowest path, thus hurting ATI
It was plain to see, without AA, the 2900 kept up pretty well to the G80, once you applied AA however, the perf nosedived, since it didnt have the 1 less pass included.
So, yes, you could say M$ this time is going to tell nVidia its either sink or swim, but what of the game devs?
Look at my link regarding Batmans Arkhum Asylum. There, theyve convinced the devs to not include AA usage at all for ATI cards, let alone the recent elimination of physx using anything other than a nVidia card, and that also includes the aigeia cards as well.

Theres been tons of rumor about the G300 simply not being able to hit the timing of DX11/W7 release, and possibly even the end of the year. How are the game devs going to model their games with mid class only compliant HW from nVidia? Is it a M$ all over again?
How much attention or word has come from nVidia regarding DX11?
I can give the Siggraph papers links, where everything from gpgpu to DX11 and LRB was discussed, with everything pointing towards DX11, even on consoles, but again, where is nVidias push?
http://developer.nvidia.com/object/siggraph-2009.html
Heres nVidias Siggraph papers. Ive looked on that page, and couldnt find DX11 mentioned on it, at all

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Just wondering, is there no AA at all of ATI cards in batman arkham asylum....I saw in the demo that only Nvidia cards could do it, but will this be a final release decision ??? That would be too low.

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Reply to annisman

Im sure ATI will have them put it in, if not, I agree.
But, the point is, why wasnt it there to begin with? Anyone ever complain about ATI sponsored games that nVidia cards cant use full functions? No? Then why here?

In my links, it shows how ATI typically advises game devs, how they suggest DX10 games compliance, then later may suggest DX10.1 abilities as well.
nVidias and Batman Arkhum devs use only the nVidia path, which can be renamed with workaround using the nVidia name even.
To me at least, even if it does get "fixed", theyve already sunk that low, both nVidia and the game devs.
Im sorry, I am coming down hard on nVidia here, but to be totally honest, Im sick of this backwards cr@p, and I actually mean it when I say, Im hoping for a G300 early surprise, so maybe both ATI and nVidia can work in tandem getting DX11 off the ground.
It means the earlier we see it, the better our games will be, and PC gaming needs the boost, cause even tho you may be in business just for the monies, and you may be in heavy competition, taking care of the larger picture should be in everyones focus, including ATI and nVidia

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Jaydee, the 2900 did not have 10.1 support nor was the inability to do hardware AA anything to do with it.

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Reply to Strangestranger

And how exactly was the DX10 transformed? Did the original have exactly the same coding? Or was the coding changed because of the latter adoption? If you have links, Id love to see them, maybe Im wrong, but it seems feasible to me.
Also, you have to take timing into account. What HW changes were made by ATI, scrambling with the release of the 2900 which ran hot due to TSMCs 80nm and couldnt reach their projected clocks, and their HW resolve for 1 less pass was changed, and only minor tweaks could be adopted, which in the end, may have eliminated the 1 less pass option as well?
Lots to consider here, especially taking into account all scenarios

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

"So now let’s discuss how our DX10 plan has evolved.



In Aug and Sept, as we lacked DX10 hardware at all (much less production quality hw) we realized we couldn’t simul-ship with Vista in Jan 2007 since we believed we needed at least 6 months with production quality hw. Getting early hw in Oct, and production hw at the G80 launch in early Nov meant at a minimum May 2007for release of DX10 support; given a 6 month schedule and a perfect world.



However, as FSX Launch occurred Oct 17 and we began to get feedback from the community we realized we needed a service pack to address performance issues and a few other issues. So we started a dialog with the community and made a commitment to delivering a service release. The work on SP1 and DX10 is being performed by the same team of people (the Graphics and Terrain team) and thus delivering SP1 has delayed DX10.



Given the state of the NV drivers for the G80 and that ATI hasn’t released their hw yet; it’s hard to see how this is really a bad plan. We really want to see final ATI hw and production quality NV and ATI drivers before we ship our DX10 support. Early tests on ATI hw show their geometry shader unit is much more performant than the GS unit on the NV hw. That could influence our feature plan."
http://blogs.msdn.com/ptaylor/arch [...] -dx10.aspx
So, according to the DX10 devs at M$, the 2900 did AA better than nVidia, what happened?



PS This is also the belief of our missing fellow at large, TGGA


Message edited by jaydeejohn on 08-13-2009 at 10:19:14 AM
------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Btw, I would like to point out (although a off-topic) that such games as Batman are incredibly affected by Nvidia and the 'way its meant to be played' slogan. Not only is Nvidia Physix touted, there is literally things missing if you don't turn physx on (aka, don't own an Nvidia card) some things that have nothing to do with physix at all. Such as with physx off, there are no hanging banners in some rooms at all, not even static ones. With Physix on there are banners hanging up, and 'moving realsiticly'

Physx is great and all for those who can use it, but why downgrade the overall game for those that don't own Nvidia ?

