Nightlife compatability?

Archived from groups: alt.games.the-sims (More info?)

Am I right in assuming that genetics, stylings, objects and recolors
for University will still work for Nightlife? But I imagine global
hacks may not... since so much has changed :-( I have 38 global
hacks... and I don't know if I can live without them. Will I simply
have to wait for them to be updated? *gasp*
--


I'm going to corner Miami attorney Jack Thompson in a dark alley and beat him to death with my pink lawn flamingo
22 answers Last reply
More about nightlife compatability
  1. Archived from groups: alt.games.the-sims (More info?)

    "Guardian Pegasus" <nobody@nowhere.xxx> wrote in message
    news:dvu9h1972nb0c5qa23lalnoitl29rar4f6@4ax.com...
    > Am I right in assuming that genetics, stylings, objects and recolors
    > for University will still work for Nightlife? But I imagine global
    > hacks may not... since so much has changed :-( I have 38 global
    > hacks... and I don't know if I can live without them. Will I simply
    > have to wait for them to be updated? *gasp*

    Genetics, clothes and hopefully recolors should work. Objects is iffy.

    Globals will be trial and error. If it's something that was updated with
    Nightlife, then they will have to be updated. But some will probably still
    work.
  2. Archived from groups: alt.games.the-sims (More info?)

    I'm probably going to remove all my global hacks (gasp) and see how the
    game runs 'clean'. I was considering removing all downloads AND doing
    a full reinstall - starting all the neighbourhoods again, but I'm
    getting rather attached to my Pleasantview 2nd generation and CAS
    families, I don't think I can go through Alexander Goth's teen years a
    third time!

    ~*~
    vecki
  3. Archived from groups: alt.games.the-sims (More info?)

    Oh yes I've got Alex married to Meadow in this game, they've so far had
    two children, Julius and Rain Goth (I thought about Rainbow - just to
    fit with an idea I had of Alex naming the boy, and Meadow the girl, but
    I pictured Alex whining about the hippiness of the name Rainbow and
    shortened it to Rain).

    Both look like they've inherited the Goth genes, not even Meadow's tan
    has come through in their genetics... oh well, one more child for them
    so Alex can get his LTW of three kids graduating filled, and the
    possibility of 6 grandchildren for Meadow.

    Alexander is currently in the Show Business career and just got the
    plastic surgery doo-dah - unfortunately it malfunctioned, leaving him
    even more hideous than he started out. So I rebuilt his face from
    scratch and he now looks quite a bit better. Meadow's a medium and
    accidentally-on-purpose resurrected Mortimer, until I got sick of him
    again (well, until he got scared by my Bella-ghost I have floating
    around the lot) and killed him off with boolprop. Still has the
    platinum tombstone though, hurrah! Mortimer and Bella Goth have
    finally been reunited.

    Tosha Go went with them to college but dropped out after the first year
    so she could marry Amin Sims. Their first child, Amy Go has red hair,
    I'm not sure where that came from, given that Tosha's a blonde and
    Amin's a ... bruno (what is a male brunette, anyway?). Tosha's
    pregnant with their second so I guess we'll see how that goes. She
    drops by Alex and Meadow's recreated Sims1 Goth manor quite often which
    I find rather cute (they're all best friends, I now have plans to set
    up Amy Go with Julius Goth - I wonder if the attraction thing in
    Nightlife will let me?).

    ~*~
    vecki
  4. Archived from groups: alt.games.the-sims (More info?)

    On Tue, 30 Aug 2005 19:47:56 -0500, "Jeremy Reaban"
    <trancejeremy@yahoo.com> wrote:


    >Globals will be trial and error. If it's something that was updated with
    >Nightlife, then they will have to be updated. But some will probably still
    >work.

    Yeah, that's what I fear... and testing even a single global is a
    timeconsuming business. I had one global that didnt fubar my game
    until days later I sent someone to uni.
    --


    I'm going to corner Miami attorney Jack Thompson in a dark alley and beat him to death with my pink lawn flamingo
  5. Archived from groups: alt.games.the-sims (More info?)

    >>Globals will be trial and error. If it's something that was updated with
    >>Nightlife, then they will have to be updated. But some will probably still
    >>work.

    >Yeah, that's what I fear... and testing even a single global is a
    >timeconsuming business. I had one global that didnt fubar my game
    >until days later I sent someone to uni.

    It's impossible to say what hacks will work and what needs changing.
    Maxis haven't issued any warnings this time.

    BTW what hacks do you have? I can't even think of 38 hacks!
  6. Archived from groups: alt.games.the-sims (More info?)

    On 30 Aug 2005 18:04:12 -0700, "vecki" <vecsta02@hotmail.com> wrote:

    >I'm probably going to remove all my global hacks (gasp) and see how the
    >game runs 'clean'. I was considering removing all downloads AND doing
    >a full reinstall - starting all the neighbourhoods again, but I'm
    >getting rather attached to my Pleasantview 2nd generation and CAS
    >families, I don't think I can go through Alexander Goth's teen years a
    >third time!

    I just did that... and it's driving me INSANE! Especially all the
    whining...
    --


    I'm going to corner Miami attorney Jack Thompson in a dark alley and beat him to death with my pink lawn flamingo
  7. Archived from groups: alt.games.the-sims (More info?)

    Guardian Pegasus wrote:
    > On 30 Aug 2005 18:04:12 -0700, "vecki" <vecsta02@hotmail.com> wrote:
    >
    >
    >>I'm probably going to remove all my global hacks (gasp) and see how the
    >>game runs 'clean'. I was considering removing all downloads AND doing
    >>a full reinstall - starting all the neighbourhoods again, but I'm
    >>getting rather attached to my Pleasantview 2nd generation and CAS
    >>families, I don't think I can go through Alexander Goth's teen years a
    >>third time!
    >
    >
    > I just did that... and it's driving me INSANE! Especially all the
    > whining...

    When it's time to go to university, send some of the neighborhood NPC
    teens and townies along. Make sure he gets in the same dorm with Meadow
    Thayer. They fell in love immediately all by themselves in my game.
    Once he scored a woohoo with her, he's never whined again. They came
    home, got married, mourned Mortimer, kicked Dina and her child Piper out
    the door and have been happy as clams ever since. Meadow is a hypnotist
    and Alexander is a cat burglar. (That whirring sound you hear is
    Mortimer spinning in his grave.) They had a hopelessly homely son named
    Hamish and after three solid nights of stargazing, Alexander was
    abducted and came back preggers with triplets. Tonight, he delivered
    two daughters and a son, Andromeda, Tamela and Sahaj, all "fathered" by
    a swarthy Vulcan (courtesy of the multiple alien pollination tech hack
    at MTS2). The girls have slanted eyebrows with pointed ears, but Sahaj,
    alas, looks a lot like his brother Ham.

    Jeanie
  8. Archived from groups: alt.games.the-sims (More info?)

    >I have 59 at present and I've just got rid of some. They'll all come out
    >when I get NL and then I'll wait until the new versions come out or they are
    >tested for compatibility. Shame really as some are more than helpful.

    Blimey! You must have everything single one going! I've only got 10
    or so!

    >From memory I have: no telepathy, no family reunion memory, daily
    gardener, coffee cup hack, save the trees, homework sometimes faster
    sometimes fun (and sometimes none at all!) teen woohoo, DMA NPCs
    and......can't think of any more right now.

