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TR-Lengends: Latest Review (SPOILER ALERT)

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Anonymous
July 10, 2005 1:11:21 AM

Archived from groups: alt.games.tombraider (More info?)

First, some "Spoiler Spacing", since a few details are revealed
here....



















....and now, we continue.

>From "Lara Croft Online":

PSM2 Says Tomb Raider Legend Best in Show


August edition of PSM2 Magazine gives their review of the best of what
they saw at E3 2005

at the Los Angeles Expo Center. Tomb Raider Legend they considered the
best game they saw.

Tomb Raider Legend: They've fixed Lara and we love them for it. The
article entitled

Tomb Raider: The Legend Lives On aka why Tomb Raider Legend was our
fave game at E3.


They never thought they'd say it, but it seems fixing Tomb Raider was
simpler than any of us could have imagined.

First thing you notice is that everything looks great. There's very
state of the art softness to the PS2 visuals.

Distances blur away while close edges look rounded and natural. Detail
is off the chart compared to previous games.

You can now actually see Lara's guns and equipment jiggle on her
utility belt (toss a grenade and it'll disappear from

her belt) her hair sways and she runs like a real live girl. Try it.
Leave the pad alone and fly the camera with the right

stick and she'll stretch and limber up, adjust her gloves and generally
look like you always imagined she should but

never actually did. This time she is smarter too... In fact this time
she is smarter than the player explained the

Crystal Dynamics programmer guiding us through the demo. She knows
what you want to do and to prove a point

he sent Lara leaping diagonally towards a cliff, something that would
have normally resulted in a painful screaming

doom in past games, but now reaches toward and grabs where you intended
her to go without a hitch. No more taking

a jump back or two steps back to make that perfect jump. Impressed? We
could have kissed him. and very nearly did.

Clambering up a huge rock face in early raider style was a joy to
behold. Lara instinctively knew what we wanted, her

head turning to look for the next ledge, the camera dropping and
looking up to show the best route ahead. It's like she's

telling us what she's going to do-then you either let her or try
something different. It feels incredibly natural and it works.

In comparison, previous raiders have felt like maneuvering a five foot
nine sausage puppet up Everest. And the rocks and

slopes are more natural than ever. There's no more block structure and
the levels are huge just like the old days- in fact

there's no loading at all after the first boot up, as the games
streams in the scenery as you play. Genius. Cool new stuff?

How about the personal light source (torch) that automatically comes on
when you enter dark areas, making cavern

exploration just the right side of trickery. And watch out for the new
magnetic grappler, a rope can fling to attach to things

allowing her to swing across chasms or yank scenery around. Practically
everything can be interacted with now, complete

with tumbling and smashing physics, and getting across a level is now
less a matter of working out what the designers had

in mind by using and playing with the scenery and objects laid out
before you- and having fun. Turning a wheel to power up

the tomb's entrance could be done by climbing up there, using the
grappler, blowing up a column to bash the wheel or swinging

and kicking over a stone column. The choice was ours and, despite the
toy box feel, the end result is pure Tomb Raider.

PSM2 Reckons: We just want to play more. The new team tells us that
their main objective was to create a Tomb Raider

ten years on from the first game-like TR2 onwards never happened. What
would that game be like? We'll tell you-it'd be

exactly like Tomb Raider Legend. Lara is back and all is forgiven. More
next month all being well.



>From all accounts, looks like we're back to the original style. Throw
up your hands and sing the praises! Can I get an "amen"!?
Anonymous
July 10, 2005 9:56:33 AM

Archived from groups: alt.games.tombraider (More info?)

