TR7/Legend website question

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Hey Raiders, ;)

Can someone with broadband go here...
http://www.tombraider.com/main.html

.... And tell me if that 17meg 3D Screen is worth
downloading over very slow 36k dial-up? ;)

Do we get to see any character animation? -Or is
it just like a screenshot in 3D, or what? :)

Cheers,

--
};> Matt v3.2 <:{
 
G

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Not really, its just a looping program of her standing on the top of a
waterfall and crouching slightly. You can zoom in a bit, not very exciting
and I dont know why its a 17 meg file!


"mec'devil" <delusions@fools.paradise.net.nz> wrote in message
news:425c6c09@clear.net.nz...
> Hey Raiders, ;)
>
> Can someone with broadband go here...
> http://www.tombraider.com/main.html
>
> ... And tell me if that 17meg 3D Screen is worth
> downloading over very slow 36k dial-up? ;)
>
> Do we get to see any character animation? -Or is
> it just like a screenshot in 3D, or what? :)
>
> Cheers,
>
> --
> };> Matt v3.2 <:{
>
 
G

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"mec'devil" <delusions@fools.paradise.net.nz> wrote in message
news:425c6c09@clear.net.nz
> Hey Raiders, ;)
>
> Can someone with broadband go here...
> http://www.tombraider.com/main.html
>
> ... And tell me if that 17meg 3D Screen is worth
> downloading over very slow 36k dial-up? ;)
>
> Do we get to see any character animation? -Or is
> it just like a screenshot in 3D, or what? :)
>
> Cheers,

downloading it now, the picture looks good!

I have a 5 Mbit connection, the site is slow....but still a lot faster
than dialup.

will let the group know!
McG.
 
G

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"mec'devil" <delusions@fools.paradise.net.nz> wrote in message
news:425c6c09@clear.net.nz
> Hey Raiders, ;)
>
> Can someone with broadband go here...
> http://www.tombraider.com/main.html
>
> ... And tell me if that 17meg 3D Screen is worth
> downloading over very slow 36k dial-up? ;)
>
> Do we get to see any character animation? -Or is
> it just like a screenshot in 3D, or what? :)
>
> Cheers,

It's a Macromedia Flash 7 '3D' animation loop with a little bit of zoom
and rotate control. Lara is stooping at the edge of a waterfall. Looks
like Lara is NOT going to be as completely 'cartooney' as CD is noted
for with their current games. It will look better than TRLR and similar
to AoD but brighter. IF it looks like this little Flash thing.

IF the game looks like this then it will look better (Lara will) than
what Gary and I were talking about earlier. I'll buy it and play it,
after all it IS Lara Croft and Tombraiding :)

McG.
 
G

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"mec'devil" <delusions@fools.paradise.net.nz> wrote in message
news:425c6c09@clear.net.nz...
> Hey Raiders, ;)
>
> Can someone with broadband go here...
> http://www.tombraider.com/main.html
>
> ... And tell me if that 17meg 3D Screen is worth
> downloading over very slow 36k dial-up? ;)
>
> Do we get to see any character animation? -Or is
> it just like a screenshot in 3D, or what? :)
>
> Cheers,
>
> --
> };> Matt v3.2 <:{
>

Here is the press release from the same site.

EIDOS UNVEILS FIRST DETAILS OF LARA CROFT TOMB RAIDER: LEGEND


World's Best-Known Digital Entertainment Icon Gets Fresh Start From New
Team, New Look, New Adventure

San Francisco, CA (April 5, 2005) - Eidos (NASDAQ: EIDSY), one of the
world's leading publishers and developers of entertainment software, today
reveals the first details, including title, in-game character model and
brand direction, of the next adventure for video gaming's leading lady. Lara
Croft Tomb Raider: Legend is grounded in Lara Croft's tomb raiding roots and
built to challenge even the most accomplished serial adventurer.

"In setting the stage for the Tomb Raider franchise moving forward, we took
ourselves back to Lara's origins, asked ourselves the hard questions and
challenged ourselves to think differently," said Chip Blundell, vice
president of brand marketing, Eidos Inc. "Who is Lara Croft? What makes her
tick? How is she relevant today? Only by answering these questions could we
ensure that gamers get the experience they deserve with the character they
love."

Eighteen months ago, Tomb Raider team members at Crystal Dynamics embarked
on their own quest to rediscover Lara Croft. During their soul-searching
mission, they unearthed past consumer surveys, conducted new research,
re-read every game review, listened to lots of passionate pleas and opinions
from gamers and re-played through every Tomb Raider product. From this
introspection and open-minded search for a fresh perspective, Tomb Raider:
Legend was born.

As a result, Eidos is evolving the brand while building on the original
values of compelling character and suspense-filled adventure gameplay.
Crystal Dynamics has brought together the biggest and most diverse
development team in Tomb Raider history and recruited Lara Croft's original
creator Toby Gard as the lead character designer.

"Even before the first title launched, Lara Croft had to fight her way into
the Tomb Raider franchise, since at the time most game characters were
muscle-bound blokes," said Gard. "The Lara Croft character is resilient and
totally unstoppable. In Tomb Raider: Legend, we explore these core
personality traits and reveal the Lara Croft gamers have been waiting to
see."

Tomb Raider: Legend revives the athletic, intelligent and entertaining
adventurer who won the hearts and minds of gamers worldwide. Lara comes
alive with intricately animated expressions, moves and abilities. An arsenal
of modern equipment, such as a magnetic grappling device, binoculars, frag
grenades, personal lighting device and communications equipment, allows
gamers to experience tomb raiding as never before.

Eidos and Crystal Dynamics shaped Lara's look and movements to be an
inherent extension of her skills, motivation and personality. Lara's
character model features natural structure, realistic textures, detailed
facial features, reactive eyes and fluid motion, all of which make her part
of a living environment.

New character animations and controls allow her to move through stunning
environments with grace and precision, while an understanding of the game's
original appeal reinvigorates the fundamental explore-and-solve adventure
experience.

Tomb Raider: Legend is slated for release on the PlayStation(r)2 computer
entertainment system, PC and the Xbox(r) video game system from Microsoft.
More details will be revealed on www.tombraider.com beginning April 12.

Mean Marine
Lead, follow, or get the hell out of the way.
 
G

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Archived from groups: alt.games.tombraider (More info?)

Sorry forgot to say it is a 3D animation and the camera circles Lara, which
you can control slightly. It's not very interesting, I was hoping for more.
They'd be better off releasing a demo level.