    Of the lot the daily gardener is the only that will get me if its out
    of action for long. My lots have a lot of flowers and a daily visit
    from the gardener is an absolute must. Others make the game better but
    aren't essential.
  9. Archived from groups: alt.games.the-sims (More info?)

    >I have 147 mod files, some of them are composite mod files, but even then it
    >would only drop by 10 files at the most.

    What!! There are 147 mods!!!!

    I hope we are not getting into a Monty Python thing here.....

    Guardian Pegasus: I've got 38 mods.
    Maxon: I've got 59.
    Madame Mim: Well I've got 147.
    Guardian Pegasus: When I say 38 I mean they are 38 to me. I've really
    got over 200.
    Me (keeping quiet at the back while looking sheepish at his measly 10
    mods)
  10. Archived from groups: alt.games.the-sims (More info?)

    Oh yes, one of my sims had a baby with Amin Sims and she's red-headed (her
    mother's a CAS sim with blond hair) - he must have red hair as his recessive
    gene.

    Best wishes
    maxon

    "vecki" <vecsta02@hotmail.com> wrote in message
    news:1125462579.638014.303130@g14g2000cwa.googlegroups.com...
    > Tosha Go went with them to college but dropped out after the first year
    > so she could marry Amin Sims. Their first child, Amy Go has red hair,
    > I'm not sure where that came from, given that Tosha's a blonde and
    > Amin's a ... bruno (what is a male brunette, anyway?). Tosha's
    > pregnant with their second so I guess we'll see how that goes. She
    > drops by Alex and Meadow's recreated Sims1 Goth manor quite often which
    > I find rather cute (they're all best friends, I now have plans to set
    > up Amy Go with Julius Goth - I wonder if the attraction thing in
    > Nightlife will let me?).
    >
    > ~*~
    > vecki
    >
  11. Archived from groups: alt.games.the-sims (More info?)

    Maxon wrote:
    > Oh yes, one of my sims had a baby with Amin Sims and she's red-headed (her
    > mother's a CAS sim with blond hair) - he must have red hair as his recessive
    > gene.

    Maxis has admitted that some townies dye their hair.

    -georg
  12. Archived from groups: alt.games.the-sims (More info?)

    Actually that would make sense if most Maxis sims only have one set of
    genes.

    Best wishes
    maxon


    "Georg" <thegeorg@stny.rr.com> wrote in message
    news:BlfRe.47640$EX.26595@twister.nyroc.rr.com...
    > Maxon wrote:
    > > Oh yes, one of my sims had a baby with Amin Sims and she's red-headed
    (her
    > > mother's a CAS sim with blond hair) - he must have red hair as his
    recessive
    > > gene.
    >
    > Maxis has admitted that some townies dye their hair.
    >
    > -georg
  13. Archived from groups: alt.games.the-sims (More info?)

    I have 59 at present and I've just got rid of some. They'll all come out
    when I get NL and then I'll wait until the new versions come out or they are
    tested for compatibility. Shame really as some are more than helpful.

    Best wishes
    maxon

    "BombayMix" <bombaymix@altavista.co.uk> wrote in message
    news:1125485374.250550.230500@z14g2000cwz.googlegroups.com...
    > BTW what hacks do you have? I can't even think of 38 hacks!
    >
  14. Archived from groups: alt.games.the-sims (More info?)

    ROTFLMAO

    I have 147 mod files, some of them are composite mod files, but even then it
    would only drop by 10 files at the most.

    --
    Morituri Nolumus Mori - Rincewind, The Last Hero, Terry Pratchett

    MM


    "BombayMix" <bombaymix@altavista.co.uk> wrote in message
    news:1125496257.073519.260150@g49g2000cwa.googlegroups.com...
    > >I have 59 at present and I've just got rid of some. They'll all come out
    > >when I get NL and then I'll wait until the new versions come out or they
    are
    > >tested for compatibility. Shame really as some are more than helpful.
    >
    > Blimey! You must have everything single one going! I've only got 10
    > or so!
    >
    > >From memory I have: no telepathy, no family reunion memory, daily
    > gardener, coffee cup hack, save the trees, homework sometimes faster
    > sometimes fun (and sometimes none at all!) teen woohoo, DMA NPCs
    > and......can't think of any more right now.
    >
    > Of the lot the daily gardener is the only that will get me if its out
    > of action for long. My lots have a lot of flowers and a daily visit
    > from the gardener is an absolute must. Others make the game better but
    > aren't essential.
    >
  15. Archived from groups: alt.games.the-sims (More info?)

    Not even by half - believe me.

    Best wishes
    maxon

    "BombayMix" <bombaymix@altavista.co.uk> wrote in message
    news:1125496257.073519.260150@g49g2000cwa.googlegroups.com...
    > >I have 59 at present and I've just got rid of some. They'll all come out
    > >when I get NL and then I'll wait until the new versions come out or they
    are
    > >tested for compatibility. Shame really as some are more than helpful.
    >
    > Blimey! You must have everything single one going! I've only got 10
    > or so!
    >
  16. Archived from groups: alt.games.the-sims (More info?)

    We lived in t'pit in middle of t'road and had to get up to go to work before
    we went to bed. . . LOL

    My Mods
    1. liugnostaylate - stops the game from forcing visiting Sims to go home
    just because of the time
    2. autoyak - a phone controller that makes friendships easier to handle
    3. ffsedebugger - a critical fixes mod from Pescado
    4. ltwvariety - causes a more realistic allotment of Life Time Wants
    5. moneyorder - allows you to send money between your Sims
    6. nomoveamnesia - makes townies etc not have their memories reset if you
    ask them to move in.
    7. norespawn - makes the game select from existing Sims rather than
    spawning a new Secret Society Sim if one dies
    8. collegeclock - allows you to manipulate the college timeframe and
    regenerate LTW
    9. phonehack - fixes a whole pile of phone bugs and stupidities that I am
    not going to go into now.
    10. poolhack - stops visitors from immediately diving into the pool and
    ignoring everything else.
    11. AbductionPregnancy-Animations - causes _everybody_ who becomes pregnant
    from an abduction to have the abduction birthing animation
    12. AbductionPregnancy-NONE - ensures that nobody who is abducted comes
    back pregnant (usually I run the female and male version of this mod but I
    need one Sim to be abducted and not come back pregnant for a plot I am
    working on)
    13. Easel usage fix - makes them stick to one easel at a time
    14. breakfast at midnight - opens up all meals that a Sim is qualified to
    make no matter what the time of day
    15. dorm-homework-guard - keeps your dorm mates out of your room and off of
    your desk even if your door isn't locked (and your Sim will usually go and
    use his/her desk for assignments too)
    16. work-deliver2b - a Sim coming home from work may bring groceries or
    pizza
    17. Multi-Pollination Technician - makes the game select randomly from one
    of four Pollination Technicians when impregnating an abducted Sim so that
    your alien babies are not all related
    18. Technician 14 - the first Technician option

