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Hot-diggidie-cat! ( Unfinished Business SPOILER )

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Anonymous
May 9, 2005 11:11:09 AM

Archived from groups: alt.games.tombraider (More info?)

I think I finally made the 'deadly sands' ( Unfinished Business )
challenge!!! I'd post a screen picture on ABLC of the very VERY hard to
attain area, but why spoil it for others? Let me just ask those who
mentioned this challenging test before - does it involve a unique view
of some pharonic 'graffiti' being visible at its conclusion?

Just want to know if I actually dood it or not...

--
rolobeastie@earthlink.net
Swimming in the rivers of light.
Anonymous
May 9, 2005 3:01:18 PM

Archived from groups: alt.games.tombraider (More info?)

"Gordian Slash" <rolobeastie@earthLEADlink.net> wrote in message
news:427F0DAA.2216C478@earthLEADlink.net
> I think I finally made the 'deadly sands' ( Unfinished Business )
> challenge!!! I'd post a screen picture on ABLC of the very VERY hard
> to attain area, but why spoil it for others? Let me just ask those who
> mentioned this challenging test before - does it involve a unique view
> of some pharonic 'graffiti' being visible at its conclusion?
>
> Just want to know if I actually dood it or not...

We were thinking there was a sort of little oasis out there in the
deadly sands, visible from near that little rope bridge area. There
were a number of interesting things out there.
But I don't quite get you on phaornic graffitti? Maybe you found
something the rest of us missed? :) 
McG.
Anonymous
May 9, 2005 5:46:56 PM

Archived from groups: alt.games.tombraider (More info?)

It took my completely by surprise when McGrandpa typed:

> "Gordian Slash" <rolobeastie@earthLEADlink.net> wrote in message
> news:427F0DAA.2216C478@earthLEADlink.net
>> I think I finally made the 'deadly sands' ( Unfinished Business )
>> challenge!!! I'd post a screen picture on ABLC of the very VERY hard
>> to attain area, but why spoil it for others? Let me just ask those
>> who mentioned this challenging test before - does it involve a
>> unique view of some pharonic 'graffiti' being visible at its
>> conclusion?
>>
>> Just want to know if I actually dood it or not...
>
> We were thinking there was a sort of little oasis out there in the
> deadly sands, visible from near that little rope bridge area. There
> were a number of interesting things out there.
> But I don't quite get you on phaornic graffitti? Maybe you found
> something the rest of us missed? :) 

Yep. So quit with the spoiling thoughts and spill, already!!! :-)


> McG.

Duncan
Been out there recently and didn't spot any graffitti?
Related resources
Anonymous
May 10, 2005 7:45:43 AM

Archived from groups: alt.games.tombraider (More info?)

In the dead of night, a faint whisper from Gordian Slash was heard, at
about 05/09/2005 03:11 AM, and I could have sworn it said ...
> I think I finally made the 'deadly sands' ( Unfinished Business )
> challenge!!! I'd post a screen picture on ABLC of the very VERY hard to
> attain area, but why spoil it for others? Let me just ask those who
> mentioned this challenging test before - does it involve a unique view
> of some pharonic 'graffiti' being visible at its conclusion?
>
> Just want to know if I actually dood it or not...
>

Well I don't remember any graffiti out there, but hey maybe you've gone
where no man ... uh... person has gone before!

Of course, you could be confusing this with another challenge I put up
which did call for reaching some "pharonic" grafitti ... but it was in
the level after the "deadly sands".

---
PW
Anonymous
May 10, 2005 8:17:12 AM

Archived from groups: alt.games.tombraider (More info?)

Pistol Whipped wrote:
>
> In the dead of night, a faint whisper from Gordian Slash was heard, at
> about 05/09/2005 03:11 AM, and I could have sworn it said ...
> > I think I finally made the 'deadly sands' ( Unfinished Business )
> > challenge!!! I'd post a screen picture on ABLC of the very VERY hard to
> > attain area, but why spoil it for others? Let me just ask those who
> > mentioned this challenging test before - does it involve a unique view
> > of some pharonic 'graffiti' being visible at its conclusion?
> >
> > Just want to know if I actually dood it or not...
> >
>
> Well I don't remember any graffiti out there, but hey maybe you've gone
> where no man ... uh... person has gone before!
>
> Of course, you could be confusing this with another challenge I put up
> which did call for reaching some "pharonic" grafitti ... but it was in
> the level after the "deadly sands".
>
> ---
> PW

No, this one is still in the DEADLY SANDS area ( outside the 'fence' ).

That would be so cool < geek mode > if I were the first here to see this
area! I think I WILL post a screen snap on ABLC, with the appropriate
SPOILER warning for those who don't wish to know, after all, and see
what people think.

--
rolobeastie@earthlink.net
Swimming in the rivers of light.
Anonymous
May 10, 2005 8:39:48 AM

Archived from groups: alt.games.tombraider (More info?)

"Gordian Slash" <rolobeastie@earthLEADlink.net> wrote in message
news:42803666.B087C9E7@earthLEADlink.net
> Pistol Whipped wrote:
>>
>> In the dead of night, a faint whisper from Gordian Slash was heard,
>> at about 05/09/2005 03:11 AM, and I could have sworn it said ...
>>> I think I finally made the 'deadly sands' ( Unfinished Business )
>>> challenge!!! I'd post a screen picture on ABLC of the very VERY
>>> hard to attain area, but why spoil it for others? Let me just ask
>>> those who mentioned this challenging test before - does it involve
>>> a unique view of some pharonic 'graffiti' being visible at its
>>> conclusion?
>>>
>>> Just want to know if I actually dood it or not...
>>>
>>
>> Well I don't remember any graffiti out there, but hey maybe you've
>> gone where no man ... uh... person has gone before!
>>
>> Of course, you could be confusing this with another challenge I put
>> up which did call for reaching some "pharonic" grafitti ... but it
>> was in the level after the "deadly sands".
>>
>> ---
>> PW
>
> No, this one is still in the DEADLY SANDS area ( outside the 'fence'
> ).
>
> That would be so cool < geek mode > if I were the first here to see
> this area! I think I WILL post a screen snap on ABLC, with the
> appropriate SPOILER warning for those who don't wish to know, after
> all, and see what people think.

Well, put it up so we can go and "oooh! and Ahhh!" over it man! :) 
McG.
Anonymous
May 10, 2005 10:47:28 AM

Archived from groups: alt.games.tombraider (More info?)

Gordian Slash wrote:
>
> Pistol Whipped wrote:
> >
> > In the dead of night, a faint whisper from Gordian Slash was heard, at
> > about 05/09/2005 03:11 AM, and I could have sworn it said ...
> > > I think I finally made the 'deadly sands' ( Unfinished Business )
> > > challenge!!! I'd post a screen picture on ABLC of the very VERY hard to
> > > attain area, but why spoil it for others? Let me just ask those who
> > > mentioned this challenging test before - does it involve a unique view
> > > of some pharonic 'graffiti' being visible at its conclusion?
> > >
> > > Just want to know if I actually dood it or not...
> > >
> >
> > Well I don't remember any graffiti out there, but hey maybe you've gone
> > where no man ... uh... person has gone before!
> >
> > Of course, you could be confusing this with another challenge I put up
> > which did call for reaching some "pharonic" grafitti ... but it was in
> > the level after the "deadly sands".
> >
> > ---
> > PW
>
> No, this one is still in the DEADLY SANDS area ( outside the 'fence' ).
>
> That would be so cool < geek mode > if I were the first here to see this
> area! I think I WILL post a screen snap on ABLC, with the appropriate
> SPOILER warning for those who don't wish to know, after all, and see
> what people think.

