Sign in with
Sign up | Sign in
Your question

Nightlife compatability?

Last response: in Video Games
Share
Anonymous
August 31, 2005 6:39:28 AM

Archived from groups: alt.games.the-sims (More info?)

Am I right in assuming that genetics, stylings, objects and recolors
for University will still work for Nightlife? But I imagine global
hacks may not... since so much has changed :-( I have 38 global
hacks... and I don't know if I can live without them. Will I simply
have to wait for them to be updated? *gasp*
--


I'm going to corner Miami attorney Jack Thompson in a dark alley and beat him to death with my pink lawn flamingo
Anonymous
August 31, 2005 6:39:29 AM

Archived from groups: alt.games.the-sims (More info?)

"Guardian Pegasus" <nobody@nowhere.xxx> wrote in message
news:D vu9h1972nb0c5qa23lalnoitl29rar4f6@4ax.com...
> Am I right in assuming that genetics, stylings, objects and recolors
> for University will still work for Nightlife? But I imagine global
> hacks may not... since so much has changed :-( I have 38 global
> hacks... and I don't know if I can live without them. Will I simply
> have to wait for them to be updated? *gasp*

Genetics, clothes and hopefully recolors should work. Objects is iffy.

Globals will be trial and error. If it's something that was updated with
Nightlife, then they will have to be updated. But some will probably still
work.
Anonymous
August 31, 2005 6:39:29 AM

Archived from groups: alt.games.the-sims (More info?)

I'm probably going to remove all my global hacks (gasp) and see how the
game runs 'clean'. I was considering removing all downloads AND doing
a full reinstall - starting all the neighbourhoods again, but I'm
getting rather attached to my Pleasantview 2nd generation and CAS
families, I don't think I can go through Alexander Goth's teen years a
third time!

~*~
vecki
Related resources
Anonymous
August 31, 2005 6:39:29 AM

Archived from groups: alt.games.the-sims (More info?)

Oh yes I've got Alex married to Meadow in this game, they've so far had
two children, Julius and Rain Goth (I thought about Rainbow - just to
fit with an idea I had of Alex naming the boy, and Meadow the girl, but
I pictured Alex whining about the hippiness of the name Rainbow and
shortened it to Rain).

Both look like they've inherited the Goth genes, not even Meadow's tan
has come through in their genetics... oh well, one more child for them
so Alex can get his LTW of three kids graduating filled, and the
possibility of 6 grandchildren for Meadow.

Alexander is currently in the Show Business career and just got the
plastic surgery doo-dah - unfortunately it malfunctioned, leaving him
even more hideous than he started out. So I rebuilt his face from
scratch and he now looks quite a bit better. Meadow's a medium and
accidentally-on-purpose resurrected Mortimer, until I got sick of him
again (well, until he got scared by my Bella-ghost I have floating
around the lot) and killed him off with boolprop. Still has the
platinum tombstone though, hurrah! Mortimer and Bella Goth have
finally been reunited.

Tosha Go went with them to college but dropped out after the first year
so she could marry Amin Sims. Their first child, Amy Go has red hair,
I'm not sure where that came from, given that Tosha's a blonde and
Amin's a ... bruno (what is a male brunette, anyway?). Tosha's
pregnant with their second so I guess we'll see how that goes. She
drops by Alex and Meadow's recreated Sims1 Goth manor quite often which
I find rather cute (they're all best friends, I now have plans to set
up Amy Go with Julius Goth - I wonder if the attraction thing in
Nightlife will let me?).

~*~
vecki
Anonymous
August 31, 2005 7:37:35 AM

Archived from groups: alt.games.the-sims (More info?)

On Tue, 30 Aug 2005 19:47:56 -0500, "Jeremy Reaban"
<trancejeremy@yahoo.com> wrote:


>Globals will be trial and error. If it's something that was updated with
>Nightlife, then they will have to be updated. But some will probably still
>work.

Yeah, that's what I fear... and testing even a single global is a
timeconsuming business. I had one global that didnt fubar my game
until days later I sent someone to uni.
--


I'm going to corner Miami attorney Jack Thompson in a dark alley and beat him to death with my pink lawn flamingo
Anonymous
August 31, 2005 7:49:34 AM

Archived from groups: alt.games.the-sims (More info?)

>>Globals will be trial and error. If it's something that was updated with
>>Nightlife, then they will have to be updated. But some will probably still
>>work.

>Yeah, that's what I fear... and testing even a single global is a
>timeconsuming business. I had one global that didnt fubar my game
>until days later I sent someone to uni.

It's impossible to say what hacks will work and what needs changing.
Maxis haven't issued any warnings this time.

BTW what hacks do you have? I can't even think of 38 hacks!
Anonymous
August 31, 2005 7:50:04 AM

Archived from groups: alt.games.the-sims (More info?)

On 30 Aug 2005 18:04:12 -0700, "vecki" <vecsta02@hotmail.com> wrote:

>I'm probably going to remove all my global hacks (gasp) and see how the
>game runs 'clean'. I was considering removing all downloads AND doing
>a full reinstall - starting all the neighbourhoods again, but I'm
>getting rather attached to my Pleasantview 2nd generation and CAS
>families, I don't think I can go through Alexander Goth's teen years a
>third time!

I just did that... and it's driving me INSANE! Especially all the
whining...
--


I'm going to corner Miami attorney Jack Thompson in a dark alley and beat him to death with my pink lawn flamingo
Anonymous
August 31, 2005 7:50:05 AM

Archived from groups: alt.games.the-sims (More info?)

Guardian Pegasus wrote:
> On 30 Aug 2005 18:04:12 -0700, "vecki" <vecsta02@hotmail.com> wrote:
>
>
>>I'm probably going to remove all my global hacks (gasp) and see how the
>>game runs 'clean'. I was considering removing all downloads AND doing
>>a full reinstall - starting all the neighbourhoods again, but I'm
>>getting rather attached to my Pleasantview 2nd generation and CAS
>>families, I don't think I can go through Alexander Goth's teen years a
>>third time!
>
>
> I just did that... and it's driving me INSANE! Especially all the
> whining...

When it's time to go to university, send some of the neighborhood NPC
teens and townies along. Make sure he gets in the same dorm with Meadow
Thayer. They fell in love immediately all by themselves in my game.
Once he scored a woohoo with her, he's never whined again. They came
home, got married, mourned Mortimer, kicked Dina and her child Piper out
the door and have been happy as clams ever since. Meadow is a hypnotist
and Alexander is a cat burglar. (That whirring sound you hear is
Mortimer spinning in his grave.) They had a hopelessly homely son named
Hamish and after three solid nights of stargazing, Alexander was
abducted and came back preggers with triplets. Tonight, he delivered
two daughters and a son, Andromeda, Tamela and Sahaj, all "fathered" by
a swarthy Vulcan (courtesy of the multiple alien pollination tech hack
at MTS2). The girls have slanted eyebrows with pointed ears, but Sahaj,
alas, looks a lot like his brother Ham.

Jeanie
Anonymous
August 31, 2005 10:50:57 AM

Archived from groups: alt.games.the-sims (More info?)

>I have 59 at present and I've just got rid of some. They'll all come out
>when I get NL and then I'll wait until the new versions come out or they are
>tested for compatibility. Shame really as some are more than helpful.