    19. Technician 35 - the second Technician option

    20. Technician 59 - the third Technician option

    21. Technician 88 - the fourth Technician option
    22. Live - forces the game to use an alternate list of Sims names when
    generating new Sims
    23. Turn-off TV Fix - stops 'neat' Sims from being able to turn the TV off
    when they are tired if other Sims are watching it
    24. Uni Shop at Home - OK, this one is really a collection and not a mod,
    but I counted it before so it's being listed here for accuracies sake.
    25. RiskyWoohooInBed - adds a risk of pregnancy to 'safe' Woohoo in bed
    26. RiskyWoohooInPublic - adds a risk of pregnancy to 'safe' Woohoo in the
    changing booth
    27. RiskyWoohooInTub - adds a risk of pregnancy to 'safe' Woohoo in the hot
    tub
    28. nostealgnome - removes the ability to steal gnomes
    29. teen_woohoo_BASICUNIVERSITY - enables teen Woohoo
    30. teen_woohoo_preg_teen - enables teen Pregnancy
    31. BedSleepLate - allows lazy Sims to sleep in
    32. CribSleepNight - stops toddlers from waking up in the middle of the
    night just because their energy is full
    33. DoubleNoKids - stops kids from being able to sleep in double beds
    34. NoKickTrash - removes the ability of neighbourhood kids to kick your
    trashcan
    35. nojumponbed - stops the kids from being able to jump on the beds
    36. abortbedmaking - enables you to stop a bedmaking sequence in the middle
    rather than it still cycling through to the end
    37. antibabylecture - stops that stupid baby lecturing thing
    38. antiprankhack - tones down who will pull pranks and when
    39. autosoc - enables macros for socialisation
    40. bdaypartywantfix - fixes certain bugs with the birthday want (ie
    multiple wants and/or wanting to throw a party for people you don't live
    with.
    41. breakupfix - stops the other parent from disappearing from the family
    tree unless they remarry
    42. captainhero - if the carpool icon drops out you can still go to work
    during that hour (same as with everybody else)
    43. carpoolfix - I forget, but I'm sure I had a reason for putting it in -
    maybe I should take it out?????
    44. coffeecuphack - makes the little b-sweethearts use the nearest surface
    when they put down their coffeecup rather than hiking three flights to the
    nearest side table
    45. comm-skilling - enables Sims to learn skills on community and uni lots
    (and for visiting and townie Sims)
    46. computerchatfix - fixes a chat bug
    47. dailygardener - makes the gardener come everyday rather than every
    three
    48. deathfix - ensures the correct creation of tombstones and inheritance
    transitions
    49. doorbell-quieter - stops the doorbell from waking every person in the
    house
    50. easybreakup - lowers the relationship score (well, raises it
    technically) requirements for breakups
    51. encourigificator - enables a mod for repeated encouraging
    52. fasterbuyclothes - removes the browsing animations from the beginning
    of the buy clothes sequence
    53. firemod - alters Sim reactions to fires and enables Sims who have seen
    fire more than once to chose to DO SOMETHING about it
    54. fratfix - fixes a bug which stopped frats from being able to achieve
    the maximum frathouse score
    55. handheldfix - removes the possibility of crushes from playing the
    handheld games
    56. interactwogreet - allows Sims to talk (etc) with passers by without
    having to greet them
    57. lesswhiny - reduces the incidence (and length) of whining
    58. macrotastics - a group of macros for regular Sim tasks
    59. marriage-traditional - makes her always take his name
    60. moveoutbugfix - a bug fix for faults that can occur when Sims move out
    61. nmefix - a bug fix for faults that can occur when Sims become enemies
    62. no20Khandouts - when Sims move they take a percentage of the liquid
    funds of their household and do not receive the Maxis magic 20K
    63. noagingswarm - stops Sims from descending on the birthday person en
    masse
    64. noaplusspam - only one memory of an A+
    65. nobabyharrassment - stops the generalised baby pestering Sims indulge
    in
    66. nobuskers - reduces the allowed places for autonomous busking
    67. nocheeringhack - stops that stupid rigmarole when children come home
    from school.
    68. nocollegeobsession - reduces the occurrence (and times of) Sims wanting
    college things for and by teens
    69. nodeanspam - only one 'made deans list' memory
    70. nodormieregen - no new dormies are spawned just because a dorm room is
    empty
    71. nodroptiredbaby - just because a baby (or toddler) reaches exhausted is
    no reason to put them down, especially if you were already taking them to
    the crib
    72. noeatcrap - only un-neat Sims will eat bad food
    73. nogizmowants - removes the 'gizmo' wants (mobile phone, etc)
    74. noinfluenceobsession - reduces the instance of wants to influence other
    Sims (specifically removing any such want for which the Sim does not possess
    sufficient influence points)
    75. norabbitspin - stops the rabbit toy from spinning
    76. norandomcrush - cheering somesim up can no longer result in a crush
    77. norandomflirtwant - flirt wants are reduced for non-romance Sims
    78. noroadpillows - limits the possibility of pillow fights to places where
    there are actually pillows (ie bedrooms)
    79. noroutefail - reduces the whiny response when Sims cannot go somewhere
    80. nosmartmilkdrag - stops Sims from dragging the toddler across the
    house, but rather bring the bottle to the child
    81. nostrangerdance - puts a bottom relationship score on the ability of
    Sims to spontaneously ask other Sims to dance
    82. noteleportpuddle - stops shower puddles from appearing outside the room
    that the shower is in
    83. notownieregen - stops townies from spawning when one is removed from
    the pool (ie dies or marries, etc)
    84. payatbox - enables Sims to be given one instruction to 'get the mail'
    and have them get it, look at it and pay it, all without having to wander
    into the house
    85. pianofix - makes the sound that disappeared with the installation of
    Uni come back
    86. romancemod - makes it possible for Sims to rebuff romantic approaches
    because they already have a love interest (is affected by the type of Sim
    they are)
    87. skillinator - a macro to enable automatic skill chase and attainment
    88. sshack - modifies social worker behaviour and under what circumstances
    they will remove children from a house
    89. stereohack - removes control of the radio items from the Sims
    autonomous control
    90. thefightclub - keeps 'score' during fights so that 'good' fighters are
    more likely to win, making them better fighters, etc.
    91. BiotechStationChildFix - allows children to take the potion from the
    machine.
    92. NoEmptyHack - removes the requirement to empty the toddler potty before
    it can be used again
    93. NoMidStreamStop - makes it impossible to pick the toddler up from the
    potty before it's bladder is fully empty
    94. Abductions - Higher Odds - increases the likelihood of being abducted
    as the telescope is used to a total likelihood of 2%
    95. Age Transition Fixes - fixes some bugs that might occur during age
    transitions
    96. Always Flush Toilets - Wash Hands - what it says
    97. Baby Wants Fix - makes any form of having a baby, satisfy any form of
    wanting a baby
    98. Busker tipping hack - makes Sims move away from the piano after tipping
    so as to stop a blockage forming
    99. Call to Chat - Invite Over Fix - another one I forget what it does
    exactly
    100. Casual Romance - Bed Socials Controller - a mod that reduces the love
    requirements for Woohoo in bed for a Sim, depending on their aspiration type
    101. Casual Romance - Hottub Socials Controller - an add on for the previous
    mod that enables the same thing for the hottub
    102 - 112 - more addons for the Casual Romance base
    113. Chinese & Coffee Sit Down fix - enables Sims to sit down to enjoy
    Chinese and/or Coffee
    114. Congrats fix - reduces when Sims will congratulate each other
    115. Death By Satellite - higher odds - like the abduction one
    116. Diploma Repo-Stolen fix - makes it so diplomas cannot be stolen or
    taken by the repo man
    117. Final Exam Fixes - more bug fixes
    118. Food Already Available - makes Sims look first at the food already
    there before they think of going to the fridge
    119. FormalWedding - enables Sims to be married in their own formal clothes
    120. Ghost Hack - changes ghost behaviour
    121. homeworksometimesfastersometimesfun - what it says, based on the Sims
    temperament
    122. Memory bug fix - fixes a different set of aging transition faults
    123. No Autonomous Napping - what it says
    124. No Indoors Kicky Bag - what it says
    125. No Instrument Want Spam - removes wants for the new instruments
    126. No More Secret Abductions - when a Sim attains secret society
    membership they are no longer attacked and dragged off to the Society House
    127. No Plant Want Spam - removes the wants to buy outdoor plants
    128. No Resurrect Want Spam - imposses criteria on the generation of wants
    to resurrect dead Sims
    129. No Shoving From Look Through - a favourite one, TwoJeffs made this for
    me so that my Sims are not attacked if they look through the telescope
    during the day
    130. No Sports Party Wants - what it says
    131. No Talk Through Bunny Bear - stops that juvenile behaviour with the
    bunny bear
    132. Teddy Bear No Talk Through - the bunny bear mod for the teddy bear
    133. NPC & Visitor Zapper - the ability to ban certain Sims from lots
    134. NPC Pip Fix - Removes the Picture In Picture responce to certain NPC
    occurences
    135. Reduced Play in Bathtub - what it says
    136. SameSexMarriage - what it says
    137. school bus - bring friend dialog - one message for all child coming
    home and the ability to refuse permission for certain visitors
    138. Serve Everyone - serve as much or as little food as required
    139. Teasing Fix - alters when, where and who can and gets teased
    140. TelepromterNoAutoplay - stops the children using teleprompters for burp
    festivals
    141. Toddler Toy Death Fix - enables adults to stop playing with the toddler
    and their toys before they starve to death
    142. triplets&quadsmod RandomOnly - Sims can now have one, two, three or
    four babies
    143. ToddlerPlaywithToiletsfix - keeps toddlers out of the damn loos unless
    they are depressed
    144. Visitor Snacking Fix - makes visitors check for available food before
    taking a snack from the fridge
    145. Welcome Wagon Dialog - asks if you want the welcome wagon to visit when
    you move in or not
    146. YoungAdult&LazySimAnimFix - repairs some unfortunate animations
    installed with University