"Stormstruck" <stormstruck_@NOSPAMMYhotmail.com> wrote in message
news:425c70a8$1@quokka.wn.com.au...
> Not really, its just a looping program of her standing on the top of a
> waterfall and crouching slightly. You can zoom in a bit, not very
> exciting and I dont know why its a 17 meg file!
>
>
> "mec'devil" <delusions@fools.paradise.net.nz> wrote in message
> news:425c6c09@clear.net.nz...
>> Hey Raiders, ;)
>>
>> Can someone with broadband go here...
>> http://www.tombraider.com/main.html
>>
>> ... And tell me if that 17meg 3D Screen is worth
>> downloading over very slow 36k dial-up? ;)
>>
>> Do we get to see any character animation? -Or is
>> it just like a screenshot in 3D, or what? :)
>>
>> Cheers,
>>
>> --
>> };> Matt v3.2 <:{
>>
>
>
 

Ghost

Distinguished
May 16, 2002
55
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"McGrandpa" <McGrandpaNOT@NOThotmail.com> ha scritto nel messaggio
news:vE_6e.56644$1H3.54864@tornado.texas.rr.com...
> "mec'devil" <delusions@fools.paradise.net.nz> wrote in message
> news:425c6c09@clear.net.nz
>> Hey Raiders, ;)
> snip < It's a Macromedia Flash 7 '3D' animation loop with a little bit
> of zoom and rotate control. Lara is stooping at the edge of a
> waterfall. Looks like Lara is NOT going to be as completely
> 'cartooney' as CD is noted for with their current games. It will look
> better than TRLR and similar to AoD but brighter. IF it looks like
> this little Flash thing.
>
> IF the game looks like this then it will look better (Lara will) than
> what Gary and I were talking about earlier. I'll buy it and play
> it, after all it IS Lara Croft and Tombraiding :)
>
> McG.
hmmm ... at the first look I must admit that finally there's hope. The
screenshots are recalling memorys from TR3 (Jungle levels) and TRLR.
(Cambodia level), only the face isn't that Lara like it should be. My
only fear is, we will receive another dumbed down game to please the
softcore gamers. Wouldn't it beeing nice to have another long lasting
adventure as TRLR?

Maybe it have been discussed in past, but what a game would it be,
combining some of the GTASA features into TR? Every vehicle is usable.
Woww ... driving, biking, boating and maybe flying? You should be able
to pick up your enemys/friends weapons. Maps should be open so you can
go back and forward between the various levels you've opened. This gives
also alternative solutions to solve missions. Maybe on this lines -
she's in some lost place with a big lake, there's an old airplane wreck,
and a boat. Fix the plane and you go to next point fast, but first you
have to search for replacment parts, use the boat but you have to row,
or use part's from the airplan to fix the boat you so you get an
motorboat, or you simply take the long way and go by foot,
discovering/collecting usfull stuff.
An limited inventory would be fine, but would be better if you can equip
her with mission specific gear, better every weapon/gadget/ammo has an
weight/volume factor, the more weight, the slower she moves. So it could
become neccessary to leave equipment behind to swim through an river or
to make that extra long jump. Same with heavy clothing, heavy clothing
impeds your swimming skills.
Imagine all begins with an nice old fashioned training level in her
mansion, she get's an phone call, to prepare for her adventure, she hang
up the phone, goes to to the closet for appropriate dressing, then to
her weapons room, and last but not least you might select her prefered
vehicle in the garage, and there she goes.
The training level should have an influence on her abilities. The more
she trains the better she becomes doing things. The chocolate bars in
TRAOD weren't that bad, but wouldn't it be better that she needs food to
have stamina or to build up phisical shape? But to much food would make
her fat.? Try to do some kind of "Madubu Gorge" level with those angled
long jumps with an fat Lara .... hehehe .... or she's to fat to enter
the Kayak, so she has to find and use an big raft to navigate down the
river. ;-)
Then - more technicaly correct puzzles, especially in modern structures.
This means, that normaly the main master switch for electicity is in the
basement of an house, and not at the 13th floor. ;-). Or those wiered
levers on the Maria Doria level in TR2, put those switches where they
would be located on a real ship.
And if they stuck to that Money they used in TRAOD, there should be
better use for it. Some shops here and there to buy food, clothes, arms,
ammo etc. or the possibility to return home to mansion, to train
abilitys for a mission/adventure you can't handle yet. This would also
be a mega oportunity for product placement, let pay VISA or AMEXCO for
using Lara an ingame creditcard.
And last since Lara isn't an criminal, there should be an distiction
between "friendly enemys" (e.g. securty guards, police officers,
bystanders) and "hostile enemys", so if you kill an "friendly" this has
an influence on your game. Not neccessarily an imediate one, try to
imagine the "Area 51" level in TR3 - you kill silently some of the
guards, you pass the level. But further on, when you get to London,
there would be Interpol searching for you, making the whole level a lot
harder.

All of the isn't new, but it would be new in combination with Lara
Croft, and it would't have a bad effect on the game since IMHO it would
improve it.

Hoping Mr. Gard is reading, maybe picking up some thought, he still has
7 to 12 months left, trying to get it rigth.

An almost always friendly

Ghost































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Stormstruck typed:

>> Not really, its just a looping program of her
>> standing on the top of a waterfall and crouching
>> slightly. You can zoom in a bit, not very
>> exciting and I dont know why its a 17 meg file!

That was what I was wondering! ;) I've seen 3D
panoramic photos before and they're nowhere near
17meg, so I thought there might be something more
to it than just that. (Oh well...)

> Sorry forgot to say it is a 3D animation and the
> camera circles Lara, which you can control slightly.

Ah. But Lara herself is not moving or anything?

> It's not very interesting, I was hoping for more.

In that case, I'll not bother. ;) (Thanks, though)

> They'd be better off releasing a demo level.

They're probably not that far into development- (?)
(I suppose, they only just announced it...)


--
};> Matt v3.2 <:{
 
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"mec'devil" <delusions@fools.paradise.net.nz> wrote in message
news:425c7fc6$1@clear.net.nz
> Stormstruck typed:
>
>>> Not really, its just a looping program of her
>>> standing on the top of a waterfall and crouching
>>> slightly. You can zoom in a bit, not very
>>> exciting and I dont know why its a 17 meg file!
>
> That was what I was wondering! ;) I've seen 3D
> panoramic photos before and they're nowhere near
> 17meg, so I thought there might be something more
> to it than just that. (Oh well...)
>
>> Sorry forgot to say it is a 3D animation and the
>> camera circles Lara, which you can control slightly.
>
> Ah. But Lara herself is not moving or anything?
>
>> It's not very interesting, I was hoping for more.
>
> In that case, I'll not bother. ;) (Thanks, though)
>
>> They'd be better off releasing a demo level.
>
> They're probably not that far into development- (?)
> (I suppose, they only just announced it...)

