Archived from groups: alt.games.thief-dark-project (
More info?)
"Geneve" <a@n.com> wrote in message news:cre0p702c95@drn.newsguy.com...
> On Tue, 4 Jan 2005 16:24:03 +0800 wazza said :
>
> The Hammer Gear loot in the clock tower I could see as special loot.
>
I think the special loot thing was just a mechanism to add difficulty for
harder modes.
I was quite happy with the bonus objectives in T:MA.
You need to collect virtually everything anyway to get past 90% on expert,
so it does seem redundant.
> One thing I found myself wishing for was some kind of a step towards
> interactive mode.
>
> For instance when you are in full faction mode. Sometimes it would have
> been nice to talk to the hammers or pagans.
I'm not overly impressed with the AI. I stood in the recess where the
elevator platforms rest on the ground floor (on missions with elevators) and
I was out of reach of the AI. Same with standing behind the bar at the
tavern.
> Like maybe in Old Quarter when some enemy or the City Watch killed one
> of their men that was one of them and not Garret.
I had a funny incident where someone was dead in the street (Hammer I
think), and I was picking a lock. I heard one of the Hammers accuse a
pedestrian of killing the guy (I assume because he was near the body, so
they started fighting and the Hammer lost.
As the guy was skulking up the street looking for me he said something like
"Yeah, I showed him, funny thing is, I didn't kill that guy"
> I also find myself wishing I could do two things.
>
> 1) Return that pagan wand
> 2) give the wand to the hammers
>
Yes, why allow Garrett to pick something he knows he can't use? I suppose it
is a way of disarming them, and a throwable object.
>
> I side comment here...
>
> The Arrows : Gas, Water, Moss and Fire
>
> When they mention that day by day you can shoot them in to the
> Pagans thingy to make the arrows more powerful if I can say it this
> way.
>
> It sure would have been nice for that to have been clearly stated
> so when the day by day would go by a person would try and get those
> arrows updated so to speak.
>
I must have read it wrong. I thought shooting the cocoons helped the Pagans
but didn't do anything to the arrows
>
> Right now I am having some targeting problems.
>
> In real life when you are near a wall or an object and you see your
> arrow path clear of a wall etc. It flies past.
>
> Well not in T
S. If the game thinks you are too close then the arrows
> get stuck in mid air at times or in the case of noise arrows here and
> there
> they will simply band to the ground at Garrets feet telling everyone
> where He is.
>
I know it happens, but I just allow for it.
The thing I don't like is the lean function. A lot of times when I lean
while standing on a ledge I start to slide off.
> I remember editing some ini file for the dificulty. Maybe thats why they
> act
> that way? I dunno....
>
> Geneve
>
>
> --
> "If confused why this or that is going on."
> "I suggest you go to http://www.timdoc.com"