    And I can think of three more mods I would like to own if they can be made
    compatible with what I already have.

    MM


    "BombayMix" <bombaymix@altavista.co.uk> wrote in message
    news:1125500180.543586.61320@g49g2000cwa.googlegroups.com...
    > >I have 147 mod files, some of them are composite mod files, but even then
    it
    > >would only drop by 10 files at the most.
    >
    > What!! There are 147 mods!!!!
    >
    > I hope we are not getting into a Monty Python thing here.....
    >
    > Guardian Pegasus: I've got 38 mods.
    > Maxon: I've got 59.
    > Madame Mim: Well I've got 147.
    > Guardian Pegasus: When I say 38 I mean they are 38 to me. I've really
    > got over 200.
    > Me (keeping quiet at the back while looking sheepish at his measly 10
    > mods)
    >
  17. Archived from groups: alt.games.the-sims (More info?)

    Sounds like most of them come from twojeffs at www.variousimmers.net or
    jmpescado at www.moreawesomethanyou.com

    Most of the mere 20 hacks I have are in MM's list and all mine came
    from twojeffs and pescado.

    ~*~
    vecki
  18. Archived from groups: alt.games.the-sims (More info?)

    So were do you get them all LOL! Some of those I'd like but haven't seen...

    --
    Rhiannon
    "Madame Mim" <mad.mim@S.P.A.M.bigpond.net.au> wrote in message
    news:ESDRe.19010$FA3.868@news-server.bigpond.net.au...
    > We lived in t'pit in middle of t'road and had to get up to go to work
    > before
    > we went to bed. . . LOL
    >
    > My Mods
    > 1. liugnostaylate - stops the game from forcing visiting Sims to go
    > home
    > just because of the time
    > 2. autoyak - a phone controller that makes friendships easier to handle
    > 3. ffsedebugger - a critical fixes mod from Pescado
    > 4. ltwvariety - causes a more realistic allotment of Life Time Wants
    > 5. moneyorder - allows you to send money between your Sims
    > 6. nomoveamnesia - makes townies etc not have their memories reset if
    > you
    > ask them to move in.
    > 7. norespawn - makes the game select from existing Sims rather than
    > spawning a new Secret Society Sim if one dies
    > 8. collegeclock - allows you to manipulate the college timeframe and
    > regenerate LTW
    > 9. phonehack - fixes a whole pile of phone bugs and stupidities that I
    > am
    > not going to go into now.
    > 10. poolhack - stops visitors from immediately diving into the pool and
    > ignoring everything else.
    > 11. AbductionPregnancy-Animations - causes _everybody_ who becomes
    > pregnant
    > from an abduction to have the abduction birthing animation
    > 12. AbductionPregnancy-NONE - ensures that nobody who is abducted comes
    > back pregnant (usually I run the female and male version of this mod but I
    > need one Sim to be abducted and not come back pregnant for a plot I am
    > working on)
    > 13. Easel usage fix - makes them stick to one easel at a time
    > 14. breakfast at midnight - opens up all meals that a Sim is qualified to
    > make no matter what the time of day
    > 15. dorm-homework-guard - keeps your dorm mates out of your room and off
    > of
    > your desk even if your door isn't locked (and your Sim will usually go and
    > use his/her desk for assignments too)
    > 16. work-deliver2b - a Sim coming home from work may bring groceries or
    > pizza
    > 17. Multi-Pollination Technician - makes the game select randomly from
    > one
    > of four Pollination Technicians when impregnating an abducted Sim so that
    > your alien babies are not all related
    > 18. Technician 14 - the first Technician option
    >
    > 19. Technician 35 - the second Technician option
    >
    > 20. Technician 59 - the third Technician option
    >
    > 21. Technician 88 - the fourth Technician option
    > 22. Live - forces the game to use an alternate list of Sims names when
    > generating new Sims
    > 23. Turn-off TV Fix - stops 'neat' Sims from being able to turn the TV
    > off
    > when they are tired if other Sims are watching it
    > 24. Uni Shop at Home - OK, this one is really a collection and not a mod,
    > but I counted it before so it's being listed here for accuracies sake.
    > 25. RiskyWoohooInBed - adds a risk of pregnancy to 'safe' Woohoo in bed
    > 26. RiskyWoohooInPublic - adds a risk of pregnancy to 'safe' Woohoo in
    > the
    > changing booth
    > 27. RiskyWoohooInTub - adds a risk of pregnancy to 'safe' Woohoo in the
    > hot
    > tub
    > 28. nostealgnome - removes the ability to steal gnomes
    > 29. teen_woohoo_BASICUNIVERSITY - enables teen Woohoo
    > 30. teen_woohoo_preg_teen - enables teen Pregnancy
    > 31. BedSleepLate - allows lazy Sims to sleep in
    > 32. CribSleepNight - stops toddlers from waking up in the middle of the
    > night just because their energy is full
    > 33. DoubleNoKids - stops kids from being able to sleep in double beds
    > 34. NoKickTrash - removes the ability of neighbourhood kids to kick your
    > trashcan
    > 35. nojumponbed - stops the kids from being able to jump on the beds
    > 36. abortbedmaking - enables you to stop a bedmaking sequence in the
    > middle
    > rather than it still cycling through to the end
    > 37. antibabylecture - stops that stupid baby lecturing thing
    > 38. antiprankhack - tones down who will pull pranks and when
    > 39. autosoc - enables macros for socialisation
    > 40. bdaypartywantfix - fixes certain bugs with the birthday want (ie
    > multiple wants and/or wanting to throw a party for people you don't live
    > with.
    > 41. breakupfix - stops the other parent from disappearing from the family
    > tree unless they remarry
    > 42. captainhero - if the carpool icon drops out you can still go to work
    > during that hour (same as with everybody else)
    > 43. carpoolfix - I forget, but I'm sure I had a reason for putting it
    > in -
    > maybe I should take it out?????
    > 44. coffeecuphack - makes the little b-sweethearts use the nearest
    > surface
    > when they put down their coffeecup rather than hiking three flights to the
    > nearest side table
    > 45. comm-skilling - enables Sims to learn skills on community and uni
    > lots
    > (and for visiting and townie Sims)
    > 46. computerchatfix - fixes a chat bug
    > 47. dailygardener - makes the gardener come everyday rather than every
    > three
    > 48. deathfix - ensures the correct creation of tombstones and inheritance
    > transitions
    > 49. doorbell-quieter - stops the doorbell from waking every person in the
    > house
    > 50. easybreakup - lowers the relationship score (well, raises it
    > technically) requirements for breakups
    > 51. encourigificator - enables a mod for repeated encouraging
    > 52. fasterbuyclothes - removes the browsing animations from the beginning
    > of the buy clothes sequence
    > 53. firemod - alters Sim reactions to fires and enables Sims who have
    > seen
    > fire more than once to chose to DO SOMETHING about it
    > 54. fratfix - fixes a bug which stopped frats from being able to achieve
    > the maximum frathouse score
    > 55. handheldfix - removes the possibility of crushes from playing the
    > handheld games
    > 56. interactwogreet - allows Sims to talk (etc) with passers by without
    > having to greet them
    > 57. lesswhiny - reduces the incidence (and length) of whining
    > 58. macrotastics - a group of macros for regular Sim tasks
    > 59. marriage-traditional - makes her always take his name
    > 60. moveoutbugfix - a bug fix for faults that can occur when Sims move
    > out
    > 61. nmefix - a bug fix for faults that can occur when Sims become enemies
    > 62. no20Khandouts - when Sims move they take a percentage of the liquid
    > funds of their household and do not receive the Maxis magic 20K
    > 63. noagingswarm - stops Sims from descending on the birthday person en
    > masse
    > 64. noaplusspam - only one memory of an A+
    > 65. nobabyharrassment - stops the generalised baby pestering Sims indulge
    > in
    > 66. nobuskers - reduces the allowed places for autonomous busking
    > 67. nocheeringhack - stops that stupid rigmarole when children come home
    > from school.
    > 68. nocollegeobsession - reduces the occurrence (and times of) Sims
    > wanting
    > college things for and by teens
    > 69. nodeanspam - only one 'made deans list' memory
    > 70. nodormieregen - no new dormies are spawned just because a dorm room
    > is
    > empty
    > 71. nodroptiredbaby - just because a baby (or toddler) reaches exhausted
    > is
    > no reason to put them down, especially if you were already taking them to
    > the crib
    > 72. noeatcrap - only un-neat Sims will eat bad food
    > 73. nogizmowants - removes the 'gizmo' wants (mobile phone, etc)
    > 74. noinfluenceobsession - reduces the instance of wants to influence
    > other
    > Sims (specifically removing any such want for which the Sim does not
    > possess
    > sufficient influence points)
    > 75. norabbitspin - stops the rabbit toy from spinning
    > 76. norandomcrush - cheering somesim up can no longer result in a crush
    > 77. norandomflirtwant - flirt wants are reduced for non-romance Sims
    > 78. noroadpillows - limits the possibility of pillow fights to places
    > where
    > there are actually pillows (ie bedrooms)
    > 79. noroutefail - reduces the whiny response when Sims cannot go
    > somewhere
    > 80. nosmartmilkdrag - stops Sims from dragging the toddler across the
    > house, but rather bring the bottle to the child
    > 81. nostrangerdance - puts a bottom relationship score on the ability of
    > Sims to spontaneously ask other Sims to dance
    > 82. noteleportpuddle - stops shower puddles from appearing outside the
    > room
    > that the shower is in
    > 83. notownieregen - stops townies from spawning when one is removed from
    > the pool (ie dies or marries, etc)
    > 84. payatbox - enables Sims to be given one instruction to 'get the mail'
    > and have them get it, look at it and pay it, all without having to wander
    > into the house
    > 85. pianofix - makes the sound that disappeared with the installation of
    > Uni come back
    > 86. romancemod - makes it possible for Sims to rebuff romantic approaches
    > because they already have a love interest (is affected by the type of Sim
    > they are)
    > 87. skillinator - a macro to enable automatic skill chase and attainment
    > 88. sshack - modifies social worker behaviour and under what
    > circumstances
    > they will remove children from a house
    > 89. stereohack - removes control of the radio items from the Sims
    > autonomous control
    > 90. thefightclub - keeps 'score' during fights so that 'good' fighters
    > are
    > more likely to win, making them better fighters, etc.
    > 91. BiotechStationChildFix - allows children to take the potion from the
    > machine.
    > 92. NoEmptyHack - removes the requirement to empty the toddler potty
    > before
    > it can be used again
    > 93. NoMidStreamStop - makes it impossible to pick the toddler up from the
    > potty before it's bladder is fully empty
    > 94. Abductions - Higher Odds - increases the likelihood of being abducted
    > as the telescope is used to a total likelihood of 2%
    > 95. Age Transition Fixes - fixes some bugs that might occur during age
    > transitions
    > 96. Always Flush Toilets - Wash Hands - what it says
    > 97. Baby Wants Fix - makes any form of having a baby, satisfy any form of
    > wanting a baby
    > 98. Busker tipping hack - makes Sims move away from the piano after
    > tipping
    > so as to stop a blockage forming
    > 99. Call to Chat - Invite Over Fix - another one I forget what it does
    > exactly
    > 100. Casual Romance - Bed Socials Controller - a mod that reduces the love
    > requirements for Woohoo in bed for a Sim, depending on their aspiration
    > type
    > 101. Casual Romance - Hottub Socials Controller - an add on for the
    > previous
    > mod that enables the same thing for the hottub
    > 102 - 112 - more addons for the Casual Romance base
    > 113. Chinese & Coffee Sit Down fix - enables Sims to sit down to enjoy
    > Chinese and/or Coffee
    > 114. Congrats fix - reduces when Sims will congratulate each other
    > 115. Death By Satellite - higher odds - like the abduction one
    > 116. Diploma Repo-Stolen fix - makes it so diplomas cannot be stolen or
    > taken by the repo man
    > 117. Final Exam Fixes - more bug fixes
    > 118. Food Already Available - makes Sims look first at the food already
    > there before they think of going to the fridge
    > 119. FormalWedding - enables Sims to be married in their own formal
    > clothes
    > 120. Ghost Hack - changes ghost behaviour
    > 121. homeworksometimesfastersometimesfun - what it says, based on the Sims
    > temperament
    > 122. Memory bug fix - fixes a different set of aging transition faults
    > 123. No Autonomous Napping - what it says
    > 124. No Indoors Kicky Bag - what it says
    > 125. No Instrument Want Spam - removes wants for the new instruments
    > 126. No More Secret Abductions - when a Sim attains secret society
    > membership they are no longer attacked and dragged off to the Society
    > House
    > 127. No Plant Want Spam - removes the wants to buy outdoor plants
    > 128. No Resurrect Want Spam - imposses criteria on the generation of wants
    > to resurrect dead Sims
    > 129. No Shoving From Look Through - a favourite one, TwoJeffs made this
    > for
    > me so that my Sims are not attacked if they look through the telescope
    > during the day
    > 130. No Sports Party Wants - what it says
    > 131. No Talk Through Bunny Bear - stops that juvenile behaviour with the
    > bunny bear
    > 132. Teddy Bear No Talk Through - the bunny bear mod for the teddy bear
    > 133. NPC & Visitor Zapper - the ability to ban certain Sims from lots
    > 134. NPC Pip Fix - Removes the Picture In Picture responce to certain NPC
    > occurences
    > 135. Reduced Play in Bathtub - what it says
    > 136. SameSexMarriage - what it says
    > 137. school bus - bring friend dialog - one message for all child coming
    > home and the ability to refuse permission for certain visitors
    > 138. Serve Everyone - serve as much or as little food as required
    > 139. Teasing Fix - alters when, where and who can and gets teased
    > 140. TelepromterNoAutoplay - stops the children using teleprompters for
    > burp
    > festivals
    > 141. Toddler Toy Death Fix - enables adults to stop playing with the
    > toddler
    > and their toys before they starve to death
    > 142. triplets&quadsmod RandomOnly - Sims can now have one, two, three or
    > four babies
    > 143. ToddlerPlaywithToiletsfix - keeps toddlers out of the damn loos
    > unless
    > they are depressed
    > 144. Visitor Snacking Fix - makes visitors check for available food before
    > taking a snack from the fridge
    > 145. Welcome Wagon Dialog - asks if you want the welcome wagon to visit
    > when
    > you move in or not
    > 146. YoungAdult&LazySimAnimFix - repairs some unfortunate animations
    > installed with University
    >
    > And I can think of three more mods I would like to own if they can be made
    > compatible with what I already have.
    >
    > MM
    >
    >
    >
    > "BombayMix" <bombaymix@altavista.co.uk> wrote in message
    > news:1125500180.543586.61320@g49g2000cwa.googlegroups.com...
    >> >I have 147 mod files, some of them are composite mod files, but even
    >> >then
    > it
    >> >would only drop by 10 files at the most.
    >>
    >> What!! There are 147 mods!!!!
    >>
    >> I hope we are not getting into a Monty Python thing here.....
    >>
    >> Guardian Pegasus: I've got 38 mods.
    >> Maxon: I've got 59.
    >> Madame Mim: Well I've got 147.
    >> Guardian Pegasus: When I say 38 I mean they are 38 to me. I've really
    >> got over 200.
    >> Me (keeping quiet at the back while looking sheepish at his measly 10
    >> mods)
    >>
    >
    >
  19. Archived from groups: alt.games.the-sims (More info?)