<after looking at the screen shots> Oh yeah, I've been there. That's
around the side of the building on your left as you first leave the
structure, correct? I never thought of that as a challenge though. The
deadly sands aren't deadly if you're near the building, that's how I
got out there. I don't remember not being able to get back though, she
dies so easily and so often out there, it's hard to keep track. :) 

-- G
Anonymous
May 10, 2005 11:01:41 AM

Archived from groups: alt.games.tombraider (More info?)

"Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
news:4280595A.6E2C7E4@ix.nospam.netcom.com
> Gordian Slash wrote:
>>
>> Pistol Whipped wrote:
>>>
>>> In the dead of night, a faint whisper from Gordian Slash was heard,
>>> at about 05/09/2005 03:11 AM, and I could have sworn it said ...
>>>> I think I finally made the 'deadly sands' ( Unfinished Business )
>>>> challenge!!! I'd post a screen picture on ABLC of the very VERY
>>>> hard to attain area, but why spoil it for others? Let me just ask
>>>> those who mentioned this challenging test before - does it involve
>>>> a unique view of some pharonic 'graffiti' being visible at its
>>>> conclusion?
>>>>
>>>> Just want to know if I actually dood it or not...
>>>>
>>>
>>> Well I don't remember any graffiti out there, but hey maybe you've
>>> gone where no man ... uh... person has gone before!
>>>
>>> Of course, you could be confusing this with another challenge I put
>>> up which did call for reaching some "pharonic" grafitti ... but it
>>> was in the level after the "deadly sands".
>>>
>>> ---
>>> PW
>>
>> No, this one is still in the DEADLY SANDS area ( outside the 'fence'
>> ).
>>
>> That would be so cool < geek mode > if I were the first here to see
>> this area! I think I WILL post a screen snap on ABLC, with the
>> appropriate SPOILER warning for those who don't wish to know, after
>> all, and see what people think.
>
> <after looking at the screen shots> Oh yeah, I've been there. That's
> around the side of the building on your left as you first leave the
> structure, correct? I never thought of that as a challenge though.
> The deadly sands aren't deadly if you're near the building, that's
> how I got out there. I don't remember not being able to get back
> though, she dies so easily and so often out there, it's hard to keep
> track. :) 
>
> -- G

I recall we had to locate and get on top of three Bast blocks, but I
don't recall ever getting on the backside of that one in back of the
building. We were hunting black panthers also IIRC. Weren't there
three, and we could only nail two? Hm. Sounds like a deeper puzzle to
me :)  Three bast blocks, three black panthers, three panther mummies.
McG.
Anonymous
May 10, 2005 1:31:59 PM

Archived from groups: alt.games.tombraider (More info?)

It took my completely by surprise when Gordian Slash typed:

> Pistol Whipped wrote:
>>
>> In the dead of night, a faint whisper from Gordian Slash was heard,
>> at about 05/09/2005 03:11 AM, and I could have sworn it said ...
>>> I think I finally made the 'deadly sands' ( Unfinished Business )
>>> challenge!!! I'd post a screen picture on ABLC of the very VERY
>>> hard to attain area, but why spoil it for others? Let me just ask
>>> those who mentioned this challenging test before - does it involve
>>> a unique view of some pharonic 'graffiti' being visible at its
>>> conclusion?
>>>
>>> Just want to know if I actually dood it or not...
>>>
>>
>> Well I don't remember any graffiti out there, but hey maybe you've
>> gone where no man ... uh... person has gone before!
>>
>> Of course, you could be confusing this with another challenge I put
>> up which did call for reaching some "pharonic" grafitti ... but it
>> was in the level after the "deadly sands".
>>
>> ---
>> PW
>
> No, this one is still in the DEADLY SANDS area ( outside the 'fence'
> ).
>
> That would be so cool < geek mode > if I were the first here to see
> this area! I think I WILL post a screen snap on ABLC, with the
> appropriate SPOILER warning for those who don't wish to know, after
> all, and see what people think.

WAAAAAGH!!!! If'n you do can someone email it to me?!?! I don't have
binaries on any of my servers :-(

Duncan
Anonymous
May 10, 2005 4:20:08 PM

Archived from groups: alt.games.tombraider (More info?)

"Thunderchief" <dnb@thunderchief1.freeserve.co.uk> wrote in message
news:4280736b_2@x-privat.org
> It took my completely by surprise when Gordian Slash typed:
>
>> Pistol Whipped wrote:
>>>
>>> In the dead of night, a faint whisper from Gordian Slash was heard,
>>> at about 05/09/2005 03:11 AM, and I could have sworn it said ...
>>>> I think I finally made the 'deadly sands' ( Unfinished Business )
>>>> challenge!!! I'd post a screen picture on ABLC of the very VERY
>>>> hard to attain area, but why spoil it for others? Let me just ask
>>>> those who mentioned this challenging test before - does it involve
>>>> a unique view of some pharonic 'graffiti' being visible at its
>>>> conclusion?
>>>>
>>>> Just want to know if I actually dood it or not...
>>>>
>>>
>>> Well I don't remember any graffiti out there, but hey maybe you've
>>> gone where no man ... uh... person has gone before!
>>>
>>> Of course, you could be confusing this with another challenge I put
>>> up which did call for reaching some "pharonic" grafitti ... but it
>>> was in the level after the "deadly sands".
>>>
>>> ---
>>> PW
>>
>> No, this one is still in the DEADLY SANDS area ( outside the 'fence'
>> ).
>>
>> That would be so cool < geek mode > if I were the first here to see
>> this area! I think I WILL post a screen snap on ABLC, with the
>> appropriate SPOILER warning for those who don't wish to know, after
>> all, and see what people think.
>
> WAAAAAGH!!!! If'n you do can someone email it to me?!?! I don't have
> binaries on any of my servers :-(
>
> Duncan

Is that yer right email in the right order in the header?
McG.
Anonymous
May 10, 2005 5:29:22 PM

Archived from groups: alt.games.tombraider (More info?)

It took my completely by surprise when McGrandpa typed:

> "Thunderchief" <dnb@thunderchief1.freeserve.co.uk> wrote in message
> news:4280736b_2@x-privat.org
>> It took my completely by surprise when Gordian Slash typed:
>>
>>> Pistol Whipped wrote:
>>>>
>>>> In the dead of night, a faint whisper from Gordian Slash was heard,
>>>> at about 05/09/2005 03:11 AM, and I could have sworn it said ...
>>>>> I think I finally made the 'deadly sands' ( Unfinished Business )
>>>>> challenge!!! I'd post a screen picture on ABLC of the very VERY
>>>>> hard to attain area, but why spoil it for others? Let me just ask
>>>>> those who mentioned this challenging test before - does it involve
>>>>> a unique view of some pharonic 'graffiti' being visible at its
>>>>> conclusion?
>>>>>
>>>>> Just want to know if I actually dood it or not...
>>>>>
>>>>
>>>> Well I don't remember any graffiti out there, but hey maybe you've
>>>> gone where no man ... uh... person has gone before!
>>>>
>>>> Of course, you could be confusing this with another challenge I put
>>>> up which did call for reaching some "pharonic" grafitti ... but it
>>>> was in the level after the "deadly sands".
>>>>
>>>> ---
>>>> PW
>>>
>>> No, this one is still in the DEADLY SANDS area ( outside the 'fence'
>>> ).
>>>
>>> That would be so cool < geek mode > if I were the first here to see
>>> this area! I think I WILL post a screen snap on ABLC, with the
>>> appropriate SPOILER warning for those who don't wish to know, after
>>> all, and see what people think.
>>
>> WAAAAAGH!!!! If'n you do can someone email it to me?!?! I don't have
>> binaries on any of my servers :-(
>>
>> Duncan
>
> Is that yer right email in the right order in the header?
> McG.