"Paul E Kiefer Jr" <pkieferjr@aol.com> wrote in message
news:1120968681.836429.271930@g14g2000cwa.googlegroups.com
> First, some "Spoiler Spacing", since a few details are revealed
> here....
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> ...and now, we continue.
>
>> From "Lara Croft Online":
>
> PSM2 Says Tomb Raider Legend Best in Show
>
>
> August edition of PSM2 Magazine gives their review of the best of what
> they saw at E3 2005
>
> at the Los Angeles Expo Center. Tomb Raider Legend they considered the
> best game they saw.
>
> Tomb Raider Legend: They've fixed Lara and we love them for it. The
> article entitled
>
> Tomb Raider: The Legend Lives On aka why Tomb Raider Legend was our
> fave game at E3.
>
>
> They never thought they'd say it, but it seems fixing Tomb Raider was
> simpler than any of us could have imagined.
>
> First thing you notice is that everything looks great. There's very
> state of the art softness to the PS2 visuals.
>
> Distances blur away while close edges look rounded and natural. Detail
> is off the chart compared to previous games.
>
> You can now actually see Lara's guns and equipment jiggle on her
> utility belt (toss a grenade and it'll disappear from
>
> her belt) her hair sways and she runs like a real live girl. Try it.
> Leave the pad alone and fly the camera with the right
>
> stick and she'll stretch and limber up, adjust her gloves and
> generally look like you always imagined she should but
>
> never actually did. This time she is smarter too... In fact this time
> she is smarter than the player explained the
>
> Crystal Dynamics programmer guiding us through the demo. She knows
> what you want to do and to prove a point
>
> he sent Lara leaping diagonally towards a cliff, something that would
> have normally resulted in a painful screaming
>
> doom in past games, but now reaches toward and grabs where you
> intended her to go without a hitch. No more taking
>
> a jump back or two steps back to make that perfect jump. Impressed? We
> could have kissed him. and very nearly did.
>
> Clambering up a huge rock face in early raider style was a joy to
> behold. Lara instinctively knew what we wanted, her
>
> head turning to look for the next ledge, the camera dropping and
> looking up to show the best route ahead. It's like she's
>
> telling us what she's going to do-then you either let her or try
> something different. It feels incredibly natural and it works.
>
> In comparison, previous raiders have felt like maneuvering a five foot
> nine sausage puppet up Everest. And the rocks and
>
> slopes are more natural than ever. There's no more block structure and
> the levels are huge just like the old days- in fact
>
> there's no loading at all after the first boot up, as the games
> streams in the scenery as you play. Genius. Cool new stuff?
>
> How about the personal light source (torch) that automatically comes
> on when you enter dark areas, making cavern
>
> exploration just the right side of trickery. And watch out for the new
> magnetic grappler, a rope can fling to attach to things
>
> allowing her to swing across chasms or yank scenery around.
> Practically everything can be interacted with now, complete
>
> with tumbling and smashing physics, and getting across a level is now
> less a matter of working out what the designers had
>
> in mind by using and playing with the scenery and objects laid out
> before you- and having fun. Turning a wheel to power up
>
> the tomb's entrance could be done by climbing up there, using the
> grappler, blowing up a column to bash the wheel or swinging
>
> and kicking over a stone column. The choice was ours and, despite the
> toy box feel, the end result is pure Tomb Raider.
>
> PSM2 Reckons: We just want to play more. The new team tells us that
> their main objective was to create a Tomb Raider
>
> ten years on from the first game-like TR2 onwards never happened. What
> would that game be like? We'll tell you-it'd be
>
> exactly like Tomb Raider Legend. Lara is back and all is forgiven.
> More next month all being well.
>
>
>
>> From all accounts, looks like we're back to the original style.
>> Throw
> up your hands and sing the praises! Can I get an "amen"!?

AMEN! This I gots to see! Even at 1am... I think I'll swoon now ;) 
McG.
Anonymous
July 10, 2005 4:10:43 PM

Archived from groups: alt.games.tombraider (More info?)

Dr Richard Cranium wrote:

> What irks me IS ..... I personally LIKE/LOVE/DIG/ENJOY/MARVEL (ed) at the lining up and
> execution of Lara's jumps and leaps manipulations. I like the "take two steps back to be
> able to leap a known distance". Or :three steps back to leap and grab". I like the
> execution of the backward flip - spin around in air - grab ladder or cliff edge.

>snippage<

> c'mon TOBY rock my socks off with another Tomb Raider 1 and Lara as YOU perceive her to
> be !! You know The duly ordained British ICON. Lets take the game world back over !!

Drac, dude, decaf is your friend.
Related resources
July 10, 2005 7:52:09 PM

Archived from groups: alt.games.tombraider (More info?)

AMEN! : )
Dani

"Paul E Kiefer Jr" <pkieferjr@aol.com> wrote in message
news:1120968681.836429.271930@g14g2000cwa.googlegroups.com...
> First, some "Spoiler Spacing", since a few details are revealed
> here....
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> ...and now, we continue.
>
>>From "Lara Croft Online":
>
> PSM2 Says Tomb Raider Legend Best in Show
>
>
> August edition of PSM2 Magazine gives their review of the best of what
> they saw at E3 2005
>
> at the Los Angeles Expo Center. Tomb Raider Legend they considered the
> best game they saw.
>
> Tomb Raider Legend: They've fixed Lara and we love them for it. The
> article entitled
>
> Tomb Raider: The Legend Lives On aka why Tomb Raider Legend was our
> fave game at E3.
>
>
> They never thought they'd say it, but it seems fixing Tomb Raider was
> simpler than any of us could have imagined.
>
> First thing you notice is that everything looks great. There's very
> state of the art softness to the PS2 visuals.
>
> Distances blur away while close edges look rounded and natural. Detail
> is off the chart compared to previous games.
>
> You can now actually see Lara's guns and equipment jiggle on her
> utility belt (toss a grenade and it'll disappear from
>
> her belt) her hair sways and she runs like a real live girl. Try it.
> Leave the pad alone and fly the camera with the right
>
> stick and she'll stretch and limber up, adjust her gloves and generally
> look like you always imagined she should but
>
> never actually did. This time she is smarter too... In fact this time
> she is smarter than the player explained the
>
> Crystal Dynamics programmer guiding us through the demo. She knows
> what you want to do and to prove a point
>
> he sent Lara leaping diagonally towards a cliff, something that would
> have normally resulted in a painful screaming
>
> doom in past games, but now reaches toward and grabs where you intended
> her to go without a hitch. No more taking
>
> a jump back or two steps back to make that perfect jump. Impressed? We
> could have kissed him. and very nearly did.
>
> Clambering up a huge rock face in early raider style was a joy to
> behold. Lara instinctively knew what we wanted, her
>
> head turning to look for the next ledge, the camera dropping and
> looking up to show the best route ahead. It's like she's
>
> telling us what she's going to do-then you either let her or try
> something different. It feels incredibly natural and it works.
>
> In comparison, previous raiders have felt like maneuvering a five foot
> nine sausage puppet up Everest. And the rocks and
>
> slopes are more natural than ever. There's no more block structure and
> the levels are huge just like the old days- in fact
>
> there's no loading at all after the first boot up, as the games
> streams in the scenery as you play. Genius. Cool new stuff?
>
> How about the personal light source (torch) that automatically comes on
> when you enter dark areas, making cavern
>
> exploration just the right side of trickery. And watch out for the new
> magnetic grappler, a rope can fling to attach to things
>
> allowing her to swing across chasms or yank scenery around. Practically
> everything can be interacted with now, complete
>
> with tumbling and smashing physics, and getting across a level is now
> less a matter of working out what the designers had
>
> in mind by using and playing with the scenery and objects laid out
> before you- and having fun. Turning a wheel to power up
>
> the tomb's entrance could be done by climbing up there, using the
> grappler, blowing up a column to bash the wheel or swinging
>
> and kicking over a stone column. The choice was ours and, despite the
> toy box feel, the end result is pure Tomb Raider.
>
> PSM2 Reckons: We just want to play more. The new team tells us that
> their main objective was to create a Tomb Raider
>
> ten years on from the first game-like TR2 onwards never happened. What
> would that game be like? We'll tell you-it'd be
>
> exactly like Tomb Raider Legend. Lara is back and all is forgiven. More
> next month all being well.
>
>
>
>>From all accounts, looks like we're back to the original style. Throw
> up your hands and sing the praises! Can I get an "amen"!?
>
Anonymous
July 10, 2005 11:18:55 PM