Blimey! You must have everything single one going! I've only got 10
or so!

>From memory I have: no telepathy, no family reunion memory, daily
gardener, coffee cup hack, save the trees, homework sometimes faster
sometimes fun (and sometimes none at all!) teen woohoo, DMA NPCs
and......can't think of any more right now.

Of the lot the daily gardener is the only that will get me if its out
of action for long. My lots have a lot of flowers and a daily visit
from the gardener is an absolute must. Others make the game better but
aren't essential.
Anonymous
August 31, 2005 11:56:20 AM

Archived from groups: alt.games.the-sims (More info?)

>I have 147 mod files, some of them are composite mod files, but even then it
>would only drop by 10 files at the most.

What!! There are 147 mods!!!!

I hope we are not getting into a Monty Python thing here.....

Guardian Pegasus: I've got 38 mods.
Maxon: I've got 59.
Madame Mim: Well I've got 147.
Guardian Pegasus: When I say 38 I mean they are 38 to me. I've really
got over 200.
Me (keeping quiet at the back while looking sheepish at his measly 10
mods)
Anonymous
August 31, 2005 1:35:42 PM

Archived from groups: alt.games.the-sims (More info?)

Oh yes, one of my sims had a baby with Amin Sims and she's red-headed (her
mother's a CAS sim with blond hair) - he must have red hair as his recessive
gene.

Best wishes
maxon

"vecki" <vecsta02@hotmail.com> wrote in message
news:1125462579.638014.303130@g14g2000cwa.googlegroups.com...
> Tosha Go went with them to college but dropped out after the first year
> so she could marry Amin Sims. Their first child, Amy Go has red hair,
> I'm not sure where that came from, given that Tosha's a blonde and
> Amin's a ... bruno (what is a male brunette, anyway?). Tosha's
> pregnant with their second so I guess we'll see how that goes. She
> drops by Alex and Meadow's recreated Sims1 Goth manor quite often which
> I find rather cute (they're all best friends, I now have plans to set
> up Amy Go with Julius Goth - I wonder if the attraction thing in
> Nightlife will let me?).
>
> ~*~
> vecki
>
Anonymous
August 31, 2005 2:09:37 PM

Archived from groups: alt.games.the-sims (More info?)

Maxon wrote:
> Oh yes, one of my sims had a baby with Amin Sims and she's red-headed (her
> mother's a CAS sim with blond hair) - he must have red hair as his recessive
> gene.

Maxis has admitted that some townies dye their hair.

-georg
Anonymous
August 31, 2005 5:00:05 PM

Archived from groups: alt.games.the-sims (More info?)

Actually that would make sense if most Maxis sims only have one set of
genes.

Best wishes
maxon


"Georg" <thegeorg@stny.rr.com> wrote in message
news:BlfRe.47640$EX.26595@twister.nyroc.rr.com...
> Maxon wrote:
> > Oh yes, one of my sims had a baby with Amin Sims and she's red-headed
(her
> > mother's a CAS sim with blond hair) - he must have red hair as his
recessive
> > gene.
>
> Maxis has admitted that some townies dye their hair.
>
> -georg
Anonymous
August 31, 2005 5:00:05 PM

Archived from groups: alt.games.the-sims (More info?)

I have 59 at present and I've just got rid of some. They'll all come out
when I get NL and then I'll wait until the new versions come out or they are
tested for compatibility. Shame really as some are more than helpful.

Best wishes
maxon

"BombayMix" <bombaymix@altavista.co.uk> wrote in message
news:1125485374.250550.230500@z14g2000cwz.googlegroups.com...
> BTW what hacks do you have? I can't even think of 38 hacks!
>
Anonymous
August 31, 2005 5:57:27 PM

Archived from groups: alt.games.the-sims (More info?)

ROTFLMAO

I have 147 mod files, some of them are composite mod files, but even then it
would only drop by 10 files at the most.

--
Morituri Nolumus Mori - Rincewind, The Last Hero, Terry Pratchett

MM



"BombayMix" <bombaymix@altavista.co.uk> wrote in message
news:1125496257.073519.260150@g49g2000cwa.googlegroups.com...
> >I have 59 at present and I've just got rid of some. They'll all come out
> >when I get NL and then I'll wait until the new versions come out or they
are
> >tested for compatibility. Shame really as some are more than helpful.
>
> Blimey! You must have everything single one going! I've only got 10
> or so!
>
> >From memory I have: no telepathy, no family reunion memory, daily
> gardener, coffee cup hack, save the trees, homework sometimes faster
> sometimes fun (and sometimes none at all!) teen woohoo, DMA NPCs
> and......can't think of any more right now.
>
> Of the lot the daily gardener is the only that will get me if its out
> of action for long. My lots have a lot of flowers and a daily visit
> from the gardener is an absolute must. Others make the game better but
> aren't essential.
>
Anonymous
August 31, 2005 6:50:55 PM

Archived from groups: alt.games.the-sims (More info?)

Not even by half - believe me.

Best wishes
maxon

"BombayMix" <bombaymix@altavista.co.uk> wrote in message
news:1125496257.073519.260150@g49g2000cwa.googlegroups.com...
> >I have 59 at present and I've just got rid of some. They'll all come out
> >when I get NL and then I'll wait until the new versions come out or they
are
> >tested for compatibility. Shame really as some are more than helpful.
>
> Blimey! You must have everything single one going! I've only got 10
> or so!
>
Anonymous
September 1, 2005 6:03:16 PM

Archived from groups: alt.games.the-sims (More info?)

We lived in t'pit in middle of t'road and had to get up to go to work before
we went to bed. . . LOL

My Mods
1. liugnostaylate - stops the game from forcing visiting Sims to go home
just because of the time
2. autoyak - a phone controller that makes friendships easier to handle
3. ffsedebugger - a critical fixes mod from Pescado
4. ltwvariety - causes a more realistic allotment of Life Time Wants
5. moneyorder - allows you to send money between your Sims
6. nomoveamnesia - makes townies etc not have their memories reset if you
ask them to move in.
7. norespawn - makes the game select from existing Sims rather than
spawning a new Secret Society Sim if one dies
8. collegeclock - allows you to manipulate the college timeframe and
regenerate LTW
9. phonehack - fixes a whole pile of phone bugs and stupidities that I am
not going to go into now.
10. poolhack - stops visitors from immediately diving into the pool and
ignoring everything else.
11. AbductionPregnancy-Animations - causes _everybody_ who becomes pregnant
from an abduction to have the abduction birthing animation
12. AbductionPregnancy-NONE - ensures that nobody who is abducted comes
back pregnant (usually I run the female and male version of this mod but I
need one Sim to be abducted and not come back pregnant for a plot I am
working on)
13. Easel usage fix - makes them stick to one easel at a time
14. breakfast at midnight - opens up all meals that a Sim is qualified to
make no matter what the time of day
15. dorm-homework-guard - keeps your dorm mates out of your room and off of
your desk even if your door isn't locked (and your Sim will usually go and
use his/her desk for assignments too)
16. work-deliver2b - a Sim coming home from work may bring groceries or
pizza
17. Multi-Pollination Technician - makes the game select randomly from one
of four Pollination Technicians when impregnating an abducted Sim so that
your alien babies are not all related
18. Technician 14 - the first Technician option