Sure is! Absolutely and completely unmunged, too :-)

Duncan
Anonymous
May 10, 2005 8:16:58 PM

Archived from groups: alt.games.tombraider (More info?)

It took my completely by surprise when Thunderchief typed:

> It took my completely by surprise when McGrandpa typed:
>
>> "Thunderchief" <dnb@thunderchief1.freeserve.co.uk> wrote in message
>> news:4280736b_2@x-privat.org
>>> It took my completely by surprise when Gordian Slash typed:
>>>
>>>> Pistol Whipped wrote:
>>>>>
>>>>> In the dead of night, a faint whisper from Gordian Slash was
>>>>> heard, at about 05/09/2005 03:11 AM, and I could have sworn it
>>>>> said ...
>>>>>> I think I finally made the 'deadly sands' ( Unfinished Business )
>>>>>> challenge!!! I'd post a screen picture on ABLC of the very VERY
>>>>>> hard to attain area, but why spoil it for others? Let me just ask
>>>>>> those who mentioned this challenging test before - does it
>>>>>> involve a unique view of some pharonic 'graffiti' being visible
>>>>>> at its conclusion?
>>>>>>
>>>>>> Just want to know if I actually dood it or not...
>>>>>>
>>>>>
>>>>> Well I don't remember any graffiti out there, but hey maybe you've
>>>>> gone where no man ... uh... person has gone before!
>>>>>
>>>>> Of course, you could be confusing this with another challenge I
>>>>> put up which did call for reaching some "pharonic" grafitti ...
>>>>> but it was in the level after the "deadly sands".
>>>>>
>>>>> ---
>>>>> PW
>>>>
>>>> No, this one is still in the DEADLY SANDS area ( outside the
>>>> 'fence' ).
>>>>
>>>> That would be so cool < geek mode > if I were the first here to see
>>>> this area! I think I WILL post a screen snap on ABLC, with the
>>>> appropriate SPOILER warning for those who don't wish to know, after
>>>> all, and see what people think.
>>>
>>> WAAAAAGH!!!! If'n you do can someone email it to me?!?! I don't
>>> have binaries on any of my servers :-(
>>>
>>> Duncan
>>
>> Is that yer right email in the right order in the header?
>> McG.
>
> Sure is! Absolutely and completely unmunged, too :-)
>
> Duncan

Ah!! Very cool!!

No! I didn't see those particular graphics! I pretty much turned around when
I got on that block above them!

Duncan
(thanks McG for forwarding the images!)
Anonymous
May 11, 2005 8:34:04 AM

Archived from groups: alt.games.tombraider (More info?)

In the dead of night, a faint whisper from Gordian Slash was heard, at
about 05/10/2005 12:17 AM, and I could have sworn it said ...
> Pistol Whipped wrote:
>
>>In the dead of night, a faint whisper from Gordian Slash was heard, at
>>about 05/09/2005 03:11 AM, and I could have sworn it said ...
>>
>>>I think I finally made the 'deadly sands' ( Unfinished Business )
>>>challenge!!! I'd post a screen picture on ABLC of the very VERY hard to
>>>attain area, but why spoil it for others? Let me just ask those who
>>>mentioned this challenging test before - does it involve a unique view
>>>of some pharonic 'graffiti' being visible at its conclusion?
>>>
>>>Just want to know if I actually dood it or not...
>>>
>>
>>Well I don't remember any graffiti out there, but hey maybe you've gone
>>where no man ... uh... person has gone before!
>>
>>Of course, you could be confusing this with another challenge I put up
>>which did call for reaching some "pharonic" grafitti ... but it was in
>>the level after the "deadly sands".
>>
>>---
>>PW
>
>
> No, this one is still in the DEADLY SANDS area ( outside the 'fence' ).
>
> That would be so cool < geek mode > if I were the first here to see this
> area! I think I WILL post a screen snap on ABLC, with the appropriate
> SPOILER warning for those who don't wish to know, after all, and see
> what people think.
>

Sorry to kill geek-buzz ...

Yup. That last one was the objective of the challenge!! If I recall,
at the time, someone had posted that they'd stood on top of the cathead
stone. So I went a-Lara-killing in an attempt to get there. Then I
realized, with just the right jump (and quite a number of (more) Lara
deaths), that I could get further.

I spent *hours* trying to find a safe spot in the sands back there by
jumping from that rock. But to no avail. So I can confirm, that once
you're there, you're there for the duration.

I didn't remember the pictures though. Though, it's pretty much proof
to me that they intended for you to get there.

Oh, and in that last pic ... I like the view better when you turn about
90 degrees to Lara's right. All the stars in the "night sky" are right
up at the tip of your nose. You get a *good* look at the wall textures.

---
PW
Anonymous
May 11, 2005 11:46:39 AM

Archived from groups: alt.games.tombraider (More info?)

McGrandpa wrote:
>
> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> news:4280595A.6E2C7E4@ix.nospam.netcom.com
> > Gordian Slash wrote:
> >>
> >> Pistol Whipped wrote:
> >>>
> >>> In the dead of night, a faint whisper from Gordian Slash was heard,
> >>> at about 05/09/2005 03:11 AM, and I could have sworn it said ...
> >>>> I think I finally made the 'deadly sands' ( Unfinished Business )
> >>>> challenge!!! I'd post a screen picture on ABLC of the very VERY
> >>>> hard to attain area, but why spoil it for others? Let me just ask
> >>>> those who mentioned this challenging test before - does it involve
> >>>> a unique view of some pharonic 'graffiti' being visible at its
> >>>> conclusion?
> >>>>
> >>>> Just want to know if I actually dood it or not...
> >>>>
> >>>
> >>> Well I don't remember any graffiti out there, but hey maybe you've
> >>> gone where no man ... uh... person has gone before!
> >>>
> >>> Of course, you could be confusing this with another challenge I put
> >>> up which did call for reaching some "pharonic" grafitti ... but it
> >>> was in the level after the "deadly sands".
> >>>
> >>> ---
> >>> PW
> >>
> >> No, this one is still in the DEADLY SANDS area ( outside the 'fence'
> >> ).
> >>
> >> That would be so cool < geek mode > if I were the first here to see
> >> this area! I think I WILL post a screen snap on ABLC, with the
> >> appropriate SPOILER warning for those who don't wish to know, after
> >> all, and see what people think.
> >
> > <after looking at the screen shots> Oh yeah, I've been there. That's
> > around the side of the building on your left as you first leave the
> > structure, correct? I never thought of that as a challenge though.
> > The deadly sands aren't deadly if you're near the building, that's
> > how I got out there. I don't remember not being able to get back
> > though, she dies so easily and so often out there, it's hard to keep
> > track. :) 
> >
> > -- G
>
> I recall we had to locate and get on top of three Bast blocks, but I
> don't recall ever getting on the backside of that one in back of the
> building. We were hunting black panthers also IIRC. Weren't there
> three, and we could only nail two? Hm. Sounds like a deeper puzzle to
> me :)  Three bast blocks, three black panthers, three panther mummies.
> McG.