Archived from groups: alt.games.tombraider (More info?)

In the dead of night, a faint whisper from Dr Richard Cranium was heard,
at about 07/10/2005 01:59 PM, and I could have sworn it said ...
> oh drat!
>
> this sounds so "all contrived". I've heard all this before - for other versions. Not
> knocking anything per se.
>
> I play them all and enjoy what is more or less thrown in my hot little Tomb Raider hands.
> heh.
>
> What irks me IS ..... I personally LIKE/LOVE/DIG/ENJOY/MARVEL (ed) at the lining up and
> execution of Lara's jumps and leaps manipulations. I like the "take two steps back to be
> able to leap a known distance". Or :three steps back to leap and grab". I like the
> execution of the backward flip - spin around in air - grab ladder or cliff edge.
>

Exactly! I like/love/dig/enjoy/marvel at that part of the game myself!
Having Lara automatically know where to go ... what is this a movie?

>
>
> How many times have we heard about "blocky" graphical earth and walls, and cliffs ? so
> what ?? i can count the squares I need Lara to move to - leap to - roll across. All this
> made Tomb Raider a very precise neat jumping/leaping game. eh ? Tomb Raider 1 huh huh.
>

Yes! Making the jumps, figuring out what to do next, that's *part* of
the game ... a *BIG* part! All tactical calculation is gone, so sad.

and personally, I *like* it when she screams.
Let's me know I screwed up!

>
>
> I am role playing FFXI online, and that graphics still looks like TR2. I am NOT
> complaining - it looks more realistic than WOW cartoonish. SO BRING IT ON !!
>
>
>
> c'mon TOBY rock my socks off with another Tomb Raider 1 and Lara as YOU perceive her to
> be !! You know The duly ordained British ICON. Lets take the game world back over !!
>
>
>
> a fortiori
>
>
>
<snipped a really *long* sig>

could not agree with you more!

---
PW
Anonymous
July 11, 2005 1:45:47 AM

Archived from groups: alt.games.tombraider (More info?)

"Dr Richard Cranium" <dracman@compuserve.com> wrote in message
news:42d161f0$0$5594$a8266bb1@news.titannews.com
> oh drat!
>
>
>
> this sounds so "all contrived". I've heard all this before - for
> other versions. Not knocking anything per se.
>
> I play them all and enjoy what is more or less thrown in my hot
> little Tomb Raider hands. heh.
>
>
>
> What irks me IS ..... I personally LIKE/LOVE/DIG/ENJOY/MARVEL (ed)
> at the lining up and execution of Lara's jumps and leaps
> manipulations. I like the "take two steps back to be able to leap a
> known distance". Or :three steps back to leap and grab". I like the
> execution of the backward flip - spin around in air - grab ladder or
> cliff edge.
>
>
>
> How many times have we heard about "blocky" graphical earth and
> walls, and cliffs ? so what ?? i can count the squares I need Lara
> to move to - leap to - roll across. All this made Tomb Raider a very
> precise neat jumping/leaping game. eh ? Tomb Raider 1 huh huh.
>
>
>
> I am role playing FFXI online, and that graphics still looks like
> TR2. I am NOT complaining - it looks more realistic than WOW
> cartoonish. SO BRING IT ON !!

Try Guildwars? :) 
McG.

