Hard to reach rooftop

Archived from groups: alt.games.thief-dark-project (More info?)

I doubt if this is a spoiler, although the answer may be.

I'm standing in front of Shalelbridge Cradle now, so before I am driven
insane I'd like to know this:

On the roof of Fort Ironwood there is a rust mite with some loot close
by. Is that accessible from *inside*, please? Outside, I've tried all
kinds of combinations of jump and climb to get there, mostly starting
from the building opposite (which has a 'not meant to be climbed' fee)

I'm not asking how to do it, just if it's do-able from outside
--
Terry Pratchett
26 answers Last reply
More about hard reach rooftop
  1. Archived from groups: alt.games.thief-dark-project (More info?)

    In message <2kg7i7F211q1U1@uni-berlin.de>, McEve <mceve@azcappy.com>
    writes
    >
    >"Terry Pratchett" <tpratchett@unseen.demon.co.uk> wrote in message
    >news:Dtxlb4I6Vr4AFAZl@unseen.demon.co.uk...
    >>
    >> I doubt if this is a spoiler, although the answer may be.
    >>
    >> I'm standing in front of Shalelbridge Cradle now, so before I am driven
    >> insane I'd like to know this:
    >>
    >> On the roof of Fort Ironwood there is a rust mite with some loot close
    >> by. Is that accessible from *inside*, please? Outside, I've tried all
    >> kinds of combinations of jump and climb to get there, mostly starting
    >> from the building opposite (which has a 'not meant to be climbed' fee)
    >>
    >> I'm not asking how to do it, just if it's do-able from outside
    >> --
    >> Terry Pratchett
    >
    >hmm.... you're standing in front of the door where the glyph to start the
    >cradle is/was?
    >ok.. bit of spoiler space just in case
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >I found a rust mite and some loot on a roof of Fort Ironwood, but that was
    >accesible from the grave yard - or from the terrace where there's a hammer
    >patrolling too... that would not be the same place I guess...
    >
    >Can you describe in more detail where you're standing when you see the
    >loot/rust mite?

    Thanks, that's the one. Okay, I'll keep working to find a way.

    I mentioned the Cradle because from what I've heard it's surely going to
    be the death of me!
    --
    Terry Pratchett
  2. Archived from groups: alt.games.thief-dark-project (More info?)

    "Terry Pratchett" <tpratchett@unseen.demon.co.uk> wrote in message
    news:Dtxlb4I6Vr4AFAZl@unseen.demon.co.uk...
    >
    > I doubt if this is a spoiler, although the answer may be.
    >
    > I'm standing in front of Shalelbridge Cradle now, so before I am driven
    > insane I'd like to know this:
    >
    > On the roof of Fort Ironwood there is a rust mite with some loot close
    > by. Is that accessible from *inside*, please? Outside, I've tried all
    > kinds of combinations of jump and climb to get there, mostly starting
    > from the building opposite (which has a 'not meant to be climbed' fee)
    >
    > I'm not asking how to do it, just if it's do-able from outside
    > --
    > Terry Pratchett

    hmm.... you're standing in front of the door where the glyph to start the
    cradle is/was?
    ok.. bit of spoiler space just in case


    I found a rust mite and some loot on a roof of Fort Ironwood, but that was
    accesible from the grave yard - or from the terrace where there's a hammer
    patrolling too... that would not be the same place I guess...

    Can you describe in more detail where you're standing when you see the
    loot/rust mite?
  3. Archived from groups: alt.games.thief-dark-project (More info?)

    On Wed, 30 Jun 2004 17:59:49 +0100, Terry Pratchett
    <tpratchett@unseen.demon.co.uk> wrote:

    >I mentioned the Cradle because from what I've heard it's surely going to
    >be the death of me!

    It took me days to play through, cuz I couldn't stand the horror of it
    for more than short periods.
    --
    ______________________________________________

    What's up Chuck?

    To reach me, swap spammers get bent with softhome
    ---------------------------------------------------------------------------------------------
  4. Archived from groups: alt.games.thief-dark-project (More info?)