This was just one example, there are many others in batman, and other twimtbp games out there.

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Reply to annisman

Where did it mention AA?

I don't see anything in that quote where they mention AA.

------------------------------ I'm a git, deal with it.

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Reply to Strangestranger

Yea, the steam just doesnt exist as well. Looks like to me at least, they took the steam out of me ever wanting to buy it also heheh

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

What did service pack 1 introduce regarding DX in Vista?

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Jaydee, was your comment about AA specifically something to do with FSX or games in general?

I am having trouble understanding where you are coming from, you say it was plain to see the 2900 kept up with the 8800 but plain to see where?

------------------------------ I'm a git, deal with it.

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Reply to Strangestranger

Without AA, the 2900 held its own.
And, read what I posted, the same team was working on the SP1, which had to be changed, because HW wasnt ready, so, they took the lessor path, which worked on nVidia cards, which hampered ATI cards, and in the interum, the 2900 was too hardbaked, running behind on a crappy leaky node, and had its original design shifted right underneath them by this change in DX, and adding it later wasnt the same thing, and or, AMD was caught off gaurd too late in the process to make further changes. Thats why I asked for links, as this is the common belief as to what happened, and am suprised you didnt know this.
Look up the latest tests 2900vs G80 with no AA, youll see what I mean

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Jaydee, the 2900's problems with AA had nothing to do with dx10. It had everything to do with games using standard methods of enabling AA which the 2900 didn't have the hardware to do unlike the 8800.

Are you perhaps thinking of deferred rendering where the AA is applied in the shaders without having to be done seperately as most games would have it done?

This is perhaps over my head but I do remember the discussions of the 2900 and the 8800 and AA was not blamed on anything to do with dx10. The dx10 stuff was to do with other stuff such as deferred rendering.

------------------------------ I'm a git, deal with it.

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Reply to Strangestranger

Early tests on ATI hw show their geometry shader unit is much more performant than the GS unit on the NV hw. That could influence our feature plan."
What else? The shader model was delayed as to how it was to be done, and later, they couldnt resolve this "more performant" action again, after SP1 arrived. They had it before the change.

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

I could give you a link from TPU discussing this with EastCoastHandle. This very thing, AA and all, if I can find the old link.
Im really surprised at this.

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

You are missing the point jaydee, AA does not require a geometry shader or anything that has to do with dx10 unless it is a dx10 game that does not use hardware to do the AA but uses alternate methods or at least that is my understanding.

It was not in dx10 or 10. games that the 2900 lost to the 8800gtx, it was in dx9 games where the 8800 was better suited to the task.

Are we even talking about the same thing here?

------------------------------ I'm a git, deal with it.

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Reply to Strangestranger

Sorry SS, cant find it. Anyways, thats what the folks think, TGGA does as well as I do too.
But, back on topic, if this comes to pass, its a leveraging Im just no longer capable of being ok with, at all.
I hate fanboyism, and yes, Ive always admitted to preferring the red over the green, but Ive bought both, and enjoyed both, but if this does happen, Id hate to become something I hate, course, soon, theres always Intel heheh

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

I couldn't care who thinks what, I still have no fcuking clue what you are on about on this one.

------------------------------ I'm a git, deal with it.

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Reply to Strangestranger


http://www.nvnews.net/vbulletin/ar [...] 91687.html
Theres other examples, its late sorry but Im tie red. Tomorrow Ill explain myself better, (and possibly shudder at what Ive typed tonight) heheh
http://www.anandtech.com/video/sho [...] =2988&p=11


Message edited by jaydeejohn on 08-13-2009 at 12:14:42 PM
------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

jaydeejohn wrote :

Also, theres never been so slow an uptake onto a new DX model before this happened, as it went hand in hand, as they removed the best performance enhancing ability of DX10 by removing the now DX10.1 one less pass option using 4xAA



Actually, DX10 update has been surprisingly fast when you consider both the XP factor, and how long it took to break DX9 in...

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Reply to gamerk316

annisman wrote :

Btw, I would like to point out (although a off-topic) that such games as Batman are incredibly affected by Nvidia and the 'way its meant to be played' slogan. Not only is Nvidia Physix touted, there is literally things missing if you don't turn physx on (aka, don't own an Nvidia card) some things that have nothing to do with physix at all. Such as with physx off, there are no hanging banners in some rooms at all, not even static ones. With Physix on there are banners hanging up, and 'moving realsiticly'

Physx is great and all for those who can use it, but why downgrade the overall game for those that don't own Nvidia ?