    >If you tell me which ones I could even give you a link. Generally - I
    >started off at Mod The Sims 2, and some of those are from there. Then I also
    >started looking at Variousimmers (following Pescado). Now he has moved again
    >I also look at his new site -More Awesome than you. My teen woohoo is from
    >Sims 2 Living, and I also used to go to Simlogical, but her stuff is now
    >available at Variousimmers. So all in all it's probably better you ask for a
    >link.

    I'm surprised the game works with all those mods!! ^_^

    I would like a mod to make the Sims less modest. Mainly to use toilets
    and showers in the presence of other sims they don't love. Makes life
    much easier on dorms with limited facilities.

    Casual woohoo mods sounds good too but I'm reckon it might lessen the
    gameplay. Ie getting sims together. That's why I haven't installed
    nearly that many mods. A lot of mods alter the core gameplay too much
    for my liking. I tend to go for mods that add to the game. Like teen
    woohoo, skilling on community lots etc
  20. Archived from groups: alt.games.the-sims (More info?)

    If you tell me which ones I could even give you a link. Generally - I
    started off at Mod The Sims 2, and some of those are from there. Then I also
    started looking at Variousimmers (following Pescado). Now he has moved again
    I also look at his new site -More Awesome than you. My teen woohoo is from
    Sims 2 Living, and I also used to go to Simlogical, but her stuff is now
    available at Variousimmers. So all in all it's probably better you ask for a
    link.

    :')