    "Greger Hoel" <gregerh@spammersgetbent.net> wrote in message
    news:qrt5e05ridqh3i4r9lj8kejppqk97amr5j@4ax.com...
    > On Wed, 30 Jun 2004 17:59:49 +0100, Terry Pratchett
    > <tpratchett@unseen.demon.co.uk> wrote:
    >
    > >I mentioned the Cradle because from what I've heard it's surely going to
    > >be the death of me!
    >
    > It took me days to play through, cuz I couldn't stand the horror of it
    > for more than short periods.
    > --

    I had 80% loot and quite a few hours gameplay behind me before I could make
    any progress -

    WARNING MAJOR spoiler


    because there was NO WAY I was going up the attic - I ran the other
    direction!
  5. Archived from groups: alt.games.thief-dark-project (More info?)

    If I think you are where you are, I got to it with a "leap" of faith,
    however
    I subsequently found the solution to be a little more "grating".

    See what I did there? Oh, please yourselves.....
  6. Archived from groups: alt.games.thief-dark-project (More info?)

    In message <cbv2tj$s97$1@titan.btinternet.com>, Gez
    <gez.hartland@btinternet.com> writes
    >If I think you are where you are, I got to it with a "leap" of faith,
    >however
    >I subsequently found the solution to be a little more "grating".
    >
    >See what I did there? Oh, please yourselves.....
    >

    Thanks! I could never make the leap work, but I went back down and
    found a route an hour or so ago. I've decided to enter the Cradle with
    max weaponry...

    ....which is not hard. I see now why the earlier games didn't let you
    hoard weapons. If you're a sneaker and not keen on explosions, you run
    out of stuff to buy fairly soon.
    --
    Terry Pratchett
  7. Archived from groups: alt.games.thief-dark-project (More info?)

    On Wed, 30 Jun 2004 20:29:43 +0100, Terry Pratchett

    >...which is not hard. I see now why the earlier games didn't let you
    >hoard weapons. If you're a sneaker and not keen on explosions, you run
    >out of stuff to buy fairly soon.

    The economy is a severely underdeveloped theme in the story. Garrett
    should have the option of buying clothes, jewelry, fancy horses, good cuisine,
    etc., etc., as well as just work-related stuff. He should be able to visit
    casinos and play the slots. And there should be lots of different kind of noise
    arrows. Maybe they could be programmable, the way ring tones in cell phones
    are. Think of it: a noise arrow that would play "Mr. Tambourine Man" to the
    guard while he searches. Kewl?

    http://www.pobox.com/~hapgood
  8. Archived from groups: alt.games.thief-dark-project (More info?)

    Terry Pratchett <tpratchett@unseen.demon.co.uk> writes:

    > ...which is not hard. I see now why the earlier games didn't let you
    > hoard weapons. If you're a sneaker and not keen on explosions, you
    > run out of stuff to buy fairly soon.

    I rather liked that you had to use your equipment or lose it. In most
    other sorts of games I hoard equipment, always thinking that there's
    something even tougher coming up so I shouldn't waste my goods just
    yet. But in thief 1&2 I'd just use my water arrows to make an easier
    path rather than sneak around the long way, or use a gas arrow on a
    single guard instead of saving it for a crowd.

    --
    Darin Johnson
    My shoes are too tight, and I have forgotten how to dance -- Babylon 5
  9. Archived from groups: alt.games.thief-dark-project (More info?)

    Fred Hapgood <fhapgood@speakeasy.net> writes:

    > Garrett should have the option of buying clothes, jewelry, fancy
    > horses, good cuisine, etc.,

    Quieter shoes, face masks, better cartographers...

    --
    Darin Johnson
    My shoes are too tight, and I have forgotten how to dance -- Babylon 5
  10. Archived from groups: alt.games.thief-dark-project (More info?)

    "Terry Pratchett" <tpratchett@unseen.demon.co.uk> wrote in message
    news:hmWdptOnSx4AFAcV@unseen.demon.co.uk...
    >
    > Thanks! I could never make the leap work, but I went back down and
    > found a route an hour or so ago. I've decided to enter the Cradle with
    > max weaponry...
    >

    hehehehe ... as if that's going to do you any good ;-) Nah, never mind me -
    I'm just teasing, and jealous that it's not I that is about to enter the
    cradle for the first time :-D
  11. Archived from groups: alt.games.thief-dark-project (More info?)

    "Terry Pratchett" <tpratchett@unseen.demon.co.uk> kirjoitti viestissä
    news:1ZeomvKFGv4AFA9S@unseen.demon.co.uk...