>
>
>
> c'mon TOBY rock my socks off with another Tomb Raider 1 and Lara
> as YOU perceive her to be !! You know The duly ordained British ICON.
> Lets take the game world back over !!
>
>
>
> a fortiori
>
>
>
> ** No Fate **
>
>
>
> cheers,
> dracman
> Tomb Raider: Shotgun City
> http://www.smokeypoint.com/tomb.htm
>
>
>
> ** Far Cry with Valerie as the Adventuress **
> http://www.smokeypoint.org/farCry.htm
>
>
>
> http://www.smokeypoint.org/traod/traod.html
> http://www.smokeypoint.com/tombraider1/tombraider1pictu...
> http://www.smokeypoint.com/tombraider1/tombraider1midas...
>
>
>
> **savegame editors all versions Tomb Raider & TRAOD godmode
> http://www.smokeypoint.com/tr2code.htm
>
>
>
> http://www.smokeypoint.com/3dfx.htm
> http://www.smokeypoint.com/My_PC.htm
>
>
>
> ** Win2k and winXP hi-res with TR1
> http://www.smokeypoint.com/glidos.htm
>
>
>
> ** Tomb Raider 1 add on UB levels
> http://www.smokeypoint.com/tomb2.htm#Tova
>
>
>
> -=-=-
>
>
>
> ** Final Fantasy Online mega ingame Pictures ! **
> ** for those whom wonder about "whats it like anyway huh"
>
>
>
> http://www.smokeypoint.com/ffxionline/traod.html
> http://www.smokeypoint.org/ffxionline/rikku/jibb/Jueno....
>
>
>
> -=-=-
>
>
>
> ** GTA III vice City Character MOD
> http://www.smokeypoint.com/uzi.htm#gta3
>
>
>
> ** Far Cry with Valerie as the Adventuress **
> http://www.smokeypoint.org/farCry.htm
>
>
>
> ** Singles: Flirt UP Your Life AI and character MOD
> http://www.smokeypoint.com/childrenspajamas.htm#singles
>
>
>
> ** World of Warcraft adventuring North to Ironforge. Dwarf Airport
> Discovered http://www.smokeypoint.org/wow/worldofwarcraft.html
>
>
>
>
> ===============================
> ** No Pili'kaia **
>
>
>
>
> enjoy
>
>
>
> dracman
>
>
>
>
> http://www.smokeypoint.com/tomb.htm
> http://www.smokeypoint.com/uzi.htm
> http://www.smokeypoint.com/tomb2.htm
> http://www.smokeypoint.com/medipak.htm
>
>
>
> **purchase Tomb Raider 1 PC CD **
> http://www.smokeypoint.com/medipak.htm#tombraider1
>
>
>
> ===============================
> ** No Pili'kaia **
>
>
>
>
>
> "Paul E Kiefer Jr" <pkieferjr@aol.com> wrote in message
> news:1120968681.836429.271930@g14g2000cwa.googlegroups.com...
>
>> First, some "Spoiler Spacing", since a few details are revealed
>> here....
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> ...and now, we continue.
>>
>>> From "Lara Croft Online":
>>
>> PSM2 Says Tomb Raider Legend Best in Show
> -
>
>
>
>
> ................................................................
> Posted via TITANnews - Uncensored Newsgroups Access
> >>>> at http://www.TitanNews.com <<<<
> -=Every Newsgroup - Anonymous, UNCENSORED, BROADBAND Downloads=-
Anonymous
July 11, 2005 4:50:32 AM

Archived from groups: alt.games.tombraider (More info?)

"Dr Richard Cranium" <dracman@compuserve.com> wrote in message
news:42d1bd2e$0$5604$a8266bb1@news.titannews.com
> guild wars ? is it good ? great ? I might demo try it ?
>
> always looking for that 3D adventure.
>
> ** no fate **
> dracman

Lemme look up some links. I don't recall playing a demo per se, but I
know you can install the client and do some little stuff without paying
first. Been a while since my son talked me into trying it. I went on
and paid online, downloaded the client and started playing with it. Not
too into RPG's me, but there is a lot of fun stuff to do, and plenty to
explore. yes, it's a MMORPG. One nice thing, with this one, you pay
once and you get to continue with that world/chapter forever, no more
paying. If you wish, you can buy further chapters, and you'll also have
those forever. No recurring fees.


http://www.guildwars.com/default.html

http://support.guildwars.com/cgi-bin/guildwars.cfg/php/...

http://gw.legendarywars.net/index.php?module=CMpro&func...