19. Technician 35 - the second Technician option

20. Technician 59 - the third Technician option

21. Technician 88 - the fourth Technician option
22. Live - forces the game to use an alternate list of Sims names when
generating new Sims
23. Turn-off TV Fix - stops 'neat' Sims from being able to turn the TV off
when they are tired if other Sims are watching it
24. Uni Shop at Home - OK, this one is really a collection and not a mod,
but I counted it before so it's being listed here for accuracies sake.
25. RiskyWoohooInBed - adds a risk of pregnancy to 'safe' Woohoo in bed
26. RiskyWoohooInPublic - adds a risk of pregnancy to 'safe' Woohoo in the
changing booth
27. RiskyWoohooInTub - adds a risk of pregnancy to 'safe' Woohoo in the hot
tub
28. nostealgnome - removes the ability to steal gnomes
29. teen_woohoo_BASICUNIVERSITY - enables teen Woohoo
30. teen_woohoo_preg_teen - enables teen Pregnancy
31. BedSleepLate - allows lazy Sims to sleep in
32. CribSleepNight - stops toddlers from waking up in the middle of the
night just because their energy is full
33. DoubleNoKids - stops kids from being able to sleep in double beds
34. NoKickTrash - removes the ability of neighbourhood kids to kick your
trashcan
35. nojumponbed - stops the kids from being able to jump on the beds
36. abortbedmaking - enables you to stop a bedmaking sequence in the middle
rather than it still cycling through to the end
37. antibabylecture - stops that stupid baby lecturing thing
38. antiprankhack - tones down who will pull pranks and when
39. autosoc - enables macros for socialisation
40. bdaypartywantfix - fixes certain bugs with the birthday want (ie
multiple wants and/or wanting to throw a party for people you don't live
with.
41. breakupfix - stops the other parent from disappearing from the family
tree unless they remarry
42. captainhero - if the carpool icon drops out you can still go to work
during that hour (same as with everybody else)
43. carpoolfix - I forget, but I'm sure I had a reason for putting it in -
maybe I should take it out?????
44. coffeecuphack - makes the little b-sweethearts use the nearest surface
when they put down their coffeecup rather than hiking three flights to the
nearest side table
45. comm-skilling - enables Sims to learn skills on community and uni lots
(and for visiting and townie Sims)
46. computerchatfix - fixes a chat bug
47. dailygardener - makes the gardener come everyday rather than every
three
48. deathfix - ensures the correct creation of tombstones and inheritance
transitions
49. doorbell-quieter - stops the doorbell from waking every person in the
house
50. easybreakup - lowers the relationship score (well, raises it
technically) requirements for breakups
51. encourigificator - enables a mod for repeated encouraging
52. fasterbuyclothes - removes the browsing animations from the beginning
of the buy clothes sequence
53. firemod - alters Sim reactions to fires and enables Sims who have seen
fire more than once to chose to DO SOMETHING about it
54. fratfix - fixes a bug which stopped frats from being able to achieve
the maximum frathouse score
55. handheldfix - removes the possibility of crushes from playing the
handheld games
56. interactwogreet - allows Sims to talk (etc) with passers by without
having to greet them
57. lesswhiny - reduces the incidence (and length) of whining
58. macrotastics - a group of macros for regular Sim tasks
59. marriage-traditional - makes her always take his name
60. moveoutbugfix - a bug fix for faults that can occur when Sims move out
61. nmefix - a bug fix for faults that can occur when Sims become enemies
62. no20Khandouts - when Sims move they take a percentage of the liquid
funds of their household and do not receive the Maxis magic 20K
63. noagingswarm - stops Sims from descending on the birthday person en
masse
64. noaplusspam - only one memory of an A+
65. nobabyharrassment - stops the generalised baby pestering Sims indulge
in
66. nobuskers - reduces the allowed places for autonomous busking
67. nocheeringhack - stops that stupid rigmarole when children come home
from school.
68. nocollegeobsession - reduces the occurrence (and times of) Sims wanting
college things for and by teens
69. nodeanspam - only one 'made deans list' memory
70. nodormieregen - no new dormies are spawned just because a dorm room is
empty
71. nodroptiredbaby - just because a baby (or toddler) reaches exhausted is
no reason to put them down, especially if you were already taking them to
the crib
72. noeatcrap - only un-neat Sims will eat bad food
73. nogizmowants - removes the 'gizmo' wants (mobile phone, etc)
74. noinfluenceobsession - reduces the instance of wants to influence other
Sims (specifically removing any such want for which the Sim does not possess
sufficient influence points)
75. norabbitspin - stops the rabbit toy from spinning
76. norandomcrush - cheering somesim up can no longer result in a crush
77. norandomflirtwant - flirt wants are reduced for non-romance Sims
78. noroadpillows - limits the possibility of pillow fights to places where
there are actually pillows (ie bedrooms)
79. noroutefail - reduces the whiny response when Sims cannot go somewhere
80. nosmartmilkdrag - stops Sims from dragging the toddler across the
house, but rather bring the bottle to the child
81. nostrangerdance - puts a bottom relationship score on the ability of
Sims to spontaneously ask other Sims to dance
82. noteleportpuddle - stops shower puddles from appearing outside the room
that the shower is in
83. notownieregen - stops townies from spawning when one is removed from
the pool (ie dies or marries, etc)
84. payatbox - enables Sims to be given one instruction to 'get the mail'
and have them get it, look at it and pay it, all without having to wander
into the house
85. pianofix - makes the sound that disappeared with the installation of
Uni come back
86. romancemod - makes it possible for Sims to rebuff romantic approaches
because they already have a love interest (is affected by the type of Sim
they are)
87. skillinator - a macro to enable automatic skill chase and attainment
88. sshack - modifies social worker behaviour and under what circumstances
they will remove children from a house
89. stereohack - removes control of the radio items from the Sims
autonomous control
90. thefightclub - keeps 'score' during fights so that 'good' fighters are
more likely to win, making them better fighters, etc.
91. BiotechStationChildFix - allows children to take the potion from the
machine.
92. NoEmptyHack - removes the requirement to empty the toddler potty before
it can be used again
93. NoMidStreamStop - makes it impossible to pick the toddler up from the
potty before it's bladder is fully empty
94. Abductions - Higher Odds - increases the likelihood of being abducted
as the telescope is used to a total likelihood of 2%
95. Age Transition Fixes - fixes some bugs that might occur during age
transitions
96. Always Flush Toilets - Wash Hands - what it says
97. Baby Wants Fix - makes any form of having a baby, satisfy any form of
wanting a baby
98. Busker tipping hack - makes Sims move away from the piano after tipping
so as to stop a blockage forming
99. Call to Chat - Invite Over Fix - another one I forget what it does
exactly
100. Casual Romance - Bed Socials Controller - a mod that reduces the love
requirements for Woohoo in bed for a Sim, depending on their aspiration type
101. Casual Romance - Hottub Socials Controller - an add on for the previous
mod that enables the same thing for the hottub
102 - 112 - more addons for the Casual Romance base
113. Chinese & Coffee Sit Down fix - enables Sims to sit down to enjoy
Chinese and/or Coffee
114. Congrats fix - reduces when Sims will congratulate each other
115. Death By Satellite - higher odds - like the abduction one
116. Diploma Repo-Stolen fix - makes it so diplomas cannot be stolen or
taken by the repo man
117. Final Exam Fixes - more bug fixes
118. Food Already Available - makes Sims look first at the food already
there before they think of going to the fridge
119. FormalWedding - enables Sims to be married in their own formal clothes
120. Ghost Hack - changes ghost behaviour
121. homeworksometimesfastersometimesfun - what it says, based on the Sims
temperament
122. Memory bug fix - fixes a different set of aging transition faults
123. No Autonomous Napping - what it says
124. No Indoors Kicky Bag - what it says
125. No Instrument Want Spam - removes wants for the new instruments
126. No More Secret Abductions - when a Sim attains secret society
membership they are no longer attacked and dragged off to the Society House
127. No Plant Want Spam - removes the wants to buy outdoor plants
128. No Resurrect Want Spam - imposses criteria on the generation of wants
to resurrect dead Sims
129. No Shoving From Look Through - a favourite one, TwoJeffs made this for
me so that my Sims are not attacked if they look through the telescope
during the day
130. No Sports Party Wants - what it says
131. No Talk Through Bunny Bear - stops that juvenile behaviour with the
bunny bear
132. Teddy Bear No Talk Through - the bunny bear mod for the teddy bear
133. NPC & Visitor Zapper - the ability to ban certain Sims from lots
134. NPC Pip Fix - Removes the Picture In Picture responce to certain NPC
occurences
135. Reduced Play in Bathtub - what it says
136. SameSexMarriage - what it says
137. school bus - bring friend dialog - one message for all child coming
home and the ability to refuse permission for certain visitors
138. Serve Everyone - serve as much or as little food as required
139. Teasing Fix - alters when, where and who can and gets teased
140. TelepromterNoAutoplay - stops the children using teleprompters for burp
festivals
141. Toddler Toy Death Fix - enables adults to stop playing with the toddler
and their toys before they starve to death
142. triplets&quadsmod RandomOnly - Sims can now have one, two, three or
four babies
143. ToddlerPlaywithToiletsfix - keeps toddlers out of the damn loos unless
they are depressed
144. Visitor Snacking Fix - makes visitors check for available food before
taking a snack from the fridge
145. Welcome Wagon Dialog - asks if you want the welcome wagon to visit when
you move in or not
146. YoungAdult&LazySimAnimFix - repairs some unfortunate animations
installed with University

