Archived from groups: alt.games.tombraider (
More info?)
Ghost wrote:
>
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> ha scritto nel messaggio
> news:vE_6e.56644$1H3.54864@tornado.texas.rr.com...
> > "mec'devil" <delusions@fools.paradise.net.nz> wrote in message
> > news:425c6c09@clear.net.nz
> >> Hey Raiders,
> > snip < It's a Macromedia Flash 7 '3D' animation loop with a little bit
> > of zoom and rotate control. Lara is stooping at the edge of a
> > waterfall. Looks like Lara is NOT going to be as completely
> > 'cartooney' as CD is noted for with their current games. It will look
> > better than TRLR and similar to AoD but brighter. IF it looks like
> > this little Flash thing.
> >
> > IF the game looks like this then it will look better (Lara will) than
> > what Gary and I were talking about earlier. I'll buy it and play
> > it, after all it IS Lara Croft and Tombraiding
> >
> > McG.
> hmmm ... at the first look I must admit that finally there's hope. The
> screenshots are recalling memorys from TR3 (Jungle levels) and TRLR.
> (Cambodia level), only the face isn't that Lara like it should be. My
> only fear is, we will receive another dumbed down game to please the
> softcore gamers. Wouldn't it beeing nice to have another long lasting
> adventure as TRLR?
>
> Maybe it have been discussed in past, but what a game would it be,
> combining some of the GTASA features into TR? Every vehicle is usable.
> Woww ... driving, biking, boating and maybe flying? You should be able
> to pick up your enemys/friends weapons. Maps should be open so you can
> go back and forward between the various levels you've opened. This gives
> also alternative solutions to solve missions. Maybe on this lines -
> she's in some lost place with a big lake, there's an old airplane wreck,
> and a boat. Fix the plane and you go to next point fast, but first you
> have to search for replacment parts, use the boat but you have to row,
> or use part's from the airplan to fix the boat you so you get an
> motorboat, or you simply take the long way and go by foot,
> discovering/collecting usfull stuff.
> An limited inventory would be fine, but would be better if you can equip
> her with mission specific gear, better every weapon/gadget/ammo has an
> weight/volume factor, the more weight, the slower she moves. So it could
> become neccessary to leave equipment behind to swim through an river or
> to make that extra long jump. Same with heavy clothing, heavy clothing
> impeds your swimming skills.
I totally agree with you there. In the past TR's, there was no
apparent affect from carrying all the weapons ammo she collected,
not to mention the bulk. Toward the latter part of the games, if
you (Lara) collected a lot of ammo--that alone should make it almost
impossible for Lara to swim.
> Imagine all begins with an nice old fashioned training level in her
> mansion, she get's an phone call, to prepare for her adventure, she hang
> up the phone, goes to to the closet for appropriate dressing, then to
> her weapons room, and last but not least you might select her prefered
> vehicle in the garage, and there she goes.
Again, I couldn't agree more. It never made any sense to me that
someone like Lara would depend on finding by chance almost everything
she needed along the way. She would prepare ahead of time.
> The training level should have an influence on her abilities. The more
> she trains the better she becomes doing things. The chocolate bars in
> TRAOD weren't that bad, but wouldn't it be better that she needs food to
> have stamina or to build up phisical shape? But to much food would make
> her fat.?
However, I don't agree with you there. Getting stronger or fat would
take *WAY* more time than anyone would accept. She's not going to get
stronger just by running around her exercise yard a few times, nor is
she going to fat from a few chocolate bars.
> Try to do some kind of "Madubu Gorge" level with those angled
> long jumps with an fat Lara .... hehehe .... or she's to fat to enter
> the Kayak, so she has to find and use an big raft to navigate down the
> river. ;-)
> Then - more technicaly correct puzzles, especially in modern structures.
> This means, that normaly the main master switch for electicity is in the
> basement of an house, and not at the 13th floor. ;-). Or those wiered
> levers on the Maria Doria level in TR2, put those switches where they
> would be located on a real ship.
> And if they stuck to that Money they used in TRAOD, there should be
> better use for it. Some shops here and there to buy food, clothes, arms,
> ammo etc. or the possibility to return home to mansion, to train
> abilitys for a mission/adventure you can't handle yet. This would also
> be a mega oportunity for product placement, let pay VISA or AMEXCO for
> using Lara an ingame creditcard.
Oh, please no... not *that*. Aren't we inundated enough already
with advertising? If they do that, they should give the game away.
> And last since Lara isn't an criminal,
That's a matter of opinion. She's got quite a history, you know.
According to the extras in TRC, they're all very forgiving, but
still...
> there should be an distiction
> between "friendly enemys" (e.g. securty guards, police officers,
> bystanders) and "hostile enemys", so if you kill an "friendly" this has
> an influence on your game.
Agreed!
> Not neccessarily an imediate one, try to
> imagine the "Area 51" level in TR3 - you kill silently some of the
> guards, you pass the level. But further on, when you get to London,
> there would be Interpol searching for you, making the whole level a lot
> harder.
That would be cool!
-- G
> All of the isn't new, but it would be new in combination with Lara
> Croft, and it would't have a bad effect on the game since IMHO it would
> improve it.
>
> Hoping Mr. Gard is reading, maybe picking up some thought, he still has
> 7 to 12 months left, trying to get it rigth.
>
> An almost always friendly
>
> Ghost
>
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