Hey guys,
I'm having a problem with the game Command and Conquer 3 Tiberium Wars having no sound. I know the problem has to do with the sound card somehow as my setup is a rather strange one... My rig is built mostly for gaming, but I am using the M-Audio Delta AP192 sound card for some guitar recordings here and there as well. Most of the time this sound card is a pain for gaming use because I always run into issues such as being limited to stereo sound (even though I have/use a surround sound speaker set) and occasionally the system will boot up with no sound until I play with the external/internal spdif settings, adjust the KHz signal rate then play an MP3 file, then the problem usually rights itself.
But as much of a pain as this card is, I never had a problem with any game not having sound until now. The strangest thing is that I can remember downloading and playing the CnC3 demo a few years back (with the same setup) and the game worked fine/no audio problems. Well I have reformatted since then and also replaced a DVD drive that went bad, but other than that my system is the same as it was years ago. The only exception could be a BIOS setting (as I have had to reset the CMOS a few times) or possibly a missing audio codec or something?
I have installed Monkey's Audio codec, OGG Vorbis, MPC plugin for Winamp, Divx, All Windows updates including all .NET frameworks 1-4 I believe... but no luck with this game.
The catch I guess (what makes my setup somewhat strange) is that my Altec Lansing speaker set has a Spdif port which I hooked into the Maudio card. I had also ran a speaker wire (1/8th inch) from the (rear speakers? I guess) to one of the Maudio card's 1/4" inputs -- either monitor/main whatever.. sometimes this would output sound, and the game would output sound through this as well! But... by using 1/4" on only rear speakers (and with no subwoofer as the only way to connect it/hear it work is by spdif) the sound would be tinny and aweful, instead of rich and full with the sub working.
So... maybe it's as easy as a misplaced wire, but can anyone think how to get the sound working in this game? It's just THIS game CnC3 all my other games/MP3's work fine.
the other thing that I cannot hear are some sound samples I had to convert to mono/PCM format at 11khz for use with HLSS/Steam Games over the Mic. -- Before reformatting this last time (recently) I could hear about 90% of the files I converted play over Winamp, but now none of them work (Except IN-GAME over the mic).
Any ideas?
My System Specs:
Mobo: Asus M2N SLI Deluxe / Chipset Nforce 570
PSU: Thermaltake 700W
RAM: 2x1GB Corsair XMS2 LED Series 800Mhz
CPU: AMD Athlon 64 X2 5200+ 2.6GHz
GFX: Asus Nvidia Geforce 8800GTS 640MB
HDDS: 2x WD Caviar Black 640MB 7200RPM in Raid 0 Nvidia Stripe
Sound: M-Audio Delta AP192
Optical 1: Asus CD Burner: CRW-5232A4 Optical 2: Samsung DVD/Multi Burner: SH-S222L
OS: Win XP Home 32Bit
I'm having a problem with the game Command and Conquer 3 Tiberium Wars having no sound. I know the problem has to do with the sound card somehow as my setup is a rather strange one... My rig is built mostly for gaming, but I am using the M-Audio Delta AP192 sound card for some guitar recordings here and there as well. Most of the time this sound card is a pain for gaming use because I always run into issues such as being limited to stereo sound (even though I have/use a surround sound speaker set) and occasionally the system will boot up with no sound until I play with the external/internal spdif settings, adjust the KHz signal rate then play an MP3 file, then the problem usually rights itself.
But as much of a pain as this card is, I never had a problem with any game not having sound until now. The strangest thing is that I can remember downloading and playing the CnC3 demo a few years back (with the same setup) and the game worked fine/no audio problems. Well I have reformatted since then and also replaced a DVD drive that went bad, but other than that my system is the same as it was years ago. The only exception could be a BIOS setting (as I have had to reset the CMOS a few times) or possibly a missing audio codec or something?
I have installed Monkey's Audio codec, OGG Vorbis, MPC plugin for Winamp, Divx, All Windows updates including all .NET frameworks 1-4 I believe... but no luck with this game.
The catch I guess (what makes my setup somewhat strange) is that my Altec Lansing speaker set has a Spdif port which I hooked into the Maudio card. I had also ran a speaker wire (1/8th inch) from the (rear speakers? I guess) to one of the Maudio card's 1/4" inputs -- either monitor/main whatever.. sometimes this would output sound, and the game would output sound through this as well! But... by using 1/4" on only rear speakers (and with no subwoofer as the only way to connect it/hear it work is by spdif) the sound would be tinny and aweful, instead of rich and full with the sub working.
So... maybe it's as easy as a misplaced wire, but can anyone think how to get the sound working in this game? It's just THIS game CnC3 all my other games/MP3's work fine.
the other thing that I cannot hear are some sound samples I had to convert to mono/PCM format at 11khz for use with HLSS/Steam Games over the Mic. -- Before reformatting this last time (recently) I could hear about 90% of the files I converted play over Winamp, but now none of them work (Except IN-GAME over the mic).
Any ideas?
My System Specs:
Mobo: Asus M2N SLI Deluxe / Chipset Nforce 570
PSU: Thermaltake 700W
RAM: 2x1GB Corsair XMS2 LED Series 800Mhz
CPU: AMD Athlon 64 X2 5200+ 2.6GHz
GFX: Asus Nvidia Geforce 8800GTS 640MB
HDDS: 2x WD Caviar Black 640MB 7200RPM in Raid 0 Nvidia Stripe
Sound: M-Audio Delta AP192
Optical 1: Asus CD Burner: CRW-5232A4 Optical 2: Samsung DVD/Multi Burner: SH-S222L
OS: Win XP Home 32Bit