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DX11 Benchmark Available

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a b U Graphics card
October 23, 2009 12:30:24 PM

Give it a go.
http://unigine.com/download/

Unigine log file

Engine::init(): clear video settings for "NVIDIA GeForce 8800 GT 8.16.11.9107"
Loading "dxgi.dll"...
Loading "openal32.dll"...
Set 1920x1080 fullscreen video mode
Set 1.00 gamma value

---- System ----
System: Windows Vista (build 6002, Service Pack 2) 32bit
CPU: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz 2999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU: NVIDIA GeForce 8800 GT 8.16.11.9107
System memory: 2046 Mb
Video memory: 512 Mb

---- Render ----
Renderer: NVIDIA NV50 512Mb
Direct3D10 desc: NVIDIA GeForce 8800 GT
Maximum texture size: 8192
Maximum render targets: 8
---- Physics ----
Physics: Multi-threaded

Benchmark finished
Time: 253.866
Frames: 11881
FPS: 46.8003
Scores: 1178.9

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a b U Graphics card
October 23, 2009 4:32:21 PM

oh haha my bad. =]
man this benchmark destroys my 2 gtx 260 sli.
a b U Graphics card
October 23, 2009 4:35:35 PM

I'll give it a shot with my 2 5870's...do i need DX11 or windows 7 to run this ??
a c 271 U Graphics card
a c 171 Î Nvidia
October 23, 2009 4:37:50 PM

No worries. Well, what did get, c'mon post up results, don't be shy. :lol: 
October 23, 2009 4:41:57 PM

couldnt find a log file, here is benchmark result:

Unigine
Heaven Demo v1.0
FPS: 48.8
Scores: 1229

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz
CPU flags: 2999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: NVIDIA GeForce GTX 280 8.16.11.9107 1024Mb

Settings
Render: direct3d10
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

Unigine Corp. © 2005-2009
a c 271 U Graphics card
a c 171 Î Nvidia
October 23, 2009 4:42:06 PM

No, it does have a DX9 and DX10 option.
a c 271 U Graphics card
a c 171 Î Nvidia
October 23, 2009 4:47:31 PM

tomasz said:
couldnt find a log file, here is benchmark result:

Unigine
Heaven Demo v1.0
FPS: 48.8
Scores: 1229

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz
CPU flags: 2999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: NVIDIA GeForce GTX 280 8.16.11.9107 1024Mb

Settings
Render: direct3d10
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

Unigine Corp. © 2005-2009

The log file is in the User folder, C:\User\ [name]\Unigine Heaven
a b U Graphics card
October 23, 2009 4:58:10 PM

Wow, one of the best looking benchmarks I have ever seen. However when I run it, it just keeps looping, how do i actually get a score ?? Also my cpu utilization never goes past 6%... Though, at 1920x1200 8xAA 16af DX10 all high, i hover from 25-70 fps.
a c 271 U Graphics card
a c 171 Î Nvidia
October 23, 2009 5:04:03 PM

Annisman said:
Wow, one of the best looking benchmarks I have ever seen. However when I run it, it just keeps looping, how do i actually get a score ?? Also my cpu utilization never goes past 6%... Though, at 1920x1200 8xAA 16af DX10 all high, i hover from 25-70 fps.

When it starts and its doing it's looping thing, click the 'benchmark' button in the top left hand corner and you should get a big old 'BENCHMARKING' across the screen.
a b U Graphics card
October 23, 2009 5:07:34 PM

ok thanks
a b U Graphics card
October 23, 2009 5:15:37 PM

Benchmark finishedTime: 253.831
Frames: 18294
FPS: 72.0717
Scores: 1815.49

Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 3999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5800 Series 8.01.01.961 1024Mb

Settings
Render: direct3d10
Mode: 1920x1200 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
a b U Graphics card
October 23, 2009 5:28:33 PM

What about dx11?
a c 271 U Graphics card
a c 171 Î Nvidia
October 23, 2009 5:35:58 PM

jennyh said:
What about dx11?