And I can think of three more mods I would like to own if they can be made
compatible with what I already have.

MM



"BombayMix" <bombaymix@altavista.co.uk> wrote in message
news:1125500180.543586.61320@g49g2000cwa.googlegroups.com...
> >I have 147 mod files, some of them are composite mod files, but even then
it
> >would only drop by 10 files at the most.
>
> What!! There are 147 mods!!!!
>
> I hope we are not getting into a Monty Python thing here.....
>
> Guardian Pegasus: I've got 38 mods.
> Maxon: I've got 59.
> Madame Mim: Well I've got 147.
> Guardian Pegasus: When I say 38 I mean they are 38 to me. I've really
> got over 200.
> Me (keeping quiet at the back while looking sheepish at his measly 10
> mods)
>
Anonymous
September 1, 2005 7:52:56 PM

Archived from groups: alt.games.the-sims (More info?)

Sounds like most of them come from twojeffs at www.variousimmers.net or
jmpescado at www.moreawesomethanyou.com

Most of the mere 20 hacks I have are in MM's list and all mine came
from twojeffs and pescado.

~*~
vecki
Anonymous
September 1, 2005 9:50:11 PM

Archived from groups: alt.games.the-sims (More info?)

So were do you get them all LOL! Some of those I'd like but haven't seen...