>
> -=-
>
>
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:fGgAe.129418$6g3.66035@tornado.texas.rr.com...
>> "Dr Richard Cranium" <dracman@compuserve.com> wrote in message
>> news:42d161f0$0$5594$a8266bb1@news.titannews.com
>>> oh drat!
>>>
>>>
>>>
>>> this sounds so "all contrived". I've heard all this before - for
>>> other versions. Not knocking anything per se.
>>>
>>> I play them all and enjoy what is more or less thrown in my hot
>>> little Tomb Raider hands. heh.
>>>
>>>
>>>
>>> What irks me IS ..... I personally LIKE/LOVE/DIG/ENJOY/MARVEL
>>> (ed) at the lining up and execution of Lara's jumps and leaps
>>> manipulations. I like the "take two steps back to be able to leap a
>>> known distance". Or :three steps back to leap and grab". I like the
>>> execution of the backward flip - spin around in air - grab ladder or
>>> cliff edge.
>>>
>>>
>>>
>>> How many times have we heard about "blocky" graphical earth and
>>> walls, and cliffs ? so what ?? i can count the squares I need Lara
>>> to move to - leap to - roll across. All this made Tomb Raider a
>>> very precise neat jumping/leaping game. eh ? Tomb Raider 1 huh huh.
>>>
>>>
>>>
>>> I am role playing FFXI online, and that graphics still looks like
>>> TR2. I am NOT complaining - it looks more realistic than WOW
>>> cartoonish. SO BRING IT ON !!
>>
>> Try Guildwars? :) 
>> McG.
>>
>>>
>>>
>>>
>>> c'mon TOBY rock my socks off with another Tomb Raider 1 and Lara
>>> as YOU perceive her to be !! You know The duly ordained British
>>> ICON. Lets take the game world back over !!
>>>
>>>
>>>
>>> a fortiori
>>>
>>>
>>>
>>> ** No Fate **
>>>
>>>
>>>
>>> cheers,
>>> dracman
>>> Tomb Raider: Shotgun City
>>> http://www.smokeypoint.com/tomb.htm
>>>
>>>
>>>
>>> ** Far Cry with Valerie as the Adventuress **
>>> http://www.smokeypoint.org/farCry.htm
>>>
>>>
>>>
>>> http://www.smokeypoint.org/traod/traod.html
>>> http://www.smokeypoint.com/tombraider1/tombraider1pictu...
>>> http://www.smokeypoint.com/tombraider1/tombraider1midas...
>>>
>>>
>>>
>>> **savegame editors all versions Tomb Raider & TRAOD godmode
>>> http://www.smokeypoint.com/tr2code.htm
>>>
>>>
>>>
>>> http://www.smokeypoint.com/3dfx.htm
>>> http://www.smokeypoint.com/My_PC.htm
>>>
>>>
>>>
>>> ** Win2k and winXP hi-res with TR1
>>> http://www.smokeypoint.com/glidos.htm
>>>
>>>
>>>
>>> ** Tomb Raider 1 add on UB levels
>>> http://www.smokeypoint.com/tomb2.htm#Tova
>>>
>>>
>>>
>>> -=-=-
>>>
>>>
>>>
>>> ** Final Fantasy Online mega ingame Pictures ! **
>>> ** for those whom wonder about "whats it like anyway huh"
>>>
>>>
>>>
>>> http://www.smokeypoint.com/ffxionline/traod.html
>>> http://www.smokeypoint.org/ffxionline/rikku/jibb/Jueno....
>>>
>>>
>>>
>>> -=-=-
>>>
>>>
>>>
>>> ** GTA III vice City Character MOD
>>> http://www.smokeypoint.com/uzi.htm#gta3
>>>
>>>
>>>
>>> ** Far Cry with Valerie as the Adventuress **
>>> http://www.smokeypoint.org/farCry.htm
>>>
>>>
>>>
>>> ** Singles: Flirt UP Your Life AI and character MOD
>>> http://www.smokeypoint.com/childrenspajamas.htm#singles
>>>
>>>
>>>
>>> ** World of Warcraft adventuring North to Ironforge. Dwarf Airport
>>> Discovered http://www.smokeypoint.org/wow/worldofwarcraft.html
>>>
>>>
>>>
>>>
>>> ===============================
>>> ** No Pili'kaia **
>>>
>>>
>>>
>>>
>>> enjoy
>>>
>>>
>>>
>>> dracman
>>>
>>>
>>>
>>>
>>> http://www.smokeypoint.com/tomb.htm
>>> http://www.smokeypoint.com/uzi.htm
>>> http://www.smokeypoint.com/tomb2.htm
>>> http://www.smokeypoint.com/medipak.htm
>>>
>>>
>>>
>>> **purchase Tomb Raider 1 PC CD **
>>> http://www.smokeypoint.com/medipak.htm#tombraider1
>>>
>>>
>>>
>>> ===============================
>>> ** No Pili'kaia **
>>>
>>>
>>>
>>>
>>>
>>> "Paul E Kiefer Jr" <pkieferjr@aol.com> wrote in message
>>> news:1120968681.836429.271930@g14g2000cwa.googlegroups.com...
>>>
>>>> First, some "Spoiler Spacing", since a few details are revealed
>>>> here....
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ...and now, we continue.
>>>>
>>>>> From "Lara Croft Online":
>>>>
>>>> PSM2 Says Tomb Raider Legend Best in Show
>>> -
>>>
>>>
>>>
>>>
>>> ................................................................
>>> Posted via TITANnews - Uncensored Newsgroups Access
>>> >>>> at http://www.TitanNews.com <<<<
>>> -=Every Newsgroup - Anonymous, UNCENSORED, BROADBAND Downloads=-
>>
>>
>>
>
>
>
>
> ................................................................
> Posted via TITANnews - Uncensored Newsgroups Access
> >>>> at http://www.TitanNews.com <<<<
> -=Every Newsgroup - Anonymous, UNCENSORED, BROADBAND Downloads=-
Anonymous
July 11, 2005 11:11:52 AM

Archived from groups: alt.games.tombraider (More info?)

