Archived from groups: alt.games.the-sims-2 (
More info?)
How was the export made? If it's SimSurgery - export then you should just be
able to open the BodyShop and work away at your will. The problem is
twofold.
1. An exported Sim doesn't always have an asterix to show it's one of your
created Sims.
2. If you have a whole pile of BodyShop Sims it can be a real pain finding
this new one.
Solution:
1. Open C:\ . . . My Documents\EA Games\The Sims 2\SavedSims and find your
file (with the name you gave it)
2. Create a temporary sub-folder - temp is always a good name for this ; ' )
3. Shove everything that isn't the file you wish to work with into the temp
folder and then open BodyShop
Your file should now be the very first Sim you see.
Remember to put the other files back in the main SavedSims directory if you
want BodyShop or TS2 to see them.
MM
"D" <deeus@bigpond.net.au> wrote in message
news
dNDd.109799$K7.80756@news-server.bigpond.net.au...
> I have an export file of the Townie ...argh I forgot her name
> anyways this is the file name N010_User01058.package
> How do I import this file into bodyshop and change her
hair/clothes/makeup?
> that's the part where I am stuck!
> (doing it that way)
>
> --
> - D
> "Madame Mim" <not@realaddress.com> wrote in message
> news:kkIDd.109350$K7.82412@news-server.bigpond.net.au...
> > My method is more complicated because it enables you to use Sims from
> > outside the neighbourhood as your templates. I have done the adaptations
> > using both methods and have found them about equal in complexity. SimPE
is
> > visually threatening whereas TS2E uses sometimes confusing English. Both
> > are
> > VERY good programs that loose marks on my user friendly meter for
> > different
> > reasons.
> >
> > I bought my copy of TS2E because the program for TS1 was so good, and I
> > don't regret it for one minute. Each of them helps me understand the
> > other -
> > but SimPE is rapidly out-stripping TS2E for actual abilities.
> >
> > MM
> >
> >
> >
> > <barbara@bookpro.com> wrote in message
> > news:10tug7k2jueeldc@corp.supernews.com...
> >> On Sat, 08 Jan 2005 00:34:43 GMT, "Madame Mim" <not@realaddress.com>
> >> wrote:
> >>
> >> >If you want to make new faces for Sims and not have extra people
> > cluttering
> >> >up the neighbourhood it is possible to make the Sims you want in a new
> >> >or
> >> >unused neighbourhood. But you need to use TS2Enhanser. You make the
> > people
> >> >and then (you may need to enter the family just once to initiate the
Sim
> >> >properly) and then you close TS2 and open TS2E, open the correct
> >> >neighbourhood and go to the cloning lab to make a clone of the sim.
Then
> > you
> >> >open the neighbourhood containing the Sim you wish to change and open
> >> >the
> >> >clone file and overwrite the features of the Sim that you wish to be
> >> >overwritten.
> >>
> >> Sounds like almost as much work as doing it with SimPE, if not more
> >> so.
> >>
> >> With SimPE, I was able to move Mortimer Goth into BodyShop and change
> >> his clothes and some facial features. Now I should just have to load
> >> the game and use that saved Sim (the altered clone of Morty) to create
> >> a new character in Neighborhood 1. I don't even have to put him in a
> >> house; I changed Daniel Pleasant's appearance using a Sim who was in
> >> the Sim Bin. Once I've done that, I can delete him from the Sim Bin.
> >>
> >> I haven't bought TS2Enhancer because most, if not all, of what it does
> >> can be done with SimPE. I used it for the trial period and didn't
> >> find anything compelling. Unless Rick comes up with a super easy way
> >> to change clothing, more like what was possible in Sims 1, I probably
> >> won't bother with TS2Enhancer. Doesn't look like he's done much with
> >> it since he posted the beta in November. I wonder if he lost
> >> interest.
> >>
> >> BW
> >
> >
>
>