They've had it 18 months. It's likely that the Lara we see on that
site is a direct result of Toby Gards work with them. In the Flash
anim, Lara does move. A little. And, she doesn't have a ponytail....
it's a plaitt!!! ;)
McG.
 
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McGrandpa typed:
> It's a Macromedia Flash 7 '3D' animation loop with a
> little bit of zoom and rotate control. Lara is stooping
> at the edge of a waterfall. Looks like Lara is NOT going
> to be as completely 'cartooney' as CD is noted for with
> their current games.

I was hoping she might be moving so we could see her in
action, as it were. ;)

I reckon they got the balance just right between 'realism'
and 'cartooney', but I still think her head is *too* small
for the rest of her body! :\ (Of all the things to be out of
proportion ;> ;p)

- (However, that might just be the angle of the camera,
in some screenshots it looks ok...)

> It will look better than TRLR and similar to AoD but
> brighter. IF it looks like this little Flash thing.

Heh... that Flash thing is not so little. ;)

> IF the game looks like this then it will look better
> (Lara will) than what Gary and I were talking about
> earlier. I'll buy it and play it, after all it IS Lara
> Croft and Tombraiding :)

Yep, I quite like the look of the screenshots. Especially
with all them gadgets and stuff hanging off her belt. ;)

> McG.

Thanks McG!


--
};> Matt v3.2 <:{
 

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"Ghost" <friendly_cyber_ghost@hotmail.(nospam)com> wrote in message
news:425ce939$1_2@127.0.0.1...

Just the thought of San Andreas with a Tomb Raider flavour gives me
goosebumps.
Lara exploring an area that size and variety and with that freedom sounds
like the perfect game.

>
> And last since Lara isn't an criminal, there should be an distiction
> between "friendly enemys" (e.g. securty guards, police officers,
> bystanders) and "hostile enemys", so if you kill an "friendly" this has an
> influence on your game. Not neccessarily an imediate one, try to imagine
> the "Area 51" level in TR3 - you kill silently some of the guards, you
> pass the level. But further on, when you get to London, there would be
> Interpol searching for you, making the whole level a lot harder.

Like in Barkhang where you can have the monks for or against you depending
on your actions?
I dunno. I think I prefer to just deal with the bad guys instead of the
pissed off good guys too.
 

Ghost

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"Razor" <razor@kickcole.ie> ha scritto nel messaggio
news:d3jf9q$f8r$1@reader01.news.esat.net...
>
> "Ghost" <friendly_cyber_ghost@hotmail.(nospam)com> wrote in message
> news:425ce939$1_2@127.0.0.1...
>
> Just the thought of San Andreas with a Tomb Raider flavour gives me
> goosebumps.
> Lara exploring an area that size and variety and with that freedom
> sounds like the perfect game.

Mr. Gard did you hear that? Maybe you're searching an game designer ;-)

>
>>
>> And last since Lara isn't an criminal, there should be an distiction
>> between "friendly enemys" (e.g. securty guards, police officers,
>> bystanders) and "hostile enemys", so if you kill an "friendly" this
>> has an influence on your game. Not neccessarily an imediate one, try
>> to imagine the "Area 51" level in TR3 - you kill silently some of the
>> guards, you pass the level. But further on, when you get to London,
>> there would be Interpol searching for you, making the whole level a
>> lot harder.
>
> Like in Barkhang where you can have the monks for or against you
> depending on your actions?
> I dunno. I think I prefer to just deal with the bad guys instead of
> the pissed off good guys too.
Nope that's to simple. It should be more like, if you do something for
them, they will help you, but only the ones that have seen your actions,
if you do harm them they will defend themselfs, but also only the ones
that see your actions. Would mean if you kill one and nobody has seen
it, you will get off with it. But if you kill one and a monk has seen
that action, don't let escape the one or he will spread word. So as time
is passing more and more monks would know of your good or wrong doing.
but if you don't bother with them they should be neutral or hide
themselfs to not get harmed.

This could be spiced up with an sidequest - you do some good for the
monks (e.g. liberating the monastery from some evil, greedy horde of
dope traffikers) and the abbot will present you with some rare artefact,
you can cash in, and you could by your superduper ultralight highpower
silenced sniper rifle. :)

Game AI should reflect real life. You do something wrong, you can get
away with it, if there are no witnesses or traces left, but if you're
caught doing wrong or leave evidence behind you AI should slowly adapt
to that.

Immagine some 100 - 200 hours of gameplay and finally you got to the
final level only to discover that since you behaved like a crazed serial
killer there's the SWAT - Team awaiting you at the mansion and you are
sentenced to lifelong jail ..... or hopefully you've got lot's of cash
and can corrupt some judge or hire the best lawyer and bail you out of
this situation and continue your adventure or you have to resart your
game ..... hehehe.

As I said the game should be as real life - real bitchy. ;-)

See you on aggta ;-)

An almost always friendly

Ghost










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Ghost wrote:
>
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> ha scritto nel messaggio
> news:vE_6e.56644$1H3.54864@tornado.texas.rr.com...
> > "mec'devil" <delusions@fools.paradise.net.nz> wrote in message
> > news:425c6c09@clear.net.nz
> >> Hey Raiders, ;)
> > snip < It's a Macromedia Flash 7 '3D' animation loop with a little bit
> > of zoom and rotate control. Lara is stooping at the edge of a
> > waterfall. Looks like Lara is NOT going to be as completely
> > 'cartooney' as CD is noted for with their current games. It will look
> > better than TRLR and similar to AoD but brighter. IF it looks like
> > this little Flash thing.
> >
> > IF the game looks like this then it will look better (Lara will) than
> > what Gary and I were talking about earlier. I'll buy it and play
> > it, after all it IS Lara Croft and Tombraiding :)
> >
> > McG.
> hmmm ... at the first look I must admit that finally there's hope. The
> screenshots are recalling memorys from TR3 (Jungle levels) and TRLR.
> (Cambodia level), only the face isn't that Lara like it should be. My
> only fear is, we will receive another dumbed down game to please the
> softcore gamers. Wouldn't it beeing nice to have another long lasting
> adventure as TRLR?
>
> Maybe it have been discussed in past, but what a game would it be,
> combining some of the GTASA features into TR? Every vehicle is usable.
> Woww ... driving, biking, boating and maybe flying? You should be able
> to pick up your enemys/friends weapons. Maps should be open so you can
> go back and forward between the various levels you've opened. This gives
> also alternative solutions to solve missions. Maybe on this lines -
> she's in some lost place with a big lake, there's an old airplane wreck,
> and a boat. Fix the plane and you go to next point fast, but first you
> have to search for replacment parts, use the boat but you have to row,
> or use part's from the airplan to fix the boat you so you get an
> motorboat, or you simply take the long way and go by foot,
> discovering/collecting usfull stuff.
> An limited inventory would be fine, but would be better if you can equip
> her with mission specific gear, better every weapon/gadget/ammo has an
> weight/volume factor, the more weight, the slower she moves. So it could
> become neccessary to leave equipment behind to swim through an river or
> to make that extra long jump. Same with heavy clothing, heavy clothing
> impeds your swimming skills.

