Part of the claims are the same claims done by ATI and nVidia, sure its rated at such n such peak TFlops etc, but actual are different, same for x86, dont let it fool you. Its really no different, except possibly for gpgpu usage, and maybe only then.
If their shrinks bring excellent perf increases, we will see a discrete LRB, if not, itll be a SoC variant and a gpgpu board
Understand, LRB is designed for complete total thruput, but it doesnt mean that thruput wil ever get used. Much like furmark or occt or whatever specialized gpu app out there, it comes close but even they cant do 100%.
Does it mean itll be more efficient? Possibly, but again, since theres no FF HW, its all SW driven, and the latencies and imperfect usage happens as well.
Ive written a ton about LRB and what it faces in gfx for competition, and that had to be its springboard, and facing a fast moving gfx market, with some major changes coming soon as well, its just bad timing for LRB, unless it was going to be a killer gfx solution.
The fusion projects, HKMG, Fermi, all these things make LRB a tough sell at the moment as just a player, and not groundbreaking or top model.
From what Im reading, its the same bugaboo Intels always faced with gfx, drivers. Having to do the whole of gamedone if you will is a daunting task, but to do it all on brand new drivers, on brand new HW, with a brand new approach, with brand new driver teams etc. this sint like their last try, when gaming wasnt as wide spread as it is today.
So, it needed to fit a tight window, and failed.
Now, it needs to finish up, try to draw some attention for its strengths, and clear up some holes it had, and hope the perf jumps on the next iteration, meanwhile, itll face newer cards with greater perf, and on a new process, with the usage of HKMG. more mountains to climb, and if fusion takes off, and somewhat curtails the low/lower mid end of discrete cards, leaves less room for LRB as well.
Im looking for its usage as either a IGP/on chip solution like fusion, Intel style, and maybe for HPC, but even there, the numbers dont justify it, even at 1000-3000 a clip, unless they get some design wins, which is what theyre trying to do now