    > I mentioned the Cradle because from what I've heard it's surely going to
    > be the death of me!

    It was the most disturbing experience I've experienced in a long, long
    while. It got under my skin, I'll tell you that much. At the same time I
    loved it, while hating every second of it. As I said on the TTLG forums,
    it's a stroke of mad genious. Not necessarily my favorite type of a
    mission, but brilliant nonetheless. The stuff that nightmares are made of.

    Let us know what you think of it.

    - Mika L
  12. Archived from groups: alt.games.thief-dark-project (More info?)

    "Terry Pratchett" <tpratchett@unseen.demon.co.uk> kirjoitti viestissä
    news:1ZeomvKFGv4AFA9S@unseen.demon.co.uk...

    > I mentioned the Cradle because from what I've heard it's surely going to
    > be the death of me!

    It was the most disturbing experience I've experienced in a long, long
    while. It got under my skin, I'll tell you that much. At the same time I
    loved it, while hating every second of it. As I said on the TTLG forums,
    it's a stroke of mad genious. Not necessarily my favorite type of a
    mission, but brilliant nonetheless. The stuff that nightmares are made of.

    Let us know what you think of it.

    - Mika L
  13. Archived from groups: alt.games.thief-dark-project (More info?)

    Man am I glad I played that level before everyone totally over hyped it.
    It's a great level with a major creep factor but it wasn't so scary I was
    pissing myself. However, by the hype in the forums you would think it was
    the scariest thing since the ball bouncing down the stairs in The Changeling
    (George C. Scott movie;) )
  14. Archived from groups: alt.games.thief-dark-project (More info?)

    On Wed, 30 Jun 2004 22:30:12 +0300, "Mika Latokartano"
    <mika.latokartano@REMOVETHIS.kolumbus.fi.invalid> wrote:

    >
    >"Terry Pratchett" <tpratchett@unseen.demon.co.uk> kirjoitti viestissä
    >news:1ZeomvKFGv4AFA9S@unseen.demon.co.uk...
    >
    >> I mentioned the Cradle because from what I've heard it's surely going to
    >> be the death of me!
    >
    >It was the most disturbing experience I've experienced in a long, long
    >while. It got under my skin, I'll tell you that much. At the same time I
    >loved it, while hating every second of it. As I said on the TTLG forums,
    >it's a stroke of mad genious. Not necessarily my favorite type of a
    >mission, but brilliant nonetheless. The stuff that nightmares are made of.
    >
    >Let us know what you think of it.
    >
    >- Mika L

    I was disappointed by it really. It was built up to such a big degree
    that I kept expecting it to be so terribly scary but when I was doing it,
    my anticipation of it being scary was the biggest part of the atmosphere.
    By itself, it was pretty weak. Give me real Haunts that chase you around
    shouting "join us, join us, join us now!" any day.

    *shrugs*

    --
    Michael Cecil
    http://home.comcast.net/~macecil/
  15. Archived from groups: alt.games.thief-dark-project (More info?)

    He already owns everything a thief could want.

    Gas masks so he's not effected by Gas Arrows/Bombs.
    Also protects him from moss arrows.

    Lead lined shoes (for sound and so he can't swim).
    Also so he doesn't slip on his own flaming oil slick

    Spidey gloves (that aren't really gloves at all)
    instead of those pesky Rope Arrows.

    A magic blackjack that restores AI sight if they've been flashbombed.

    Broadhead arrows that don't alert guards when they strike a surface 2 feet
    away.

    Tricked out Magic Zoom Eye.

    Plus you can't see it but he's got a lot of bling under that tight S&M
    outfit :)

    Fire-Cracker arrows.