What I was doing out there wasn't so much to get to those blocks,
although that was part of it, I was mainly trying to map out
where the sands were deadly. I noticed you could go out that way
if you didn't get too far from the building, so it just seemed
that might be a good thing to do (the mapping). However, all the
saving and restoring just became too much like work. :) 

Before reaching that 'give-up' point, I made it out to that one
block in question. In LJ's ending shot, see those drawings on the
right part of the block? I remember trying to see how far I could
get around the block without dying. It's been a while, but if I
remember correctly, you can't even hang down over parts of those
drawings without dying. I guess that's close enough to being on
a 'deadly sand' block. :/ 

-- G
Anonymous
May 11, 2005 12:53:04 PM

Archived from groups: alt.games.tombraider (More info?)

"Thunderchief" <dnb@thunderchief1.freeserve.co.uk> wrote in message
news:4280d707_2@x-privat.org
> It took my completely by surprise when Thunderchief typed:
>
>> It took my completely by surprise when McGrandpa typed:
>>
>>> "Thunderchief" <dnb@thunderchief1.freeserve.co.uk> wrote in message
>>> news:4280736b_2@x-privat.org
>>>> It took my completely by surprise when Gordian Slash typed:
>>>>
>>>>> Pistol Whipped wrote:
>>>>>>
>>>>>> In the dead of night, a faint whisper from Gordian Slash was
>>>>>> heard, at about 05/09/2005 03:11 AM, and I could have sworn it
>>>>>> said ...
>>>>>>> I think I finally made the 'deadly sands' ( Unfinished Business
>>>>>>> ) challenge!!! I'd post a screen picture on ABLC of the very
>>>>>>> VERY hard to attain area, but why spoil it for others? Let me
>>>>>>> just ask those who mentioned this challenging test before -
>>>>>>> does it involve a unique view of some pharonic 'graffiti' being
>>>>>>> visible at its conclusion?
>>>>>>>
>>>>>>> Just want to know if I actually dood it or not...
>>>>>>>
>>>>>>
>>>>>> Well I don't remember any graffiti out there, but hey maybe
>>>>>> you've gone where no man ... uh... person has gone before!
>>>>>>
>>>>>> Of course, you could be confusing this with another challenge I
>>>>>> put up which did call for reaching some "pharonic" grafitti ...
>>>>>> but it was in the level after the "deadly sands".
>>>>>>
>>>>>> ---
>>>>>> PW
>>>>>
>>>>> No, this one is still in the DEADLY SANDS area ( outside the
>>>>> 'fence' ).
>>>>>
>>>>> That would be so cool < geek mode > if I were the first here to
>>>>> see this area! I think I WILL post a screen snap on ABLC, with the
>>>>> appropriate SPOILER warning for those who don't wish to know,
>>>>> after all, and see what people think.
>>>>
>>>> WAAAAAGH!!!! If'n you do can someone email it to me?!?! I don't
>>>> have binaries on any of my servers :-(
>>>>
>>>> Duncan
>>>
>>> Is that yer right email in the right order in the header?
>>> McG.
>>
>> Sure is! Absolutely and completely unmunged, too :-)
>>
>> Duncan
>
> Ah!! Very cool!!
>
> No! I didn't see those particular graphics! I pretty much turned
> around when I got on that block above them!
>
> Duncan
> (thanks McG for forwarding the images!)

Ok, me too. I know one of PW's challenges was to get on top of all
three Bast blocks. So one more hop and we'd have seen all that too :\
And you're welcome. :) 
McG.
Anonymous
May 11, 2005 1:16:33 PM

Archived from groups: alt.games.tombraider (More info?)

"Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
news:4281B8CB.1B487BD@ix.nospam.netcom.com
> McGrandpa wrote:
>>
>> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
>> news:4280595A.6E2C7E4@ix.nospam.netcom.com
>>> Gordian Slash wrote:
>>>>
>>>> Pistol Whipped wrote:
>>>>>
>>>>> In the dead of night, a faint whisper from Gordian Slash was
>>>>> heard, at about 05/09/2005 03:11 AM, and I could have sworn it
>>>>> said ...
>>>>>> I think I finally made the 'deadly sands' ( Unfinished Business )
>>>>>> challenge!!! I'd post a screen picture on ABLC of the very VERY
>>>>>> hard to attain area, but why spoil it for others? Let me just ask
>>>>>> those who mentioned this challenging test before - does it
>>>>>> involve a unique view of some pharonic 'graffiti' being visible
>>>>>> at its conclusion?
>>>>>>
>>>>>> Just want to know if I actually dood it or not...
>>>>>>
>>>>>
>>>>> Well I don't remember any graffiti out there, but hey maybe you've
>>>>> gone where no man ... uh... person has gone before!
>>>>>
>>>>> Of course, you could be confusing this with another challenge I
>>>>> put up which did call for reaching some "pharonic" grafitti ...
>>>>> but it was in the level after the "deadly sands".
>>>>>
>>>>> ---
>>>>> PW
>>>>
>>>> No, this one is still in the DEADLY SANDS area ( outside the
>>>> 'fence' ).
>>>>
>>>> That would be so cool < geek mode > if I were the first here to see
>>>> this area! I think I WILL post a screen snap on ABLC, with the
>>>> appropriate SPOILER warning for those who don't wish to know, after
>>>> all, and see what people think.
>>>
>>> <after looking at the screen shots> Oh yeah, I've been there.
>>> That's around the side of the building on your left as you first
>>> leave the structure, correct? I never thought of that as a
>>> challenge though. The deadly sands aren't deadly if you're near the
>>> building, that's how I got out there. I don't remember not being
>>> able to get back though, she dies so easily and so often out there,
>>> it's hard to keep track. :) 
>>>
>>> -- G
>>
>> I recall we had to locate and get on top of three Bast blocks, but I
>> don't recall ever getting on the backside of that one in back of the
>> building. We were hunting black panthers also IIRC. Weren't there
>> three, and we could only nail two? Hm. Sounds like a deeper puzzle
>> to me :)  Three bast blocks, three black panthers, three panther
>> mummies. McG.
>
> What I was doing out there wasn't so much to get to those blocks,
> although that was part of it, I was mainly trying to map out
> where the sands were deadly. I noticed you could go out that way
> if you didn't get too far from the building, so it just seemed
> that might be a good thing to do (the mapping). However, all the
> saving and restoring just became too much like work. :) 
>
> Before reaching that 'give-up' point, I made it out to that one
> block in question. In LJ's ending shot, see those drawings on the
> right part of the block? I remember trying to see how far I could
> get around the block without dying. It's been a while, but if I
> remember correctly, you can't even hang down over parts of those
> drawings without dying. I guess that's close enough to being on
> a 'deadly sand' block. :/ 
>
> -- G

It looks from their posts that both PW and GS have seen that from a safe
square of sand (or stone block?) out behind the last Bast block. Well,
GS pics show a view right at that block. I do remember getting to and
on that Bast head, and I do remember Lara getting killed all around it
too in back. I know I've never stood and looked straight at those
paintings before :)  Like PW said, the paintings and the one undeadly
square are pretty good proof "They" meant for us to get there!
So how far did you get with the mapping anyways? In TR you can pretty
well count your squares just as me and Duncan did on the Timex/ZX with
Caves and Treasure games :)  !! But there are so many more of them. Ah,
Kyrandia, one of the very first PC games to come on a CD. In that one,
you move one square at a time ;) 
McG.
Anonymous
May 11, 2005 2:50:25 PM

Archived from groups: alt.games.tombraider (More info?)

