Archived from groups: alt.games.tombraider (
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=>> The runes were cast, the portents thundered and then "bbocquin"
warbled on about "Discovering Tombraider Plays" in a.g.t <<=
> Here's one for you, and I think it's been asked before, but don't recall
> the answer. Who is the esteemed founder of agt? Found a Feb 4 1997 post
> from "Kevin B Black", but surely AGT's first ever maiden subject header
> wasn't just a question about a sound card!
Don't trust google -- their archives are seriously incomplete, mainly
from the day when they took over teh usenet archive from dejanews.
Always the difficult copulatory questions init? Harken back to 1996?
Damnit! I can't even remember the last time this query came up (and
that was only 3 or so years ago). Curse you, gaming industry! Ruining
my long-term memory with your insidiously tacky yet instantly gratifying
products!
....
What's all this yelling for? Hmm, I fergets...
> > Hours spent gaming last week: 34 Online/Single player: 0
> > Last game(s) finished: Civ3 (Babylonians on King)
> > Currently playing: Thief3 %%%%% Perimeter %%%% Civ3 %
> > Games on wishlist: HL2, STALKER, RomeTW, WoW, Soldiers:HOWW2
>
> Let us know about RomeTW. Thursday next week should hopefully see me
> having DSL so I can finally try all those demos that are too big for
> dail up.
I'm finding T3 a lot of fun. It feels more like the old Deus Ex than
DXIW did: lotsa fun tooling around the maps, backstabbing, blackjacking
and pocketpicking as you go. Am I a merciless bitch who will steal
rings off the fingers of passing be-wimpled babes? -- damn right I am.
On the negative side; tiny bloody levels, annoyingly bright object/loot
glint, twitchy areas where you get stuck on ledges or in tight spots,
etc. Which is all stuff which made DXIW the legend it is today amongst
the PC gaming community.
And Perimeter just has that special something. The menus look flash
enough, but the plot device setup bespakes "cheapo budget game", only
for the gameplay to actually astound. Everything in it is more
'mathmatical' than other RTS's -- you really can just sit there
calculating *exactly* how much turrets/troops of each type you need at a
particular location to win. It's just not as boring as that sounds
either.
Tried a few other demos recently (mainly strat oriented):
Soldner: can't even log onto the damn servers to find out how it plays
because they're so overloaded? -- and they didn't include a SP part in
the demo so you can see how it plays by yourself...
Ground Control 2: really enjoyed it, particularly the artillery bits.
Very nice take on the RTS genre whereby you don't have to build stuff:
it all gets delivered for you by dropship (which fits in with the
setting very nicely). You have to capture victory points, kill the
enemy to gain points to spend on those extra troops/vehicles you want to
bring in though. Would seriously consider getting this if it weren't
for...
Soldiers Heroes of WW2: the true spiritual successor to X-Com? More
individual micromanagement than GC2 but that just means more depth to
the gameplay. Each soldier has his own inventory (though no skill
levels AFAIK) and it's the point when you find yourself siphoning gas
out of a partially blown german armoured car discovered on the
battlefield, just so that can keep your Sherman tank going for another
few minutes, that you realise you're hooked... Normally I avoid WW2
games like the plague (bar H&D2) but this one transcends the setting.
Codename Gordon: freebie screen-flipping platform shooter featuring
everyone's favourite lab scientist Gordon Freeman. Available over
Valve's Steam network this just might make a few hours pass whilst we
all sit a patiently wait for HL2.
--
"And to close on, the Usenet Dept. of Small Consolations. Some kibo-
logist just figured out that if you allow for every troll and spammer
and net.kook a space 1KB by 2 you could store them all on the six
hundred forty Gigabyte HDD space of the news server at zanzibar.com."