I totally agree with you there. In the past TR's, there was no
apparent affect from carrying all the weapons ammo she collected,
not to mention the bulk. Toward the latter part of the games, if
you (Lara) collected a lot of ammo--that alone should make it almost
impossible for Lara to swim.

> Imagine all begins with an nice old fashioned training level in her
> mansion, she get's an phone call, to prepare for her adventure, she hang
> up the phone, goes to to the closet for appropriate dressing, then to
> her weapons room, and last but not least you might select her prefered
> vehicle in the garage, and there she goes.

Again, I couldn't agree more. It never made any sense to me that
someone like Lara would depend on finding by chance almost everything
she needed along the way. She would prepare ahead of time.

> The training level should have an influence on her abilities. The more
> she trains the better she becomes doing things. The chocolate bars in
> TRAOD weren't that bad, but wouldn't it be better that she needs food to
> have stamina or to build up phisical shape? But to much food would make
> her fat.?

However, I don't agree with you there. Getting stronger or fat would
take *WAY* more time than anyone would accept. She's not going to get
stronger just by running around her exercise yard a few times, nor is
she going to fat from a few chocolate bars.

> Try to do some kind of "Madubu Gorge" level with those angled
> long jumps with an fat Lara .... hehehe .... or she's to fat to enter
> the Kayak, so she has to find and use an big raft to navigate down the
> river. ;-)
> Then - more technicaly correct puzzles, especially in modern structures.
> This means, that normaly the main master switch for electicity is in the
> basement of an house, and not at the 13th floor. ;-). Or those wiered
> levers on the Maria Doria level in TR2, put those switches where they
> would be located on a real ship.
> And if they stuck to that Money they used in TRAOD, there should be
> better use for it. Some shops here and there to buy food, clothes, arms,
> ammo etc. or the possibility to return home to mansion, to train
> abilitys for a mission/adventure you can't handle yet. This would also
> be a mega oportunity for product placement, let pay VISA or AMEXCO for
> using Lara an ingame creditcard.

Oh, please no... not *that*. Aren't we inundated enough already
with advertising? If they do that, they should give the game away.

> And last since Lara isn't an criminal,

That's a matter of opinion. She's got quite a history, you know.
According to the extras in TRC, they're all very forgiving, but
still...

> there should be an distiction
> between "friendly enemys" (e.g. securty guards, police officers,
> bystanders) and "hostile enemys", so if you kill an "friendly" this has
> an influence on your game.

Agreed!

> Not neccessarily an imediate one, try to
> imagine the "Area 51" level in TR3 - you kill silently some of the
> guards, you pass the level. But further on, when you get to London,
> there would be Interpol searching for you, making the whole level a lot
> harder.

That would be cool!

-- G

> All of the isn't new, but it would be new in combination with Lara
> Croft, and it would't have a bad effect on the game since IMHO it would
> improve it.
>
> Hoping Mr. Gard is reading, maybe picking up some thought, he still has
> 7 to 12 months left, trying to get it rigth.
>
> An almost always friendly
>
> Ghost
>
> ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==----
> http://www.newsfeeds.com The #1 Newsgroup Service in the World! 120,000+ Newsgroups
> ----= East and West-Coast Server Farms - Total Privacy via Encryption =----
 
G

Guest

Guest
Archived from groups: alt.games.tombraider (More info?)

Ghost wrote:
>
> "Razor" <razor@kickcole.ie> ha scritto nel messaggio
> news:d3jf9q$f8r$1@reader01.news.esat.net...
> >
> > "Ghost" <friendly_cyber_ghost@hotmail.(nospam)com> wrote in message
> > news:425ce939$1_2@127.0.0.1...
> >
> > Just the thought of San Andreas with a Tomb Raider flavour gives me
> > goosebumps.
> > Lara exploring an area that size and variety and with that freedom
> > sounds like the perfect game.
>
> Mr. Gard did you hear that? Maybe you're searching an game designer ;-)
>
> >
> >>
> >> And last since Lara isn't an criminal, there should be an distiction
> >> between "friendly enemys" (e.g. securty guards, police officers,
> >> bystanders) and "hostile enemys", so if you kill an "friendly" this
> >> has an influence on your game. Not neccessarily an imediate one, try
> >> to imagine the "Area 51" level in TR3 - you kill silently some of the
> >> guards, you pass the level. But further on, when you get to London,
> >> there would be Interpol searching for you, making the whole level a
> >> lot harder.
> >
> > Like in Barkhang where you can have the monks for or against you
> > depending on your actions?
> > I dunno. I think I prefer to just deal with the bad guys instead of
> > the pissed off good guys too.
> Nope that's to simple. It should be more like, if you do something for
> them, they will help you, but only the ones that have seen your actions,
> if you do harm them they will defend themselfs, but also only the ones
> that see your actions. Would mean if you kill one and nobody has seen
> it, you will get off with it. But if you kill one and a monk has seen
> that action, don't let escape the one or he will spread word. So as time
> is passing more and more monks would know of your good or wrong doing.
> but if you don't bother with them they should be neutral or hide
> themselfs to not get harmed.
>
> This could be spiced up with an sidequest - you do some good for the
> monks (e.g. liberating the monastery from some evil, greedy horde of
> dope traffikers) and the abbot will present you with some rare artefact,
> you can cash in, and you could by your superduper ultralight highpower
> silenced sniper rifle. :)

Or better yet, they let you in on a secret passage in the hills that
no one (except them) knows about. You'd find an extra secret in there,
valuable information for the rest of the game, or perhaps even a whole
bonus level! :)

> Game AI should reflect real life. You do something wrong, you can get
> away with it, if there are no witnesses or traces left, but if you're
> caught doing wrong or leave evidence behind you AI should slowly adapt
> to that.

