T2X: Grand Hotel oddity. (possible spoilers).

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Guest

Guest
Archived from groups: alt.games.thief-dark-project (More info?)

found something odd in the Grand Hotel mission.
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It's possible to get onto the perimiter wall of the Hotel Grounds. When
you go up on the roof you can jump around the railings, and walk along
the edge of the roof for a stretch. There comes a point where you can
leap from the hotel roof, out to the perimiter wall. You don't land on
the wall itself but can just grab the edges of it and mantle up.

If you follow the wall south east eventually you can see a patch of
ground on the other side of the wall with lots of metal doors, not
attacheted to anything. there's also a red button (like on a lift) a
journal book and a door plaque stating (you have failed an objective).

Anyone else found this and know why all this stuff is here? Is it left
overs from Dromed when the level was being built and they never cleared
away the last few doors and bits and bobs the never needed?

Daniel.
 
G

Guest

Guest
Archived from groups: alt.games.thief-dark-project (More info?)

On Tue, 07 Jun 2005 07:53:00 GMT, Daniel C <dontemailme@all.com> wrote:

>found something odd in the Grand Hotel mission.
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>It's possible to get onto the perimiter wall of the Hotel Grounds. When
>you go up on the roof you can jump around the railings, and walk along
>the edge of the roof for a stretch. There comes a point where you can
>leap from the hotel roof, out to the perimiter wall. You don't land on
>the wall itself but can just grab the edges of it and mantle up.
>
>If you follow the wall south east eventually you can see a patch of
>ground on the other side of the wall with lots of metal doors, not
>attacheted to anything. there's also a red button (like on a lift) a
>journal book and a door plaque stating (you have failed an objective).
>
>Anyone else found this and know why all this stuff is here? Is it left
>overs from Dromed when the level was being built and they never cleared
>away the last few doors and bits and bobs the never needed?
>
>Daniel.

This is a 'blue room'. Devs use them in levels to provide a physical
place for scripted events to actually exist in game without (normally)
the player seeing them. They may have left it open to reward players
who look hard. Kind of a 'Behind the Scenes' of Thief.