New ATI 5000 Series Crossfire Question
Last response: in Graphics & Displays
I plan on getting one ait hd 4890 for my new build but its not going to take full advantage of dx11, but the new 5000 series will be taking full advantage of dx11... so my question is can i xfire the 4890 with a new 5000 series and be able to get the full effects of dx11 when its released?
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Mousemonkey said:
Not that you could anyway.you could http://ati.amd.com/technology/crossfire/physics/index.h...
obsidian86 said:
you could http://ati.amd.com/technology/crossfire/physics/index.h...Ahh, I stand corrected. Although that has less of a line up than Nvidias.
Mousemonkey said:
Ahh, I stand corrected. Although that has less of a line up than Nvidias.I would say HAVOK has a better catalogue of games then PhysX for a start it's supported by Valve and PhysX as yet lacks a single killer title to it's name at the moment all it has is load very good to medicore titles in it's line up. Whilst physics are over talked on these forums (I won't say overrated as I've yet to see anyone rave about them) and their importance over stated at times HAVOk does has the advantage of having it's load shared between both the the video card and the CPU.
obsidian86 said:
you could http://ati.amd.com/technology/crossfire/physics/index.h...That's the 2006 version of HavokFX that never really got past the demo stage, Intel bought it and totally changed the methodology.
Havok phyics now is nothing like it was in 2006, and by 2008 ATi said it was dead.
The current Havok is OpenCL based an is focused on hardware above the X1K series, and likely won't even be code for the HD2K and GF8&9 series.
As for multi-card situations, there's not much detail on it yet, most early trials are 1 GPU.
As for Xfiring HD5K and HD4K, nearly impossible due to the changes in architecture.
It's pretty safe to say no Xfire for different generations, only possible use would be general style computing.
yea. i heard it was something like that. the dx 11 is strictly superset to dx 10.1 then the look should be not to far off from what we can see from dx 10. but the dx 11 ease the shader rendering with the new shader (or something like that) thus reduce the power consumption of the card.....
at least thats how i understand it should work
at least thats how i understand it should work
JeanLuc said:
I would say HAVOK has a better catalogue of games then PhysX for a start it's supported by Valve and PhysX as yet lacks a single killer title to it's name at the moment all it has is load very good to medicore titles in it's line up. Whilst physics are over talked on these forums (I won't say overrated as I've yet to see anyone rave about them) and their importance over stated at times HAVOk does has the advantage of having it's load shared between both the the video card and the CPU.True, but to use Havok, you have to use their engine, which is not an option for many devs simply because of limitations teh engine imposes. PhysX is an API, so any engine can import and use PhysX, giving devs free choice.
The issue, of course, is since ATI refuses to support it, no one is willing to make a game with PhysX replacing a software based physics engine, instead relegating the standard to an optional add-in layer, limiting the effects that can be used.
gamerk316 said:
True, but to use Havok, you have to use their engine, which is not an option for many devs simply because of limitations teh engine imposes. PhysX is an API, so any engine can import and use PhysX, giving devs free choice.So might Havok, because it will work off of OpenCL, which I'm sure you know is an Open API, so that may or may not be a defining characteristic, but like Havok, PhysX is ALSO a proprietary Engine, so you can use both, as was the case with GRAW which used Havok for the underlying Physics and PhysX for the add-on debris physics.
Quote:
The issue, of course, is since ATI refuses to support it, no one is willing to make a game with PhysX replacing a software based physics engine, instead relegating the standard to an optional add-in layer, limiting the effects that can be used.Actually it's not only ATi that refuses to support it, it's Intel and S3, that also refuse to support the restriction that a CUDA layer must be supported by them and give nV access to all their hardware calls, but even nVidia won't support it the way Ageia originally did, now limiting PPU use, and also refusing to allow you to use it on other people's systems if you do not use an nVidia card as the graphics rendering card. So it's not like it's only one company not playing nice, it was nV trying to use the limited PhysX install base to leverage other companies to give up their IP, and that wasn't about to happen, and in so doing they themselves limited the adoption and future of PhysX (Novodex) which was already limited (compared to Havok) before Ageia bought them and then nV bought them.
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