    3rd Person web-cam mounted on a rolling tripod behind him.

    and so on...
    I think he's got plenty :)

    Loony

    "Fred Hapgood" <fhapgood@speakeasy.net> wrote in message
    news:eb76e013g6trougopvknr7tjehpajj45og@4ax.com...
    > On Wed, 30 Jun 2004 20:29:43 +0100, Terry Pratchett
    >
    > >...which is not hard. I see now why the earlier games didn't let you
    > >hoard weapons. If you're a sneaker and not keen on explosions, you run
    > >out of stuff to buy fairly soon.
    >
    > The economy is a severely underdeveloped theme in the story. Garrett
    > should have the option of buying clothes, jewelry, fancy horses, good
    cuisine,
    > etc., etc., as well as just work-related stuff. He should be able to
    visit
    > casinos and play the slots. And there should be lots of different kind of
    noise
    > arrows. Maybe they could be programmable, the way ring tones in cell
    phones
    > are. Think of it: a noise arrow that would play "Mr. Tambourine Man" to
    the
    > guard while he searches. Kewl?
    >
    > http://www.pobox.com/~hapgood
  16. Archived from groups: alt.games.thief-dark-project (More info?)

    Fred Hapgood wrote:

    > On Wed, 30 Jun 2004 20:29:43 +0100, Terry Pratchett
    >
    >
    >>...which is not hard. I see now why the earlier games didn't let you
    >>hoard weapons. If you're a sneaker and not keen on explosions, you run
    >>out of stuff to buy fairly soon.
    >
    >
    > And there should be lots of different kind of noise
    > arrows. Maybe they could be programmable, the way ring tones in cell phones
    > are. Think of it: a noise arrow that would play "Mr. Tambourine Man" to the
    > guard while he searches. Kewl?

    I think my internal Thief-verse just committed suicide out of self
    preservation.
  17. Archived from groups: alt.games.thief-dark-project (More info?)

    On Thu, 01 Jul 2004 02:32:34 GMT, Canthlian <canthlian@sadlittlelook.com>
    wrote:

    >Fred Hapgood wrote:
    >
    >> On Wed, 30 Jun 2004 20:29:43 +0100, Terry Pratchett
    >>
    >>
    >>>...which is not hard. I see now why the earlier games didn't let you
    >>>hoard weapons. If you're a sneaker and not keen on explosions, you run
    >>>out of stuff to buy fairly soon.
    >>
    >>
    >> And there should be lots of different kind of noise
    >> arrows. Maybe they could be programmable, the way ring tones in cell phones
    >> are. Think of it: a noise arrow that would play "Mr. Tambourine Man" to the
    >> guard while he searches. Kewl?
    >
    >I think my internal Thief-verse just committed suicide out of self
    >preservation.

    I just want to catch mice and now those rust mites and toss them near
    guards to cause distractions.

    That and see what happens when you claw a guard with the climbing gloves.

    --
    Michael Cecil
    http://home.comcast.net/~macecil/
  18. Archived from groups: alt.games.thief-dark-project (More info?)

    Darin Johnson <darin_@_usa_._net> wrote in message news:<cu13c4cx06b.fsf@nokia.com>...
    > Fred Hapgood <fhapgood@speakeasy.net> writes:
    >
    > > Garrett should have the option of buying clothes, jewelry, fancy
    > > horses, good cuisine, etc.,
    >
    > Quieter shoes, face masks, better cartographers...

    ... I'd give 10000g for a GPS with decent maps.
  19. Archived from groups: alt.games.thief-dark-project (More info?)

    "the churchwarden" <no@no.com> kirjoitti viestissä
    news:40e34ce2$0$89430$c3e8da3@news.astraweb.com...
    > Man am I glad I played that level before everyone totally over hyped it.
    > It's a great level with a major creep factor but it wasn't so scary I was
    > pissing myself. However, by the hype in the forums you would think it was
    > the scariest thing since the ball bouncing down the stairs in The
    Changeling
    > (George C. Scott movie;) )

    (My newsreader was acting up yesterday -- sorry about double-posting my
    previous comment in this thread. It wasn't intentional.)

    Well, people experience it differently, I guess. It seriously freaked me
    out. I don't know why, exactly, because I don't consider myself easily
    scared, but it simply got to me. The most intense gaming experience for me,
    ever. I liked the story of Cradle, and I think that's the main reason why
    the whole experience felt so intense.

    But I'm sure there're tougher taffers than me out there....

    - Mika L
  20. Archived from groups: alt.games.thief-dark-project (More info?)

    In message <cc0cco$aui$1@phys-news1.kolumbus.fi>, Mika Latokartano
    <mika.latokartano@REMOVETHIS.kolumbus.fi.invalid> writes
    > I liked the story of Cradle, and I think that's the main reason why
    >the whole experience felt so intense.
    >
    >But I'm sure there're tougher taffers than me out there....
    >
    I think the 7th Crystal messed with my head quite a lot. That dark
    nursery. Those letters. And you were *robbing this guy.