It took my completely by surprise when McGrandpa typed:

> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> news:4281B8CB.1B487BD@ix.nospam.netcom.com
>> McGrandpa wrote:
>>>
>>> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
>>> news:4280595A.6E2C7E4@ix.nospam.netcom.com
>>>> Gordian Slash wrote:
>>>>>
>>>>> Pistol Whipped wrote:
>>>>>>
>>>>>> In the dead of night, a faint whisper from Gordian Slash was
>>>>>> heard, at about 05/09/2005 03:11 AM, and I could have sworn it
>>>>>> said ...
>>>>>>> I think I finally made the 'deadly sands' ( Unfinished Business
>>>>>>> ) challenge!!! I'd post a screen picture on ABLC of the very
>>>>>>> VERY hard to attain area, but why spoil it for others? Let me
>>>>>>> just ask those who mentioned this challenging test before -
>>>>>>> does it involve a unique view of some pharonic 'graffiti' being
>>>>>>> visible at its conclusion?
>>>>>>>
>>>>>>> Just want to know if I actually dood it or not...
>>>>>>>
>>>>>>
>>>>>> Well I don't remember any graffiti out there, but hey maybe
>>>>>> you've gone where no man ... uh... person has gone before!
>>>>>>
>>>>>> Of course, you could be confusing this with another challenge I
>>>>>> put up which did call for reaching some "pharonic" grafitti ...
>>>>>> but it was in the level after the "deadly sands".
>>>>>>
>>>>>> ---
>>>>>> PW
>>>>>
>>>>> No, this one is still in the DEADLY SANDS area ( outside the
>>>>> 'fence' ).
>>>>>
>>>>> That would be so cool < geek mode > if I were the first here to
>>>>> see this area! I think I WILL post a screen snap on ABLC, with the
>>>>> appropriate SPOILER warning for those who don't wish to know,
>>>>> after all, and see what people think.
>>>>
>>>> <after looking at the screen shots> Oh yeah, I've been there.
>>>> That's around the side of the building on your left as you first
>>>> leave the structure, correct? I never thought of that as a
>>>> challenge though. The deadly sands aren't deadly if you're near the
>>>> building, that's how I got out there. I don't remember not being
>>>> able to get back though, she dies so easily and so often out there,
>>>> it's hard to keep track. :) 
>>>>
>>>> -- G
>>>
>>> I recall we had to locate and get on top of three Bast blocks, but I
>>> don't recall ever getting on the backside of that one in back of the
>>> building. We were hunting black panthers also IIRC. Weren't there
>>> three, and we could only nail two? Hm. Sounds like a deeper puzzle
>>> to me :)  Three bast blocks, three black panthers, three panther
>>> mummies. McG.
>>
>> What I was doing out there wasn't so much to get to those blocks,
>> although that was part of it, I was mainly trying to map out
>> where the sands were deadly. I noticed you could go out that way
>> if you didn't get too far from the building, so it just seemed
>> that might be a good thing to do (the mapping). However, all the
>> saving and restoring just became too much like work. :) 
>>
>> Before reaching that 'give-up' point, I made it out to that one
>> block in question. In LJ's ending shot, see those drawings on the
>> right part of the block? I remember trying to see how far I could
>> get around the block without dying. It's been a while, but if I
>> remember correctly, you can't even hang down over parts of those
>> drawings without dying. I guess that's close enough to being on
>> a 'deadly sand' block. :/ 
>>
>> -- G
>
> It looks from their posts that both PW and GS have seen that from a
> safe square of sand (or stone block?) out behind the last Bast block.
> Well, GS pics show a view right at that block. I do remember getting
> to and on that Bast head, and I do remember Lara getting killed all
> around it too in back. I know I've never stood and looked straight
> at those paintings before :)  Like PW said, the paintings and the
> one undeadly square are pretty good proof "They" meant for us to get
> there!
> So how far did you get with the mapping anyways? In TR you can pretty
> well count your squares just as me and Duncan did on the Timex/ZX with
> Caves and Treasure games :)  !!

Oh gawd...those days of home made graph paper..."What'dya mean if I go
north, when I come back south it takes me somewhere else entirely?!?!" ;-)

> But there are so many more of them.

It would be a very big job even for that one area!


> Ah, Kyrandia, one of the very first PC games to come on a CD. In
> that one, you move one square at a time ;) 
> McG.

Duncan
Anonymous
May 11, 2005 3:03:54 PM

Archived from groups: alt.games.tombraider (More info?)

"Thunderchief"

>> So how far did you get with the mapping anyways? In TR you can
>> pretty well count your squares just as me and Duncan did on the
>> Timex/ZX with Caves and Treasure games :)  !!
>
> Oh gawd...those days of home made graph paper..."What'dya mean if I go
> north, when I come back south it takes me somewhere else
> entirely?!?!" ;-)

Yeah I've had that happen in a few games. Had me throwing map papers up
in the air and cussin :(  The ex and the kids got a big kick outta me
just suddenly doing that out of nowhere on a Sunday morning :) 
McG.

>
>> But there are so many more of them.
>
> It would be a very big job even for that one area!
>
>
>> Ah, Kyrandia, one of the very first PC games to come on a CD. In
>> that one, you move one square at a time ;) 
>> McG.
>
> Duncan
Anonymous
May 12, 2005 1:04:42 PM

Archived from groups: alt.games.tombraider (More info?)

McGrandpa wrote:
>
> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> news:4281B8CB.1B487BD@ix.nospam.netcom.com
> > McGrandpa wrote:
> >>
> >> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> >> news:4280595A.6E2C7E4@ix.nospam.netcom.com
> >>> Gordian Slash wrote:
> >>>>
> >>>> Pistol Whipped wrote:
> >>>>>
> >>>>> In the dead of night, a faint whisper from Gordian Slash was
> >>>>> heard, at about 05/09/2005 03:11 AM, and I could have sworn it
> >>>>> said ...
> >>>>>> I think I finally made the 'deadly sands' ( Unfinished Business )
> >>>>>> challenge!!! I'd post a screen picture on ABLC of the very VERY
> >>>>>> hard to attain area, but why spoil it for others? Let me just ask
> >>>>>> those who mentioned this challenging test before - does it
> >>>>>> involve a unique view of some pharonic 'graffiti' being visible
> >>>>>> at its conclusion?
> >>>>>>
> >>>>>> Just want to know if I actually dood it or not...
> >>>>>>
> >>>>>
> >>>>> Well I don't remember any graffiti out there, but hey maybe you've
> >>>>> gone where no man ... uh... person has gone before!
> >>>>>
> >>>>> Of course, you could be confusing this with another challenge I
> >>>>> put up which did call for reaching some "pharonic" grafitti ...
> >>>>> but it was in the level after the "deadly sands".
> >>>>>
> >>>>> ---
> >>>>> PW
> >>>>
> >>>> No, this one is still in the DEADLY SANDS area ( outside the
> >>>> 'fence' ).
> >>>>
> >>>> That would be so cool < geek mode > if I were the first here to see
> >>>> this area! I think I WILL post a screen snap on ABLC, with the
> >>>> appropriate SPOILER warning for those who don't wish to know, after
> >>>> all, and see what people think.
> >>>
> >>> <after looking at the screen shots> Oh yeah, I've been there.
> >>> That's around the side of the building on your left as you first
> >>> leave the structure, correct? I never thought of that as a
> >>> challenge though. The deadly sands aren't deadly if you're near the
> >>> building, that's how I got out there. I don't remember not being
> >>> able to get back though, she dies so easily and so often out there,
> >>> it's hard to keep track. :) 
> >>>
> >>> -- G
> >>
> >> I recall we had to locate and get on top of three Bast blocks, but I
> >> don't recall ever getting on the backside of that one in back of the
> >> building. We were hunting black panthers also IIRC. Weren't there
> >> three, and we could only nail two? Hm. Sounds like a deeper puzzle
> >> to me :)  Three bast blocks, three black panthers, three panther
> >> mummies. McG.
> >
> > What I was doing out there wasn't so much to get to those blocks,
> > although that was part of it, I was mainly trying to map out
> > where the sands were deadly. I noticed you could go out that way
> > if you didn't get too far from the building, so it just seemed
> > that might be a good thing to do (the mapping). However, all the
> > saving and restoring just became too much like work. :) 
> >
> > Before reaching that 'give-up' point, I made it out to that one
> > block in question. In LJ's ending shot, see those drawings on the
> > right part of the block? I remember trying to see how far I could
> > get around the block without dying. It's been a while, but if I
> > remember correctly, you can't even hang down over parts of those
> > drawings without dying. I guess that's close enough to being on
> > a 'deadly sand' block. :/ 
> >
> > -- G
>
> It looks from their posts that both PW and GS have seen that from a safe
> square of sand (or stone block?) out behind the last Bast block. Well,
> GS pics show a view right at that block. I do remember getting to and
> on that Bast head, and I do remember Lara getting killed all around it
> too in back. I know I've never stood and looked straight at those
> paintings before :)  Like PW said, the paintings and the one undeadly
> square are pretty good proof "They" meant for us to get there!
> So how far did you get with the mapping anyways?

