Pixel shader 3

dy_james

Distinguished
Mar 4, 2010
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i have a ATI Radeon X1250 integrated graphics on my PC. now i'm trying to run a program that *says* it needs pixel shader 3. now, under the assumption that it might not really need the whole 3.0 capability and might even work with just 2.0b, which is what my integrated graphics have.
is there a way to trick the system, thereby also the program, that i have a shader 3 capable system. i've tried 3Danalyze, but as some of you might already know it only works up to shader 2.0. i don't wanna tinker with the drivers and in my impression, the whole Catalyst system was created to handle all drivers so no driver mismatch can ever happen. dunno much about directx, but might worth the shot, though...

running out of options.. and, i don't really want to buy a graphics card just yet.