So quick backstory : awhile ago my BFG 8800GT GPU died mysteriously. I sent it back to BFG, didn't hear anything for a month, got impatient, and picked up a XFX Radeon 5770 on sale since I'd kind of been itching to upgrade anyway. It eventually turned out BFG had lost my card, and (I guess to apologize?) they sent me back a factory-OC'ed GTX260 instead of a 8800GT.
So now I'm in what's kind of an awesome conundrum: do I stick with the 5770, or swap in the GTX260? The 260 benches marginally (5-10%) better at stock speeds than the 5770, and the factory overclock would probably add another 5% to that (the 5770 is running stock), but that's probably not enough of a boost to be noticeable in most games. The 5770 has a tiny bit more RAM (1GB vs 896MB) but again, probably not enough to matter.
So it's really a question of intangibles: is there any inherent benefit, outside of raw performance numbers, to running one card vs. the other? I've got an ATI-chipset motherboard, which would instinctively nudge me toward sticking with the ATI GPU, but some googling would seem to indicate that it doesn't actually matter much (no plans for SLI or Crossfire). Are there other mitigating factors (e.g. PhysX support, DX11 support) that I'm overlooking that would tip the scales here?
So now I'm in what's kind of an awesome conundrum: do I stick with the 5770, or swap in the GTX260? The 260 benches marginally (5-10%) better at stock speeds than the 5770, and the factory overclock would probably add another 5% to that (the 5770 is running stock), but that's probably not enough of a boost to be noticeable in most games. The 5770 has a tiny bit more RAM (1GB vs 896MB) but again, probably not enough to matter.
So it's really a question of intangibles: is there any inherent benefit, outside of raw performance numbers, to running one card vs. the other? I've got an ATI-chipset motherboard, which would instinctively nudge me toward sticking with the ATI GPU, but some googling would seem to indicate that it doesn't actually matter much (no plans for SLI or Crossfire). Are there other mitigating factors (e.g. PhysX support, DX11 support) that I'm overlooking that would tip the scales here?