Any time you're ready dear :whistle:  . I don't have a DX11 card(s) but I do have the OS, well it's a start. :lol: 
October 23, 2009 6:52:28 PM

Just Ran this here is what I got

Unigine
Heaven Demo v1.0
FPS: 63.0
Scores: 1587

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7100) 64bit
CPU model: Intel(R) Core(TM)2 Extreme CPU Q6850 @ 3.00GHz
CPU flags: 3000MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model: NVIDIA GeForce 9800 GX2 8.16.11.9062 512Mb

Settings
Render: direct3d10
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
a b U Graphics card
October 23, 2009 7:59:18 PM

Anyone comparing DX9/10/11?
a c 271 U Graphics card
a c 171 Î Nvidia
October 23, 2009 8:04:32 PM

gamerk316 said:
Anyone comparing DX9/10/11?

Off you go, it's all yours mate.
October 24, 2009 12:06:36 AM

Thanks for the link MM, amazing benchmarks.
a c 271 U Graphics card
a c 171 Î Nvidia
October 24, 2009 12:31:01 AM

Harrisson said:
Thanks for the link MM, amazing benchmarks.

You're welcome mate, and they are rather pretty aren't they. :) 
a b U Graphics card
October 24, 2009 12:31:28 AM

API: 10DirectX
Shaders: high
Tessellation: enabled
Anisotropy: 4
Anti-aliasing: off
Full screen: on
Resolution: 1920x1080

Cant finish the test. One of my gtx 260 fan is messed up so its running at 25%. So it overheats before i can finish. Contacted evga giving me a upgrade from 2 gtx 260 192sp to 2 gtx 260 216sp for free, well i pay shipping cost. =P

But as far as the performance the 1st 15 levels my cards avg around 60-70fps. Ill let u no my results when my new cards arrive.
a c 271 U Graphics card
a c 171 Î Nvidia
October 24, 2009 12:44:14 AM

More fps's than I got but then that's to be expected really. :lol: 
a b U Graphics card
October 24, 2009 12:49:53 AM

Wonder how much the extra 48sp will help. =D
October 24, 2009 12:56:42 AM

Using DX 11
Unigine
Heaven Demo v1.0
FPS: 30.4
Scores: 765

ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings Render: direct3d11
Mode: 1920x1080 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 8x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

USING DX10
Unigine
Heaven Demo v1.0
FPS: 47.5
Scores: 1196

Render: direct3d10
Mode: 1920x1080 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 8x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

So turning on dx 11 does put hurt on my system
a b U Graphics card
October 24, 2009 12:57:08 AM

I got 3-4fps on my onboard HD 3300, if anyone was interested.

1680x1050, dx10, full settings.
a c 271 U Graphics card
a c 171 Î Nvidia
October 24, 2009 1:06:12 AM

Quote:
So turning on dx 11 does put hurt on my system

Were you expecting any different to happen?
October 24, 2009 1:09:43 AM

Quote:
Were you expecting any different to happen?


I was hoping turning on DX11 would give me a constant 100fps at least. :p 
Interesting to finally see what kind of difference dx11 makes compared to dx10 fps wise.
a b U Graphics card
October 24, 2009 1:11:08 AM

http://www.youtube.com/watch?v=bkKtY2G3FbU

Watch tesselation in action. Mind this is an early example, but it's still pretty clear how much more realism tesselation will bring to any game.
a b U Graphics card
October 24, 2009 1:16:07 AM

You could probably merge both threads, this one and invisik's. ;) 
a c 271 U Graphics card
a c 171 Î Nvidia
October 24, 2009 1:26:40 AM

Quote:
I was hoping turning on DX11 would give me a constant 100fps at least. :p 
Interesting to finally see what kind of difference dx11 makes compared to dx10 fps wise.

I wonder how many people there are who are also expecting similar boosts or at least some sort of increase and more to the point I wonder how long before the bitter taste of disappointment becomes to much to bear, only time will tell I guess and besides it's only a benchie, gaming is where it matters and in that arena DX11 has yet to be put through it's paces.
a c 271 U Graphics card
a c 171 Î Nvidia
October 24, 2009 1:31:03 AM

jennyh said:
You could probably merge both threads, this one and invisik's. ;) 

That would change the author and I know some people can be 'sensitive' about thread ownership.
a b U Graphics card
October 24, 2009 1:46:58 AM

I still haven't worked out who's thread ends up tacked onto the end. I think it's the one with the oldest last post, but i haven't tested it enough to see. You could always change the OP if you don't care about "owning" the thread yourself :lol: 
a c 271 U Graphics card
a c 171 Î Nvidia
October 24, 2009 1:48:33 AM

