Thing is, my impression was, the HW approach, he didnt ever care for, and was always looking to a SW solution.
But another thing is, Ive seen great programmers who dont have a clue about HW, and vice versa
------------------------------I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
Maybe nVidia saw something in ageias arch that needed hw implementation is my guess, and Carmack most likely doesnt have a clue when it comes to these things, tho, again, I may be wrong
------------------------------I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
Nah, nvidia saw a marketing opportunity. It already knew from it and ATI's experience with havocfx and folding at home that the gpu's could do more and people were excited so the opportunity to control such a tool and the marketing potential was too much to resist.
Of course when you strip it all back it hasn't come to much bar smoke and mirrors although overall when it is eventually ditched it won't have done them too much harm to flaunt themselves as "pioneers" of gpu physics.
------------------------------I'm a git, deal with it.
You forgot the waving cloth and the busted exactly 10 pieces of glass each time heheh
------------------------------I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
I find PhysX belh really. Its not really going to be able to just bust in and take Havok out of the game. Havok has been doing it a long time and has their name in almost every game for its great realistic physics.
Of course a hardware approach to it using a GPU might be cool to see if it can do it while doing rendering, as long as the games performance does not go down.
Intel has Havok now which means it may be pointing towards CPUs or possibly LRB. We will see later.
I don't understand why everyone puts so much stock into what carmack thinks. As smart as the man is, his games haven't really pushed the bounderies of game development since the original doom.
Personally I'll worry about the future of hardware physics when valve or even Ubisoft, have something to say about it.
------------------------------I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
In my opinion nvidia physx has a future they just need to integrate it better. For example mirrors edge, ut3 etc physics adds nice visual effects to the games but cost to much of a performance hit. If they can add more visual effects and less of a performance hit i think they'll get far. As for what John Carmack thinks i could care less unless many more highly respectable devs admit its a useless feature.
I agree, they definately need to integrate it better, starting with allowing it on ATI and future Intel cards, right theres theyll have (after Intel and LRB) a 50% better integration into the market
To me, falling short of this, theyre killing off physx
------------------------------I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
You don't need physics for visual effect, christ that has been noted since this whole topic came about, it is gameplay physics you need, actual inbuilt game mechanics that you need to play the game.
Visual effects need gfx cards, if they have physics or not no one would know, it is only if you can interact with them in a meaningful, non gimmicky way that they become relevant.
------------------------------I'm a git, deal with it.
To me, its walking the fine line alot of us do, turning down the eyecandy for better gameplay.
Eyecandy is somewhat immersive, but a overall better written game is still priority No.1
If anyone can put the eyecandy together with actual gameplay, its no brain winner, and so far, that hasnt come close to happening, and it never will, since nVidias approach is only towards 1/2 the available market
------------------------------I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
I agree that nvidia, ATI and Intel need to agree on how they handle hardware physics. However there really needs to be a bridge between the two, Just like the first days of 3D acceleration.
What really needs to happen IMO is a single API that can call on either the cpu or the gpu to do physics work. This way game developers can feel comfortable coding physics. As physics in game grows, GPU physics will become the norm and CPU solutions will be phased out.