Not very far. It seemed like a good idea at first, but the necessary
saving and re-loading became old and tedious real fast. :/  OTOH,
you almost do that (mapping) anyway, just trying to get anywhere out
there. This might be a good example of when it would be good to
to use that CD crack... load the whole game on HD and avoid the CD
altogether. At least that'd make the process faster. :) 

I noticed you can get a few squares away from the building until you
hit this line of deadly sands and that line isn't perfectly straight.
You can almost walk right up to that block if you don't get too far
away from the building. It sure would be nice if the deadly squares
were given a slightly different color. :)  Or even just some kind of
warning. But no, step on the wrong spot and you're instantly dead. :/ 

-- G

> In TR you can pretty
> well count your squares just as me and Duncan did on the Timex/ZX with
> Caves and Treasure games :)  !! But there are so many more of them. Ah,
> Kyrandia, one of the very first PC games to come on a CD. In that one,
> you move one square at a time ;) 
> McG.
Anonymous
May 12, 2005 4:24:31 PM

Archived from groups: alt.games.tombraider (More info?)

"Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
news:42831C85.BB2A3132@ix.nospam.netcom.com
> McGrandpa wrote:
>>
>> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
>> news:4281B8CB.1B487BD@ix.nospam.netcom.com
>>> McGrandpa wrote:
>>>>
>>>> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
>>>> news:4280595A.6E2C7E4@ix.nospam.netcom.com
>>>>> Gordian Slash wrote:
>>>>>>
>>>>>> Pistol Whipped wrote:
>>>>>>>
>>>>>>> In the dead of night, a faint whisper from Gordian Slash was
>>>>>>> heard, at about 05/09/2005 03:11 AM, and I could have sworn it
>>>>>>> said ...
>>>>>>>> I think I finally made the 'deadly sands' ( Unfinished
>>>>>>>> Business ) challenge!!! I'd post a screen picture on ABLC of
>>>>>>>> the very VERY hard to attain area, but why spoil it for
>>>>>>>> others? Let me just ask those who mentioned this challenging
>>>>>>>> test before - does it involve a unique view of some pharonic
>>>>>>>> 'graffiti' being visible at its conclusion?
>>>>>>>>
>>>>>>>> Just want to know if I actually dood it or not...
>>>>>>>>
>>>>>>>
>>>>>>> Well I don't remember any graffiti out there, but hey maybe
>>>>>>> you've gone where no man ... uh... person has gone before!
>>>>>>>
>>>>>>> Of course, you could be confusing this with another challenge I
>>>>>>> put up which did call for reaching some "pharonic" grafitti ...
>>>>>>> but it was in the level after the "deadly sands".
>>>>>>>
>>>>>>> ---
>>>>>>> PW
>>>>>>
>>>>>> No, this one is still in the DEADLY SANDS area ( outside the
>>>>>> 'fence' ).
>>>>>>
>>>>>> That would be so cool < geek mode > if I were the first here to
>>>>>> see this area! I think I WILL post a screen snap on ABLC, with
>>>>>> the appropriate SPOILER warning for those who don't wish to
>>>>>> know, after all, and see what people think.
>>>>>
>>>>> <after looking at the screen shots> Oh yeah, I've been there.
>>>>> That's around the side of the building on your left as you first
>>>>> leave the structure, correct? I never thought of that as a
>>>>> challenge though. The deadly sands aren't deadly if you're near
>>>>> the building, that's how I got out there. I don't remember not
>>>>> being able to get back though, she dies so easily and so often
>>>>> out there, it's hard to keep track. :) 
>>>>>
>>>>> -- G
>>>>
>>>> I recall we had to locate and get on top of three Bast blocks, but
>>>> I don't recall ever getting on the backside of that one in back of
>>>> the building. We were hunting black panthers also IIRC. Weren't
>>>> there three, and we could only nail two? Hm. Sounds like a
>>>> deeper puzzle to me :)  Three bast blocks, three black panthers,
>>>> three panther mummies. McG.
>>>
>>> What I was doing out there wasn't so much to get to those blocks,
>>> although that was part of it, I was mainly trying to map out
>>> where the sands were deadly. I noticed you could go out that way
>>> if you didn't get too far from the building, so it just seemed
>>> that might be a good thing to do (the mapping). However, all the
>>> saving and restoring just became too much like work. :) 
>>>
>>> Before reaching that 'give-up' point, I made it out to that one
>>> block in question. In LJ's ending shot, see those drawings on the
>>> right part of the block? I remember trying to see how far I could
>>> get around the block without dying. It's been a while, but if I
>>> remember correctly, you can't even hang down over parts of those
>>> drawings without dying. I guess that's close enough to being on
>>> a 'deadly sand' block. :/ 
>>>
>>> -- G
>>
>> It looks from their posts that both PW and GS have seen that from a
>> safe square of sand (or stone block?) out behind the last Bast
>> block. Well, GS pics show a view right at that block. I do
>> remember getting to and on that Bast head, and I do remember Lara
>> getting killed all around it too in back. I know I've never stood
>> and looked straight at those paintings before :)  Like PW said, the
>> paintings and the one undeadly square are pretty good proof "They"
>> meant for us to get there!
>> So how far did you get with the mapping anyways?
>
> Not very far. It seemed like a good idea at first, but the necessary
> saving and re-loading became old and tedious real fast. :/  OTOH,
> you almost do that (mapping) anyway, just trying to get anywhere out
> there. This might be a good example of when it would be good to
> to use that CD crack... load the whole game on HD and avoid the CD
> altogether. At least that'd make the process faster. :) 
>
> I noticed you can get a few squares away from the building until you
> hit this line of deadly sands and that line isn't perfectly straight.
> You can almost walk right up to that block if you don't get too far
> away from the building. It sure would be nice if the deadly squares
> were given a slightly different color. :)  Or even just some kind of
> warning. But no, step on the wrong spot and you're instantly dead. :/ 
>
> -- G
>

We need a "Ressurrect" button cheat for that one :\ I'd say when the
lot of us were doing that challenge, Laras dying moan could be heard
emanating from many a household! A map would be great for sure. But
like you said, doing that for that entire area would be really
painstaking. As it was, I think I wore out a couple "LOAD" keys just
doing that for a couple weeks. It wouldn't have been the same without
something to toughen it and make it more memorable :)  The deadly
squares/sands is definitely one such something. I bet there's a script
embedded in the wad file for that level with those numbered all nice and
neat ;)  I wonder if we can add a line or two to the script that would
like put a little logo or something right in each of the deadly squares.
Hmm. It's just a shame we cannot load all the TR games up in the Level
Editor and just have a look.

