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"Inu-Yasha"
> "McGrandpa"
>>
> Something I can't figure out is if most of us (I'm assuming here) can
> still play TR1 when we can get it to load because of changes in PC
> equipment (consoles don't have that problem), and enjoy the play, why
> do we need all new engines and controls?
You hit the nail on the head there
![:) :)]()
Improvments to all the visual and
audio elements of the game and the 3D immersiveness or "realistic"
appearance. With AoD and DE:IW we got controls written from scratch for
the PS2 that were translated to keys (and mouse) for the pc. These two
were written specifically for another machine period. The translation
to the PC, to be nice, didn't do too well.
They did mess up our fairly basic and simple control scheme/method.
That wasn't necessary at all.
> Possible the engine changes
> are to allow additional graphics for ambiance improvement, or to make
> the scenery or character look more realistic, but the basic
> moves/controls should be adequate. A generalized example of an
> unnecessary improvement was the inventory change in TR4. I wish the
> software developers would concentrate more on gameplay/story than in
> adding more gizmos and flashy moves. Why do they need to challenge
> even the most experienced tomb raider, when they also don't provide a
> means of lowering the dexterity/reflexes requirement s for those of
> us not so niblefingered, but who still want to play and enjoy the
> game. ^_^
I wonder about that too. I'm older, a little shakey, hands are like
rocks, they aren't nimble any more. The mind sees what to do, the hands
dont quite get it in time
![:) :)]()
I share this frustration with you.
The gameplay element. We've talked on this one many times here. There
is a balance to be struck with just how much freedom to allow the player
in what they can choose to do vs what they have to do just to play and
complete the game. Having some modest requirements and a huge freedom
to choose and roam would seem the best. Must have some story to live
out eh?
McG.
>
> Inu-Yasha
> Feh!!