Best answer from amnotanoobie.
we all know about Crysis, it is the ultimate test that measures the power/performance of a proc, or gfx card.
so why is Crysis so hard to tame? what makes it hard to play with full AA/AF, high quality and everything maxed with MS and SS?
Probably because of the amount of detail, consider the number of triangles, amount of textures and level of post processing.
Putting it simply look at the level of detail on the faces of people on Dead Space, Bioshock, Splinter Cell Double Agent, etc vs Crysis. Also Crysis' terrain has thousands of trees and vegetation versus the closed spaces of Dead Space or Fallout's desolate terrain.
I haven't played crysis so i don't know about the details and what not but the game is DX10, we should have mastered it by now, and it is almost 3 yrs old
Very, very, very, very poor coding. http://www.youtube.com/watch?v=mjymm3ihxd8
so what is the point of AA in that game?
and why is it not optimized yet?
Video card memory has a lot to do with being able to turn up AA from the games settings panel. I ran Crysis with a GTX260 OC'ed and had some problems with AA even at 2x here and there. I ran an MSI GTX260 with 1792 v-ram and would play with 8x and not have any stumbles...anywhere... at 1680x1050. He's running a 5870 and having problems. I didn't know ATI cards could enable AA. Wasn't there some kind of problem with that somewhere? I did run Crysis on a 4870 w/512 memory and it wasn't very good at that res. Ati supposed to come out with a 2gig version of that card. Can't wait. My personal opinion is that Crysis, like a few other games, needs more than the 1gig that the card has. Don't care how fast it is.
or probably better coding to utilize all the resources and not select parts of the card and then saying the gfx card is crap
pointless.
shut up i didn't ask you, if u don't see the point of the thread then why do you come here?
really why are you following my posts and threads if they are so stupid?
| Upendra09 wrote : I haven't played crysis so i don't know about the details and what not but the game is DX10, we should have mastered it by now, and it is almost 3 yrs old |
And it still one of the few pure DX10 titles over there... Xbox standard for the PC is not helping. Let's hope DX11 will be ported to next gen consoles... until then, we will be trapped on DX9 games.
they will be very expensive for awhile though
cuz cryengine 2(crysis engine) was never created for gaming
http://en.wikipedia.org/wiki/CryENGINE2
that is pretty interesting
| obsidian86 wrote : cuz cryengine 2(crysis engine) was never created for gaming
|
That's why Dunia was made for Far Cry 2.
is that another game?
never heard of it
If in doubt, Wikipedia!
if you wanna make a game that everyone will buy, and that endless advertisments will be done without your knowledge or even trying, make a game that only the best and latest equipment can play, then, everyone who reviews a gcard will post results it made with your game, every new piece of equipment released will have peoiple asking "can it play this game, and you make tonnes of money for doing less work than everyone else, but even though its poorly optimised, the in game graphics r pretty sweet

Good Point.
| alextheawesome wrote : Very, very, very, very poor coding. http://www.youtube.com/watch?v=mjymm3ihxd8 |
Poor coding? You can play with 20fps and have it feel like 40...name me one engine that can do that...???
also whats impressive is that just because an application is a little bit more advanced or ahead of its time people start all the fuss about how poor coding it is and all that stuff, Crysis isn't poorly coded, you can't expect a game to look that good without taking a severe toll on resources, get real people, crysis is about as close as it gets to photorealism and just because your weak old computers can't run it like they can run mario karts doesn't mean its poorly coded. Crysis is very advanced peice of software that is ahead of its time and gives outstanding quality and realism...aswell as good performance for the ridiculous graphics it offers.
I wouldn't say it is ahead of its time by any standards. For one, it uses a graphics API from 2006-ish and uses normal triangular rasterization. Not even something more advanced or anything. It's not that no one else could make a game as detailed as Crysis, it's just, they don't. Why? Because it's stupid. Crysis is just an experiment like.. "Hey guys, I wonder what would happen if we made the textures soo big they were 4 gb?".
Well it isn't really ahead of its time now, but making crysis was a really good busniss move, i really wouldn't be suprised if major GPU or chip manufactures like nvidia,ati, and intel actually made deals to make a game like crysis because people buy it and then when they see they cant run it, they go out and buy a better gpu, I can almost garentee that a massive amount of people baught a more powerful PC or GPU just for crysis. So it isn't stupid its a really smart busniss move and consumers really did fall for it. And crysis isn't an expiriement, its a great game and nothing comes close to its graphics for its time and even years after it. ITs better then games like Call of Duty who look like a damn cartoon show.
| uncfan_2563 wrote : I wouldn't say it is ahead of its time by any standards. For one, it uses a graphics API from 2006-ish and uses normal triangular rasterization. Not even something more advanced or anything. It's not that no one else could make a game as detailed as Crysis, it's just, they don't. Why? Because it's stupid. Crysis is just an experiment like.. "Hey guys, I wonder what would happen if we made the textures soo big they were 4 gb?". |
The level of detail was the supposed selling factor for Crysis. I remember before how they were releasing images comparing the 3d model to the real thing (a human face and the beach location). Too bad they really didn't work on a unique storyline.
Other game makers haven't made games as detailed as Crysis simply because it can't run on the 360 and PS3. If you followed the progression of Direct X, by this time there should have been more DX10 titles, instead what we have are games that are only patched to DX10. Just because most PC titles now are ports from the 360.
DX 9c is now a really old api.
is Crysis patched to DX10?
if it is it will take another few years to be fully mastered
i suddenly have the feeling i posted this question in the wrong spot, maybe it should be in the gfx forum
| redgarl wrote : And it still one of the few pure DX10 titles over there |
Hmm, so 'pure' DX10 that it plays on XP and DX9.

| alextheawesome wrote : Very, very, very, very poor coding. http://www.youtube.com/watch?v=mjymm3ihxd8 |
You have absolutely no clue what you're talking about, but I bet you read that on the internets and so you felt compelled to jump on the bandwagon and inform us of your (borrowed) opinion.
so why is there no difference between no AA and 8x AA on crysis? with the 5870
This topic has been moved from the section CPU & Components to section Graphic & Displays by Randomizer
I don't think CPUs have been mentioned once after the OP yet.
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