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"I hope nVidia didnt pay alot for Ageia"

Forum Graphic & Displays : Graphics Cards - "I hope nVidia didnt pay alot for Ageia"

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http://www.gamephys.com/2009/08/20 [...] -of-physx/

Is this a knock on physx or ageia?
Or a promotion of havok/opencl?

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I think it's a knock on PhysX.

Although he should have said "Why do Nvidia even bother with CUDA and PhysX, they'll have gone bust within a couple of years."

Reply to Helloworld_98

Thing is, my impression was, the HW approach, he didnt ever care for, and was always looking to a SW solution.
But another thing is, Ive seen great programmers who dont have a clue about HW, and vice versa

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

He is right about ageia though and their approach.

Game devs want something that works without hassle, physx is not it.

------------------------------ I'm a git, deal with it.

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Reply to strangestranger

Maybe nVidia saw something in ageias arch that needed hw implementation is my guess, and Carmack most likely doesnt have a clue when it comes to these things, tho, again, I may be wrong

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

Nah, nvidia saw a marketing opportunity. It already knew from it and ATI's experience with havocfx and folding at home that the gpu's could do more and people were excited so the opportunity to control such a tool and the marketing potential was too much to resist.

Of course when you strip it all back it hasn't come to much bar smoke and mirrors although overall when it is eventually ditched it won't have done them too much harm to flaunt themselves as "pioneers" of gpu physics.

------------------------------ I'm a git, deal with it.

Antec 1200,PC Power & Cooling 750,Gigabyte DS4-x48,Intel Q9550@3.4 W/Xigmatek S1283,8GB OCZ DDR2 800,ATI 4870X2,X-FI>CA 640C amp>Tannoy R300/Senn 595's
Reply to strangestranger

You forgot the waving cloth and the busted exactly 10 pieces of glass each time heheh

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

I find PhysX belh really. Its not really going to be able to just bust in and take Havok out of the game. Havok has been doing it a long time and has their name in almost every game for its great realistic physics.

Of course a hardware approach to it using a GPU might be cool to see if it can do it while doing rendering, as long as the games performance does not go down.

Intel has Havok now which means it may be pointing towards CPUs or possibly LRB. We will see later.

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Reply to jimmysmitty

I don't understand why everyone puts so much stock into what carmack thinks. As smart as the man is, his games haven't really pushed the bounderies of game development since the original doom.

Personally I'll worry about the future of hardware physics when valve or even Ubisoft, have something to say about it.

Reply to PsyKhiqZero

I doubt Rage will have it

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

In my opinion nvidia physx has a future they just need to integrate it better. For example mirrors edge, ut3 etc physics adds nice visual effects to the games but cost to much of a performance hit. If they can add more visual effects and less of a performance hit i think they'll get far. As for what John Carmack thinks i could care less unless many more highly respectable devs admit its a useless feature.

Looks good to me.
http://www.gamephys.com/2009/08/23 [...] om-nvidia/


Message edited by invisik on 08-24-2009 at 10:48:33 PM
Reply to invisik

I agree, they definately need to integrate it better, starting with allowing it on ATI and future Intel cards, right theres theyll have (after Intel and LRB) a 50% better integration into the market
To me, falling short of this, theyre killing off physx

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

You don't need physics for visual effect, christ that has been noted since this whole topic came about, it is gameplay physics you need, actual inbuilt game mechanics that you need to play the game.

Visual effects need gfx cards, if they have physics or not no one would know, it is only if you can interact with them in a meaningful, non gimmicky way that they become relevant.

------------------------------ I'm a git, deal with it.

Antec 1200,PC Power & Cooling 750,Gigabyte DS4-x48,Intel Q9550@3.4 W/Xigmatek S1283,8GB OCZ DDR2 800,ATI 4870X2,X-FI>CA 640C amp>Tannoy R300/Senn 595's
Reply to strangestranger

To me, its walking the fine line alot of us do, turning down the eyecandy for better gameplay.
Eyecandy is somewhat immersive, but a overall better written game is still priority No.1
If anyone can put the eyecandy together with actual gameplay, its no brain winner, and so far, that hasnt come close to happening, and it never will, since nVidias approach is only towards 1/2 the available market

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

I really would rather they release a game GPU accellerated Havok and stop bitching about Physx...

Reply to djcoolmasterx

I agree that nvidia, ATI and Intel need to agree on how they handle hardware physics. However there really needs to be a bridge between the two, Just like the first days of 3D acceleration.

What really needs to happen IMO is a single API that can call on either the cpu or the gpu to do physics work. This way game developers can feel comfortable coding physics. As physics in game grows, GPU physics will become the norm and CPU solutions will be phased out.

Reply to PsyKhiqZero

the best game isn't just eyecandy and game play

It's RT+Physx+game playnow that is some teeth rotting eyecandy.

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Reply to Upendra09
Tom's Hardware > Forum > Graphic & Displays > Graphics Cards > "I hope nVidia didnt pay alot for Ageia"
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