Not too slowly.

-- G

> Immagine some 100 - 200 hours of gameplay and finally you got to the
> final level only to discover that since you behaved like a crazed serial
> killer there's the SWAT - Team awaiting you at the mansion and you are
> sentenced to lifelong jail ..... or hopefully you've got lot's of cash
> and can corrupt some judge or hire the best lawyer and bail you out of
> this situation and continue your adventure or you have to resart your
> game ..... hehehe.
>
> As I said the game should be as real life - real bitchy. ;-)
>
> See you on aggta ;-)
>
> An almost always friendly
>
> Ghost
>
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Gary Mitchell wrote:

>>And if they stuck to that Money they used in TRAOD, there should be
>>better use for it. Some shops here and there to buy food, clothes, arms,
>>ammo etc. or the possibility to return home to mansion, to train
>>abilitys for a mission/adventure you can't handle yet. This would also
>>be a mega oportunity for product placement, let pay VISA or AMEXCO for
>>using Lara an ingame creditcard.
>
>
> Oh, please no... not *that*. Aren't we inundated enough already
> with advertising? If they do that, they should give the game away.

Depends what the credit limit was!! ;o)

JW
 
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In the dead of night, a faint whisper from Gary Mitchell was heard, at
about 04/13/2005 07:56 PM, and I could have sworn it said ...
> Ghost wrote:
>
<snip>

>
>
> I totally agree with you there. In the past TR's, there was no
> apparent affect from carrying all the weapons ammo she collected,
> not to mention the bulk. Toward the latter part of the games, if
> you (Lara) collected a lot of ammo--that alone should make it almost
> impossible for Lara to swim.
>

This has got the same feel to me as pre-choosing equipment/ammo (see
below). I, for one, don't want the game turning into one of these "army
mission" games. Boring!!! Choose the wrong weapons, go get killed,
choose wrong weapons again, go get killed, ad infinitum.

>
>>Imagine all begins with an nice old fashioned training level in her
>>mansion, she get's an phone call, to prepare for her adventure, she hang
>>up the phone, goes to to the closet for appropriate dressing, then to
>>her weapons room, and last but not least you might select her prefered
>>vehicle in the garage, and there she goes.
>
>
> Again, I couldn't agree more. It never made any sense to me that
> someone like Lara would depend on finding by chance almost everything
> she needed along the way. She would prepare ahead of time.
>

Oh, please. I don't want to end up playing some *strategy game*!!!
Some strategy might be alright, to give you alternate paths. But I
would be truly upset if I got 3/4 of the way through a level only to
find out I set up Lara with the wrong set of weapons/gear.

That'd just piss me off. Not to mention the total boredom of setting
her up in the first place.

Realism is *bad* thing in a game! I want to have fun, not live someone
else's life (especially a fictional one). If I wanted all that detail
and planning I'd go play a RP game.

>
>>The training level should have an influence on her abilities. The more
>>she trains the better she becomes doing things. The chocolate bars in
>>TRAOD weren't that bad, but wouldn't it be better that she needs food to
>>have stamina or to build up phisical shape? But to much food would make
>>her fat.?
>
>
> However, I don't agree with you there. Getting stronger or fat would
> take *WAY* more time than anyone would accept. She's not going to get
> stronger just by running around her exercise yard a few times, nor is
> she going to fat from a few chocolate bars.
>

Oh, come on. I eat too many chocolate bars in real life. I *really*
don't want this kind BS in the games I play.

When it comes down to it....

Aging, Diet (fat/lazy/energy/pimples/etc), strength, powers, yada, yada,
yada...

All *old school* adventure game stuff. Basically an excuse to give you
something to do *other* than actually play the game!

No RP features (ok, maybe a little to add adventure, but not technicalities)

No war games. I don't want to have plan a mission, or plot an
objective, calculate enemy strength, or work with a team of AI (or live)
players!

I wanna play a good ... live by your wits, find your way as you go, hunt
for what you need, invent a solution on the spot, enjoy the scenery and
(a few) cut scenes/FMVs ... TR adventure!

Ok, yes, it needs a good plot, an interesting (non-linear for
replayability) story line, interesting characters (that we don't get to
know *too* well), set in unique interesting locales, with a steadily
increasingly clear goal.

Maybe a cross between "The DaVinci Code", "Gunga Din" and "Tarzan and
the Lost City of Gold" ... something like that ...

---
PW
 
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"Pistol Whipped" <pwhipped@NOtampabaySPAM.rr.com> wrote in message
news:86p7e.63132$Fz.60684@tornado.tampabay.rr.com
> In the dead of night, a faint whisper from Gary Mitchell was heard, at
> about 04/13/2005 07:56 PM, and I could have sworn it said ...
>> Ghost wrote:
>>
> <snip>
>
>>
>>
>> I totally agree with you there. In the past TR's, there was no
>> apparent affect from carrying all the weapons ammo she collected,
>> not to mention the bulk. Toward the latter part of the games, if
>> you (Lara) collected a lot of ammo--that alone should make it almost
>> impossible for Lara to swim.
>>
>
> This has got the same feel to me as pre-choosing equipment/ammo (see
> below). I, for one, don't want the game turning into one of these
> "army mission" games. Boring!!! Choose the wrong weapons, go get
> killed, choose wrong weapons again, go get killed, ad infinitum.
>
>>
>>> Imagine all begins with an nice old fashioned training level in her
>>> mansion, she get's an phone call, to prepare for her adventure, she
>>> hang up the phone, goes to to the closet for appropriate dressing,
>>> then to her weapons room, and last but not least you might select
>>> her prefered vehicle in the garage, and there she goes.
>>
>>
>> Again, I couldn't agree more. It never made any sense to me that
>> someone like Lara would depend on finding by chance almost everything
>> she needed along the way. She would prepare ahead of time.
>>
>
> Oh, please. I don't want to end up playing some *strategy game*!!!
> Some strategy might be alright, to give you alternate paths. But I
> would be truly upset if I got 3/4 of the way through a level only to
> find out I set up Lara with the wrong set of weapons/gear.
>
> That'd just piss me off. Not to mention the total boredom of setting
> her up in the first place.
>
> Realism is *bad* thing in a game! I want to have fun, not live
> someone else's life (especially a fictional one). If I wanted all
> that detail and planning I'd go play a RP game.
>
>>
>>> The training level should have an influence on her abilities. The
>>> more she trains the better she becomes doing things. The chocolate
>>> bars in TRAOD weren't that bad, but wouldn't it be better that she
>>> needs food to have stamina or to build up phisical shape? But to
>>> much food would make her fat.?
>>
>>
>> However, I don't agree with you there. Getting stronger or fat would
>> take *WAY* more time than anyone would accept. She's not going to
>> get stronger just by running around her exercise yard a few times,
>> nor is she going to fat from a few chocolate bars.
>>
>
> Oh, come on. I eat too many chocolate bars in real life. I *really*
> don't want this kind BS in the games I play.
>
> When it comes down to it....
>
> Aging, Diet (fat/lazy/energy/pimples/etc), strength, powers, yada,
> yada, yada...
>
> All *old school* adventure game stuff. Basically an excuse to give
> you something to do *other* than actually play the game!
>
> No RP features (ok, maybe a little to add adventure, but not
> technicalities)
> No war games. I don't want to have plan a mission, or plot an
> objective, calculate enemy strength, or work with a team of AI (or
> live) players!
>
> I wanna play a good ... live by your wits, find your way as you go,
> hunt for what you need, invent a solution on the spot, enjoy the
> scenery and (a few) cut scenes/FMVs ... TR adventure!
>
> Ok, yes, it needs a good plot, an interesting (non-linear for
> replayability) story line, interesting characters (that we don't get
> to know *too* well), set in unique interesting locales, with a
> steadily increasingly clear goal.
>
> Maybe a cross between "The DaVinci Code", "Gunga Din" and "Tarzan and
> the Lost City of Gold" ... something like that ...
>
> ---
> PW

