So here's the skinny: I have started school in the hopes to one day be a character modeler for games. My experience with building computers from scratch is limited to upgrading ram and installing sound cards (none). I use programs such as Maya, 3ds Max, Z Brush, Photoshop, After effects, etc...... I am also working in the Unreal engine. I have read posts concerning 3d workstation builds on this site that are from a few years ago, and was wondering what a current build would look like. I have a $2,500 budget and would like to get the most bang for my buck. I am also a college student so any money I can save would be great. Though this computer will be primarily a 3d workstation, I am also a gamer and would like the best of both worlds if that is possible. I appreciate your help
I think you can get away with getting a powerful consumer-level card, instead of ones designed for 3D workstations, if you get a powerful enough CPU. You'll probably be doing software renders anyway, which completely relies on CPU power. First things first though, use this format to ask your question properly.
SYSTEM USAGE FROM MOST TO LEAST IMPORTANT: 3d Modeling (maya, Max, zbrush, mudbox) Adobe Suite, Unreal, Unity, Gaming, Surfing the web, word processing.
PARTS NOT REQUIRED: need all
PREFERRED WEBSITE(S) FOR PARTS: newegg.com
PARTS PREFERENCES: Best quality I can get within my pricerange
MONITOR RESOLUTION: 1920x1080
ADDITIONAL COMMENTS: I would like the machine to be as future proofed as possible, I would like dual monitors, I would like lots of storage, I would like a machine that can handle 30 million + polygons.
Here is a sample build a friend made for me. What do you think?