I think I'll root around on the web and see what folks have discovered
about that kind of stuff with TR1. There's the one site that the guy is
working on new hi-res textures. That takes the file apart I think. And
that ditty for doing it with no cd sounds good anyway :)  Both my
originals are OLD man, I want to take good care of them!
McG.
Anonymous
May 13, 2005 7:50:36 AM

Archived from groups: alt.games.tombraider (More info?)

McGrandpa wrote:
>
> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> news:42831C85.BB2A3132@ix.nospam.netcom.com
> > McGrandpa wrote:
> >>
> >> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> >> news:4281B8CB.1B487BD@ix.nospam.netcom.com
> >>> McGrandpa wrote:
> >>>>
> >>>> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> >>>> news:4280595A.6E2C7E4@ix.nospam.netcom.com
> >>>>> Gordian Slash wrote:
> >>>>>>
> >>>>>> Pistol Whipped wrote:
> >>>>>>>
> >>>>>>> In the dead of night, a faint whisper from Gordian Slash was
> >>>>>>> heard, at about 05/09/2005 03:11 AM, and I could have sworn it
> >>>>>>> said ...
> >>>>>>>> I think I finally made the 'deadly sands' ( Unfinished
> >>>>>>>> Business ) challenge!!! I'd post a screen picture on ABLC of
> >>>>>>>> the very VERY hard to attain area, but why spoil it for
> >>>>>>>> others? Let me just ask those who mentioned this challenging
> >>>>>>>> test before - does it involve a unique view of some pharonic
> >>>>>>>> 'graffiti' being visible at its conclusion?
> >>>>>>>>
> >>>>>>>> Just want to know if I actually dood it or not...
> >>>>>>>>
> >>>>>>>
> >>>>>>> Well I don't remember any graffiti out there, but hey maybe
> >>>>>>> you've gone where no man ... uh... person has gone before!
> >>>>>>>
> >>>>>>> Of course, you could be confusing this with another challenge I
> >>>>>>> put up which did call for reaching some "pharonic" grafitti ...
> >>>>>>> but it was in the level after the "deadly sands".
> >>>>>>>
> >>>>>>> ---
> >>>>>>> PW
> >>>>>>
> >>>>>> No, this one is still in the DEADLY SANDS area ( outside the
> >>>>>> 'fence' ).
> >>>>>>
> >>>>>> That would be so cool < geek mode > if I were the first here to
> >>>>>> see this area! I think I WILL post a screen snap on ABLC, with
> >>>>>> the appropriate SPOILER warning for those who don't wish to
> >>>>>> know, after all, and see what people think.
> >>>>>
> >>>>> <after looking at the screen shots> Oh yeah, I've been there.
> >>>>> That's around the side of the building on your left as you first
> >>>>> leave the structure, correct? I never thought of that as a
> >>>>> challenge though. The deadly sands aren't deadly if you're near
> >>>>> the building, that's how I got out there. I don't remember not
> >>>>> being able to get back though, she dies so easily and so often
> >>>>> out there, it's hard to keep track. :) 
> >>>>>
> >>>>> -- G
> >>>>
> >>>> I recall we had to locate and get on top of three Bast blocks, but
> >>>> I don't recall ever getting on the backside of that one in back of
> >>>> the building. We were hunting black panthers also IIRC. Weren't
> >>>> there three, and we could only nail two? Hm. Sounds like a
> >>>> deeper puzzle to me :)  Three bast blocks, three black panthers,
> >>>> three panther mummies. McG.
> >>>
> >>> What I was doing out there wasn't so much to get to those blocks,
> >>> although that was part of it, I was mainly trying to map out
> >>> where the sands were deadly. I noticed you could go out that way
> >>> if you didn't get too far from the building, so it just seemed
> >>> that might be a good thing to do (the mapping). However, all the
> >>> saving and restoring just became too much like work. :) 
> >>>
> >>> Before reaching that 'give-up' point, I made it out to that one
> >>> block in question. In LJ's ending shot, see those drawings on the
> >>> right part of the block? I remember trying to see how far I could
> >>> get around the block without dying. It's been a while, but if I
> >>> remember correctly, you can't even hang down over parts of those
> >>> drawings without dying. I guess that's close enough to being on
> >>> a 'deadly sand' block. :/ 
> >>>
> >>> -- G
> >>
> >> It looks from their posts that both PW and GS have seen that from a
> >> safe square of sand (or stone block?) out behind the last Bast
> >> block. Well, GS pics show a view right at that block. I do
> >> remember getting to and on that Bast head, and I do remember Lara
> >> getting killed all around it too in back. I know I've never stood
> >> and looked straight at those paintings before :)  Like PW said, the
> >> paintings and the one undeadly square are pretty good proof "They"
> >> meant for us to get there!
> >> So how far did you get with the mapping anyways?
> >
> > Not very far. It seemed like a good idea at first, but the necessary
> > saving and re-loading became old and tedious real fast. :/  OTOH,
> > you almost do that (mapping) anyway, just trying to get anywhere out
> > there. This might be a good example of when it would be good to
> > to use that CD crack... load the whole game on HD and avoid the CD
> > altogether. At least that'd make the process faster. :) 
> >
> > I noticed you can get a few squares away from the building until you
> > hit this line of deadly sands and that line isn't perfectly straight.
> > You can almost walk right up to that block if you don't get too far
> > away from the building. It sure would be nice if the deadly squares
> > were given a slightly different color. :)  Or even just some kind of
> > warning. But no, step on the wrong spot and you're instantly dead. :/ 
> >
> > -- G
> >
>
> We need a "Ressurrect" button cheat for that one :\ I'd say when the
> lot of us were doing that challenge, Laras dying moan could be heard
> emanating from many a household! A map would be great for sure. But
> like you said, doing that for that entire area would be really
> painstaking. As it was, I think I wore out a couple "LOAD" keys just
> doing that for a couple weeks. It wouldn't have been the same without
> something to toughen it and make it more memorable :)  The deadly
> squares/sands is definitely one such something. I bet there's a script
> embedded in the wad file for that level with those numbered all nice and
> neat ;)  I wonder if we can add a line or two to the script that would
> like put a little logo or something right in each of the deadly squares.
> Hmm. It's just a shame we cannot load all the TR games up in the Level
> Editor and just have a look.
>
> I think I'll root around on the web and see what folks have discovered
> about that kind of stuff with TR1. There's the one site that the guy is
> working on new hi-res textures. That takes the file apart I think. And
> that ditty for doing it with no cd sounds good anyway :)  Both my
> originals are OLD man, I want to take good care of them!
> McG.

