Closed

How is my Unigine Heaven Benchmark Score?

Hello,
Just wanted your guys opinions on my score for the DX11 Unigine Heaven Benchmark.

My current setup:

Mobo: Gigabyte MA770t-UD3P

CPU: AMD Phenom II x3 720 (overclocked from 2.8 to 3.5 GHz)

GPU: XFX HD 5870

4GB DDR3 RAM

Win 7 x64

Benchmark Settings:
DX 11 1920x1080 resolution
16 AF and 4x AA
Everything else Max

Score:
Frames per Second: 29.8
Score - 752


Decent score for 1080p res with 4xAA in DX 11? What do you think of my current hardware? Are there an relatively inexpensive additions or replacements I should make that would give me a good boost in gaming performace? I am all about high quality visuals in 1080p resolution. Thank you
75 answers Last reply
More about unigine heaven benchmark score
  1. Not bad at all.

    Now I'm going to have to go home and bench it on my rig and compare scores.
    See how my i7 and 2x 5870 match up.

    However, this benchmark has little validity untill all players are on the DX11 field.
    On top of that, I wonder how well they are implementing their tesselation now compared to improvements in programming utilizing it in a year or so.

    In addition, I don't think we'll see any games effeciently using DX11 for at least a year or so (especially if it has the adoption rate as DX10 did originally). Mostly it will just be patches that add a few shiny things, but drag it down because it's sort of patched in there. (E.G. Dirt 2 - all in all, it seems poorly implemented. It strikes me as just a gimmick rather than a feature.)
  2. Unigine
    Heaven Demo v1.0
    FPS:
    29.0
    Scores:
    729
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    AMD Phenom(tm) II X4 940 Processor
    CPU flags:
    3000MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model:
    ATI Radeon HD 5700 Series 8.690.0.0 1024Mb
    Settings
    Render:
    direct3d11
    Mode:
    1920x1080 4xAA fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled

    Those are my results barely lower then yours, now OCed I get near 850.
  3. FPS: 27.4
    Scores: 689

    Q6600 @ 3.2
    XFX 5870
    Asus P5K-e
    Vista x64
    4GB 800mhz Ram

    Render: direct3d11
    Mode: 1920x1200 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
  4. FPS:
    31.6
    Scores:
    796
    Hardware

    Binary:
    Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
    CPU flags:
    3204MHz MMX SSE SSE2 SSE3 SSSE3 HTT
    GPU model:
    ATI Radeon HD 5800 Series 8.702.0.0 1024Mb
    Settings

    Render:
    direct3d11
    Mode:
    1920x1080 8xAA fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
  5. Unigine

    Heaven Demo v1.0

    FPS:
    69.3
    Scores:
    1745
    Hardware

    Binary:
    Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    AMD Phenom(tm) II X4 965 Processor
    CPU flags:
    3411MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model:
    ATI Radeon HD 4800 Series 8.712.3.0 1024Mb
    Settings

    Render:
    direct3d11
    Mode:
    1920x1080 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled


    4890 in Crossfire? ;)
  6. ha my 5850 beats u by .1 fps awesome !
    Unigine
    Heaven Benchmark v2.0
    FPS:
    29.9
    Scores:
    754
    Min FPS:
    13.0
    Max FPS:
    65.4
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release Mar 7 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    AMD Phenom(tm) II X4 B50 Processor
    CPU flags:
    3875MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model:
    ATI Radeon HD 5800 Series 8.712.0.0 1024Mb
    Settings
    Render:
    direct3d11
    Mode:
    1920x1080 4xAA fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
  7. I got a 39.2 fps and a 940 score with my gtx 470 :)
  8. FPS:
    90.3
    Scores:
    2274
    Min FPS:
    6.5
    Max FPS:
    145.3
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM) i7 CPU 975 @ 3.33GHz
    CPU flags:
    3340MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:
    NVIDIA GeForce GTX 480 8.17.11.9775 1536Mb
    Settings
    Render:
    direct3d11
    Mode:
    1920x1080 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal

    gotta love dual gtx 480's
  9. Unigine
    Heaven Benchmark v2.1
    FPS:
    35.7
    Scores:
    898
    Min FPS:
    3.4
    Max FPS:
    98.4
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
    CPU flags:
    2786MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:
    ATI Radeon HD 5800 Series 8.741.0.0 1024Mb
    Settings
    Render:
    direct3d11
    Mode:
    1680x1050 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal


    To the guy with the 480's, ATI crossfire within that class are getting better benchmarks. So no, I don't love them.. lol

    Not to mention overpriced radiator.
  10. Score: 1200 something


    Just got my ALX -51 today. Pretty sick machine.

    i7 980 6 core

    6 gig of ram tri chan 1600MHZ

    Dual 5970 ATI in Xfire

    Here's the Kicker I was on my 30 inch monitor full res

    2560 x 1600 MAXXX SETTINGS.... yes MAX. So pretty beasty.