--
Rhiannon
"Madame Mim" <mad.mim@S.P.A.M.bigpond.net.au> wrote in message
news:ESDRe.19010$FA3.868@news-server.bigpond.net.au...
> We lived in t'pit in middle of t'road and had to get up to go to work
> before
> we went to bed. . . LOL
>
> My Mods
> 1. liugnostaylate - stops the game from forcing visiting Sims to go
> home
> just because of the time
> 2. autoyak - a phone controller that makes friendships easier to handle
> 3. ffsedebugger - a critical fixes mod from Pescado
> 4. ltwvariety - causes a more realistic allotment of Life Time Wants
> 5. moneyorder - allows you to send money between your Sims
> 6. nomoveamnesia - makes townies etc not have their memories reset if
> you
> ask them to move in.
> 7. norespawn - makes the game select from existing Sims rather than
> spawning a new Secret Society Sim if one dies
> 8. collegeclock - allows you to manipulate the college timeframe and
> regenerate LTW
> 9. phonehack - fixes a whole pile of phone bugs and stupidities that I
> am
> not going to go into now.
> 10. poolhack - stops visitors from immediately diving into the pool and
> ignoring everything else.
> 11. AbductionPregnancy-Animations - causes _everybody_ who becomes
> pregnant
> from an abduction to have the abduction birthing animation
> 12. AbductionPregnancy-NONE - ensures that nobody who is abducted comes
> back pregnant (usually I run the female and male version of this mod but I
> need one Sim to be abducted and not come back pregnant for a plot I am
> working on)
> 13. Easel usage fix - makes them stick to one easel at a time
> 14. breakfast at midnight - opens up all meals that a Sim is qualified to
> make no matter what the time of day
> 15. dorm-homework-guard - keeps your dorm mates out of your room and off
> of
> your desk even if your door isn't locked (and your Sim will usually go and
> use his/her desk for assignments too)
> 16. work-deliver2b - a Sim coming home from work may bring groceries or
> pizza
> 17. Multi-Pollination Technician - makes the game select randomly from
> one
> of four Pollination Technicians when impregnating an abducted Sim so that
> your alien babies are not all related
> 18. Technician 14 - the first Technician option
>
> 19. Technician 35 - the second Technician option
>
> 20. Technician 59 - the third Technician option
>
> 21. Technician 88 - the fourth Technician option
> 22. Live - forces the game to use an alternate list of Sims names when
> generating new Sims
> 23. Turn-off TV Fix - stops 'neat' Sims from being able to turn the TV
> off
> when they are tired if other Sims are watching it
> 24. Uni Shop at Home - OK, this one is really a collection and not a mod,
> but I counted it before so it's being listed here for accuracies sake.
> 25. RiskyWoohooInBed - adds a risk of pregnancy to 'safe' Woohoo in bed
> 26. RiskyWoohooInPublic - adds a risk of pregnancy to 'safe' Woohoo in
> the
> changing booth
> 27. RiskyWoohooInTub - adds a risk of pregnancy to 'safe' Woohoo in the
> hot
> tub
> 28. nostealgnome - removes the ability to steal gnomes
> 29. teen_woohoo_BASICUNIVERSITY - enables teen Woohoo
> 30. teen_woohoo_preg_teen - enables teen Pregnancy
> 31. BedSleepLate - allows lazy Sims to sleep in
> 32. CribSleepNight - stops toddlers from waking up in the middle of the
> night just because their energy is full
> 33. DoubleNoKids - stops kids from being able to sleep in double beds
> 34. NoKickTrash - removes the ability of neighbourhood kids to kick your
> trashcan
> 35. nojumponbed - stops the kids from being able to jump on the beds
> 36. abortbedmaking - enables you to stop a bedmaking sequence in the
> middle
> rather than it still cycling through to the end
> 37. antibabylecture - stops that stupid baby lecturing thing
> 38. antiprankhack - tones down who will pull pranks and when
> 39. autosoc - enables macros for socialisation
> 40. bdaypartywantfix - fixes certain bugs with the birthday want (ie
> multiple wants and/or wanting to throw a party for people you don't live
> with.
> 41. breakupfix - stops the other parent from disappearing from the family
> tree unless they remarry
> 42. captainhero - if the carpool icon drops out you can still go to work
> during that hour (same as with everybody else)
> 43. carpoolfix - I forget, but I'm sure I had a reason for putting it
> in -
> maybe I should take it out?????
> 44. coffeecuphack - makes the little b-sweethearts use the nearest
> surface
> when they put down their coffeecup rather than hiking three flights to the
> nearest side table
> 45. comm-skilling - enables Sims to learn skills on community and uni
> lots
> (and for visiting and townie Sims)
> 46. computerchatfix - fixes a chat bug
> 47. dailygardener - makes the gardener come everyday rather than every
> three
> 48. deathfix - ensures the correct creation of tombstones and inheritance
> transitions
> 49. doorbell-quieter - stops the doorbell from waking every person in the
> house
> 50. easybreakup - lowers the relationship score (well, raises it
> technically) requirements for breakups
> 51. encourigificator - enables a mod for repeated encouraging
> 52. fasterbuyclothes - removes the browsing animations from the beginning
> of the buy clothes sequence
> 53. firemod - alters Sim reactions to fires and enables Sims who have
> seen
> fire more than once to chose to DO SOMETHING about it
> 54. fratfix - fixes a bug which stopped frats from being able to achieve
> the maximum frathouse score
> 55. handheldfix - removes the possibility of crushes from playing the
> handheld games
> 56. interactwogreet - allows Sims to talk (etc) with passers by without
> having to greet them
> 57. lesswhiny - reduces the incidence (and length) of whining
> 58. macrotastics - a group of macros for regular Sim tasks
> 59. marriage-traditional - makes her always take his name
> 60. moveoutbugfix - a bug fix for faults that can occur when Sims move
> out
> 61. nmefix - a bug fix for faults that can occur when Sims become enemies
> 62. no20Khandouts - when Sims move they take a percentage of the liquid
> funds of their household and do not receive the Maxis magic 20K
> 63. noagingswarm - stops Sims from descending on the birthday person en
> masse
> 64. noaplusspam - only one memory of an A+
> 65. nobabyharrassment - stops the generalised baby pestering Sims indulge
> in
> 66. nobuskers - reduces the allowed places for autonomous busking
> 67. nocheeringhack - stops that stupid rigmarole when children come home
> from school.
> 68. nocollegeobsession - reduces the occurrence (and times of) Sims
> wanting
> college things for and by teens
> 69. nodeanspam - only one 'made deans list' memory
> 70. nodormieregen - no new dormies are spawned just because a dorm room
> is
> empty
> 71. nodroptiredbaby - just because a baby (or toddler) reaches exhausted
> is
> no reason to put them down, especially if you were already taking them to
> the crib
> 72. noeatcrap - only un-neat Sims will eat bad food
> 73. nogizmowants - removes the 'gizmo' wants (mobile phone, etc)
> 74. noinfluenceobsession - reduces the instance of wants to influence
> other
> Sims (specifically removing any such want for which the Sim does not
> possess
> sufficient influence points)
> 75. norabbitspin - stops the rabbit toy from spinning
> 76. norandomcrush - cheering somesim up can no longer result in a crush
> 77. norandomflirtwant - flirt wants are reduced for non-romance Sims
> 78. noroadpillows - limits the possibility of pillow fights to places
> where
> there are actually pillows (ie bedrooms)
> 79. noroutefail - reduces the whiny response when Sims cannot go
> somewhere
> 80. nosmartmilkdrag - stops Sims from dragging the toddler across the
> house, but rather bring the bottle to the child
> 81. nostrangerdance - puts a bottom relationship score on the ability of
> Sims to spontaneously ask other Sims to dance
> 82. noteleportpuddle - stops shower puddles from appearing outside the
> room
> that the shower is in
> 83. notownieregen - stops townies from spawning when one is removed from
> the pool (ie dies or marries, etc)
> 84. payatbox - enables Sims to be given one instruction to 'get the mail'
> and have them get it, look at it and pay it, all without having to wander
> into the house
> 85. pianofix - makes the sound that disappeared with the installation of
> Uni come back
> 86. romancemod - makes it possible for Sims to rebuff romantic approaches
> because they already have a love interest (is affected by the type of Sim
> they are)
> 87. skillinator - a macro to enable automatic skill chase and attainment
> 88. sshack - modifies social worker behaviour and under what
> circumstances
> they will remove children from a house
> 89. stereohack - removes control of the radio items from the Sims
> autonomous control
> 90. thefightclub - keeps 'score' during fights so that 'good' fighters
> are
> more likely to win, making them better fighters, etc.
> 91. BiotechStationChildFix - allows children to take the potion from the
> machine.
> 92. NoEmptyHack - removes the requirement to empty the toddler potty
> before
> it can be used again
> 93. NoMidStreamStop - makes it impossible to pick the toddler up from the
> potty before it's bladder is fully empty
> 94. Abductions - Higher Odds - increases the likelihood of being abducted
> as the telescope is used to a total likelihood of 2%
> 95. Age Transition Fixes - fixes some bugs that might occur during age
> transitions
> 96. Always Flush Toilets - Wash Hands - what it says
> 97. Baby Wants Fix - makes any form of having a baby, satisfy any form of
> wanting a baby
> 98. Busker tipping hack - makes Sims move away from the piano after
> tipping
> so as to stop a blockage forming
> 99. Call to Chat - Invite Over Fix - another one I forget what it does
> exactly
> 100. Casual Romance - Bed Socials Controller - a mod that reduces the love
> requirements for Woohoo in bed for a Sim, depending on their aspiration
> type
> 101. Casual Romance - Hottub Socials Controller - an add on for the
> previous
> mod that enables the same thing for the hottub
> 102 - 112 - more addons for the Casual Romance base
> 113. Chinese & Coffee Sit Down fix - enables Sims to sit down to enjoy
> Chinese and/or Coffee
> 114. Congrats fix - reduces when Sims will congratulate each other
> 115. Death By Satellite - higher odds - like the abduction one
> 116. Diploma Repo-Stolen fix - makes it so diplomas cannot be stolen or
> taken by the repo man
> 117. Final Exam Fixes - more bug fixes
> 118. Food Already Available - makes Sims look first at the food already
> there before they think of going to the fridge
> 119. FormalWedding - enables Sims to be married in their own formal
> clothes
> 120. Ghost Hack - changes ghost behaviour
> 121. homeworksometimesfastersometimesfun - what it says, based on the Sims
> temperament
> 122. Memory bug fix - fixes a different set of aging transition faults
> 123. No Autonomous Napping - what it says
> 124. No Indoors Kicky Bag - what it says
> 125. No Instrument Want Spam - removes wants for the new instruments
> 126. No More Secret Abductions - when a Sim attains secret society
> membership they are no longer attacked and dragged off to the Society
> House
> 127. No Plant Want Spam - removes the wants to buy outdoor plants
> 128. No Resurrect Want Spam - imposses criteria on the generation of wants
> to resurrect dead Sims
> 129. No Shoving From Look Through - a favourite one, TwoJeffs made this
> for
> me so that my Sims are not attacked if they look through the telescope
> during the day
> 130. No Sports Party Wants - what it says
> 131. No Talk Through Bunny Bear - stops that juvenile behaviour with the
> bunny bear
> 132. Teddy Bear No Talk Through - the bunny bear mod for the teddy bear
> 133. NPC & Visitor Zapper - the ability to ban certain Sims from lots
> 134. NPC Pip Fix - Removes the Picture In Picture responce to certain NPC
> occurences
> 135. Reduced Play in Bathtub - what it says
> 136. SameSexMarriage - what it says
> 137. school bus - bring friend dialog - one message for all child coming
> home and the ability to refuse permission for certain visitors
> 138. Serve Everyone - serve as much or as little food as required
> 139. Teasing Fix - alters when, where and who can and gets teased
> 140. TelepromterNoAutoplay - stops the children using teleprompters for
> burp
> festivals
> 141. Toddler Toy Death Fix - enables adults to stop playing with the
> toddler
> and their toys before they starve to death
> 142. triplets&quadsmod RandomOnly - Sims can now have one, two, three or
> four babies
> 143. ToddlerPlaywithToiletsfix - keeps toddlers out of the damn loos
> unless
> they are depressed
> 144. Visitor Snacking Fix - makes visitors check for available food before
> taking a snack from the fridge
> 145. Welcome Wagon Dialog - asks if you want the welcome wagon to visit
> when
> you move in or not
> 146. YoungAdult&LazySimAnimFix - repairs some unfortunate animations
> installed with University
>
> And I can think of three more mods I would like to own if they can be made
> compatible with what I already have.
>
> MM
>
>
>
> "BombayMix" <bombaymix@altavista.co.uk> wrote in message
> news:1125500180.543586.61320@g49g2000cwa.googlegroups.com...
>> >I have 147 mod files, some of them are composite mod files, but even
>> >then
> it
>> >would only drop by 10 files at the most.
>>
>> What!! There are 147 mods!!!!
>>
>> I hope we are not getting into a Monty Python thing here.....
>>
>> Guardian Pegasus: I've got 38 mods.
>> Maxon: I've got 59.
>> Madame Mim: Well I've got 147.
>> Guardian Pegasus: When I say 38 I mean they are 38 to me. I've really
>> got over 200.
>> Me (keeping quiet at the back while looking sheepish at his measly 10
>> mods)
>>
>
>
Anonymous
September 2, 2005 10:34:33 AM

