T2-FM-Ruined--Expert level?

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Is the key Rupert left for me the Armory key? I played this once all
the way through and it says I never found the key or the skull and used
the skull.
I reached the end and the game never ended, so thought I would replay
it again.
Albert
 

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On Fri, 12 Aug 2005 03:07:44 GMT, Albert Conklin
<aconklin@satx.rr.com> wrote:

> Is the key Rupert left for me the Armory key? I played this once all
>the way through and it says I never found the key or the skull and used
>the skull.
> I reached the end and the game never ended, so thought I would replay
>it again.
>Albert

Yes it is.

Have you got version 1.2 ? Many bugs fixed. The game ends quite
often!
 
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On Fri, 12 Aug 2005 07:22:28 +0100, Spud <spud@tatties.com> wrote:

>On Fri, 12 Aug 2005 03:07:44 GMT, Albert Conklin
><aconklin@satx.rr.com> wrote:
>
>> Is the key Rupert left for me the Armory key? I played this once all
>>the way through and it says I never found the key or the skull and used
>>the skull.
>> I reached the end and the game never ended, so thought I would replay
>>it again.
>>Albert
>
>Yes it is.
>
>Have you got version 1.2 ? Many bugs fixed. The game ends quite
>often!

In the first mission, up past a fence with a dead thief and up a rope I
found a guy in a white shirt guarding a key and a candelabra. I followed
him through a portcullis (just past an elevator down to a room with marble
floors) and knocked him out. At the end of the short corridor is a button
floating in the air but it seems to do nothing. Anyone know what it does?
Or maybe it's a bug?

--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
 
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Michael Cecil wrote:
<snip>
> At the end of the short corridor is a button
> floating in the air but it seems to do nothing. Anyone know what it does?
> Or maybe it's a bug?

If you get to the portcullis before him, as soon as it opens, the guy
will let out a cry, chase you down and attempt to dispatch you. However,
if you reach the button and push it, he suddenly dies. ;-)

--
Steve
 
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On Fri, 12 Aug 2005 20:06:02 GMT, Steve Burgess <sburgess@bluebottle.com>
wrote:

>Michael Cecil wrote:
><snip>
>> At the end of the short corridor is a button
>> floating in the air but it seems to do nothing. Anyone know what it does?
>> Or maybe it's a bug?
>
>If you get to the portcullis before him, as soon as it opens, the guy
>will let out a cry, chase you down and attempt to dispatch you. However,
>if you reach the button and push it, he suddenly dies. ;-)

I just knocked him out when he opened it so the button seemed to have no
effect. :)

--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
 

spud

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On Fri, 12 Aug 2005 09:46:13 -0500, Michael Cecil
<macecil@comcast.net> wrote:

>On Fri, 12 Aug 2005 07:22:28 +0100, Spud <spud@tatties.com> wrote:
>
>>On Fri, 12 Aug 2005 03:07:44 GMT, Albert Conklin
>><aconklin@satx.rr.com> wrote:
>>
>>> Is the key Rupert left for me the Armory key? I played this once all
>>>the way through and it says I never found the key or the skull and used
>>>the skull.
>>> I reached the end and the game never ended, so thought I would replay
>>>it again.
>>>Albert
>>
>>Yes it is.
>>
>>Have you got version 1.2 ? Many bugs fixed. The game ends quite
>>often!
>
>In the first mission, up past a fence with a dead thief and up a rope I
>found a guy in a white shirt guarding a key and a candelabra. I followed
>him through a portcullis (just past an elevator down to a room with marble
>floors) and knocked him out. At the end of the short corridor is a button
>floating in the air but it seems to do nothing. Anyone know what it does?
>Or maybe it's a bug?

If builders want to do a quick test they often put in a temporary
"short cut" item to save having to play all the way through to the
required point in the mission, eg a button, key, sword, rope arrow
etc. Sometimes they forget to remove it when the test is complete.
 
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On Fri, 12 Aug 2005 20:19:49 +0100, Spud <spud@tatties.com> wrote:

>On Fri, 12 Aug 2005 09:46:13 -0500, Michael Cecil
><macecil@comcast.net> wrote:
>
>>On Fri, 12 Aug 2005 07:22:28 +0100, Spud <spud@tatties.com> wrote:
>>
>>>On Fri, 12 Aug 2005 03:07:44 GMT, Albert Conklin
>>><aconklin@satx.rr.com> wrote:
>>>
>>>> Is the key Rupert left for me the Armory key? I played this once all
>>>>the way through and it says I never found the key or the skull and used
>>>>the skull.
>>>> I reached the end and the game never ended, so thought I would replay
>>>>it again.
>>>>Albert
>>>
>>>Yes it is.
>>>
>>>Have you got version 1.2 ? Many bugs fixed. The game ends quite
>>>often!
>>
>>In the first mission, up past a fence with a dead thief and up a rope I
>>found a guy in a white shirt guarding a key and a candelabra. I followed
>>him through a portcullis (just past an elevator down to a room with marble
>>floors) and knocked him out. At the end of the short corridor is a button
>>floating in the air but it seems to do nothing. Anyone know what it does?
>>Or maybe it's a bug?
>
>If builders want to do a quick test they often put in a temporary
>"short cut" item to save having to play all the way through to the
>required point in the mission, eg a button, key, sword, rope arrow
>etc. Sometimes they forget to remove it when the test is complete.

Yes, I know that but usually something so obvious isn't left in the game.
I wasn't sure if it was a misplaced switch that actually had a use in the
game, or as you say, a testing convenience.

Another bug - if you open the portcullis right by the sewer entrance where
you first come up, it's all unfinished - there's a road leading to a wall
and another wall that is just not there. Not a dreaded blue wall though.
I'm not sure why the designer left the switch for that area in the game
either.

--
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
 
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Archived from groups: alt.games.thief-dark-project (More info?)

Spud wrote:

> On Fri, 12 Aug 2005 03:07:44 GMT, Albert Conklin
> <aconklin@satx.rr.com> wrote:
>
>
>> Is the key Rupert left for me the Armory key? I played this once all
>>the way through and it says I never found the key or the skull and used
>>the skull.
>> I reached the end and the game never ended, so thought I would replay
>>it again.
>>Albert
>
>
> Yes it is.
>
> Have you got version 1.2 ? Many bugs fixed. The game ends quite
> often!
Hmmmm...not sure which version I grabbed. Will have to check it out.
Albert
 
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Archived from groups: alt.games.thief-dark-project (More info?)

Albert Conklin wrote:
> Is the key Rupert left for me the Armory key? I played this once all
> the way through and it says I never found the key or the skull and used
> the skull.
> I reached the end and the game never ended, so thought I would replay
> it again.
> Albert

I just checked and it is version 1.2 that I am playing.
 

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