    Unigine
    Heaven Benchmark v2.1
    FPS:
    48.1
    Scores:
    1212
    Min FPS:
    4.0
    Max FPS:
    141.1
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz
    CPU flags:
    3341MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:
    ATI Radeon HD 5900 Series 8.741.0.0 QuadFireX 1024Mb
    Settings
    Render:
    direct3d11
    Mode:
    2560x1600 fullscreen
  11. stay on topic guys, next argument will result in permanent closure of this thread.
  12. Unigine
    Heaven Benchmark v2.1
    FPS:
    35.3
    Scores:
    888
    Min FPS:
    9.5
    Max FPS:
    80.5
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM) i7 CPU K 875 @ 2.93GHz
    CPU flags:
    2942MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:
    NVIDIA GeForce GTX 460 8.17.12.5896 1024Mb
    Settings
    Render:
    direct3d11
    Mode:
    1920x1080 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
  13. Unigine
    Heaven Benchmark v2.1
    FPS: 29.8
    Scores: 752
    Min FPS: 16.8
    Max FPS: 58.7

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: AMD Phenom(tm) II X2 550 Processor
    CPU flags: 3716MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model: ATI Radeon HD 5700 Series 8.712.0.0 CrossFireX 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal
  14. Unigine
    Heaven Benchmark v2.1
    FPS:
    36.6
    Scores:
    921
    Min FPS:
    3.6
    Max FPS:
    82.0
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
    CPU flags:
    2880MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:
    NVIDIA GeForce GTX 460 8.17.12.5896 1024Mb
    Settings
    Render:
    direct3d11
    Mode:
    1920x1080 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
  15. Unigine
    Heaven Benchmark v2.1
    FPS: 42.7
    Scores: 1076
    Min FPS: 13.3
    Max FPS: 85.1

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: AMD Phenom(tm) II X4 955 Processor
    CPU flags: 3699MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model: ATI Radeon HD 5800 Series 8.753.0.0 CrossFireX 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 8x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal

    Unigine Corp. © 2005-2010
    This is my 2 5850s in crossfire, i think it is really low. Shouldnt i be getting better?
  16. Unigine
    Heaven Benchmark v2.1
    FPS:
    61.3
    Scores:
    1544
    Min FPS:
    21.2
    Max FPS:
    141.7
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags:
    2673MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:
    NVIDIA GeForce GTX 460 8.17.12.5896 1024Mb
    Settings
    Render:
    direct3d11
    Mode:
    1920x1080 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
    Unigine Corp. © 2005-2010
  17. Here is mine

    Unigine
    Heaven Benchmark v2.1
    FPS: 63.2
    Scores: 1593
    Min FPS: 19.5
    Max FPS: 137.6

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags: 2672MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce GTX 460 8.17.12.5896 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920x1200 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal

    Unigine Corp. © 2005-2010

    Was curious about the 16X anisotropic filtering at 16X so I ran it with that....not much difference!

    Unigine
    Heaven Benchmark v2.1
    FPS: 62.7
    Scores: 1580
    Min FPS: 20.2
    Max FPS: 136.4

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags: 2672MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce GTX 460 8.17.12.5896 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920x1200 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal

    Unigine Corp. © 2005-2010


    I just noticed everyone is running at 1920X1080 so here is mine also at 16X Anisotropic


    Unigine
    Heaven Benchmark v2.1
    FPS: 65.8
    Scores: 1657
    Min FPS: 20.6
    Max FPS: 148.2

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags: 2672MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce GTX 460 8.17.12.5896 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal

    Unigine Corp. © 2005-2010
  18. Curiously, my SLI'd GTX 260's scored quite high. However, I expect thats because of no tessellation being tested.
    FPS: 50.8
    Scores: 1281
    Min FPS: 7.1
    Max FPS: 92.2

