Pixel shader 3

i have a ATI Radeon X1250 integrated graphics on my PC. now i'm trying to run a program that *says* it needs pixel shader 3. now, under the assumption that it might not really need the whole 3.0 capability and might even work with just 2.0b, which is what my integrated graphics have.
is there a way to trick the system, thereby also the program, that i have a shader 3 capable system. i've tried 3Danalyze, but as some of you might already know it only works up to shader 2.0. i don't wanna tinker with the drivers and in my impression, the whole Catalyst system was created to handle all drivers so no driver mismatch can ever happen. dunno much about directx, but might worth the shot, though...

running out of options.. and, i don't really want to buy a graphics card just yet.
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More about pixel shader
  1. CPU: AMD Athlon 64 X2 Dual Core 6000+
    RAM: 2GB
    Graphics: ATI Radeon X1250

    Misc:
    HyperTransport
    Realtek ALC888 8+2 Channel HD Audio
    Maxtor 150GB

    full motherboard specs:
    http://www.biostar-usa.com/app/en-us/mb/content.php?S_ID=17
  2. There's no way to run a 3.0 pixel shader application with a 2.0 graphic card. You'll have to get a new graphic card.
  3. have you tried the program 3dAnalyze?

    i don't know if it will help you, but this program was a wonder for us guys pushing the orginal eePC for all it had. it basically tricks your software into thinking the hardware required is present, and then emulates it through software.

    ive only ever used it for gaming, so i can't really say if it will help you. but its worth a shot.
  4. Anything that requires SM3 won't work, and even if it did, would run really slowly.
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