Archived from groups: alt.games.tombraider (
More info?)
On Sat, 25 Sep 2004 11:42:01 +0100, "Spon349" <tom@dodomega.plus.com>
wrote:
>"NUTMAN" <nlsing@paradise.net.nz> wrote in message
>news:ywa5d.5232$mZ2.471009@news02.tsnz.net...
>> Gidday,
>>
>> for a TR fan such as myself how good/bad is TRAOD. Reviews were fairly
>> negative and by what I understand the game come out more in a beta stage
>> than finished stage of development.
>> I would probably be getting the PS2 version sometime.
>>
>> cheers
>> Nutman
>
>I played the PC version through to the end, and IMO it's the controls that
>detract most from the game. It's a shame because pretty much everything else
>is really good (especially the superb musical score which I think is one of
>the best I've heard in any game). The story's good, the graphics are good,
>the level design is good. Even the bugs I experienced aren't that bad, but
>the really, really laggy controls make it so frustrating to play. If only
>they'd stuck to the tried-and-true (and much smoother/snappier) movement
>from the previous games, AOD would have been so much better. Oh, well.
Controls are awful (although I think there's a patch for the PC
version that improves things somewhat). IIRC, the music has themes
from all the other games wrapped up in a big orchestral score - not
bad, but a bit derivative. Story-wise, it's a bit mixed. The basic
premise isn't bad, but the execution is definitely ho-hum. Level
design varies enormously. The initial above-ground Paris levels are
individually very small and there's not a whole lot to do in them.
Paris underground and the Louvre are good, as are some of the later
levels. The puzzles are trivial.
From a graphics point of view, full bells and whistles require a good
graphics card (what would have been top of the range when the game
came out). There are some horrendous texturing problems - inside-out
characters and transparent level elements occur fairly regularly. I
hit one show-stopping bug where the game crashed every time I went
through a door. Since the door led to the next level, I had to grab a
savegame from after the crash point.
You're also lumbered with a second playable character, who doesn't add
anything to the gameplay. It looks to me as if they didn't finish
working on him - his animations are truly embarrassing; I've seen
better work from amateurs for games such as Quake and Unreal
Tournament. Pacing in the game is off - what I would regard as the
boss monster comes some time before the end of the game. It left me
with a distinct sense of anti-climax.
If I were you, I'd only buy this if it's in the bottom of the bargain
bin in the game store.
- AG
Holly: Rude alert! Rude alert! An electrical fire has knocked out
my voice recognition unicycle! Many Wurlitzers are missing from my
database! Abandon shop! This is not a daffodil. Repeat: This is _not_
a daffodil!
Rimmer: Well, thankfully Holly's unaffected