Archived from groups: alt.games.unreal.tournament (More info?)
the default driver in UT is SDLGL driver, but the gameplay lags badly
sometimes. since i heard OpenGL driver is better, so i decided to use
OpenGL instead. but i'm having trouble setting up OpenGL in linux for
UT.
i edited ut ini file in the game directory
~/.loki/ut/System/UnrealTournament.ini.
but when i reloaded the game, in the preference -> video settings,
video driver displayed as <?int?OpenGLDrv.OpenGLRen...>, which doesn't
seem right. it looks and plays the same as the original SD OpenGL
driver.
i also downloaded an updated version of OpenGL driver(OpenDrv.so) and
replace the original file in the system folder, not sure if i need to
compile it before i can actually use it
any suggestions?
yeah, i'm running UT on RH linux and has a ATI rage pro card
installed.
Archived from groups: alt.games.unreal.tournament (More info?)
xiongnu wrote:
> the default driver in UT is SDLGL driver, but the gameplay lags badly
> sometimes. since i heard OpenGL driver is better, so i decided to use
> OpenGL instead. but i'm having trouble setting up OpenGL in linux for
> UT.
>
> i edited ut ini file in the game directory
> ~/.loki/ut/System/UnrealTournament.ini.
>
>
> [Engine.Engine]
> GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
> WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
> RenderDevice=OpenGLDrv.OpenGLRenderDevice
>
> but when i reloaded the game, in the preference -> video settings,
> video driver displayed as <?int?OpenGLDrv.OpenGLRen...>, which doesn't
> seem right. it looks and plays the same as the original SD OpenGL
> driver.
Download OpenGLDrv.int and place it System/ and that message will go away.
> i also downloaded an updated version of OpenGL driver(OpenDrv.so) and
> replace the original file in the system folder, not sure if i need to
> compile it before i can actually use it
A .so file is a compiled binary. If UT loads, then the updated file is
working fine.
Archived from groups: alt.games.unreal.tournament (More info?)
ravage <ravage@icculus.org> wrote in message news:<zysJc.605$N77.143558@news.xtra.co.nz>...
> Download OpenGLDrv.int and place it System/ and that message will go away.
>
>
> > i also downloaded an updated version of OpenGL driver(OpenDrv.so) and
> > replace the original file in the system folder, not sure if i need to
> > compile it before i can actually use it
>
>
> A .so file is a compiled binary. If UT loads, then the updated file is
> working fine.
thank you
now OpenGL is displayed as video driver after the change. However
it's not very different from SDL driver. i only got one resolution to
choose from: 800x600, same as with SDL. gameplay still lags in OpenGL
mode.
well, maybe it's my machine, i have UT running in RH Linux7.2 on a
600MHZ Dell machine with 192M RAM and a ATI Rage Pro card...however,
UT runs much better in Windows98 (i have a dual boot win98/linux on
this machine).
Archived from groups: alt.games.unreal.tournament (More info?)
> well, maybe it's my machine, i have UT running in RH Linux7.2 on a
> 600MHZ Dell machine with 192M RAM and a ATI Rage Pro card...however,
> UT runs much better in Windows98 (i have a dual boot win98/linux on
> this machine).
IIRC the ATI linux drivers often don't include an opengl driver, so you may
be doing all your rendering in software (mesa). Make sure your video card
drivers are up to date and check they support hardware accelerated opengl.
You are about to answer a thread that has been inactive for more than 6 months. If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.