    --
    Morituri Nolumus Mori - Rincewind, The Last Hero, Terry Pratchett

    MM


    "Rhiannon" <boxall_1@sympatico.ca> wrote in message
    news:oIKRe.11536$2F1.545157@news20.bellglobal.com...
    > So were do you get them all LOL! Some of those I'd like but haven't
    seen...
    >
    > --
    > Rhiannon
    > "Madame Mim" <mad.mim@S.P.A.M.bigpond.net.au> wrote in message
    > news:ESDRe.19010$FA3.868@news-server.bigpond.net.au...
    > > We lived in t'pit in middle of t'road and had to get up to go to work
    > > before
    > > we went to bed. . . LOL
    > >
    > > My Mods
    > > 1. liugnostaylate - stops the game from forcing visiting Sims to go
    > > home
    > > just because of the time
    > > 2. autoyak - a phone controller that makes friendships easier to
    handle
    > > 3. ffsedebugger - a critical fixes mod from Pescado
    > > 4. ltwvariety - causes a more realistic allotment of Life Time Wants
    > > 5. moneyorder - allows you to send money between your Sims
    > > 6. nomoveamnesia - makes townies etc not have their memories reset if
    > > you
    > > ask them to move in.
    > > 7. norespawn - makes the game select from existing Sims rather than
    > > spawning a new Secret Society Sim if one dies
    > > 8. collegeclock - allows you to manipulate the college timeframe and
    > > regenerate LTW
    > > 9. phonehack - fixes a whole pile of phone bugs and stupidities that
    I
    > > am
    > > not going to go into now.
    > > 10. poolhack - stops visitors from immediately diving into the pool and
    > > ignoring everything else.
    > > 11. AbductionPregnancy-Animations - causes _everybody_ who becomes
    > > pregnant
    > > from an abduction to have the abduction birthing animation
    > > 12. AbductionPregnancy-NONE - ensures that nobody who is abducted comes
    > > back pregnant (usually I run the female and male version of this mod but
    I
    > > need one Sim to be abducted and not come back pregnant for a plot I am
    > > working on)
    > > 13. Easel usage fix - makes them stick to one easel at a time
    > > 14. breakfast at midnight - opens up all meals that a Sim is qualified
    to
    > > make no matter what the time of day
    > > 15. dorm-homework-guard - keeps your dorm mates out of your room and
    off
    > > of
    > > your desk even if your door isn't locked (and your Sim will usually go
    and
    > > use his/her desk for assignments too)
    > > 16. work-deliver2b - a Sim coming home from work may bring groceries or
    > > pizza
    > > 17. Multi-Pollination Technician - makes the game select randomly from
    > > one
    > > of four Pollination Technicians when impregnating an abducted Sim so
    that
    > > your alien babies are not all related
    > > 18. Technician 14 - the first Technician option
    > >
    > > 19. Technician 35 - the second Technician option
    > >
    > > 20. Technician 59 - the third Technician option
    > >
    > > 21. Technician 88 - the fourth Technician option
    > > 22. Live - forces the game to use an alternate list of Sims names when
    > > generating new Sims
    > > 23. Turn-off TV Fix - stops 'neat' Sims from being able to turn the TV
    > > off
    > > when they are tired if other Sims are watching it
    > > 24. Uni Shop at Home - OK, this one is really a collection and not a
    mod,
    > > but I counted it before so it's being listed here for accuracies sake.
    > > 25. RiskyWoohooInBed - adds a risk of pregnancy to 'safe' Woohoo in bed
    > > 26. RiskyWoohooInPublic - adds a risk of pregnancy to 'safe' Woohoo in
    > > the
    > > changing booth
    > > 27. RiskyWoohooInTub - adds a risk of pregnancy to 'safe' Woohoo in the
    > > hot
    > > tub
    > > 28. nostealgnome - removes the ability to steal gnomes
    > > 29. teen_woohoo_BASICUNIVERSITY - enables teen Woohoo
    > > 30. teen_woohoo_preg_teen - enables teen Pregnancy
    > > 31. BedSleepLate - allows lazy Sims to sleep in
    > > 32. CribSleepNight - stops toddlers from waking up in the middle of the
    > > night just because their energy is full
    > > 33. DoubleNoKids - stops kids from being able to sleep in double beds
    > > 34. NoKickTrash - removes the ability of neighbourhood kids to kick
    your
    > > trashcan
    > > 35. nojumponbed - stops the kids from being able to jump on the beds
    > > 36. abortbedmaking - enables you to stop a bedmaking sequence in the
    > > middle
    > > rather than it still cycling through to the end
    > > 37. antibabylecture - stops that stupid baby lecturing thing
    > > 38. antiprankhack - tones down who will pull pranks and when
    > > 39. autosoc - enables macros for socialisation
    > > 40. bdaypartywantfix - fixes certain bugs with the birthday want (ie
    > > multiple wants and/or wanting to throw a party for people you don't live
    > > with.
    > > 41. breakupfix - stops the other parent from disappearing from the
    family
    > > tree unless they remarry
    > > 42. captainhero - if the carpool icon drops out you can still go to
    work
    > > during that hour (same as with everybody else)
    > > 43. carpoolfix - I forget, but I'm sure I had a reason for putting it
    > > in -
    > > maybe I should take it out?????
    > > 44. coffeecuphack - makes the little b-sweethearts use the nearest
    > > surface
    > > when they put down their coffeecup rather than hiking three flights to
    the
    > > nearest side table
    > > 45. comm-skilling - enables Sims to learn skills on community and uni
    > > lots
    > > (and for visiting and townie Sims)
    > > 46. computerchatfix - fixes a chat bug
    > > 47. dailygardener - makes the gardener come everyday rather than every
    > > three
    > > 48. deathfix - ensures the correct creation of tombstones and
    inheritance
    > > transitions
    > > 49. doorbell-quieter - stops the doorbell from waking every person in
    the
    > > house
    > > 50. easybreakup - lowers the relationship score (well, raises it
    > > technically) requirements for breakups
    > > 51. encourigificator - enables a mod for repeated encouraging
    > > 52. fasterbuyclothes - removes the browsing animations from the
    beginning
    > > of the buy clothes sequence
    > > 53. firemod - alters Sim reactions to fires and enables Sims who have
    > > seen
    > > fire more than once to chose to DO SOMETHING about it
    > > 54. fratfix - fixes a bug which stopped frats from being able to
    achieve
    > > the maximum frathouse score
    > > 55. handheldfix - removes the possibility of crushes from playing the
    > > handheld games
    > > 56. interactwogreet - allows Sims to talk (etc) with passers by without
    > > having to greet them
    > > 57. lesswhiny - reduces the incidence (and length) of whining
    > > 58. macrotastics - a group of macros for regular Sim tasks
    > > 59. marriage-traditional - makes her always take his name
    > > 60. moveoutbugfix - a bug fix for faults that can occur when Sims move
    > > out
    > > 61. nmefix - a bug fix for faults that can occur when Sims become
    enemies
    > > 62. no20Khandouts - when Sims move they take a percentage of the liquid
    > > funds of their household and do not receive the Maxis magic 20K
    > > 63. noagingswarm - stops Sims from descending on the birthday person en
    > > masse
    > > 64. noaplusspam - only one memory of an A+
    > > 65. nobabyharrassment - stops the generalised baby pestering Sims
    indulge
    > > in
    > > 66. nobuskers - reduces the allowed places for autonomous busking
    > > 67. nocheeringhack - stops that stupid rigmarole when children come
    home
    > > from school.
    > > 68. nocollegeobsession - reduces the occurrence (and times of) Sims
    > > wanting
    > > college things for and by teens
    > > 69. nodeanspam - only one 'made deans list' memory
    > > 70. nodormieregen - no new dormies are spawned just because a dorm room
    > > is
    > > empty
    > > 71. nodroptiredbaby - just because a baby (or toddler) reaches
