NL: Mods that work

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Archived from groups: alt.games.the-sims (More info?)

 

Or at least appear to.

I am running my game with all my previous mods left enabled. Pescado's
Macrotastics and Phone mods seem to be functioning normally.
The options show up in menu's and don't cause any wierdness.

NB If you chose to enable mods at first load, reboot the game. Mods do not
reenable until the game is reloaded (at least that's what it appears to me)

MM

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Archived from groups: alt.games.the-sims (More info?)

 

On Wed, 14 Sep 2005 13:12:43 GMT, "Madame Mim"
<mad.mim@bigpond.net.au> wrote:

>Or at least appear to.
>
>I am running my game with all my previous mods left enabled. Pescado's
>Macrotastics and Phone mods seem to be functioning normally.
>The options show up in menu's and don't cause any wierdness.
>
>NB If you chose to enable mods at first load, reboot the game. Mods do not
>reenable until the game is reloaded (at least that's what it appears to me)

Hey Bianca and Mim, why dont we make a list of hacks that DONT work?
Since it seems the wide majority do :-)
--


"I put it to YOU sir, that it TAKES a pedophile, to see
such perverted things in a children's game!"
-Imaginary press conference in response to Jack Thompson

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

MODS THAT DON'T WORK
Gnohmon_liugnostaylate.package - no, Sims go home
Simlogical_NoKickTrash.package - no, rubbish tipped over
JMPescado_nogizmowants.package - no, gizmo wants are occuring
JMPescado_nocheeringhack.package - no, cheering is happening
JMPescado_nobuskers.package - no, visitors are busking in houses
JMPescado_noeatcrap.package - no, Sims are eating beyond full and after food
is bad
JMPescado_noroadpillows.package - no, can play pillow fights anywhere again
TwoJeffs_Always Flush Toilets - Wash Hands.package - no, not happening



MODS THAT DO WORK
JMPescado_autoyak.package - yes
JMPescado_phonehack.package - yes
Dizzy2_breakfast_at_midnight.package - yes
TwoJeffs_Casual Romance - yes
TwoJeffs_Welcome Wagon Dialog.package - yes
TwoJeffs_Serve Everyone.package - yes
TwoJeffs_school bus - bring friend dialog.package - yes



MOD'S WITH UNCONFIRMED PROBLEMS
TwoJeffs_JenFlower's_homeworksometimesfasterfun_v1.package - suspected
problem with child Sim and jumping when homework assignation calculated,
problem not duplicated, not confirmed
TwoJeffs_No Shoving from Look Through.package - suspected complete failure,
not duplicated, not confirmed


MM



"Guardian Pegasus" <nobody@nowhere.xxx> wrote in message
news:ev8gi1950vjk9h7upj36cgagkl8r3pk5mm@4ax.com...
> On Wed, 14 Sep 2005 13:12:43 GMT, "Madame Mim"
> <mad.mim@bigpond.net.au> wrote:
>
>>Or at least appear to.
>>
>>I am running my game with all my previous mods left enabled. Pescado's
>>Macrotastics and Phone mods seem to be functioning normally.
>>The options show up in menu's and don't cause any wierdness.
>>
>>NB If you chose to enable mods at first load, reboot the game. Mods do not
>>reenable until the game is reloaded (at least that's what it appears to
>>me)
>
> Hey Bianca and Mim, why dont we make a list of hacks that DONT work?
> Since it seems the wide majority do :-)
> --
>
>
> "I put it to YOU sir, that it TAKES a pedophile, to see
> such perverted things in a children's game!"
> -Imaginary press conference in response to Jack Thompson

Reply to Anonymous

Archived from groups: alt.games.the-sims (More info?)

 

"Madame Mim" <mad.mim@bigpond.net.au> wrote in message
news:flVVe.47318$FA3.8146@news-server.bigpond.net.au...
> Or at least appear to.
>
> I am running my game with all my previous mods left enabled. Pescado's
> Macrotastics and Phone mods seem to be functioning normally.
> The options show up in menu's and don't cause any wierdness.
>
> NB If you chose to enable mods at first load, reboot the game. Mods do not
> reenable until the game is reloaded (at least that's what it appears to
me)

Yeah - it says that in the manual somewhere

Reply to Anonymous
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