How about something along the lines of the original Tombraider? But
with all the fancy pretty and neat stuff modern hardware can give ya and
not slow the gameplay down

See those screenshots at tombraider.com? Wanna bet most folks end up
having Lara throw EVERYthing out of her inventory just to see if it all
disappears off of HER? Well, dunno about most folks really....but me
and you and Gary? Heh, yup!
McG.
 
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Pistol Whipped wrote:
>
> In the dead of night, a faint whisper from Gary Mitchell was heard, at
> about 04/13/2005 07:56 PM, and I could have sworn it said ...
> > Ghost wrote:
> >
> <snip>
>
> >
> >
> > I totally agree with you there. In the past TR's, there was no
> > apparent affect from carrying all the weapons ammo she collected,
> > not to mention the bulk. Toward the latter part of the games, if
> > you (Lara) collected a lot of ammo--that alone should make it almost
> > impossible for Lara to swim.
> >
>
> This has got the same feel to me as pre-choosing equipment/ammo (see
> below). I, for one, don't want the game turning into one of these "army
> mission" games. Boring!!! Choose the wrong weapons, go get killed,
> choose wrong weapons again, go get killed, ad infinitum.

You're thinking something completely different. Lara finds everything
she needs just by chance (apparently) along the way, except for the pair
of pistols. I'm just saying she would (i.e. *she* would) gather together
what she needed before going on an adventure. Any adventurer with more
than two working neurons would prepare somewhat. The player wouldn't
necessarily get to choose anything. If they put that option in, fine,
I'm not opposed to having the chance to select equipment before an
adventure, but that's not necessarily what I was suggesting.


> >>Imagine all begins with an nice old fashioned training level in her
> >>mansion, she get's an phone call, to prepare for her adventure, she hang
> >>up the phone, goes to to the closet for appropriate dressing, then to
> >>her weapons room, and last but not least you might select her prefered
> >>vehicle in the garage, and there she goes.
> >
> >
> > Again, I couldn't agree more. It never made any sense to me that
> > someone like Lara would depend on finding by chance almost everything
> > she needed along the way. She would prepare ahead of time.
> >
>
> Oh, please. I don't want to end up playing some *strategy game*!!!
> Some strategy might be alright, to give you alternate paths. But I
> would be truly upset if I got 3/4 of the way through a level only to
> find out I set up Lara with the wrong set of weapons/gear.
>
> That'd just piss me off. Not to mention the total boredom of setting
> her up in the first place.
>
> Realism is *bad* thing in a game! I want to have fun, not live someone
> else's life (especially a fictional one).

Then you must not like TR very much, that's exactly what we do in
this game. We control Lara, but it's *her* adventure we go on, her
life we experience... a fictional one.

Realism certainly isn't a bad thing. But let's be sure we're talking
about the same thing here: realism doesn't mean having to tie her shoe
laces once in a while or getting indigestion from not washing your
hands before eating. It means gravity works the same way in the game
as it does out here or that bullets cause an appropriate amount of
damage based on the caliber.

> If I wanted all that detail
> and planning I'd go play a RP game.
>
> >
> >>The training level should have an influence on her abilities. The more
> >>she trains the better she becomes doing things. The chocolate bars in
> >>TRAOD weren't that bad, but wouldn't it be better that she needs food to
> >>have stamina or to build up phisical shape? But to much food would make
> >>her fat.?
> >
> >
> > However, I don't agree with you there. Getting stronger or fat would
> > take *WAY* more time than anyone would accept. She's not going to get
> > stronger just by running around her exercise yard a few times, nor is
> > she going to fat from a few chocolate bars.
> >
>
> Oh, come on. I eat too many chocolate bars in real life. I *really*
> don't want this kind BS in the games I play.

Are you saying you want Lara to get fat after eating one chocolate bar?
Give me break.

> When it comes down to it....
>
> Aging, Diet (fat/lazy/energy/pimples/etc), strength, powers, yada, yada,
> yada...
>
> All *old school* adventure game stuff. Basically an excuse to give you
> something to do *other* than actually play the game!
>
> No RP features (ok, maybe a little to add adventure, but not technicalities)
>
> No war games. I don't want to have plan a mission, or plot an
> objective, calculate enemy strength, or work with a team of AI (or live)
> players!

Where's all this coming from? I never suggested any of that.

-- G

> I wanna play a good ... live by your wits, find your way as you go, hunt
> for what you need, invent a solution on the spot, enjoy the scenery and
> (a few) cut scenes/FMVs ... TR adventure!
>
> Ok, yes, it needs a good plot, an interesting (non-linear for
> replayability) story line, interesting characters (that we don't get to
> know *too* well), set in unique interesting locales, with a steadily
> increasingly clear goal.
>
> Maybe a cross between "The DaVinci Code", "Gunga Din" and "Tarzan and
> the Lost City of Gold" ... something like that ...
>
> ---
> PW
 

Ghost

Distinguished
May 16, 2002
55
0
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Archived from groups: alt.games.tombraider (More info?)