I spent a lot of time trying to get Lara nearer to those three pyramids
out there in the Deadly Sands ... jumping from every vantage, walking
slowly from flat square to flat square, run-jumping from on high when
possible - no dice!

It IS a lot easier ( quicker anyway ) to try and 'map' the Lethal
Silicates if you have the game completely uploaded into memory - not
playing from the CD - but then I always thought it played faster,
smoother, and with fewer stoppages and bugs when played that way...it
seems so on a Mac anyway.

--
rolobeastie@earthlink.net
Fleeing the Fatal Feldspar!
Anonymous
May 13, 2005 12:05:46 PM

Archived from groups: alt.games.tombraider (More info?)

McGrandpa wrote:
>
> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> news:42831C85.BB2A3132@ix.nospam.netcom.com
> > McGrandpa wrote:
> >>
> >> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> >> news:4281B8CB.1B487BD@ix.nospam.netcom.com
> >>> McGrandpa wrote:
> >>>>
> >>>> "Gary Mitchell" <wb6yru@ix.nospam.netcom.com> wrote in message
> >>>> news:4280595A.6E2C7E4@ix.nospam.netcom.com
> >>>>> Gordian Slash wrote:
> >>>>>>
> >>>>>> Pistol Whipped wrote:
> >>>>>>>
> >>>>>>> In the dead of night, a faint whisper from Gordian Slash was
> >>>>>>> heard, at about 05/09/2005 03:11 AM, and I could have sworn it
> >>>>>>> said ...
> >>>>>>>> I think I finally made the 'deadly sands' ( Unfinished
> >>>>>>>> Business ) challenge!!! I'd post a screen picture on ABLC of
> >>>>>>>> the very VERY hard to attain area, but why spoil it for
> >>>>>>>> others? Let me just ask those who mentioned this challenging
> >>>>>>>> test before - does it involve a unique view of some pharonic
> >>>>>>>> 'graffiti' being visible at its conclusion?
> >>>>>>>>
> >>>>>>>> Just want to know if I actually dood it or not...
> >>>>>>>>
> >>>>>>>
> >>>>>>> Well I don't remember any graffiti out there, but hey maybe
> >>>>>>> you've gone where no man ... uh... person has gone before!
> >>>>>>>
> >>>>>>> Of course, you could be confusing this with another challenge I
> >>>>>>> put up which did call for reaching some "pharonic" grafitti ...
> >>>>>>> but it was in the level after the "deadly sands".
> >>>>>>>
> >>>>>>> ---
> >>>>>>> PW
> >>>>>>
> >>>>>> No, this one is still in the DEADLY SANDS area ( outside the
> >>>>>> 'fence' ).
> >>>>>>
> >>>>>> That would be so cool < geek mode > if I were the first here to
> >>>>>> see this area! I think I WILL post a screen snap on ABLC, with
> >>>>>> the appropriate SPOILER warning for those who don't wish to
> >>>>>> know, after all, and see what people think.
> >>>>>
> >>>>> <after looking at the screen shots> Oh yeah, I've been there.
> >>>>> That's around the side of the building on your left as you first
> >>>>> leave the structure, correct? I never thought of that as a
> >>>>> challenge though. The deadly sands aren't deadly if you're near
> >>>>> the building, that's how I got out there. I don't remember not
> >>>>> being able to get back though, she dies so easily and so often
> >>>>> out there, it's hard to keep track. :) 
> >>>>>
> >>>>> -- G
> >>>>
> >>>> I recall we had to locate and get on top of three Bast blocks, but
> >>>> I don't recall ever getting on the backside of that one in back of
> >>>> the building. We were hunting black panthers also IIRC. Weren't
> >>>> there three, and we could only nail two? Hm. Sounds like a
> >>>> deeper puzzle to me :)  Three bast blocks, three black panthers,
> >>>> three panther mummies. McG.
> >>>
> >>> What I was doing out there wasn't so much to get to those blocks,
> >>> although that was part of it, I was mainly trying to map out
> >>> where the sands were deadly. I noticed you could go out that way
> >>> if you didn't get too far from the building, so it just seemed
> >>> that might be a good thing to do (the mapping). However, all the
> >>> saving and restoring just became too much like work. :) 
> >>>
> >>> Before reaching that 'give-up' point, I made it out to that one
> >>> block in question. In LJ's ending shot, see those drawings on the
> >>> right part of the block? I remember trying to see how far I could
> >>> get around the block without dying. It's been a while, but if I
> >>> remember correctly, you can't even hang down over parts of those
> >>> drawings without dying. I guess that's close enough to being on
> >>> a 'deadly sand' block. :/ 
> >>>
> >>> -- G
> >>
> >> It looks from their posts that both PW and GS have seen that from a
> >> safe square of sand (or stone block?) out behind the last Bast
> >> block. Well, GS pics show a view right at that block. I do
> >> remember getting to and on that Bast head, and I do remember Lara
> >> getting killed all around it too in back. I know I've never stood
> >> and looked straight at those paintings before :)  Like PW said, the
> >> paintings and the one undeadly square are pretty good proof "They"
> >> meant for us to get there!
> >> So how far did you get with the mapping anyways?
> >
> > Not very far. It seemed like a good idea at first, but the necessary
> > saving and re-loading became old and tedious real fast. :/  OTOH,
> > you almost do that (mapping) anyway, just trying to get anywhere out
> > there. This might be a good example of when it would be good to
> > to use that CD crack... load the whole game on HD and avoid the CD
> > altogether. At least that'd make the process faster. :) 
> >
> > I noticed you can get a few squares away from the building until you
> > hit this line of deadly sands and that line isn't perfectly straight.
> > You can almost walk right up to that block if you don't get too far
> > away from the building. It sure would be nice if the deadly squares
> > were given a slightly different color. :)  Or even just some kind of
> > warning. But no, step on the wrong spot and you're instantly dead. :/ 
> >
> > -- G
> >
>
> We need a "Ressurrect" button cheat for that one :\ I'd say when the
> lot of us were doing that challenge, Laras dying moan could be heard
> emanating from many a household!

Ah yes, a collective Lara's death groan from all over the world,
repeating over and over, ad infinitum, ad nauseam. :/ 

> A map would be great for sure. But
> like you said, doing that for that entire area would be really
> painstaking.

Maybe we should make another stab at it, but divide up the job.
OTOH, somewhere there has to be a map already made up, we just
need to find someone who could sneak in to the Eidos complex and
snatch the plans. Hmmmm... can you think of anyone who could
pull off a job like that? ;) 

> As it was, I think I wore out a couple "LOAD" keys just
> doing that for a couple weeks. It wouldn't have been the same without
> something to toughen it and make it more memorable :)  The deadly
> squares/sands is definitely one such something. I bet there's a script
> embedded in the wad file for that level with those numbered all nice and
> neat ;)  I wonder if we can add a line or two to the script that would
> like put a little logo or something right in each of the deadly squares.

That'd work for me! :) 

> Hmm. It's just a shame we cannot load all the TR games up in the Level
> Editor and just have a look.

There must be a way to do something like that, just no one with the
necessary skills/knowhow has done it yet. I imagine there would have
to be a lot of die-if-she-lands-here codes in that one level's data
file that aren't in any of the others.

-- G

> I think I'll root around on the web and see what folks have discovered
> about that kind of stuff with TR1. There's the one site that the guy is
> working on new hi-res textures. That takes the file apart I think. And
> that ditty for doing it with no cd sounds good anyway :)  Both my
> originals are OLD man, I want to take good care of them!
> McG.
!