gamerk316 :
And yet, XP still has the largest user base.
And falling fast, even Vlave noted this as a result of their last survey.
ACtually, there's already a few DX10 only games. All have crashed and burned sales wise though. I could just as easily point out that MW:2 lacks any advanced DX support as a counter argument.
What DX10-only games (we're talking about from a gaming house, not tiny producers, which was your issue then as well), because in fact you said there wouldn't be any, there have already been VISTA-only, but they weren't DX10 only.
And I would appriciate it if some of you would stop putting words in my mouth.
Not putting words in your mouth, actually emember what you said, which you apparently don't. You do realize we can post to them
My stance for the past year has been:
1: 4000 series and earlier hardware could not run DX11. [Correct] (Sorry Jaydee, I won this one)
NO that was not your original statement, just your revised one afterwards which is also wrong, you originally said it wouldn't run on down hardware to which I replied with the link (and nice picture for you) to M$' own statements a few short weeks earlier that SPECIFICALLY addressed that issue. As for your fight with JDJ that happened during my summer hiatus when I wasn't here to counter your BS!. In fact D3D 11 release WILL have features that are specific additions to DX19 and even DX9 hardware, that too was already extensively explained by M$, the biggest feature to go throughout the line will be greater multi-thread support. Even your statement above is just wrong since DX11 will run on the 4000 series, you will just not get anything that requires DX11 hardware, but it will still run DX11 as it is a complete superset.
2: Games would not be patched to DX11 after the fact [jury still out]
Games have already been patched after the fact , so the jury's verdict is already in.
http://forums.battleforge.com/forum/showthread.php?t=24137
Plus LOTR and D&D.
3: DX11 adoption would be about as quick as DX10 was (XP Factor, lack of HW) over the first year or so [jury out; only a dozen or so games announced so far, which puts it at about the same adoption of DX10]
As it related to the model, we already know adoption is far ahead of DX10 with games before the official launch, and multiple games available at launch (DX10 only had a few demos, many of the G80 ones were believed to be DX10 but were OGL wrappers).
4: Tesselation would likely have a noticable performance impact [Correct]
Actually it's not that simple, you also criticized ATi for having a non-DX11 tessellator in the previous generations, which is funny since it looks like nV will have no DX11 tessellator, and doing it in general shaders will be even slower.
As for the release date, you try connecting to Tom's and Wikipedia at 5kb/sec I get here at work...
Dude, then don't hit 'reply' until you checked. If this would reduce your errors that would be worth it. You post that stuff and then people think you know what you're talking about and even if you were 2/3 instead of really 1/4, that would still mean you're still putting out too many errors for these discussions, which become references for people.
Seriously dude, you're on an anti-DX11 campaign, at least make the effort to research your points, especially if they're right there on something as easy as Wiki which is far from even being a 'good' source.