G
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Archived from groups: alt.games.tombraider (More info?)
Well. At first I thought they did a pretty good job. After watching it
a few times, then zooming in and watching it, pausing where things
showed up... I see that if the actual game engine and models used to
make this Flash animation are used in the final game, there are
problems.
The Lara model mesh itself is lower poly than the Lara model in AoD
apparently. The mesh deforms poorly, knees, elbows and shoulders show
it even though it isn't much of an anim. But it's the entire "mid"
section (crotch/hips/backside) where joining the legs that problems are
the most visible.
If CD gives us what we're looking at in the anim, then they're giving us
a DX6 or 7 level game. TRTLR was a match to this. We're a few years
down the road now from where this is.
They think they have this spiffy new idea, show the goods Lara is
carrying around, so it's more realistic. Oh hell, THAT is where all the
polygons went. They did a pretty job with texturing (skinning) the
world mesh, Lara and the stuff she's carrying. This leaves Lara more
than a little 'light'. They're going to bog down the low to mid range
end users systems with this stuff.
I'd much rather see more realistic models and animations both in world
items and in the Lara model. The Tombraider 3 world looks as good or
better than what they showed us.
Yep. Some of us old Tombies are gonna be real picky about this stuff.
for Eidos to claim better is on the way and show us worse? Bad omen.
McG.
Well. At first I thought they did a pretty good job. After watching it
a few times, then zooming in and watching it, pausing where things
showed up... I see that if the actual game engine and models used to
make this Flash animation are used in the final game, there are
problems.
The Lara model mesh itself is lower poly than the Lara model in AoD
apparently. The mesh deforms poorly, knees, elbows and shoulders show
it even though it isn't much of an anim. But it's the entire "mid"
section (crotch/hips/backside) where joining the legs that problems are
the most visible.
If CD gives us what we're looking at in the anim, then they're giving us
a DX6 or 7 level game. TRTLR was a match to this. We're a few years
down the road now from where this is.
They think they have this spiffy new idea, show the goods Lara is
carrying around, so it's more realistic. Oh hell, THAT is where all the
polygons went. They did a pretty job with texturing (skinning) the
world mesh, Lara and the stuff she's carrying. This leaves Lara more
than a little 'light'. They're going to bog down the low to mid range
end users systems with this stuff.
I'd much rather see more realistic models and animations both in world
items and in the Lara model. The Tombraider 3 world looks as good or
better than what they showed us.
Yep. Some of us old Tombies are gonna be real picky about this stuff.
for Eidos to claim better is on the way and show us worse? Bad omen.
McG.