"Gary Mitchell" <wb6yru@ix.nospam.netcom.com> ha scritto nel messaggio
news:425E4968.AB2C577F@ix.nospam.netcom.com...
> Pistol Whipped wrote:
>>
>> In the dead of night, a faint whisper from Gary Mitchell was heard,
>> at
>> about 04/13/2005 07:56 PM, and I could have sworn it said ...
>> > Ghost wrote:
>> >
>> <snip>
>>
>> >
>> >
>> > I totally agree with you there. In the past TR's, there was no
>> > apparent affect from carrying all the weapons ammo she collected,
>> > not to mention the bulk. Toward the latter part of the games, if
>> > you (Lara) collected a lot of ammo--that alone should make it
>> > almost
>> > impossible for Lara to swim.
>> >
>>
>> This has got the same feel to me as pre-choosing equipment/ammo (see
>> below). I, for one, don't want the game turning into one of these
>> "army
>> mission" games. Boring!!! Choose the wrong weapons, go get killed,
>> choose wrong weapons again, go get killed, ad infinitum.
>
> You're thinking something completely different. Lara finds everything
> she needs just by chance (apparently) along the way, except for the
> pair
> of pistols. I'm just saying she would (i.e. *she* would) gather
> together
> what she needed before going on an adventure. Any adventurer with
> more
> than two working neurons would prepare somewhat. The player wouldn't
> necessarily get to choose anything. If they put that option in, fine,
> I'm not opposed to having the chance to select equipment before an
> adventure, but that's not necessarily what I was suggesting.
>
>
>> >>Imagine all begins with an nice old fashioned training level in her
>> >>mansion, she get's an phone call, to prepare for her adventure, she
>> >>hang
>> >>up the phone, goes to to the closet for appropriate dressing, then
>> >>to
>> >>her weapons room, and last but not least you might select her
>> >>prefered
>> >>vehicle in the garage, and there she goes.
>> >
>> >
>> > Again, I couldn't agree more. It never made any sense to me that
>> > someone like Lara would depend on finding by chance almost
>> > everything
>> > she needed along the way. She would prepare ahead of time.
>> >
>>
>> Oh, please. I don't want to end up playing some *strategy game*!!!
>> Some strategy might be alright, to give you alternate paths. But I
>> would be truly upset if I got 3/4 of the way through a level only to
>> find out I set up Lara with the wrong set of weapons/gear.
>>
>> That'd just piss me off. Not to mention the total boredom of setting
>> her up in the first place.
>>
>> Realism is *bad* thing in a game! I want to have fun, not live
>> someone
>> else's life (especially a fictional one).
>
> Then you must not like TR very much, that's exactly what we do in
> this game. We control Lara, but it's *her* adventure we go on, her
> life we experience... a fictional one.
>
> Realism certainly isn't a bad thing. But let's be sure we're talking
> about the same thing here: realism doesn't mean having to tie her shoe
> laces once in a while or getting indigestion from not washing your
> hands before eating. It means gravity works the same way in the game
> as it does out here or that bullets cause an appropriate amount of
> damage based on the caliber.
>
>> If I wanted all that detail
>> and planning I'd go play a RP game.
>>
>> >
>> >>The training level should have an influence on her abilities. The
>> >>more
>> >>she trains the better she becomes doing things. The chocolate bars
>> >>in
>> >>TRAOD weren't that bad, but wouldn't it be better that she needs
>> >>food to
>> >>have stamina or to build up phisical shape? But to much food would
>> >>make
>> >>her fat.?
>> >
>> >
>> > However, I don't agree with you there. Getting stronger or fat
>> > would
>> > take *WAY* more time than anyone would accept. She's not going to
>> > get
>> > stronger just by running around her exercise yard a few times, nor
>> > is
>> > she going to fat from a few chocolate bars.
>> >
>>
>> Oh, come on. I eat too many chocolate bars in real life. I *really*
>> don't want this kind BS in the games I play.
>
> Are you saying you want Lara to get fat after eating one chocolate
> bar?
> Give me break.
>
>> When it comes down to it....
>>
>> Aging, Diet (fat/lazy/energy/pimples/etc), strength, powers, yada,
>> yada,
>> yada...
>>
>> All *old school* adventure game stuff. Basically an excuse to give
>> you
>> something to do *other* than actually play the game!
>>
>> No RP features (ok, maybe a little to add adventure, but not
>> technicalities)
>>
>> No war games. I don't want to have plan a mission, or plot an
>> objective, calculate enemy strength, or work with a team of AI (or
>> live)
>> players!
>
> Where's all this coming from? I never suggested any of that.
>
> -- G
>
>> I wanna play a good ... live by your wits, find your way as you go,
>> hunt
>> for what you need, invent a solution on the spot, enjoy the scenery
>> and
>> (a few) cut scenes/FMVs ... TR adventure!
>>
>> Ok, yes, it needs a good plot, an interesting (non-linear for
>> replayability) story line, interesting characters (that we don't get
>> to
>> know *too* well), set in unique interesting locales, with a steadily
>> increasingly clear goal.
>>
>> Maybe a cross between "The DaVinci Code", "Gunga Din" and "Tarzan and
>> the Lost City of Gold" ... something like that ...
>>
>> ---
>> PW
you hit the nail on the head Gary, haven't seen your post before mine,
and as usual mine isn't so concise.

An almost always friendly
Ghost



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"Pistol Whipped" <pwhipped@NOtampabaySPAM.rr.com> wrote in message
news:86p7e.63132$Fz.60684@tornado.tampabay.rr.com...
<snip>

> I wanna play a good ... live by your wits, find your way as you go, hunt
> for what you need, invent a solution on the spot, enjoy the scenery and
> (a few) cut scenes/FMVs ... TR adventure!
>
> Ok, yes, it needs a good plot, an interesting (non-linear for
> replayability) story line, interesting characters (that we don't get to
> know *too* well), set in unique interesting locales, with a steadily
> increasingly clear goal.
>
> Maybe a cross between "The DaVinci Code", "Gunga Din" and "Tarzan and
> the Lost City of Gold" ... something like that ...


did you notice she is wearing a bluetoothish headset in this small snippet
?- you are not alone with this Lara :) Personally, I liked that level in
Chronicles,since the guy didn't get in the way too much but disliked Kurtis
intensely as a sidekick, in AoD . So- what's your bet on? an interractive
side-kick or merely a voice in her head with FMV's a la Splinter Cell?