Pistol Whipped wrote:
>
> Commentary below ...
>
> In the dead of night, a faint whisper from Paul E Kiefer Jr was heard,
> at about 07/10/2005 12:11 AM, and I could have sworn it said ...
> > First, some "Spoiler Spacing", since a few details are revealed
> > here....
> <snipped unnecessary spoiler space>
> >>From "Lara Croft Online":

[snip]

> > How about the personal light source (torch) that automatically comes on
> > when you enter dark areas, making cavern
> >
>
> What's the point of "dark" if a light comes on whenever you're in it?

I took that to mean we'll see the cavern as it would look with Lara
shining a light around, not the fully illuminated scene that we've
always had in the past. This could be a good thing or a bad thing,
depending on how it's implemented.

Lighting is important, it can make an average scene exciting,
enchanting, or foreboding. There's lots of potential with this,
assuming creative people are wielding the pixels... lots of
opportunities for screwing up too.

> >>From all accounts, looks like we're back to the original style. Throw
> > up your hands and sing the praises! Can I get an "amen"!?
> >
>
> No. Not from me you can't!

Agreed. Didn't they say something like that before AoD came out?

They'll get their 'amens' later, after we've seen the game. And
maybe not even then, depending.

-- G
Anonymous
July 11, 2005 12:57:55 PM

Archived from groups: alt.games.tombraider (More info?)

"Dr Richard Cranium" <dracman@compuserve.com> wrote in message
news:42d16b3d$0$5626$a8266bb1@news.titannews.com...
> -okay okay !! so i thot about it ! stop calling me on my cell !
>
>
> how about an "Auto" jump mode like auto target mode that can be toggled
> off, so like being
> able to select you own baddie targets manually or have the game do it for
> you
> automatically , you can elect to make Lara jump this way that and any
> which way to your
> PS2 controller or keyboard commands or not.
>
> how depressing... or not
>

Too complicated and it'll never happen.
Remember, gaming is sorta going to the shits. The PTB wanna a larger 'market
share' (don't get me started on that false holy grail) so they make they're
games appeal to the lowest common denominator. Simple as that.
That's why Lara will 'jump for you'. It sounds scary to me IMHO. I don't
like the sound of it at all. It reeks of auto-ladder jumping on-ness as we
saw in AoD. That was not fun.

>
> ** no fate **
>
> dracman
>
>
>
>
> ................................................................
> Posted via TITANnews - Uncensored Newsgroups Access
> >>>> at http://www.TitanNews.com <<<<
> -=Every Newsgroup - Anonymous, UNCENSORED, BROADBAND Downloads=-
>
Anonymous
July 11, 2005 8:13:49 PM

Archived from groups: alt.games.tombraider (More info?)

What I want o know is : will there be a public demo ??
They didn't do this for TRAOD - for reasons which became apparent
after release .If they have any "guts " they'll let the players decide
whether or not to purchase AFTER trying it .




On Mon, 11 Jul 2005 07:11:52 GMT, Gary Mitchell
<wb6yru@ix.nospam.netcom.com> wrote:

>Pistol Whipped wrote:
>>
>> Commentary below ...
>>
>> In the dead of night, a faint whisper from Paul E Kiefer Jr was heard,
>> at about 07/10/2005 12:11 AM, and I could have sworn it said ...
>> > First, some "Spoiler Spacing", since a few details are revealed
>> > here....
>> <snipped unnecessary spoiler space>
>> >>From "Lara Croft Online":
>
>[snip]
>
>> > How about the personal light source (torch) that automatically comes on
>> > when you enter dark areas, making cavern
>> >
>>
>> What's the point of "dark" if a light comes on whenever you're in it?
>
>I took that to mean we'll see the cavern as it would look with Lara
>shining a light around, not the fully illuminated scene that we've
>always had in the past. This could be a good thing or a bad thing,
>depending on how it's implemented.
>
>Lighting is important, it can make an average scene exciting,
>enchanting, or foreboding. There's lots of potential with this,
>assuming creative people are wielding the pixels... lots of
>opportunities for screwing up too.
>
>> >>From all accounts, looks like we're back to the original style. Throw
>> > up your hands and sing the praises! Can I get an "amen"!?
>> >
>>
>> No. Not from me you can't!
>
>Agreed. Didn't they say something like that before AoD came out?
>
>They'll get their 'amens' later, after we've seen the game. And
>maybe not even then, depending.
>
> -- G
Anonymous
July 12, 2005 12:41:03 AM

Archived from groups: alt.games.tombraider (More info?)

"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
news:snjAe.131243$6g3.12841@tornado.texas.rr.com...
> "Dr Richard Cranium" <dracman@compuserve.com> wrote in message
> news:42d1bd2e$0$5604$a8266bb1@news.titannews.com
>> guild wars ? is it good ? great ? I might demo try it ?
>>
>> always looking for that 3D adventure.
>>
>> ** no fate **
>> dracman
>
> Lemme look up some links. I don't recall playing a demo per se, but I
> know you can install the client and do some little stuff without paying
> first. Been a while since my son talked me into trying it. I went on and
> paid online, downloaded the client and started playing with it. Not too
> into RPG's me, but there is a lot of fun stuff to do, and plenty to
> explore. yes, it's a MMORPG. One nice thing, with this one, you pay once
> and you get to continue with that world/chapter forever, no more paying.
> If you wish, you can buy further chapters, and you'll also have those
> forever. No recurring fees.
>

Yar speaking of which, I'm downloading EVE client now. Is this any good? I'm
bored and my internet isn't doing anything so why not put that 1500bps to
good work, eh?

