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Archived from groups: alt.games.tombraider (More info?)
First, some "Spoiler Spacing", since a few details are revealed
here....
....and now, we continue.
>From "Lara Croft Online":
PSM2 Says Tomb Raider Legend Best in Show
August edition of PSM2 Magazine gives their review of the best of what
they saw at E3 2005
at the Los Angeles Expo Center. Tomb Raider Legend they considered the
best game they saw.
Tomb Raider Legend: They've fixed Lara and we love them for it. The
article entitled
Tomb Raider: The Legend Lives On aka why Tomb Raider Legend was our
fave game at E3.
They never thought they'd say it, but it seems fixing Tomb Raider was
simpler than any of us could have imagined.
First thing you notice is that everything looks great. There's very
state of the art softness to the PS2 visuals.
Distances blur away while close edges look rounded and natural. Detail
is off the chart compared to previous games.
You can now actually see Lara's guns and equipment jiggle on her
utility belt (toss a grenade and it'll disappear from
her belt) her hair sways and she runs like a real live girl. Try it.
Leave the pad alone and fly the camera with the right
stick and she'll stretch and limber up, adjust her gloves and generally
look like you always imagined she should but
never actually did. This time she is smarter too... In fact this time
she is smarter than the player explained the
Crystal Dynamics programmer guiding us through the demo. She knows
what you want to do and to prove a point
he sent Lara leaping diagonally towards a cliff, something that would
have normally resulted in a painful screaming
doom in past games, but now reaches toward and grabs where you intended
her to go without a hitch. No more taking
a jump back or two steps back to make that perfect jump. Impressed? We
could have kissed him. and very nearly did.
Clambering up a huge rock face in early raider style was a joy to
behold. Lara instinctively knew what we wanted, her
head turning to look for the next ledge, the camera dropping and
looking up to show the best route ahead. It's like she's
telling us what she's going to do-then you either let her or try
something different. It feels incredibly natural and it works.
In comparison, previous raiders have felt like maneuvering a five foot
nine sausage puppet up Everest. And the rocks and
slopes are more natural than ever. There's no more block structure and
the levels are huge just like the old days- in fact
there's no loading at all after the first boot up, as the games
streams in the scenery as you play. Genius. Cool new stuff?
How about the personal light source (torch) that automatically comes on
when you enter dark areas, making cavern
exploration just the right side of trickery. And watch out for the new
magnetic grappler, a rope can fling to attach to things
allowing her to swing across chasms or yank scenery around. Practically
everything can be interacted with now, complete
with tumbling and smashing physics, and getting across a level is now
less a matter of working out what the designers had
in mind by using and playing with the scenery and objects laid out
before you- and having fun. Turning a wheel to power up
the tomb's entrance could be done by climbing up there, using the
grappler, blowing up a column to bash the wheel or swinging
and kicking over a stone column. The choice was ours and, despite the
toy box feel, the end result is pure Tomb Raider.
PSM2 Reckons: We just want to play more. The new team tells us that
their main objective was to create a Tomb Raider
ten years on from the first game-like TR2 onwards never happened. What
would that game be like? We'll tell you-it'd be
exactly like Tomb Raider Legend. Lara is back and all is forgiven. More
next month all being well.
>From all accounts, looks like we're back to the original style. Throw
up your hands and sing the praises! Can I get an "amen"!?
First, some "Spoiler Spacing", since a few details are revealed
here....
....and now, we continue.
>From "Lara Croft Online":
PSM2 Says Tomb Raider Legend Best in Show
August edition of PSM2 Magazine gives their review of the best of what
they saw at E3 2005
at the Los Angeles Expo Center. Tomb Raider Legend they considered the
best game they saw.
Tomb Raider Legend: They've fixed Lara and we love them for it. The
article entitled
Tomb Raider: The Legend Lives On aka why Tomb Raider Legend was our
fave game at E3.
They never thought they'd say it, but it seems fixing Tomb Raider was
simpler than any of us could have imagined.
First thing you notice is that everything looks great. There's very
state of the art softness to the PS2 visuals.
Distances blur away while close edges look rounded and natural. Detail
is off the chart compared to previous games.
You can now actually see Lara's guns and equipment jiggle on her
utility belt (toss a grenade and it'll disappear from
her belt) her hair sways and she runs like a real live girl. Try it.
Leave the pad alone and fly the camera with the right
stick and she'll stretch and limber up, adjust her gloves and generally
look like you always imagined she should but
never actually did. This time she is smarter too... In fact this time
she is smarter than the player explained the
Crystal Dynamics programmer guiding us through the demo. She knows
what you want to do and to prove a point
he sent Lara leaping diagonally towards a cliff, something that would
have normally resulted in a painful screaming
doom in past games, but now reaches toward and grabs where you intended
her to go without a hitch. No more taking
a jump back or two steps back to make that perfect jump. Impressed? We
could have kissed him. and very nearly did.
Clambering up a huge rock face in early raider style was a joy to
behold. Lara instinctively knew what we wanted, her
head turning to look for the next ledge, the camera dropping and
looking up to show the best route ahead. It's like she's
telling us what she's going to do-then you either let her or try
something different. It feels incredibly natural and it works.
In comparison, previous raiders have felt like maneuvering a five foot
nine sausage puppet up Everest. And the rocks and
slopes are more natural than ever. There's no more block structure and
the levels are huge just like the old days- in fact
there's no loading at all after the first boot up, as the games
streams in the scenery as you play. Genius. Cool new stuff?
How about the personal light source (torch) that automatically comes on
when you enter dark areas, making cavern
exploration just the right side of trickery. And watch out for the new
magnetic grappler, a rope can fling to attach to things
allowing her to swing across chasms or yank scenery around. Practically
everything can be interacted with now, complete
with tumbling and smashing physics, and getting across a level is now
less a matter of working out what the designers had
in mind by using and playing with the scenery and objects laid out
before you- and having fun. Turning a wheel to power up
the tomb's entrance could be done by climbing up there, using the
grappler, blowing up a column to bash the wheel or swinging
and kicking over a stone column. The choice was ours and, despite the
toy box feel, the end result is pure Tomb Raider.
PSM2 Reckons: We just want to play more. The new team tells us that
their main objective was to create a Tomb Raider
ten years on from the first game-like TR2 onwards never happened. What
would that game be like? We'll tell you-it'd be
exactly like Tomb Raider Legend. Lara is back and all is forgiven. More
next month all being well.
>From all accounts, looks like we're back to the original style. Throw
up your hands and sing the praises! Can I get an "amen"!?