G
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Archived from groups: alt.games.tombraider (More info?)
So here's a short list of stuff we've been told about TRL.
Of course, I'm going to miss stuff - so please feel free to add anything!
Just remember - it's stuff we've been told, not speculation. That may come
later
Story:
Pitted agains corrupt forces, headed by a figure from her past long thought
dead.
Female adversary (please confirm).
Back to Lara's origins.
Return to the tombs.
Eight locales - majority of exploring underground.
Game:
'Reactive character model' (shiny eyes!)
Non-block based, open-level style level design/ character interaction.
Even more polygons.
'Fluid' and 'intuitive' (slight groan) character control.
Clumsy shooting Lara from AoD is gone, back to impossible jumps while
shooting like a crazy, armed monkey.
Multiple solutions to some puzzles.
'Large-scale' puzzles (but, IMHO, we've always had that in TR).
Intelligent camera that can be overidden (thank Goddess above).
Lock-on targeting (with crosshairs). Button-press environment actions (oh
no), ie., walk up to a barrel, an icon will flash indicating a button should
be pushed, Lara will then perform an action.
Dual pistols - and close-quarters 'melee'. (No further details).
Steal weapons - but one 'rifle' at a time.
Online capabilities - Xbox Live aware.
-----------------
Slated for Winter 2005 (from GS at 18/05/05).
So here's a short list of stuff we've been told about TRL.
Of course, I'm going to miss stuff - so please feel free to add anything!
Just remember - it's stuff we've been told, not speculation. That may come
later
Story:
Pitted agains corrupt forces, headed by a figure from her past long thought
dead.
Female adversary (please confirm).
Back to Lara's origins.
Return to the tombs.
Eight locales - majority of exploring underground.
Game:
'Reactive character model' (shiny eyes!)
Non-block based, open-level style level design/ character interaction.
Even more polygons.
'Fluid' and 'intuitive' (slight groan) character control.
Clumsy shooting Lara from AoD is gone, back to impossible jumps while
shooting like a crazy, armed monkey.
Multiple solutions to some puzzles.
'Large-scale' puzzles (but, IMHO, we've always had that in TR).
Intelligent camera that can be overidden (thank Goddess above).
Lock-on targeting (with crosshairs). Button-press environment actions (oh
no), ie., walk up to a barrel, an icon will flash indicating a button should
be pushed, Lara will then perform an action.
Dual pistols - and close-quarters 'melee'. (No further details).
Steal weapons - but one 'rifle' at a time.
Online capabilities - Xbox Live aware.
-----------------
Slated for Winter 2005 (from GS at 18/05/05).