Archived from groups: alt.games.the-sims (More info?)

>If you tell me which ones I could even give you a link. Generally - I
>started off at Mod The Sims 2, and some of those are from there. Then I also
>started looking at Variousimmers (following Pescado). Now he has moved again
>I also look at his new site -More Awesome than you. My teen woohoo is from
>Sims 2 Living, and I also used to go to Simlogical, but her stuff is now
>available at Variousimmers. So all in all it's probably better you ask for a
>link.

I'm surprised the game works with all those mods!! ^_^

I would like a mod to make the Sims less modest. Mainly to use toilets
and showers in the presence of other sims they don't love. Makes life
much easier on dorms with limited facilities.

Casual woohoo mods sounds good too but I'm reckon it might lessen the
gameplay. Ie getting sims together. That's why I haven't installed
nearly that many mods. A lot of mods alter the core gameplay too much
for my liking. I tend to go for mods that add to the game. Like teen
woohoo, skilling on community lots etc
Anonymous
September 2, 2005 1:40:31 PM

Archived from groups: alt.games.the-sims (More info?)

If you tell me which ones I could even give you a link. Generally - I
started off at Mod The Sims 2, and some of those are from there. Then I also
started looking at Variousimmers (following Pescado). Now he has moved again
I also look at his new site -More Awesome than you. My teen woohoo is from
Sims 2 Living, and I also used to go to Simlogical, but her stuff is now
available at Variousimmers. So all in all it's probably better you ask for a
link.

:')

