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"Sammer" <mycomputerisfixed@iam.happynow> kirjoitti viestissä
news:sr_Mc.5326$BU4.200920@news20.bellglobal.com...
> The demo was very good, but doesn't it seem that Thief 3 isn't quite as
> spooky as the older ones and more "first person shooter" style? Maybe
it's
> just because I've played the demo once, but this worries me. What are
your
> thoughts?
There's plenty of good ol' taffin' about in Thief: DS. I thought the mood
was somewhat different than in TDP or TMA, but not necessarily any worse;
just slightly different. That's to be expected, though, because the engine
is completely different, and this is after all a new game. It's still a
first-class sneaker and not a first person shooter, so don't worry about
that. Nothing forces you into combat; you can always sneak and hide, sit
still and observe, look and listen, vail yourself in the shadows. It's
Thief, no question about it.
As to the spookiness, I'd say it delivers. One mission in particular is
downright nerve-racking, and the scariest gaming experience I've ever had in
my life. I honestly wasn't sure I was going to be able to play through it.
It got to me, but good.
Thief: Deadly Shadows has its faults, but in my opinion they're limited to
the loading zones, which I thought had a nearly devastating impact on the
immersiveness of the game, and to the lack of the rope arrow. I can even
live with the loot glint, and of course now there're tweakers available to
get rid of the glint and to do several other things, like changing the frob
glow, removing arrow tracer effects, changing the AI awareness parameters to
your liking (even going above the Expert, if you like), changing the UI
graphics to less intrusive style etc., etc.
It's an excellent game, even with its faults. You should definitely not
miss it.
- Mika L