    In the T3 Overlook level, am I the only person who didn't take the gold
    from the chest? I felt sorry for the poor old biddy.

    --
    Terry Pratchett
  21. Archived from groups: alt.games.thief-dark-project (More info?)

    Terry Pratchett wrote:

    > In the T3 Overlook level, am I the only person who didn't take the gold
    > from the chest? I felt sorry for the poor old biddy.

    I played that level pre-patch (hence Normal?), so it was easy avoiding
    taking her money -- especially as I remembered Lady Elizabeth, and
    suspected this lady might be a lot tougher underneath, especially as
    she spotted me so easily ... and there was also that slight ambiguity if
    Moira was a given name or a family name (pity about the Victrola
    -- it destroyed that).

    I'm retracing my steps after that can't-get-into-the-sunken-citadel
    problem, and will soon have to decide again. Not sure what the key was
    for, ... something required on Expert?

    It's a nice 'problem' to leave in the game: should I or shouldn't I?
    Unfortunately, the game's insistence on so much loot to pass a mission
    undermines it a bit. There is no apparent reason for having that kind
    of requirement any more (especially not the 'special loot' requirement)
    -- leaving those out, but instead allowing the player to revisit old
    missions (in so far it is possible) would probably be an improvement,
    though some care would need to go into setting the scene for those
    'second' visits.

    --
    Anders Thulin ath*algonet.se http://www.algonet.se/~ath
  22. Archived from groups: alt.games.thief-dark-project (More info?)

    "Anders Thulin" <ath_no_spam_please@algonet.se> wrote in message
    news:WYQEc.97381$dP1.323074@newsc.telia.net...
    > Terry Pratchett wrote:
    >
    > > In the T3 Overlook level, am I the only person who didn't take the gold
    > > from the chest? I felt sorry for the poor old biddy.
    >
    > I played that level pre-patch (hence Normal?), so it was easy avoiding
    > taking her money --

    You must have been playing in Normal (with or without the patch)
    as it is impossible to collect 90% of the loot in that mission
    without taking the widow's inheritance.
  23. Archived from groups: alt.games.thief-dark-project (More info?)

    "Anders Thulin" <ath_no_spam_please@algonet.se> wrote in message
    news:WYQEc.97381$dP1.323074@newsc.telia.net...
    > Terry Pratchett wrote:
    >
    > > In the T3 Overlook level, am I the only person who didn't take the gold
    > > from the chest? I felt sorry for the poor old biddy.
    >
    > I played that level pre-patch (hence Normal?), so it was easy avoiding
    > taking her money --

    You must have been playing in Normal (with or without the patch)
    as it is impossible to collect 90% of the loot in that mission
    without taking the widow's inheritance.
  24. Archived from groups: alt.games.thief-dark-project (More info?)

    Sorry for the unintentional double-post, my News Server is
    playing silly games.
  25. Archived from groups: alt.games.thief-dark-project (More info?)

    "Anders Thulin" <ath_no_spam_please@algonet.se> wrote in message
    news:WYQEc.97381$dP1.323074@newsc.telia.net...
    > Terry Pratchett wrote:
    >
    > > In the T3 Overlook level, am I the only person who didn't take the gold
    > > from the chest? I felt sorry for the poor old biddy.
    >
    > I played that level pre-patch (hence Normal?), so it was easy avoiding
    > taking her money --

    You must have been playing in Normal (with or without the patch)
    as it is impossible to collect 90% of the loot in that mission
    without taking the widow's inheritance.
  26. Archived from groups: alt.games.thief-dark-project (More info?)

    srm_dfr@hotmail.com (eloj) writes:

    > > Quieter shoes, face masks, better cartographers...
    >
    > ... I'd give 10000g for a GPS with decent maps.

    I actually like the vague maps. Especially in Thief 1 and the
    Bonehoard map (where I really wish Garret had a piece of chalk).
    But the maps are incredibly good when you consider that they're
    drawn by people who've never been inside the buildings they're
    mapping or are relying on vague descriptions and fuzzy memories.

    --
    Darin Johnson
    "Look here. There's a crop circle in my ficus!" -- The Tick
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