--
Morituri Nolumus Mori - Rincewind, The Last Hero, Terry Pratchett

MM



"Rhiannon" <boxall_1@sympatico.ca> wrote in message
news:o IKRe.11536$2F1.545157@news20.bellglobal.com...
> So were do you get them all LOL! Some of those I'd like but haven't
seen...
>
> --
> Rhiannon
> "Madame Mim" <mad.mim@S.P.A.M.bigpond.net.au> wrote in message
> news:ESDRe.19010$FA3.868@news-server.bigpond.net.au...
> > We lived in t'pit in middle of t'road and had to get up to go to work
> > before
> > we went to bed. . . LOL
> >
> > My Mods
> > 1. liugnostaylate - stops the game from forcing visiting Sims to go
> > home
> > just because of the time
> > 2. autoyak - a phone controller that makes friendships easier to
handle
> > 3. ffsedebugger - a critical fixes mod from Pescado
> > 4. ltwvariety - causes a more realistic allotment of Life Time Wants
> > 5. moneyorder - allows you to send money between your Sims
> > 6. nomoveamnesia - makes townies etc not have their memories reset if
> > you
> > ask them to move in.
> > 7. norespawn - makes the game select from existing Sims rather than
> > spawning a new Secret Society Sim if one dies
> > 8. collegeclock - allows you to manipulate the college timeframe and
> > regenerate LTW
> > 9. phonehack - fixes a whole pile of phone bugs and stupidities that
I
> > am
> > not going to go into now.
> > 10. poolhack - stops visitors from immediately diving into the pool and
> > ignoring everything else.
> > 11. AbductionPregnancy-Animations - causes _everybody_ who becomes
> > pregnant
> > from an abduction to have the abduction birthing animation
> > 12. AbductionPregnancy-NONE - ensures that nobody who is abducted comes
> > back pregnant (usually I run the female and male version of this mod but
I
> > need one Sim to be abducted and not come back pregnant for a plot I am
> > working on)
> > 13. Easel usage fix - makes them stick to one easel at a time
> > 14. breakfast at midnight - opens up all meals that a Sim is qualified
to
> > make no matter what the time of day
> > 15. dorm-homework-guard - keeps your dorm mates out of your room and
off
> > of
> > your desk even if your door isn't locked (and your Sim will usually go
and
> > use his/her desk for assignments too)
> > 16. work-deliver2b - a Sim coming home from work may bring groceries or
> > pizza
> > 17. Multi-Pollination Technician - makes the game select randomly from
> > one
> > of four Pollination Technicians when impregnating an abducted Sim so
that
> > your alien babies are not all related
> > 18. Technician 14 - the first Technician option
> >
> > 19. Technician 35 - the second Technician option
> >
> > 20. Technician 59 - the third Technician option
> >
> > 21. Technician 88 - the fourth Technician option
> > 22. Live - forces the game to use an alternate list of Sims names when
> > generating new Sims
> > 23. Turn-off TV Fix - stops 'neat' Sims from being able to turn the TV
> > off
> > when they are tired if other Sims are watching it
> > 24. Uni Shop at Home - OK, this one is really a collection and not a
mod,
> > but I counted it before so it's being listed here for accuracies sake.
> > 25. RiskyWoohooInBed - adds a risk of pregnancy to 'safe' Woohoo in bed
> > 26. RiskyWoohooInPublic - adds a risk of pregnancy to 'safe' Woohoo in
> > the
> > changing booth
> > 27. RiskyWoohooInTub - adds a risk of pregnancy to 'safe' Woohoo in the
> > hot
> > tub
> > 28. nostealgnome - removes the ability to steal gnomes
> > 29. teen_woohoo_BASICUNIVERSITY - enables teen Woohoo
> > 30. teen_woohoo_preg_teen - enables teen Pregnancy
> > 31. BedSleepLate - allows lazy Sims to sleep in
> > 32. CribSleepNight - stops toddlers from waking up in the middle of the
> > night just because their energy is full
> > 33. DoubleNoKids - stops kids from being able to sleep in double beds
> > 34. NoKickTrash - removes the ability of neighbourhood kids to kick
your
> > trashcan
> > 35. nojumponbed - stops the kids from being able to jump on the beds
> > 36. abortbedmaking - enables you to stop a bedmaking sequence in the
> > middle
> > rather than it still cycling through to the end
> > 37. antibabylecture - stops that stupid baby lecturing thing
> > 38. antiprankhack - tones down who will pull pranks and when
> > 39. autosoc - enables macros for socialisation
> > 40. bdaypartywantfix - fixes certain bugs with the birthday want (ie
> > multiple wants and/or wanting to throw a party for people you don't live
> > with.
> > 41. breakupfix - stops the other parent from disappearing from the
family
> > tree unless they remarry
> > 42. captainhero - if the carpool icon drops out you can still go to
work
> > during that hour (same as with everybody else)
> > 43. carpoolfix - I forget, but I'm sure I had a reason for putting it
> > in -
> > maybe I should take it out?????
> > 44. coffeecuphack - makes the little b-sweethearts use the nearest
> > surface
> > when they put down their coffeecup rather than hiking three flights to
the
> > nearest side table
> > 45. comm-skilling - enables Sims to learn skills on community and uni
> > lots
> > (and for visiting and townie Sims)
> > 46. computerchatfix - fixes a chat bug
> > 47. dailygardener - makes the gardener come everyday rather than every
> > three
> > 48. deathfix - ensures the correct creation of tombstones and
inheritance
> > transitions
> > 49. doorbell-quieter - stops the doorbell from waking every person in
the
> > house
> > 50. easybreakup - lowers the relationship score (well, raises it
> > technically) requirements for breakups
> > 51. encourigificator - enables a mod for repeated encouraging
> > 52. fasterbuyclothes - removes the browsing animations from the
beginning
> > of the buy clothes sequence
> > 53. firemod - alters Sim reactions to fires and enables Sims who have
> > seen
> > fire more than once to chose to DO SOMETHING about it
> > 54. fratfix - fixes a bug which stopped frats from being able to
achieve
> > the maximum frathouse score
> > 55. handheldfix - removes the possibility of crushes from playing the
> > handheld games
> > 56. interactwogreet - allows Sims to talk (etc) with passers by without
> > having to greet them
> > 57. lesswhiny - reduces the incidence (and length) of whining
> > 58. macrotastics - a group of macros for regular Sim tasks
> > 59. marriage-traditional - makes her always take his name
> > 60. moveoutbugfix - a bug fix for faults that can occur when Sims move
> > out
> > 61. nmefix - a bug fix for faults that can occur when Sims become
enemies
> > 62. no20Khandouts - when Sims move they take a percentage of the liquid
> > funds of their household and do not receive the Maxis magic 20K
> > 63. noagingswarm - stops Sims from descending on the birthday person en
> > masse
> > 64. noaplusspam - only one memory of an A+
> > 65. nobabyharrassment - stops the generalised baby pestering Sims
indulge
> > in
> > 66. nobuskers - reduces the allowed places for autonomous busking
> > 67. nocheeringhack - stops that stupid rigmarole when children come
home
> > from school.
> > 68. nocollegeobsession - reduces the occurrence (and times of) Sims
> > wanting
> > college things for and by teens
> > 69. nodeanspam - only one 'made deans list' memory
> > 70. nodormieregen - no new dormies are spawned just because a dorm room
> > is
> > empty
> > 71. nodroptiredbaby - just because a baby (or toddler) reaches
exhausted
> > is
> > no reason to put them down, especially if you were already taking them
to
> > the crib
> > 72. noeatcrap - only un-neat Sims will eat bad food
> > 73. nogizmowants - removes the 'gizmo' wants (mobile phone, etc)
> > 74. noinfluenceobsession - reduces the instance of wants to influence
> > other
> > Sims (specifically removing any such want for which the Sim does not
> > possess
> > sufficient influence points)
> > 75. norabbitspin - stops the rabbit toy from spinning
> > 76. norandomcrush - cheering somesim up can no longer result in a crush
> > 77. norandomflirtwant - flirt wants are reduced for non-romance Sims
> > 78. noroadpillows - limits the possibility of pillow fights to places
> > where
> > there are actually pillows (ie bedrooms)
> > 79. noroutefail - reduces the whiny response when Sims cannot go
> > somewhere
> > 80. nosmartmilkdrag - stops Sims from dragging the toddler across the
> > house, but rather bring the bottle to the child
> > 81. nostrangerdance - puts a bottom relationship score on the ability
of
> > Sims to spontaneously ask other Sims to dance
> > 82. noteleportpuddle - stops shower puddles from appearing outside the
> > room
> > that the shower is in
> > 83. notownieregen - stops townies from spawning when one is removed
from
> > the pool (ie dies or marries, etc)
> > 84. payatbox - enables Sims to be given one instruction to 'get the
mail'
> > and have them get it, look at it and pay it, all without having to
wander
> > into the house
> > 85. pianofix - makes the sound that disappeared with the installation
of
> > Uni come back
> > 86. romancemod - makes it possible for Sims to rebuff romantic
approaches
> > because they already have a love interest (is affected by the type of
Sim
> > they are)
> > 87. skillinator - a macro to enable automatic skill chase and
attainment
> > 88. sshack - modifies social worker behaviour and under what
> > circumstances
> > they will remove children from a house
> > 89. stereohack - removes control of the radio items from the Sims
> > autonomous control
> > 90. thefightclub - keeps 'score' during fights so that 'good' fighters
> > are
> > more likely to win, making them better fighters, etc.
> > 91. BiotechStationChildFix - allows children to take the potion from
the
> > machine.
> > 92. NoEmptyHack - removes the requirement to empty the toddler potty
> > before
> > it can be used again
> > 93. NoMidStreamStop - makes it impossible to pick the toddler up from
the
> > potty before it's bladder is fully empty
> > 94. Abductions - Higher Odds - increases the likelihood of being
abducted
> > as the telescope is used to a total likelihood of 2%
> > 95. Age Transition Fixes - fixes some bugs that might occur during age
> > transitions
> > 96. Always Flush Toilets - Wash Hands - what it says
> > 97. Baby Wants Fix - makes any form of having a baby, satisfy any form
of
> > wanting a baby
> > 98. Busker tipping hack - makes Sims move away from the piano after
> > tipping
> > so as to stop a blockage forming
> > 99. Call to Chat - Invite Over Fix - another one I forget what it does
> > exactly
> > 100. Casual Romance - Bed Socials Controller - a mod that reduces the
love
> > requirements for Woohoo in bed for a Sim, depending on their aspiration
> > type
> > 101. Casual Romance - Hottub Socials Controller - an add on for the
> > previous
> > mod that enables the same thing for the hottub
> > 102 - 112 - more addons for the Casual Romance base
> > 113. Chinese & Coffee Sit Down fix - enables Sims to sit down to enjoy
> > Chinese and/or Coffee
> > 114. Congrats fix - reduces when Sims will congratulate each other
> > 115. Death By Satellite - higher odds - like the abduction one
> > 116. Diploma Repo-Stolen fix - makes it so diplomas cannot be stolen or
> > taken by the repo man
> > 117. Final Exam Fixes - more bug fixes
> > 118. Food Already Available - makes Sims look first at the food already
> > there before they think of going to the fridge
> > 119. FormalWedding - enables Sims to be married in their own formal
> > clothes
> > 120. Ghost Hack - changes ghost behaviour
> > 121. homeworksometimesfastersometimesfun - what it says, based on the
Sims
> > temperament
> > 122. Memory bug fix - fixes a different set of aging transition faults
> > 123. No Autonomous Napping - what it says
> > 124. No Indoors Kicky Bag - what it says
> > 125. No Instrument Want Spam - removes wants for the new instruments
> > 126. No More Secret Abductions - when a Sim attains secret society
> > membership they are no longer attacked and dragged off to the Society
> > House
> > 127. No Plant Want Spam - removes the wants to buy outdoor plants
> > 128. No Resurrect Want Spam - imposses criteria on the generation of
wants
> > to resurrect dead Sims
> > 129. No Shoving From Look Through - a favourite one, TwoJeffs made this
> > for
> > me so that my Sims are not attacked if they look through the telescope
> > during the day
> > 130. No Sports Party Wants - what it says
> > 131. No Talk Through Bunny Bear - stops that juvenile behaviour with the
> > bunny bear
> > 132. Teddy Bear No Talk Through - the bunny bear mod for the teddy bear
> > 133. NPC & Visitor Zapper - the ability to ban certain Sims from lots
> > 134. NPC Pip Fix - Removes the Picture In Picture responce to certain
NPC
> > occurences
> > 135. Reduced Play in Bathtub - what it says
> > 136. SameSexMarriage - what it says
> > 137. school bus - bring friend dialog - one message for all child coming
> > home and the ability to refuse permission for certain visitors
> > 138. Serve Everyone - serve as much or as little food as required
> > 139. Teasing Fix - alters when, where and who can and gets teased
> > 140. TelepromterNoAutoplay - stops the children using teleprompters for
> > burp
> > festivals
> > 141. Toddler Toy Death Fix - enables adults to stop playing with the
> > toddler
> > and their toys before they starve to death
> > 142. triplets&quadsmod RandomOnly - Sims can now have one, two, three or
> > four babies
> > 143. ToddlerPlaywithToiletsfix - keeps toddlers out of the damn loos
> > unless
> > they are depressed
> > 144. Visitor Snacking Fix - makes visitors check for available food
before
> > taking a snack from the fridge
> > 145. Welcome Wagon Dialog - asks if you want the welcome wagon to visit
> > when
> > you move in or not
> > 146. YoungAdult&LazySimAnimFix - repairs some unfortunate animations
> > installed with University
> >
> > And I can think of three more mods I would like to own if they can be
made
> > compatible with what I already have.
> >
> > MM
> >
> >
> >
> > "BombayMix" <bombaymix@altavista.co.uk> wrote in message
> > news:1125500180.543586.61320@g49g2000cwa.googlegroups.com...
> >> >I have 147 mod files, some of them are composite mod files, but even
> >> >then
> > it
> >> >would only drop by 10 files at the most.
> >>
> >> What!! There are 147 mods!!!!
> >>
> >> I hope we are not getting into a Monty Python thing here.....
> >>
> >> Guardian Pegasus: I've got 38 mods.
> >> Maxon: I've got 59.
> >> Madame Mim: Well I've got 147.
> >> Guardian Pegasus: When I say 38 I mean they are 38 to me. I've really
> >> got over 200.
> >> Me (keeping quiet at the back while looking sheepish at his measly 10
> >> mods)
> >>
> >
> >
>
>
September 7, 2005 3:30:54 AM