This next topics has been merged by Mousemonkey
  • First DirectX 11 benchmark :UNIGINE"
    a c 271 U Graphics card
    a c 171 Î Nvidia
    October 24, 2009 1:55:56 AM

    randomizer said:
    I still haven't worked out who's thread ends up tacked onto the end. I think it's the one with the oldest last post, but i haven't tested it enough to see. You could always change the OP if you don't care about "owning" the thread yourself :lol: 

    Changing the author isn't a problem but it plays sweet havoc with the time codes on the posts. :lol: 
    a b U Graphics card
    a b Î Nvidia
    October 24, 2009 2:07:59 AM

    Wait they use the Havoc engine for this? :kaola: 

    Yeah merges are a pain especially when they get long enough individually.

    Will download and test demo over weak-end.
    Not a fan of the Tropics benchmark because of the weak dX10 implementation.
    a b U Graphics card
    October 24, 2009 4:43:50 AM

    DX10


    DX11


    DX9


    OpenGL


    Not a great deal of difference on my system, DX9 is still the FPS king and OpenGL lags behind a bit. They all look about the same too.
    October 24, 2009 10:13:41 AM

    You guys miss the point.

    Dx11 benchmark runs little fast than DX10 if you dont turn on Tesselation. And I have to say I am VERY IMPRESSED with Tesselation.

    From what I see on the market (as I dont own dx11 card yet :)  ) it seems turning tesselation ON reduces the fps about 30%. While this is a BIG drop in the fps, take notice that the graphics and level of realism cant even be compared. And these guys went little over the fence with it :) . They are not applying some small tesselation here and there, they go balistics - adding milions of new polygons.

    I am ASTONISHED that the drop is ONLY 30% for what you get. Not to mention that probably the drop is not from the tesselator itself but most probably after processing , like shadows, lights, textures etc - as when you have more faces its slower to texture them / cast shadows on them etc.

    WOW, really WOW. Notice how Tesselators are designed to allow structural changes to the objects also, adding spikes on the dragon, the roofs of the buildings, the stones on the walls and on the roads. Its a whole new game (if its in a game). BIGGEST JUMP in graphics for last 10 years I say, sinse Hardware T&L.

    Other great thing is that you can apply it like Mip Mapping - tesselating more in the near objects and not tesselating the far ones. This is optimized thinking and it looks amazing. Last but not least - I expect this Tesselation option in game to be highly configurable. i.e. you can have Low/Medium/High settings with such an ease - devs have just to set how many steps they use on the tesselator for each settings. Thats the beauty of it.

    And personally I would probably want to play a game with Tesselation on Low more than with 4xAA - There will be a real battle here on the graphics market probably between functionality.


    Another really interesting thing for me would be to see how well Fermi copes with this Tesselation. As it doesnt have dedicated Tesselator it would have to do all the crunching by itself. This benchmark would be able to give us some lights on the impact (if any) on the Fermi cards.

    Cant wait to see the battle :) . Come on nVidia, release something by next month (even if its wire sticking out card , at least give us performance figures what we can expect)

    It would have been great if the guys from Unigine allowed option for the Tesselation (like a drag or scale or something)
    a b U Graphics card
    a b Î Nvidia
    October 25, 2009 2:06:21 PM

    About FRIGGIN' time on the AMD Demos, they should've had those at launch, M0R0NS !! [:mousemonkey:2]

    Seriously, you let someone else be the first to launch DX11 demos when you have the cards (in working order) to yourselves since May !?! Heck they had screenies from these demos in all the launch reviews, so they were likely ready to go, they just held off on launching them.

    Talk about missed opportunity. :pfff: 


    November 2, 2010 5:14:05 PM

    This is an DX-11 benchmark with an DX~11 score. Not terrible, not great, but OK.

    Unigine
    Heaven Benchmark v2.1
    FPS:
    68.7
    Scores:
    1731
    Min FPS:
    19.3
    Max FPS:
    148.4
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags:
    3200MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:
    NVIDIA GeForce GTX 460 8.17.12.6099 1024Mb
    Settings
    Render:
    direct3d11
    Mode:
    1920x1200 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy: disabled
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
    Unigine Corp. © 2005-2010
    !