Archived from groups: alt.games.tombraider (
More info?)
There I was, minding my own business, when Paul E Kiefer Jr said...
> Okay, this may have been asked before, but I'll ask it again anyway.
>
> When geting a custom level (TRLE style), what directory do I put this
> thing in to make the custom TR-4 executable recognize it as a
> legitimate level? The custom level that I've downloaded so far was
> recognized as an executable, but Win XP doesn't recognize it as an
> executable when I try to run it.
There are many, many files you have to place before it'll run.
Firstly, you may want to back up your TRLE folder just in case!
You need to follow the instructions in the zip file. When you unzip it,
generally use the Keep Folders or Keep Directories option. This makes it
easier later - often you can just copy the files straight over your TRLE
folder if you do this..
As a general rule of thumb, though, if the level is made up with *.TR4
files, then do this.
All the *.dat files go in the TRLE folder. If there is a LOAD.BMP, then
this also goes in there.
the *.TR4 files go in the DATA directory, and if there is a UKLOGO.PAK file,
that also goes there.
Any *.WAV files that have names, rather than numbers (eg B1.WAV, DAVE.WAV)
go in the SOUND/SAMPLES folder.
Any *.WAV files that have numbers (eg 1.WAV) goes in the AUDIO folder.
Now...thats the simplest way of doing this. There are a couple of things to
consider, though.
If there are MP3 files (Eg. 1.MP3, 23.MP3) rather than WAV files these need
to be converted before you copy them in the AUDIO folder. There should be a
little utility called STARTME.EXE that will convert them automatically. Once
its converted them to WAV files copy them to the relevent folder as above.
The other thing is...sometimes to save space in the ZIP file, the level
files will be sent out unbuilt. You can usually spot this if there is a
..WAD file. There are normally about 6 files with the same name as the .WAD
file (or files), but with different extensions, eg CATACOMB.CD,
CATACOMB.WAD, CATACOMB.WAS, CATACOMB.SFX etc etc. If this is the case, you
need to copy all these files for each level into the GRAPHICS/WADS folder.
Once this is complete, you should open up the root folder of your TRLE
installation and find the TOMB2PC.EXE program Run this, click the add
button and select the level you wish to compile. Once you have the level
selected, click the build all button. Now...this program is a bit flakey,
so what I've found best is to build a level at a time, exiting and
restarting TOMB2PC in between builds. Once you've built all the levels, you
should just be able to run TOMB4.EXE and when you start, either pick the
level, or it'll do it for you if its a well put together user level.
An important thing to remember, though...if the level is unbuilt, always
look at the README file included in the ZIP file for special instructions.
What I've written above is just a catch all.
The other thing, I think, is there is a level organiser you can download.
That might be the way to go.
Duncan