This was just one example, there are many others in batman, and other twimtbp games out there.



In the Batman case, I haven't done the demo, but I would assume those banners (Even static ones) are effected in some way by the PhysX API. And again, nothing is preventing ATI from adopting PhysX. And once you consider how PhysX has already been ported to all the consoles, only ATI is preventing the unified Physics API from being a reality.

I find it odd: Now PhysX is actually being used properly, and people are complaining? Go figure; that API can't seem to win...

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Reply to gamerk316

this must have something to do with TSMCs leaky process they must be having a hard time getting such a big chip out the door with such a leaky process out the door, well this seems good news for ati and they need this more than nvidia


Message edited by rangers on 08-13-2009 at 07:34:07 PM
Reply to rangers

gamerk316 wrote :

In the Batman case, I haven't done the demo, but I would assume those banners (Even static ones) are effected in some way by the PhysX API. And again, nothing is preventing ATI from adopting PhysX. And once you consider how PhysX has already been ported to all the consoles, only ATI is preventing the unified Physics API from being a reality.

I find it odd: Now PhysX is actually being used properly, and people are complaining? Go figure; that API can't seem to win...





They had PhysX and it was shut down. Then the ability to use a PhysX card along side a ATi card was shut down. ATI already adopted it but it's Nvidia that is not allowing it.

Reply to darkvine

No, they have not adopted nor should they ever, it is not the best solution, no one has or ever would be stupid enough to say that publically.

Nvidia jumped on this not because it is the best but because right now it is the only one and they can use it as leverage in marketing, nothing more.

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Reply to Strangestranger

gamerk316 wrote :

In the Batman case, I haven't done the demo, but I would assume those banners (Even static ones) are effected in some way by the PhysX API. And again, nothing is preventing ATI from adopting PhysX. And once you consider how PhysX has already been ported to all the consoles, only ATI is preventing the unified Physics API from being a reality.

I find it odd: Now PhysX is actually being used properly, and people are complaining? Go figure; that API can't seem to win...



But really, we have to get rid of the object completely ? We can't even keep them there to do nothing, they take them completely out of the game ? It's the same for fog and steam in batman, completely gone for ATI. It's a PR move for physics 100%, and it affects everyone without a Nvidia card. I mean, there's no way my 3 1GB 4870's can't process the fog or banners at all ??? Obviously it could handle it, but they have left it out.\

Also, on consoles: The current consoles have what ? 9 - 12 cpu cores I think, Xbox has like 7 or 9, and obviously the cell is pretty beefy. My point is while avg. computer users are still on dual cores, and SOME are on quads, the consoles can actually use a core or two just for physics, because don't tell me they use their puny gfx cards to do the physx.

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Reply to annisman

^ the Xbox has 3 cores @ 3.2GHZ, and the PS3 cell @ 3.2GHz has 7 SPE's and 1 PPE.

Reply to Helloworld_98

PS3 - Cell Processor (8 cores = 1 disabled + 1 for OS + 6 for developers)
XBOX 360 - IBM Xenon with 3 cores
Wii - dual core? (not easy to find), though it has a separate PPU

Reply to mindless728

I think annisman is meaning the xbox has three cores but support 2 threads each or something like that.

Also the cores on those are not as powerful as those in a pc.

------------------------------ I'm a git, deal with it.

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Reply to Strangestranger

LOL 7 - 9 cores on the xbox 360? sure.... lol you pay like 400 bucks for 6 core Opterons and they fit a 9 core into a $200 console. :D

not mocking you or anything but i'm glad some people make me laugh when i'm bored

Reply to uncfan_2563

annisman wrote :

But really, we have to get rid of the object completely ? We can't even keep them there to do nothing, they take them completely out of the game ? It's the same for fog and steam in batman, completely gone for ATI. It's a PR move for physics 100%, and it affects everyone without a Nvidia card. I mean, there's no way my 3 1GB 4870's can't process the fog or banners at all ??? Obviously it could handle it, but they have left it out.\

Also, on consoles: The current consoles have what ? 9 - 12 cpu cores I think, Xbox has like 7 or 9, and obviously the cell is pretty beefy. My point is while avg. computer users are still on dual cores, and SOME are on quads, the consoles can actually use a core or two just for physics, because don't tell me they use their puny gfx cards to do the physx.



They did what I begged devs to do since PhysX came out: Make a seperate engine for objects that are interacted with by PhysX. By using PhysX as the base engine, you don't have to worry about people who lack PhysX support.