Dungeonbunny
 
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Ghost (nospam) wrote:
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> ha scritto nel messaggio
> news:vE_6e.56644$1H3.54864@tornado.texas.rr.com...
> > "mec'devil" <delusions@fools.paradise.net.nz> wrote in message
> > news:425c6c09@clear.net.nz
> And last since Lara isn't an criminal, there should be an distiction
> between "friendly enemys" (e.g. securty guards, police officers,
> bystanders) and "hostile enemys", so if you kill an "friendly" this
has
> an influence on your game. Not neccessarily an imediate one, try to
> imagine the "Area 51" level in TR3 - you kill silently some of the
> guards, you pass the level. But further on, when you get to London,
> there would be Interpol searching for you, making the whole level a
lot
> harder.

Going off on a tangent here: True, she's not a criminal...but how did
she clear her name? Was she still the dark, harsh version in AoD, or
did she have another earth-shattering event that regained some of her
old personality?

These questions have to be answered, and I was hoping that there would
be two more games in that story arc. I feel like I've been cheated out
of two good stories. :-(
 
G

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Archived from groups: alt.games.tombraider (More info?)

Pistol Whipped wrote:
> In the dead of night, a faint whisper from Gary Mitchell was heard,
at
> about 04/13/2005 07:56 PM, and I could have sworn it said ...
> > Ghost wrote:
> >
> <tons of snippage>

> >>The training level should have an influence on her abilities. The
more
> >>she trains the better she becomes doing things. The chocolate bars
in
> >>TRAOD weren't that bad, but wouldn't it be better that she needs
food to
> >>have stamina or to build up phisical shape? But to much food would
make
> >>her fat.?
> >
> >
> > However, I don't agree with you there. Getting stronger or fat
would
> > take *WAY* more time than anyone would accept. She's not going to
get
> > stronger just by running around her exercise yard a few times, nor
is
> > she going to fat from a few chocolate bars.
> >
>
> Oh, come on. I eat too many chocolate bars in real life. I *really*

> don't want this kind BS in the games I play.


I have to agree here (BTW, you should see the Yahoo Group I "RP" on
featuring Our Lady of Infinite Gunfire). Too much "reality" kills the
fun...or, as it's been so eloquently stated:

"Every time you bring reality into anime, God kills a cat girl. PLEASE
THINK OF THE CAT GIRLS!!!" :-D
 
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Archived from groups: alt.games.tombraider (More info?)

"Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
news:425DB2F9.21AA374D@ix.nospam.netcom.com...
> Ghost wrote:
>>
>> "Razor" <razor@kickcole.ie> ha scritto nel messaggio
>> news:d3jf9q$f8r$1@reader01.news.esat.net...
>> >
>> > "Ghost" <friendly_cyber_ghost@hotmail.(nospam)com> wrote in message
>> > news:425ce939$1_2@127.0.0.1...
>> >
>> > Just the thought of San Andreas with a Tomb Raider flavour gives me
>> > goosebumps.
>> > Lara exploring an area that size and variety and with that freedom
>> > sounds like the perfect game.
>>
>> Mr. Gard did you hear that? Maybe you're searching an game designer ;-)
>>
>> >
>> >>
>> >> And last since Lara isn't an criminal, there should be an distiction
>> >> between "friendly enemys" (e.g. securty guards, police officers,
>> >> bystanders) and "hostile enemys", so if you kill an "friendly" this
>> >> has an influence on your game. Not neccessarily an imediate one, try
>> >> to imagine the "Area 51" level in TR3 - you kill silently some of the
>> >> guards, you pass the level. But further on, when you get to London,
>> >> there would be Interpol searching for you, making the whole level a
>> >> lot harder.
>> >
>> > Like in Barkhang where you can have the monks for or against you
>> > depending on your actions?
>> > I dunno. I think I prefer to just deal with the bad guys instead of
>> > the pissed off good guys too.
>> Nope that's to simple. It should be more like, if you do something for
>> them, they will help you, but only the ones that have seen your actions,
>> if you do harm them they will defend themselfs, but also only the ones
>> that see your actions. Would mean if you kill one and nobody has seen
>> it, you will get off with it. But if you kill one and a monk has seen
>> that action, don't let escape the one or he will spread word. So as time
>> is passing more and more monks would know of your good or wrong doing.
>> but if you don't bother with them they should be neutral or hide
>> themselfs to not get harmed.
>>
>> This could be spiced up with an sidequest - you do some good for the
>> monks (e.g. liberating the monastery from some evil, greedy horde of
>> dope traffikers) and the abbot will present you with some rare artefact,
>> you can cash in, and you could by your superduper ultralight highpower
>> silenced sniper rifle. :)
>
> Or better yet, they let you in on a secret passage in the hills that
> no one (except them) knows about. You'd find an extra secret in there,
> valuable information for the rest of the game, or perhaps even a whole
> bonus level! :)

Is there any Eidos or Crystal Dynamics employee in this NG? Please note
this - esp. the bonus level part - down!

I'm still waiting for the huge file to download...

WY

>
>> Game AI should reflect real life. You do something wrong, you can get
>> away with it, if there are no witnesses or traces left, but if you're
>> caught doing wrong or leave evidence behind you AI should slowly adapt
>> to that.
>
> Not too slowly.
>
> -- G
>
>> Immagine some 100 - 200 hours of gameplay and finally you got to the
>> final level only to discover that since you behaved like a crazed serial
>> killer there's the SWAT - Team awaiting you at the mansion and you are
>> sentenced to lifelong jail ..... or hopefully you've got lot's of cash
>> and can corrupt some judge or hire the best lawyer and bail you out of
>> this situation and continue your adventure or you have to resart your
>> game ..... hehehe.
>>
>> As I said the game should be as real life - real bitchy. ;-)
>>
>> See you on aggta ;-)
>>
>> An almost always friendly
>>
>> Ghost
>>
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G

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Archived from groups: alt.games.tombraider (More info?)

"mec'devil" <delusions@fools.paradise.net.nz> wrote in message
news:425c6c09@clear.net.nz...
> Hey Raiders, ;)
>
> Can someone with broadband go here...
> http://www.tombraider.com/main.html
>
> ... And tell me if that 17meg 3D Screen is worth
> downloading over very slow 36k dial-up? ;)
>
> Do we get to see any character animation? -Or is
> it just like a screenshot in 3D, or what? :)
>
> Cheers,
>
> --
> };> Matt v3.2 <:{
>

Not much to see there. But hold on... it seems like Lara is into archaeology
again! Hip hip hurray for the tomb raider and her raiding!

And her face seems different. Slightly.

Graphics similar to AOD though.

WY