Archived from groups: alt.games.the-sims (More info?)

"BombayMix" <bombaymix@altavista.co.uk> wrote in message
news:1125668073.962720.63710@f14g2000cwb.googlegroups.com...
> >If you tell me which ones I could even give you a link. Generally - I
>>started off at Mod The Sims 2, and some of those are from there. Then I
>>also
>>started looking at Variousimmers (following Pescado). Now he has moved
>>again
>>I also look at his new site -More Awesome than you. My teen woohoo is from
>>Sims 2 Living, and I also used to go to Simlogical, but her stuff is now
>>available at Variousimmers. So all in all it's probably better you ask for
>>a
>>link.
>
> I'm surprised the game works with all those mods!! ^_^
>
> I would like a mod to make the Sims less modest. Mainly to use toilets
> and showers in the presence of other sims they don't love. Makes life
> much easier on dorms with limited facilities.
>
There is a mod to allow using toilets and showers in presence of other sims
(also objects to do that). I can't remember where the were but since I got
to all the above its one of those. Also got some toilets/showers that do
that on thesimsresource.
Anonymous
September 7, 2005 11:32:20 AM

Archived from groups: alt.games.the-sims (More info?)

Go to http://moreawesomethanyou.com/smf/ and have a look around. I think
that there is more than one way to do what you are desiring, but I would
look at the bathroom controller first.

MM



"Mary" <xxxxyyosugrad97330@worldnet.att.net> wrote in message
news:o EpTe.196802$5N3.71816@bgtnsc05-news.ops.worldnet.att.net...
>
> "BombayMix" <bombaymix@altavista.co.uk> wrote in message
> news:1125668073.962720.63710@f14g2000cwb.googlegroups.com...
>> >If you tell me which ones I could even give you a link. Generally - I
>>>started off at Mod The Sims 2, and some of those are from there. Then I
>>>also
>>>started looking at Variousimmers (following Pescado). Now he has moved
>>>again
>>>I also look at his new site -More Awesome than you. My teen woohoo is
>>>from
>>>Sims 2 Living, and I also used to go to Simlogical, but her stuff is now
>>>available at Variousimmers. So all in all it's probably better you ask
>>>for a
>>>link.
>>
>> I'm surprised the game works with all those mods!! ^_^
>>
>> I would like a mod to make the Sims less modest. Mainly to use toilets
>> and showers in the presence of other sims they don't love. Makes life
>> much easier on dorms with limited facilities.
>>
> There is a mod to allow using toilets and showers in presence of other
> sims (also objects to do that). I can't remember where the were but since
> I got to all the above its one of those. Also got some toilets/showers
> that do that on thesimsresource.
>
>
>
!