What does Full Settings means..

i have a question about full settings in games
what does that means???
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More about what full settings means
  1. sekaroz said:
    i have a question about full settings in games
    what does that means???

    Using the max resolution that your monitor supports.
    It also means turning the "eye candy" settings like AA (anti-aliasing) and AF (anisotropic filtering) as well as whatever the offered lighting options are like HDR (high dynamic range) or bloom effects all the way to their maximum respective settings.
  2. ful settings = "maxed out"

    You can set the level of detail, shadows etc to greater and greater levels till you recah a point where your card just can't handle it. If you can play at "full settings" that's the greatest load you can put on the card and the "most realistic" images you will see on screen.
  3. Okay both of these posts are right/wrong.
    Here are the "requirements" to say your playing a game in "full settings"
    Native resolution of your monitor being used.
    Full settings is setting a game's graphics options such as: details, models, shaders, lighting, distance viewed, Anti-aliasing, and anisotropic filtering them to the maximum.

    For example: Ill show a picture of AION (Mmorpg) and Left 4 dead with "Full Settings)

    (I am forcing CCC to run at x8 AA (Anti-Aliasing) and x16 AF (Anisotropic filtering)

    Incase your curious: Anti-Aliasing is software-made smoothing of jagged edges, this helps give a smooth image (less 2d more 3d).
    For example: Looking at a Ps2 game Ps3 or 360 game. Ps2 appears edgy, not smooth, and jagged because of it's poor anti-aliasing (although FFXII really pwned with AA). While Ps3/Xbox 360 games are better smoothed, this is because of higher AA.
    Anisotropic Filtering is software-enhanced far viewing background. Unlike objects which are often loaded with complete quality at far sights, anisotropic filtering deals more with background details and enhancing the quality on backgrounds that are far away.
    For example: Im sure you remember in perhaps Playstation/Ninendo games that backgrounds where often like "pictures." Anisotropic helped change this by added higher quality, of course this takes it's toll on the GPU.

    AION Max settings: Monitor 23" native resolution: 1920x1080

    Left for Dead Max settings; Monitor 23" Native resolution: 1920x1080

  4. Screen res has more to do with how the ps2 looks compared to the newer ps3/xbox360...

    All things being equal, AA helps smooth the jaggies, most noticeable at lower resolutions.
  5. Yeah... No.

    Screen res didnt have to do with how the ps2 looked, it was hardware limitations period. You can't compare shitty shaders/models with better shading/better quality models. While we have had the technology to create the most realistic of all games, it does little for companies since such games would require resources far out of the consumer market. For example my friend was showing me a few 3d models he made, all of them where around the resolution of 4000x3000+ for best quality. That is past "ultra hd", this is how games are made... Large shaders/models/details, then compressed and shipped into a DVD-9 (dual layer, except for Ps2 few games where on dual layer dvds).

    Also for funnies sake:
    Ps2 specs:
    Video output resolution: variable from 256x224 to 1280x1024 pixels (that's past 720p). The only reason most games didnt hit this resolution were hardware limitations.
  6. ok thanks a lot...
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