    exhausted
    > > is
    > > no reason to put them down, especially if you were already taking them
    to
    > > the crib
    > > 72. noeatcrap - only un-neat Sims will eat bad food
    > > 73. nogizmowants - removes the 'gizmo' wants (mobile phone, etc)
    > > 74. noinfluenceobsession - reduces the instance of wants to influence
    > > other
    > > Sims (specifically removing any such want for which the Sim does not
    > > possess
    > > sufficient influence points)
    > > 75. norabbitspin - stops the rabbit toy from spinning
    > > 76. norandomcrush - cheering somesim up can no longer result in a crush
    > > 77. norandomflirtwant - flirt wants are reduced for non-romance Sims
    > > 78. noroadpillows - limits the possibility of pillow fights to places
    > > where
    > > there are actually pillows (ie bedrooms)
    > > 79. noroutefail - reduces the whiny response when Sims cannot go
    > > somewhere
    > > 80. nosmartmilkdrag - stops Sims from dragging the toddler across the
    > > house, but rather bring the bottle to the child
    > > 81. nostrangerdance - puts a bottom relationship score on the ability
    of
    > > Sims to spontaneously ask other Sims to dance
    > > 82. noteleportpuddle - stops shower puddles from appearing outside the
    > > room
    > > that the shower is in
    > > 83. notownieregen - stops townies from spawning when one is removed
    from
    > > the pool (ie dies or marries, etc)
    > > 84. payatbox - enables Sims to be given one instruction to 'get the
    mail'
    > > and have them get it, look at it and pay it, all without having to
    wander
    > > into the house
    > > 85. pianofix - makes the sound that disappeared with the installation
    of
    > > Uni come back
    > > 86. romancemod - makes it possible for Sims to rebuff romantic
    approaches
    > > because they already have a love interest (is affected by the type of
    Sim
    > > they are)
    > > 87. skillinator - a macro to enable automatic skill chase and
    attainment
    > > 88. sshack - modifies social worker behaviour and under what
    > > circumstances
    > > they will remove children from a house
    > > 89. stereohack - removes control of the radio items from the Sims
    > > autonomous control
    > > 90. thefightclub - keeps 'score' during fights so that 'good' fighters
    > > are
    > > more likely to win, making them better fighters, etc.
    > > 91. BiotechStationChildFix - allows children to take the potion from
    the
    > > machine.
    > > 92. NoEmptyHack - removes the requirement to empty the toddler potty
    > > before
    > > it can be used again
    > > 93. NoMidStreamStop - makes it impossible to pick the toddler up from
    the
    > > potty before it's bladder is fully empty
    > > 94. Abductions - Higher Odds - increases the likelihood of being
    abducted
    > > as the telescope is used to a total likelihood of 2%
    > > 95. Age Transition Fixes - fixes some bugs that might occur during age
    > > transitions
    > > 96. Always Flush Toilets - Wash Hands - what it says
    > > 97. Baby Wants Fix - makes any form of having a baby, satisfy any form
    of
    > > wanting a baby
    > > 98. Busker tipping hack - makes Sims move away from the piano after
    > > tipping
    > > so as to stop a blockage forming
    > > 99. Call to Chat - Invite Over Fix - another one I forget what it does
    > > exactly
    > > 100. Casual Romance - Bed Socials Controller - a mod that reduces the
    love
    > > requirements for Woohoo in bed for a Sim, depending on their aspiration
    > > type
    > > 101. Casual Romance - Hottub Socials Controller - an add on for the
    > > previous
    > > mod that enables the same thing for the hottub
    > > 102 - 112 - more addons for the Casual Romance base
    > > 113. Chinese & Coffee Sit Down fix - enables Sims to sit down to enjoy
    > > Chinese and/or Coffee
    > > 114. Congrats fix - reduces when Sims will congratulate each other
    > > 115. Death By Satellite - higher odds - like the abduction one
    > > 116. Diploma Repo-Stolen fix - makes it so diplomas cannot be stolen or
    > > taken by the repo man
    > > 117. Final Exam Fixes - more bug fixes
    > > 118. Food Already Available - makes Sims look first at the food already
    > > there before they think of going to the fridge
    > > 119. FormalWedding - enables Sims to be married in their own formal
    > > clothes
    > > 120. Ghost Hack - changes ghost behaviour
    > > 121. homeworksometimesfastersometimesfun - what it says, based on the
    Sims
    > > temperament
    > > 122. Memory bug fix - fixes a different set of aging transition faults
    > > 123. No Autonomous Napping - what it says
    > > 124. No Indoors Kicky Bag - what it says
    > > 125. No Instrument Want Spam - removes wants for the new instruments
    > > 126. No More Secret Abductions - when a Sim attains secret society
    > > membership they are no longer attacked and dragged off to the Society
    > > House
    > > 127. No Plant Want Spam - removes the wants to buy outdoor plants
    > > 128. No Resurrect Want Spam - imposses criteria on the generation of
    wants
    > > to resurrect dead Sims
    > > 129. No Shoving From Look Through - a favourite one, TwoJeffs made this
    > > for
    > > me so that my Sims are not attacked if they look through the telescope
    > > during the day
    > > 130. No Sports Party Wants - what it says
    > > 131. No Talk Through Bunny Bear - stops that juvenile behaviour with the
    > > bunny bear
    > > 132. Teddy Bear No Talk Through - the bunny bear mod for the teddy bear
    > > 133. NPC & Visitor Zapper - the ability to ban certain Sims from lots
    > > 134. NPC Pip Fix - Removes the Picture In Picture responce to certain
    NPC
    > > occurences
    > > 135. Reduced Play in Bathtub - what it says
    > > 136. SameSexMarriage - what it says
    > > 137. school bus - bring friend dialog - one message for all child coming
    > > home and the ability to refuse permission for certain visitors
    > > 138. Serve Everyone - serve as much or as little food as required
    > > 139. Teasing Fix - alters when, where and who can and gets teased
    > > 140. TelepromterNoAutoplay - stops the children using teleprompters for
    > > burp
    > > festivals
    > > 141. Toddler Toy Death Fix - enables adults to stop playing with the
    > > toddler
    > > and their toys before they starve to death
    > > 142. triplets&quadsmod RandomOnly - Sims can now have one, two, three or
    > > four babies
    > > 143. ToddlerPlaywithToiletsfix - keeps toddlers out of the damn loos
    > > unless
    > > they are depressed
    > > 144. Visitor Snacking Fix - makes visitors check for available food
    before
    > > taking a snack from the fridge
    > > 145. Welcome Wagon Dialog - asks if you want the welcome wagon to visit
    > > when
    > > you move in or not
    > > 146. YoungAdult&LazySimAnimFix - repairs some unfortunate animations
    > > installed with University
    > >
    > > And I can think of three more mods I would like to own if they can be
    made
    > > compatible with what I already have.
    > >
    > > MM
    > >
    > >
    > >
    > > "BombayMix" <bombaymix@altavista.co.uk> wrote in message
    > > news:1125500180.543586.61320@g49g2000cwa.googlegroups.com...
    > >> >I have 147 mod files, some of them are composite mod files, but even
    > >> >then
    > > it
    > >> >would only drop by 10 files at the most.
    > >>
    > >> What!! There are 147 mods!!!!
    > >>
    > >> I hope we are not getting into a Monty Python thing here.....
    > >>
    > >> Guardian Pegasus: I've got 38 mods.
    > >> Maxon: I've got 59.
    > >> Madame Mim: Well I've got 147.
    > >> Guardian Pegasus: When I say 38 I mean they are 38 to me. I've really
    > >> got over 200.
    > >> Me (keeping quiet at the back while looking sheepish at his measly 10
    > >> mods)
    > >>
    > >
    > >
    >
    >
  21. Archived from groups: alt.games.the-sims (More info?)