Basically, previous releases had a seperate engine to do effects if PhysX was not present, which limits the time devs have to work on PhysX effects. The devs for Batman went the other route, and made all of those advanced effects reliant entirly on PhysX. No Physx = no PhsyX objects.

How is ATI not supporting PhysX any different then NVIDIA not supporting 10.1? To me, its the same in the end. Choose which feature you want more, and pick the card that best suits you.

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Reply to gamerk316

mindless728 wrote :

PS3 - Cell Processor (8 cores = 1 disabled + 1 for OS + 6 for developers)
XBOX 360 - IBM Xenon with 3 cores
Wii - dual core? (not easy to find), though it has a separate PPU



To me, it comes down to architecture (bus width, registers, instruction sets, and storage) more then CPU horsepower, and the 360 wins that battle hands down.

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Reply to gamerk316

Nice try gamer, but your "facts" about ATI having to adopt it run out of gas when everyone knows what gfx card resides in a xbox

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

I guess if all the nVidia claims are to be at all taken seriously, theyd have to dump xbox as well?
Or, could it be, we see again that whats good for nVidia, and nVidia alone is what again theyre doing here?
Anyone else tired of this? Want to see early DX11 adoption?

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

???Meaning what exactly? The 360 GPU was developed by ATI. I fail to see what you're trying to say.

I'm mearly saying that based on developer usage, PhysX will be seeing more immediate use then DX10.1, or possibly even DX11 (which will carry the standard 2-3 year period before adoption, assuming XP is gone within that timespan). Its been ported to consoles, aiding in its usage for PC gaming (minimal code changes to fit PC PhysX API). Meanwhile, the new Hovok ATI is working on has yet to even be finished, much less released for use (correct me if I'm wrong; I haven't been able to find a thing about it recently).

Therefore, ATI can either abondon PhysX, which is quickly becoming the standard Physics API, or they can port the API to run on their cards. Even you can't deny that NVIDIA offered to help ATI in the process immediatly after they released the API, which I note would have offset NVIDIA's advantage in that area. If NVIDIA is so evil, why did they offer to help the porting process, knowing they would lose PhysX exclusivity in the process?

NVIDIA chose to ignore 10.1, and ATI chose to ignore PhysX. The difference is NVIDIA is starting to implement 10.1 (even if is only because its a subset of 11), while ATI is flat out ignoring PhysX. If you can justify buying ATI for 10.1 support, you can justify buying NVIDIA for PhysX support; that's all.

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Reply to gamerk316

DX is a standard, physx is not and never will be. Saying it is becoming so is a joke.

------------------------------ I'm a git, deal with it.

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Reply to Strangestranger

No, either nVidia can drop the xbox, or you can stop with the standards claims, period.
Its allowed on ATI HW when they so choose, why not on DT? If theyre really trying to become a "standard", why this move? Maybe because it makes them exclusive? And being exclusive has what to do with becoming a standard?

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

yes if you want something to become standard you open it up for DX like ati did with there tessellation, physx was offered to ati over the Internet (through news site's) now if that's how nvidia do business you cant blame ati for not taking them up on there offer

Reply to rangers

Also the whole lets force a standard on people without going through any sort of competition stage in physics accelerations early development, yay,

------------------------------ I'm a git, deal with it.

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Reply to Strangestranger

First off all, NVidia bought PHYSX... so it's not the fault of ATI.

Second off, if that's true that PHYSX is important in Batman AA, it would mean that the PS3 version will be vastly superior since xbox (ATI gpu) and PS (Nvidia gpu).

I wonder if DX11 will not change all that game. It's maybe the reason why AMD jump so fast on the bandwagon.

Reply to redgarl

Having AA is totally seperate from Physx. The game devs, while working with nVidia, only used the nVidia path for using it for their demo, which is unlike ATIs approach when working with devs, where they make sure ot works on all HW first, then go after their particular things such as DX10.1, as shown in my link
None of this applies to the consoles at all, which has ATI parts in them, so its being done by nVidia, and aimed solely at desk top

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Can we please remember that the physx being used in the consoles has nothing to do with gpu acceleration.

------------------------------ I'm a git, deal with it.

Antec 1200,PC Power & Cooling 750,Gigabyte DS4-x48,Intel Q9550@3.4 W/Xigmatek S1283,8GB OCZ DDR2 800,ATI 4870X2,X-FI>CA 640C amp>Tannoy R300/Senn 595's
Reply to Strangestranger

Who says it does?

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
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Tom's Hardware > Forum > Graphic & Displays > Graphics Cards > NVidia and DX11
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