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags: 3611MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce GTX 260 8.16.11.9107 896Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: disabled
  19. Okay, just bought and installed Geforce GTX 470 (x2) SLI'd them and then found and ran this benchmark. From what I can see after everyone elses scores (including the 480 SLI'd & ATI 5800 series in crossfire) these cards are awsome!!! The 480's are only 200+- points more than my 470's, and I have better low FPS & high FPS, SWEEEEET. And they blow ATI 5800 series out of the water (on all benchmarking programs) The best part is they stay 50-70 degrees C on AIR cooling. I have very good cooling though. (Just under 28000 on 3Dmark vantage, 19000 on 3Dmark06) I know, this is a Unigine discussion but Im just to dang happy with my new cards. So to semi quote raphman,"gotta love 470 SLI" yes very much, and if you have ATI GOOD LUCK (typeone your out of your mind there is no proof of that, infact these cards 470-480 are compared and best in some cases the duel card 4G 5970's and 5870's. So do your research before you say something stupid!

    Unigine
    Heaven Benchmark v2.1
    FPS: 82.4
    Scores: 2075
    Min FPS: 22.5
    Max FPS: 175.3

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: AMD Phenom(tm) II X4 965 Processor
    CPU flags: 3400MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model: NVIDIA GeForce GTX 470 8.17.12.5896 1280Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 fullscreen 30" LCD
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal

    Unigine Corp. © 2005-2010
  20. I have a somewhat odd crossfire setup. I have a Radeon HD 5970 4GB and Radeon HD 5870 1GB. Both are overclocked at 900/1200. Due to the dual GPUs on the 5970 this is technically a tri-crossfire setup. Before anyone says anything about my CPU, I know it is the bottleneck =P.

    Unigine
    Heaven Benchmark v2.1
    FPS: 86.0
    Scores: 2166
    Min FPS: 3.8
    Max FPS: 247.4

    Hardware

    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags: 2653MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: ATI Radeon HD 5800 Series 8.782.1.0 CrossFireX 1024Mb
    Settings

    Render: direct3d11
    Mode: 1920x1080 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal
    Unigine Corp. © 2005-2010
  21. These are the scores from my new PC. It's running 2 x HD 5970's in crossfirex on CCC version 10.10. Both cards have a modest overclock at 770 / 1055 on stock voltages.

    The CPU is an i7 980x with no overclock and the OS is installed on 2 x 256 Gb SSD's in RAID0.

    RAM is 6Gb at 1866 MHz.

    Unigine
    Heaven Benchmark v2.1
    FPS: 102.2
    Scores: 2575
    Min FPS: 20.7
    Max FPS: 294.4

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz
    CPU flags: 3341MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: ATI Radeon HD 5900 Series 8.782.0.0 QuadFireX 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal
  22. Forgot to say: both GPU's are air cooled but the CPU is on liquid cooling. I would love to see the results from someone running a pair of 480's in SLI on a similar setup as I had the option of going for them when I bought my new machine but opted for the 5970's instead. Love the 5970's, but boy do they run hot and keep the fans running high and loud when under load!!!
  23. Sandman66 said:
    Forgot to say: both GPU's are air cooled but the CPU is on liquid cooling. I would love to see the results from someone running a pair of 480's in SLI on a similar setup as I had the option of going for them when I bought my new machine but opted for the 5970's instead. Love the 5970's, but boy do they run hot and keep the fans running high and loud when under load!!!



    Hi there, I would be very interested to see what results you got by leaving the 5970's at stock and increasing tessalation to max, infact setting everything to max!!

    Cheers
  24. Unigine seems to really like Nvidia cards.. I'm not home to post my results now, but when I get home I'll post em. On my 470, oc'ed to 850 Core Clock and I think 1900 Mem clock I get a 1300 or so score at 40-50 FPS (if memory serves).. Phenom II 965, 8 GB RAM, everything on air cooling.
  25. Tommy4421 said:
    Unigine

    Heaven Demo v1.0

    FPS:
    69.3
    Scores:
    1745
    Hardware

    Binary:
    Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    AMD Phenom(tm) II X4 965 Processor
    CPU flags:
    3411MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model:
    ATI Radeon HD 4800 Series 8.712.3.0 1024Mb
    Settings


    4890 in Crossfire? ;)


    That would be a great score... if your GPUs supported DX11 and tesslation =/

    If this thread is still going later, I'll try to post my CF 5850 results.
  26. gonesy said:
    Hi there, I would be very interested to see what results you got by leaving the 5970's at stock and increasing tessalation to max, infact setting everything to max!!

