Mic problems

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Archived from groups: alt.games.unreal.tournament (More info?)

It seems like most people are having problems talking to teammates during
online rounds. Is Atari/Epic planning on patching this up?
 

Meltdown

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Mr. Brian Allen enlightened us with:
> It seems like most people are having problems talking to teammates
> during online rounds. Is Atari/Epic planning on patching this up?

What problems? Have you read our FAQ?

MeltDown
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!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.
 
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"Mr. Brian Allen" <blah@blah.com> writes:
>It seems like most people are having problems talking to teammates during
>online rounds. Is Atari/Epic planning on patching this up?

Does anyone actually use that feature in netplay? I think I've heard
someone's voice twice ever. And I think I prefer it that way. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
 

Grant

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"Paul Vader" <pv+usenet@pobox.com> wrote in message
news:10ikrrm9pmtu7df@news.supernews.com...
> "Mr. Brian Allen" <blah@blah.com> writes:
> >It seems like most people are having problems talking to teammates during
> >online rounds. Is Atari/Epic planning on patching this up?
>
> Does anyone actually use that feature in netplay? I think I've heard
> someone's voice twice ever. And I think I prefer it that way. *
> --
> * PV something like badgers--something like lizards--and something
> like corkscrews.

Actually a lot of people use it, especially in games like onslaught which
require some team coordination. If it works for everyone it's far easier to
call for reinforcements or report the location of enemy tanks or levis, instead
of having to pause and use the text teamsay, which often gets you killed.