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Battlefield: Bad Company 2 GPU performance article

Last response: in Graphics & Displays
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a b U Graphics card
March 10, 2010 1:10:17 PM

Pretty good article. At first glance, the 5830, performed pretty well. Right in the middle of the 5850/ 5770. A 512 4770 can game almost as well as a 5750 up to 1680x1050. Anything above that needs 1gig of memory. All my opinions from glancing at the numbers. I couldn't see much of a difference between high and medium, but no one would want to game at low it looks like.
March 10, 2010 1:17:49 PM

Yup, it looks like my system is not good enough... :( 
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a b U Graphics card
March 10, 2010 1:24:23 PM

andyKCIUK said:
Yup, it looks like my system is not good enough... :( 


4850~512 ? What resolution are you playing at ? 1920x? If your like me, 1680 and a 4770, I can play fine, I also played the demo. Its similar to AvP stays above 43 it seems almost everywhere. I run my4770 20% O/C.
a b U Graphics card
March 10, 2010 1:27:55 PM

andyKCIUK said:
Yup, it looks like my system is not good enough... :( 

What do you have? What resolution?

I should be able to help, seeing I'm using the bare minimum requirement for CPU :D 
a b U Graphics card
March 10, 2010 1:41:40 PM

Nice find thanks - looked all over the other day for something like this.

Looks like I am set :D 
a b U Graphics card
March 10, 2010 2:57:03 PM

i agree that bc2 is graphically superior than mw2. i mean, just look at the jungle levels and you'd get crysis nostalgia.
a c 376 U Graphics card
March 10, 2010 3:40:29 PM

No mention at all of DX11 vs DX10... or even what mode they used for the cards capable of it?
a b U Graphics card
March 10, 2010 3:46:54 PM

I think you missed a bit on page 1 ;) 


Quote:
DICE (Digital Illusions CE) is said to be working on the Frostbite 2 engine at the moment. This upcoming engine will carry native support for DirectX 10.1 and DirectX 11, as well as parallelized processing supporting 2-8 parallel threads, allowing it to use the full capacity of a Core i7 processor, for example. The Frostbite 1.5 engine used on Battlefield: Bad Company 2, on the other hand, is mostly DirectX 10 based with a few additions catered to DX11 users, namely softened dynamic shadows and presumed performance improvements. A cut-down rendering version that only uses DX9 is also included, so Windows XP users can still enjoy the game.
a c 376 U Graphics card
March 10, 2010 3:53:15 PM

Yes, I read that. It also doesn't mention it afterward or say which mode the testing presented is using or even if the graphical quality comparison screen shots are DX10 or DX11.
Why are they saying "presumed" performance improvements then not test whether or not they exist in an article specifically devoted to how the game performs?
a b U Graphics card
March 10, 2010 4:13:36 PM

uhuh

I see what you mean...
a b U Graphics card
March 10, 2010 4:31:16 PM

FYI
After you install game , you can see dll files labeled dx9,dx10,dx11. With one game.exe .
In game with msi/riva fps tool running, it shows the game as being dx10 , on my win 7/64 system with ati 4770. In this games case its not dx9~11 , its 9, 10 , or 11 .
I know that was basically said in that quote above, so the question is , which version is the best looking ? or do they all look the same !
a c 126 U Graphics card
March 10, 2010 6:04:57 PM

MARSOC_Operator said:
Does it really use DX11?


A tiny amount
a b U Graphics card
March 10, 2010 7:36:45 PM

Quote:
Features of DX11:
Tessellation; Compute Shaders; Multithreaded Rendering; Dynamic Shader Linkage; Windows Advanced Rasterizer (WARP); Direct3D 10 and Direct3D 11 on Direct3D 9 Hardware (D3D10 Level 9); Runtime Binaries; D3DX11; Completely Updated HLSL and Direct3D Compiler; D3D11 Reference Rasterizer and D3D11 SDK Layers.

BC2 does use multiple core threading, Compute Shaders, and tessellation.

Can you cite your source because all I've heard is that they use DX11's soft shadows and that's it.
a b U Graphics card
March 10, 2010 8:12:08 PM

Game still looks good, with or without tessellation :) 
!