    Cheers

    Ok, maxed everything out, but ran at stock speeds on the GPU's and at 1920 x 1080 Full Screen:

    Unigine
    Heaven Benchmark v2.1
    FPS: 49.8
    Scores: 1254
    Min FPS: 11.0
    Max FPS: 137.2

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz
    CPU flags: 3341MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: ATI Radeon HD 5900 Series 8.782.0.0 QuadFireX 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 8xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: extreme


    I was trying to get it to run at my screens native res of 2560 x 1600 maxed out but kept getting a frozen screen.

    BTW...can anyone explain to me why when I look at the CCC for my cards running under Crossfirex it appears that only one of the GPU's is actually handling any load? The first one seems to be running at 90% plus load, but the other 3 GPU's seem to be running at zero load?

    Cheers for any help / info.
  27. Sandman66 said:

    BTW...can anyone explain to me why when I look at the CCC for my cards running under Crossfirex it appears that only one of the GPU's is actually handling any load? The first one seems to be running at 90% plus load, but the other 3 GPU's seem to be running at zero load?

    Cheers for any help / info.


    I had the same issue with my CF 5850s at first. I tried a bunch of things, but it turns out AFAIK it was just a bad install for some reason - ie: it's the benchmark's fault. Try completely uninstalling it, rebooting, and reinstalling. You may want to redownload as well. I'm pretty sure the reinstall fixed the issue for me.
  28. Heaven Benchmark v2.0
    FPS: 26.7
    Scores: 673
    Min FPS: 6.4
    Max FPS: 75.1

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010
    Operating system:Windows Vista (build 6002, Service Pack 2) 64bit
    CPU model:Intel(R) Core(TM)2 Quad CPU @ 2.40GHz
    CPU flags: 3302MHz MMX SSE SSE2 SSE3 SSSE3 HTT
    GPU model: ATI Radeon HD 5700 Series 8.14.01.6150 1024Mb

    Settings
    Render: direct3d11
    Mode: 1280x1024 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal

    Only 1 HD5770 1GByte OverClocked: 950Mhz 1350Mhz GDDR5
  29. There needs to be some standards here... not everyone is running the same tesselation setting, resolution, with AA and AF etc...

    Anyway here's a score I got:
    FPS: 51.0
    Scores: 1284
    Min FPS: 18.6
    Max FPS: 99.0

    HardwareBinary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
    CPU flags: 3569MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce GT 240 8.17.12.5721 CrossFireX 512Mb

    SettingsRender: direct3d11
    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal
  30. Sandman66 said:
    Ok, maxed everything out, but ran at stock speeds on the GPU's and at 1920 x 1080 Full Screen:

    Unigine
    Heaven Benchmark v2.1
    FPS: 49.8
    Scores: 1254
    Min FPS: 11.0
    Max FPS: 137.2

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz
    CPU flags: 3341MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: ATI Radeon HD 5900 Series 8.782.0.0 QuadFireX 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 8xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: extreme


    I was trying to get it to run at my screens native res of 2560 x 1600 maxed out but kept getting a frozen screen.

    BTW...can anyone explain to me why when I look at the CCC for my cards running under Crossfirex it appears that only one of the GPU's is actually handling any load? The first one seems to be running at 90% plus load, but the other 3 GPU's seem to be running at zero load?

    Cheers for any help / info.



    Hi again!

    Here are my reults with everything on max. You asked how your 5970's compared with 2 x 480's in SLI. To be honest I am not dissapointed with my results as my system is not as powerful as yours and, I think I am right in saying, 2 x 5970's is in fact 4 GPU's where as my SLI is only 2. My Specs are in the signature.

    Cheers

    Unigine
    Heaven Benchmark v2.1

    FPS: 44.4
    Scores: 1117
    Min FPS: 21.3
    Max FPS: 83.3

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags: 3800MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce GTX 480 8.17.12.6089 1536Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 8xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: extreme
  31. New to this site, and new hardware + soft in my PC, maybe not optimized yet though, so this is how my test turned out:

    Heaven Benchmark v2.1
    FPS:
    58.1
    Scores:
    1464
    Min FPS:
    17.1
    Max FPS:
    122.4
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
    CPU flags:
    3103MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:
    NVIDIA GeForce GTX 480 8.17.12.5896 1536Mb
    Settings
    Render:
    direct3d11
    Mode:
    1680x1050 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
  32. Unigine

