Archived from groups: alt.games.the-sims (
More info?)
It means that the inheritance and births no longer function properly. There
are various ways to help the situation and hacks available (you'll have to
wait until they're checked for Nightlife compatibility). You can also help
the situation by deleting useless sims with SimPE - you have to be careful
about this so I'd read up about it on the net before you do.
Basically, there are various sims spawned that never feature in gameplay or
as a result of a bug. For example, you will nearly always get a new barista
sim spawned when you go to a community lot with a coffee machine -
similarly, I think, with shop assistants. Secret society sims will also go
on spawning forever in certain situations - but this one only happens if you
hack a bit of coding to allow more visiting sims on your lots. You can end
up with a whole pile of sims in your neighbourhood files that you will never
see again. Also, when you import a sim from another neighbourhood or
download one with a lot, you will get any sims the sim you downloaded ever
knew (i.e. they appear in their memories) put into your neighbourhood files.
You will never see these sims, because they only exist in the sims's memory
not as actual sims in the neighbourhood but there will be a sim file for
them. You will also still have a copy of any sims you created and deleted
in there. Beyond a certain number of sims in a neighbourhood, the game
becomes buggy and, as I said, the inheritance and birth coding is affected.
These comments, BTW, apply to pre-Nightlife ONLY.
Maxoid Tom over at MTS2 (or HatedMaxoid depending where you read his
comments) has been talking about some of these things and has said that the
Barista spawning will be addressed in the upcoming patch and also that some
things were fixed for Nightlife. Bear in mind, we've only just had NL and
no-one is entirely sure what has changed so I'd not worry about it too much
just now and wait a bit and see what people come up with. Also, the patch
is due, I think, soon although I'm not sure whether we actually have a date
yet.
Best wishes
maxon
"deene" <pixelgirl@pickle.net> wrote in message
news:2bSdnQnnsq0JdLXeRVn-rA@valortelecom.com...
>
> "Guardian Pegasus" <nobody@nowhere.xxx> wrote in message
> news
rphi15pofnelnra6b7m5mjvgng28mt45o@4ax.com...
> > On Wed, 14 Sep 2005 22:05:25 -0500, "deene" <pixelgirl@pickle.net>
> > wrote:
> >
> >>I've been reading where a neighborhood can get too large and get
> >>ruined.
> >>Has this happened to anybody in here? This doesn't make sense! Of
> >>course, I won't have this problem because I always start over with
> >>each
> >>EP. LOL But, since Sims 2 was suppose to be about generations and lots
> >>of people play the game that way, seems like this glitch, if it is
> >>one,
> >>is a very bad one until they get a patch out.
> >
> > I think ruined in the sense that it may be too graphically intense,
> > like Cuthbert has done to Pleasantville? LOL
> > --
> >
> >
> > "I put it to YOU sir, that it TAKES a pedophile, to see
> > such perverted things in a children's game!"
> > -Imaginary press conference in response to Jack Thompson
>
> I hope you're right, but some are saying it actually corrupts the
> neighborhood and it can no longer be played?? This doesn't make sense to
> me either, but it is kind of scary if it is true for those who like to
> play generations.
>
> deene
>
>