I played a little of Anarchy Online (free to play until jan 2006 or
something) but....I'm sorry but it's too old! The graphics are ye olde
worlde and man there were serious flaws that pissed me right off.

Ahh well...anywho, I'm off to see about downing Guild Wars for a trial
now....I'll ge back to y'all ;) 

>
> http://www.guildwars.com/default.html
>
> http://support.guildwars.com/cgi-bin/guildwars.cfg/php/...
>
> http://gw.legendarywars.net/index.php?module=CMpro&func...
>
>>
>> -=-
>>
>>
>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
>> news:fGgAe.129418$6g3.66035@tornado.texas.rr.com...
>>> "Dr Richard Cranium" <dracman@compuserve.com> wrote in message
>>> news:42d161f0$0$5594$a8266bb1@news.titannews.com
>>>> oh drat!
>>>>
>>>>
>>>>
>>>> this sounds so "all contrived". I've heard all this before - for
>>>> other versions. Not knocking anything per se.
>>>>
>>>> I play them all and enjoy what is more or less thrown in my hot
>>>> little Tomb Raider hands. heh.
>>>>
>>>>
>>>>
>>>> What irks me IS ..... I personally LIKE/LOVE/DIG/ENJOY/MARVEL
>>>> (ed) at the lining up and execution of Lara's jumps and leaps
>>>> manipulations. I like the "take two steps back to be able to leap a
>>>> known distance". Or :three steps back to leap and grab". I like the
>>>> execution of the backward flip - spin around in air - grab ladder or
>>>> cliff edge.
>>>>
>>>>
>>>>
>>>> How many times have we heard about "blocky" graphical earth and
>>>> walls, and cliffs ? so what ?? i can count the squares I need Lara
>>>> to move to - leap to - roll across. All this made Tomb Raider a
>>>> very precise neat jumping/leaping game. eh ? Tomb Raider 1 huh huh.
>>>>
>>>>
>>>>
>>>> I am role playing FFXI online, and that graphics still looks like
>>>> TR2. I am NOT complaining - it looks more realistic than WOW
>>>> cartoonish. SO BRING IT ON !!
>>>
>>> Try Guildwars? :) 
>>> McG.
>>>
>>>>
>>>>
>>>>
>>>> c'mon TOBY rock my socks off with another Tomb Raider 1 and Lara
>>>> as YOU perceive her to be !! You know The duly ordained British
>>>> ICON. Lets take the game world back over !!
>>>>
>>>>
>>>>
>>>> a fortiori
>>>>
>>>>
>>>>
>>>> ** No Fate **
>>>>
>>>>
>>>>
>>>> cheers,
>>>> dracman
>>>> Tomb Raider: Shotgun City
>>>> http://www.smokeypoint.com/tomb.htm
>>>>
>>>>
>>>>
>>>> ** Far Cry with Valerie as the Adventuress **
>>>> http://www.smokeypoint.org/farCry.htm
>>>>
>>>>
>>>>
>>>> http://www.smokeypoint.org/traod/traod.html
>>>> http://www.smokeypoint.com/tombraider1/tombraider1pictu...
>>>> http://www.smokeypoint.com/tombraider1/tombraider1midas...
>>>>
>>>>
>>>>
>>>> **savegame editors all versions Tomb Raider & TRAOD godmode
>>>> http://www.smokeypoint.com/tr2code.htm
>>>>
>>>>
>>>>
>>>> http://www.smokeypoint.com/3dfx.htm
>>>> http://www.smokeypoint.com/My_PC.htm
>>>>
>>>>
>>>>
>>>> ** Win2k and winXP hi-res with TR1
>>>> http://www.smokeypoint.com/glidos.htm
>>>>
>>>>
>>>>
>>>> ** Tomb Raider 1 add on UB levels
>>>> http://www.smokeypoint.com/tomb2.htm#Tova
>>>>
>>>>
>>>>
>>>> -=-=-
>>>>
>>>>
>>>>
>>>> ** Final Fantasy Online mega ingame Pictures ! **
>>>> ** for those whom wonder about "whats it like anyway huh"
>>>>
>>>>
>>>>
>>>> http://www.smokeypoint.com/ffxionline/traod.html
>>>> http://www.smokeypoint.org/ffxionline/rikku/jibb/Jueno....
>>>>
>>>>
>>>>
>>>> -=-=-
>>>>
>>>>
>>>>
>>>> ** GTA III vice City Character MOD
>>>> http://www.smokeypoint.com/uzi.htm#gta3
>>>>
>>>>
>>>>
>>>> ** Far Cry with Valerie as the Adventuress **
>>>> http://www.smokeypoint.org/farCry.htm
>>>>
>>>>
>>>>
>>>> ** Singles: Flirt UP Your Life AI and character MOD
>>>> http://www.smokeypoint.com/childrenspajamas.htm#singles
>>>>
>>>>
>>>>
>>>> ** World of Warcraft adventuring North to Ironforge. Dwarf Airport
>>>> Discovered http://www.smokeypoint.org/wow/worldofwarcraft.html
>>>>
>>>>
>>>>
>>>>
>>>> ===============================
>>>> ** No Pili'kaia **
>>>>
>>>>
>>>>
>>>>
>>>> enjoy
>>>>
>>>>
>>>>
>>>> dracman
>>>>
>>>>
>>>>
>>>>
>>>> http://www.smokeypoint.com/tomb.htm
>>>> http://www.smokeypoint.com/uzi.htm
>>>> http://www.smokeypoint.com/tomb2.htm
>>>> http://www.smokeypoint.com/medipak.htm
>>>>
>>>>
>>>>
>>>> **purchase Tomb Raider 1 PC CD **
>>>> http://www.smokeypoint.com/medipak.htm#tombraider1
>>>>
>>>>
>>>>
>>>> ===============================
>>>> ** No Pili'kaia **
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> "Paul E Kiefer Jr" <pkieferjr@aol.com> wrote in message
>>>> news:1120968681.836429.271930@g14g2000cwa.googlegroups.com...
>>>>
>>>>> First, some "Spoiler Spacing", since a few details are revealed
>>>>> here....
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ...and now, we continue.
>>>>>
>>>>>> From "Lara Croft Online":
>>>>>
>>>>> PSM2 Says Tomb Raider Legend Best in Show
>>>> -
>>>>
>>>>
>>>>
>>>>
>>>> ................................................................
>>>> Posted via TITANnews - Uncensored Newsgroups Access
>>>> >>>> at http://www.TitanNews.com <<<<
>>>> -=Every Newsgroup - Anonymous, UNCENSORED, BROADBAND Downloads=-
>>>
>>>
>>>
>>
>>
>>
>>
>> ................................................................
>> Posted via TITANnews - Uncensored Newsgroups Access
>> >>>> at http://www.TitanNews.com <<<<
>> -=Every Newsgroup - Anonymous, UNCENSORED, BROADBAND Downloads=-
>
>
>
Anonymous
July 12, 2005 2:51:01 AM