    Heaven Benchmark v2.1

    FPS:
    142.8
    Scores:
    3596
    Min FPS:
    59.9
    Max FPS:
    302.5
    Hardware

    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz
    CPU flags:
    4012MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:
    NVIDIA GeForce GTX 580 8.17.12.6099 1536Mb
    Settings

    Render:
    direct3d11
    Mode:
    1920x1200 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
  33. Hey guys just wanted to share my results and maybe get some feedback.btw microterf that's a pretty awesome score

    650 psu
    cpu_ amd x250 oc 3.810
    mobo _biostar a780L
    video_Geforce 8800 ultra oc 650/1140
    1TB hitachi hd
    ram_2 gigs of ocz ddr2 800
    cool master hyper t2x
    OS windows XP


    Unigine
    Heaven Benchmark v2.1
    FPS:
    42.0
    Scores:
    1059
    Min FPS:
    11.8
    Max FPS:
    83.9
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows XP (build 2600, Service Pack 3) 32bit
    CPU model:
    AMD Athlon(tm) II X2 250 Processor
    CPU flags:
    3810MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model:
    NVIDIA GeForce 8800 Ultra 6.14.12.6099 768Mb
    Settings
    Render:
    opengl
    Mode:
    1280x1024 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation: disabled
  34. Unigine
    Heaven Benchmark v2.1
    FPS:
    49.6
    Scores:
    1248
    Min FPS:
    21.2
    Max FPS:
    103.3
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
    CPU flags:
    3528MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model:
    NVIDIA GeForce GTX 470 8.17.12.6099 1280Mb
    Settings
    Render:
    direct3d11
    Mode:
    1920x1080 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
  35. GPU 697/1394/1674

    Unigine
    Heaven Benchmark v2.1
    FPS:
    40.9
    Scores:
    1031
    Min FPS:
    14.7
    Max FPS:
    82.7
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 32bit
    CPU model:
    Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
    CPU flags:
    2808MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:
    NVIDIA GeForce GTX 470 8.17.12.6300 1280Mb
    Settings
    Render:
    direct3d11
    Mode:
    1920x1200 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
  36. Just built this system, standard clocks for all hardware.

    Intel 980x

    ASUS P6X58D-Premium

    6 gig DDR 3 OCZ 1600 mhz

    2x GTX 580

    4x WD Caviar black 1TB hard drives in raid 10

    Silverstone Strider 1500w PSU

    Maxed out settings except AA. Like to know how this system stacks up, thanks guys.

    Unigine
    Heaven Benchmark v2.1
    FPS: 69.6
    Scores: 1752
    Min FPS: 32.5
    Max FPS:161.5

    HardwareBinary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz
    CPU flags: 3340MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce GTX 580 8.17.12.6309 1536Mb

    SettingsRender: direct3d11
    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: extreme
  37. Spacey88 said:
    -snip-


    It doesn't stack up... it just sits right on top. Haha. Yeah that system is serious overkill. Good stuff! :D :bounce:
  38. I7-930
    P6TD Deluxe
    6G Corsair DDR3 1333 77720
    Dual GTX470's
    All running stock speeds...

    Unigine
    Heaven Benchmark v2.1
    FPS: 60.6
    Scores: 1527
    Min FPS: 34.1
    Max FPS: 115.0

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
    CPU flags: 2806MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce GTX 470 8.17.12.6099 1280Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal
  39. Unigine

    Heaven Benchmark v2.1

    FPS:
    52.6
    Scores:
    1326
    Min FPS:
    3.8
    Max FPS:
    106.7
    Hardware

    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 64bit
    CPU model:
    Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
    CPU flags:
    3285MHz MMX SSE SSE2 SSE3 SSSE3 HTT
    GPU model:
    NVIDIA GeForce GTX 460 8.17.12.6099 768Mb
    Settings

    Render:
    direct3d11
    Mode:
    1920x1080 2xAA fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    4x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal


    BTW this is SLI 460s. I realize all my other hardware is a bit out of date, but it's not so bad considering how well the Q6600 overclocks -- currently running at 3.285ghz 1460mhz FSB, DDR2 ram at 1066. I think if I had an i7 or an AMD hexacore I'd squeeze another 300ish points out of this. Maybe..
  40. "BTW this is SLI 460s. I realize all my other hardware is a bit out of date, but it's not so bad considering how well the Q6600 overclocks -- currently running at 3.285ghz 1460mhz FSB, DDR2 ram at 1066. I think if I had an i7 or an AMD hexacore I'd squeeze another 300ish points out of this. Maybe.."