    "BombayMix" <bombaymix@altavista.co.uk> wrote in message
    news:1125668073.962720.63710@f14g2000cwb.googlegroups.com...
    > >If you tell me which ones I could even give you a link. Generally - I
    >>started off at Mod The Sims 2, and some of those are from there. Then I
    >>also
    >>started looking at Variousimmers (following Pescado). Now he has moved
    >>again
    >>I also look at his new site -More Awesome than you. My teen woohoo is from
    >>Sims 2 Living, and I also used to go to Simlogical, but her stuff is now
    >>available at Variousimmers. So all in all it's probably better you ask for
    >>a
    >>link.
    >
    > I'm surprised the game works with all those mods!! ^_^
    >
    > I would like a mod to make the Sims less modest. Mainly to use toilets
    > and showers in the presence of other sims they don't love. Makes life
    > much easier on dorms with limited facilities.
    >
    There is a mod to allow using toilets and showers in presence of other sims
    (also objects to do that). I can't remember where the were but since I got
    to all the above its one of those. Also got some toilets/showers that do
    that on thesimsresource.
  22. Archived from groups: alt.games.the-sims (More info?)

    Go to http://moreawesomethanyou.com/smf/ and have a look around. I think
    that there is more than one way to do what you are desiring, but I would
    look at the bathroom controller first.

    MM


    "Mary" <xxxxyyosugrad97330@worldnet.att.net> wrote in message
    news:OEpTe.196802$5N3.71816@bgtnsc05-news.ops.worldnet.att.net...
    >
    > "BombayMix" <bombaymix@altavista.co.uk> wrote in message
    > news:1125668073.962720.63710@f14g2000cwb.googlegroups.com...
    >> >If you tell me which ones I could even give you a link. Generally - I
    >>>started off at Mod The Sims 2, and some of those are from there. Then I
    >>>also
    >>>started looking at Variousimmers (following Pescado). Now he has moved
    >>>again
    >>>I also look at his new site -More Awesome than you. My teen woohoo is
    >>>from
    >>>Sims 2 Living, and I also used to go to Simlogical, but her stuff is now
    >>>available at Variousimmers. So all in all it's probably better you ask
    >>>for a
    >>>link.
    >>
    >> I'm surprised the game works with all those mods!! ^_^
    >>
    >> I would like a mod to make the Sims less modest. Mainly to use toilets
    >> and showers in the presence of other sims they don't love. Makes life
    >> much easier on dorms with limited facilities.
    >>
    > There is a mod to allow using toilets and showers in presence of other
    > sims (also objects to do that). I can't remember where the were but since
    > I got to all the above its one of those. Also got some toilets/showers
    > that do that on thesimsresource.
    >
    >
    >
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