Archived from groups: alt.games.tombraider (More info?)

Yep. But isn't that what a "Demo" is all about anyway?
McG.

"rocketranger" <rocketranger@neverland.com> wrote in message
news:civ4d1lf7l6mo60sejt0vnv4d5orbqe3vp@4ax.com
> What I want o know is : will there be a public demo ??
> They didn't do this for TRAOD - for reasons which became apparent
> after release .If they have any "guts " they'll let the players decide
> whether or not to purchase AFTER trying it .
>
>
>
>
> On Mon, 11 Jul 2005 07:11:52 GMT, Gary Mitchell
> <wb6yru@ix.nospam.netcom.com> wrote:
>
>> Pistol Whipped wrote:
>>>
>>> Commentary below ...
>>>
>>> In the dead of night, a faint whisper from Paul E Kiefer Jr was
>>> heard, at about 07/10/2005 12:11 AM, and I could have sworn it said
>>> ...
>>>> First, some "Spoiler Spacing", since a few details are revealed
>>>> here....
>>> <snipped unnecessary spoiler space>
>>>>> From "Lara Croft Online":
>>
>> [snip]
>>
>>>> How about the personal light source (torch) that automatically
>>>> comes on when you enter dark areas, making cavern
>>>>
>>>
>>> What's the point of "dark" if a light comes on whenever you're in
>>> it?
>>
>> I took that to mean we'll see the cavern as it would look with Lara
>> shining a light around, not the fully illuminated scene that we've
>> always had in the past. This could be a good thing or a bad thing,
>> depending on how it's implemented.
>>
>> Lighting is important, it can make an average scene exciting,
>> enchanting, or foreboding. There's lots of potential with this,
>> assuming creative people are wielding the pixels... lots of
>> opportunities for screwing up too.
>>
>>>>> From all accounts, looks like we're back to the original style.
>>>>> Throw
>>>> up your hands and sing the praises! Can I get an "amen"!?
>>>>
>>>
>>> No. Not from me you can't!
>>
>> Agreed. Didn't they say something like that before AoD came out?
>>
>> They'll get their 'amens' later, after we've seen the game. And
>> maybe not even then, depending.
>>
>> -- G
Anonymous
July 12, 2005 3:53:35 AM

Archived from groups: alt.games.tombraider (More info?)

In the dead of night, a faint whisper from rocketranger was heard, at
about 07/11/2005 10:13 AM, and I could have sworn it said ...
>
> What I want o know is : will there be a public demo ??
> They didn't do this for TRAOD - for reasons which became apparent
> after release .If they have any "guts " they'll let the players decide
> whether or not to purchase AFTER trying it .
>
>
>
>

Yeah, I wonder if they *really* believe they've done right by us!

<snip>
>>
>>They'll get their 'amens' later, after we've seen the game. And
>>maybe not even then, depending.
>>
>>-- G
>
>
!