    Yep you would, the ddr3 and I7 combo will get ya to 1500-1700 for sure, I'm at stock speeds and I'm pulling 1500 plus. I'm drooling over the gtx570's though...

    My Rig:
    I7-930
    6G Corsair DDR3 1333-7-7-7-20
    Twin GTX470's in SLI
    Asus P6TD Deluxe
    Coolermaster 1kw PS

    Stock CPU cooler, HAF922 case
  41. Unigine
    Heaven Benchmark v2.1
    FPS: 45.4
    Scores: 1144
    Min FPS: 3.8
    Max FPS: 84.8

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
    CPU flags: 3073MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce GTX 480 8.17.12.5896 1536Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 2xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal

    My roommate recently built a new machine and this is his score. Single GTX 480.
  42. pelowell said:
    I7-930
    P6TD Deluxe
    6G Corsair DDR3 1333 77720
    Dual GTX470's
    All running stock speeds...

    Unigine
    Heaven Benchmark v2.1
    FPS: 60.6
    Scores: 1527
    Min FPS: 34.1
    Max FPS: 115.0

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
    CPU flags: 2806MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce GTX 470 8.17.12.6099 1280Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal



    Damn nice rig there. Is there any possibility of overclocking your CPU? I guess turboboost handles that in an I7 right?
  43. I'm planning on doing some overclocking, just havent had the time to devote to it yet, but I'm figuring I should get the CPU up to around 3.5 Ghz on air without breathing too hard based on other's results. I'll be more than happy with that!
  44. pelowell said:
    I'm planning on doing some overclocking, just havent had the time to devote to it yet, but I'm figuring I should get the CPU up to around 3.5 Ghz on air without breathing too hard based on other's results. I'll be more than happy with that!



    Yeah, that will make for some amazing performance I'm sure. I'm really hoping my rig will be up to par for the elder scrolls 5. Would really love to see someone post a gtx 580 or a 6970 (singles, not SLI/CF) . I'd like to see how the top end cards do on this.
  45. FPS: 39.0
    Scores: 983
    Min FPS: 14.8
    Max FPS: 71.6

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
    CPU flags: 2999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model: AMD Radeon HD 6900 Series (XFX HD6950 2gb stock) 8.812.0.0 2048Mb

    Settings
    Render: direct3d11
    Mode: 1680x1050 8xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal
  46. my score with xfire 6870 + nvidia 9600 for physx

    hardware

    os/ windows 7 x64
    cpu/ i7 920 @ 3.9ghz
    memory/ 6gb 1600mhz
    drive/ 512gb ssd
    gpu/ 2x hd6870 + geforce 9600


    Unigine
    Heaven Benchmark v2.1
    FPS: 33.9
    Scores: 854
    Min FPS: 4.3
    Max FPS: 80.2

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags: 3980MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: NVIDIA GeForce 9600 GSO 8.17.12.5715 CrossFireX 384Mb

    Settings
    Render: direct3d11
    Mode: 1920x1200 8xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication:
  47. Unigine
    Heaven Benchmark v2.1
    FPS:
    37.5
    Scores:
    945
    Min FPS:
    26.1
    Max FPS:
    69.9
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system:
    Windows 7 (build 7600) 32bit
    CPU model:
    Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz
    CPU flags:
    2878MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model:
    NVIDIA GeForce GTX 460 8.17.12.6658 1024Mb
    Settings
    Render:
    direct3d11
    Mode:
    1440x900 8xAA fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Replication: disabled
    Tessellation:
    normal
    Unigine Corp. © 2005-2010
  48. FPS: 59.2
    Scores: 1490
    Min FPS: 23.7
    Max FPS: 201.0

    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags: 3200MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: AMD Radeon HD 6900 Series 8.812.0.0 CrossFireX 2048Mb

    Render: direct3d11
    Mode: 1920x1080 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: extreme
  49. I turned down the Tessellation to normal and cranked up the Anisotrophy x16.

    FPS: 90.4
    Scores: 2278
    Min FPS: 25.0
    Max FPS: 228.5

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags: 3199MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: AMD Radeon HD 6900 Series 8.812.0.0 CrossFireX 2048Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal
Ask a new question

Read More

Graphics Cards Benchmark Graphics Product